Dave Halverson would leave GameFan to start Gamers' Republic - was the offer made for GameFan staff to join him?
Mollie L Patterson: Even before I got to GameFan, there were issues with the overall company structure. I can’t say I know all of the details to exacts, but GameFan had been purchased by Metropolis Media, which was headed up (owned?) by a man named David Bergstein. (Who, if you Google him, you’ll see quite an… interesting history.) I think my understanding of the situation was probably skewed since I heard everything from the GameFan side, but the ongoing story was the profits from GameFan were being funnelled away to fuel other less-successful projects. (In actuality, I think the truth is probably some of that mixed in with GameFan potentially always having had money problems.) I do for sure know that it often felt like we were sort of a stepchild in the company, as a host of other money-making ventures – some ridiculous, like the idea of buying thousands of animation cels from random anime thinking they’d bring in good money when resold – and attempted magazine launches happened around us.
Being honest, it didn’t always seem to phase the higher-ups inside GameFan that the staff were constantly not having money, which may or may not be fair. Either way, I think the situation started to deteriorate more, to the point that even Dave and the others at the top were looking for exit strategies. Dave has never shown hesitation in dropping everything and starting a whole new magazine, which I see both as a credit and a fault.
The big split happened before GameFan itself died – two years or so before, in the first half of 1998. There started to be feelings around the office of something going down, and then a lot of us on staff were invited over to Dave’s house to discuss his idea for leaving GameFan and starting a new publication. I don’t know that everyone was offered a place over there, but a lot of the people I worked directly with were, as well as myself.
I can’t remember the exact timing compared to the bigger staff exodus – it was a chaotic period atop an already crazy situation, so being exact on some of this stuff is hard – but one day, Dave was just gone. It was almost as if he’d vanished, as I remember his office sitting there with a lot of his personal stuff and game collection still sitting there, and his door locked shut. Then, a good chunk of the staff was also gone. It felt like half of the office left, but I don’t know the exact numbers at this point. It was definitely a weird situation, compounded by the fact that you now had close friends split between the two outlets. For example, I was sharing an apartment with Mike Griffin at the time, and he went to Gamers' Republic while I stayed at GameFan.
I distinctly remember walking into Dave’s office near the end, and he’d been crying – I think the realization of everything hit him, and he knew the only way out was leaving this amazing thing he built
I wasn’t sure that staying at GameFan was the best answer, but it also seemed to promise some potential that I’d never have otherwise. I’d long wished to do more for the magazine – and less for online, which is where a lot of my focuses ended up going – but I had trouble really breaking out compared to some of the other staff members (part of which I totally admit was my fault). With big names like Dave, Nick Des Barres, Casey Loe, and Ryan Lockhart gone, though, it meant that suddenly, a lot of the other people at GameFan who focused on Japanese gaming and anime were now gone. That meant that, basically overnight, I was now fully in charge of the AnimeFan section, something I’d longed to have more involvement with. I also now had the chance to not only preview/review more games in the mag, but also have more say over which ones I covered, and also do the layouts for a lot of those games I was assigned to (another thing I’d been longing to do).
So, for some of us, the split meant that we now had the chance to be more important to and visible in GameFan, whereas before we’d existed more in the background as so many bigger-name legacy editors kept the spotlight. (I know that may sound a bit harsh to the older guard, but I don’t mean for it to.) And, honestly, things felt better at GameFan at that point. Be it due to suddenly having far less staff to pay for, Metropolis Media finally realizing it needed to take us more seriously, or maybe a mixture of those and other factors, but it seemed like there was then more stability and professionalism on the business side of things. However, shortly after the big split, I ended up moving back home to Nebraska and working remotely from there until GameFan’s death, with only a few visits back out to the SoCal office – so maybe I wasn’t around to see more of the day-to-day reality.
Ryan Lockhart: Dave was so down near the end of GameFan, and when this idea of a new magazine started to take shape, it was an amazing and exciting idea. I think the reason Dave left was because he was no longer having fun – this magazine he created used to be his passion, and now it was a business with a shady partner that only cared about making money. I distinctly remember walking into Dave’s office near the end, and he’d been crying – I think the realization of everything hit him, and he knew the only way out was leaving this amazing thing he built. And then he was gone, and the “outside” meetings began.
I still remember quitting in the middle of an all-hands GameFan meeting regarding the exodus, exactly when David Bergstein told me what my new role would be – there’s some sort of irony there, I guess – but I was on the fence until then. I loved GameFan and the idea of leaving it, even without Dave running the show, seemed wrong somehow. But hearing Bergstein at that exact moment made up my mind, and I distinctly recall Greg Rau (my direct boss) whispering some choice words behind me after I said I couldn’t do this anymore. Hah.
What was your opinion of Gamers' Republic? It felt like something of a spiritual successor to GameFan, despite GameFan still being in print?
Mollie L Patterson: Mixed. Obviously, I wanted the magazine to succeed, as people I cared about and were friends with were over there working hard to hopefully still have a career. But, at the same time, they were a rival. Also – as evident from the name – there was a much larger British influence, which could be seen in ways from the writing style to the overall visual design. There had been a “British Invasion” as we called it at GameFan, where a number of people from the English gaming mag scene had come over to join GameFan, and some of them played a big part in getting Gamers' Republic off the ground.
I actually liked what they were doing in terms of their layouts and designs, as I’d always kind of felt like GameFan could be really messy and cluttered – though, of course, that was also part of our appeal. For the most part, though, I avoided the magazine completely, in part because it felt kind of weird to read it given everything that had gone down. I mostly focused on my work at GameFan, and let them do their thing.
Ryan Lockhart: Working at Gamers' Republic was much different than GameFan; Dave gave more of the reins to David Hodgson and Gary Harrod for editorial and art direction, and they tightened everything up. We had way less “super late nights,” and the magazine published on time (for the most part). I would argue it wasn’t quite as much fun as GameFan, but the industry had also moved on, and Gamers' Republic still made its mark in other ways.
When the end finally came for GameFan, what was it like?
Mollie L Patterson: It’s kind of hard to answer that, because it was almost as if one day GameFan existed, and the next it was gone. Not being in the office, if there were any signs on the wall, I wasn’t there to see them. So, I was basically just doing my everyday job of working on stuff for the next issue and handling the day-to-day for AnimeFan Online, and then I was told – I think by ECM, aka Eric Mylonas – that GameFan was dead.
It totally hit me from out of the blue. (Which, funny enough, would then later be repeated at Play magazine, another Dave venture.) Of course, I was freaking out about not having a job, but way more than that, it was crushing to know that GameFan was gone. I loved the magazine – and still do to this day – and more than just a job, it was a family, a project I deeply believed in and cared about, and something I’d been a fan of long before I was an employee.
Working at GameFan had been a dream, one that I could never have imagined would come true. And now, that dream was dead.
What was it like working with Dave Halverson?
Mollie L Patterson: Dave and I didn’t get off to the best start at GameFan. When I came in, I definitely wasn’t what he was expecting in person, and I never put in the effort to be “pals” with him like some other staff did (or, alternately, like he did with other staff who were way more knowledgable and skilled at games than he was). And then, sometime after the fall of GameFan (I think it was), a lot of dirt started coming out about the magazine and Dave himself, especially on a gaming rumour site that existed at the time called Fatbabies. There ended up being a very public and personal clash between Dave and I that played out through that site, and I swore I’d never, ever work for the man again.
Time, and age, change people, of course. My initial conversations in re-connecting with Dave came while I was going to school in Japan years later, and we were very friendly. Those conversations were pretty casual, and we’d talk a bit about his new project, Play, or he’d ask me for suggestions of cool imports to keep an eye out for. It then ended up that Play would be undergoing some staff changes. He wanted someone new to come in and take over control for Play’s website, and asked me to be that person.
When Play died, it really hurt. I’d come to legitimately care about the magazine, and knew that something like it might never exist again
Very different to how things were at GameFan, Dave and I got along great during our time together at Play. There were still things about him that would bother me, or drive me crazy, but he actually respected my work and voice at that point, and that helped me have more drive to put a deeper level of effort into what I was doing.
In a few ways, I actually came to love Play more than GameFan, though of course, it’d never be on the same level as its legendary predecessor. In fact, I think Play is the closest we’ve ever gotten to a true successor to GameFan. It was the biggest concentration of ex-GF staff that’s ever happened after the death of GameFan, with it having Dave, myself, Nick Des Barres, Casey Loe, Mike Griffin, and Michael Hobbs. It also had a few other staffers who absolutely had that old GameFan spirit to them, like Heather Anne Campbell.
When Play died, it really hurt. I’d come to legitimately care about the magazine, and knew that something like it might never exist again. It, like GameFan, was a sudden, unexpected death, and I think the way it was handled was awful. I was incredibly bitter about what had happened and how it’d happened, and had also been put into some unfair situations in those final days, so I aired some of my grievances publicly in a way that put Dave and I back on bad terms. I absolutely think my feelings at the time were legitimate, but I do now kind of regret the way I handled things in that moment.
I know people who have personal issues with Dave that I absolutely don’t want to discount, so I want to be clear that what I’m about to say is simply my take on my relationship with him. There’s a lot of opinions out there in the world about Dave, and a lot of them are totally legit. He way overhyped some terrible games, he’s had some totally ludicrous opinions on things, he isn’t the best at running a business, and some of his actions can definitely be considered shady. But – there’s also something about Dave that I totally respect. When he, for example, had me post a long diatribe against the rest of gaming media for their negativity against Golden Axe: Beast Rider, as insane as it came off, it was because he genuinely believed the things he was saying. I don’t know enough to swear that he never took money or felt pressure to give games good reviews, but I can absolutely tell you that he loves video games, even horrible, broken ones, and that some of his most outrageous opinions were also completely genuine.
All other things about the man aside, Dave has a passion for video games that is beyond belief at times, and that translated into a passion for trying to share said passion with others. No matter our history or personal spats over time, working at Play was an incredibly special time for me that I now miss, and it meant a lot that he gave me the room I needed to show my own passion in every issue. After his attempt to bring back GameFan in 2010 failed – which, really, it was a bad idea from the start – he kind of vanished, given he was never a fan of the internet and social media. Honestly, things are just a little less interesting without his craziness out there.
Just as a used-car dealer isn’t going to mention that the car you want had fallen into a lake, Dave’s never going to tell you directly that the magazine’s struggling
Casey Loe: I loved working for Play, and I learned a lot from GameFan about how to approach working on a Dave Halverson magazine. GameFan wasn’t a place where you tried to make deals with publicists to get the scoop on some hot upcoming game, or where you pitched articles to blow the lid off how some game sucks, or how some platform isn’t living up to its promises. Like GameFan, the trick to writing for Play was to find something in gaming you loved, research it yourself, take some beautiful pictures, and write an article about it. And Dave was always down for that, even if it wasn’t something he cared about or had even heard of himself.
I’ll always be grateful to Dave for giving me my start in the industry. Towards the end, there was a lot of resentment from the staff about him not living up to various promises he made, and cheques that were never sent, and that’s fair. The trick with Dave was to remember you were dealing with someone who had literally been a used-car salesman. Just as a used-car dealer isn’t going to mention that the car you want had fallen into a lake, Dave’s never going to tell you directly that the magazine’s struggling, you’re not getting that raise you wanted, or that he’s sending someone else to the Tokyo Game Show instead of you, despite what he told you last week. But he gave his staff a lot of editorial freedom, encouraged positivity in a cynical age, and encouraged everyone to write about what they loved in whatever way they wanted. I imagine that whatever’s become of him, he’s still loving games in a way my cynical self can only dream of.
Sadly, some of the key GameFan staff have passed on since the magazine closed. What are you memories of staffers like ECM, who did so much to shape the magazine?
Mollie L Patterson: It’s definitely been heartbreaking to hear about ex-GameFan folks passing away, especially the two most recent examples in Eric Mylonas and Jody Seltzer.
ECM was an interesting guy. I know the era of GameFan after he took over can be kind of controversial with some people, and I’ll be honest in that I didn’t always love how edgy and bitter the mag felt at times at that point. And yet, he also helped push a deeper sense of community in the issue, in ways such as editors referring to one another in articles, such as specifically mention their play sessions with X or Y other staffer in the process of doing their review. That was a level of personality that often didn’t exist in other magazines, and it was a tradition I carried on with me to later outlets like Play and EGM.
As a person, ECM and I would often argue over if this game sucked or that game was good, and he loved teasing me about my love of Japanese games, anime, and cutesy stuff. At the end of the day, however, he always showed me and my opinions a level of respect that I really appreciated, and when GameFan died and he made a push to help launch the ill-fated GameGO with Thomas Keller, he was very adamant about wanting me to be part of the staff, which really meant a lot to me.
Casey Loe: My era didn’t overlap with ECM’s, but Jody Seltzer was the one who showed me the ropes in my first month at GameFan, and taught me how to use all the magazine’s software. He was a talented designer who did a lot to develop and maintain the signature look at GameFan. Since he was a very nice man who stayed above the LSD-in-the-coffee style drama, I don’t have any particularly colourful memories to relay. But he did chew tobacco and littered the office with cans full of tobacco spit. The risk of picking up one of his cans by mistake made bringing a can of Pepsi to the office an exciting but very dangerous game.
Ryan Lockhart: Yeah, also didn’t work with ECM, but Jody was absolutely wonderful and played zero politics. He and Greg Rau were examples of how to act like an adult in the playground that was GameFan sometimes. And to match what Casey said, more than once I’d pick up (what I thought was my) can of Pepsi, and realize it was warm and heavy and "OMG that’s not my Pepsi".
If you'd like to read more about the history of GameFan, this thread is utterly essential.
This article was originally published by nintendolife.com on Sat 15th August, 2020.
Comments 67
Gamefan was awesome.
it's the reason i bought Suikoden
Think i still have some strategy guides from them as well.
HOLY COW!!!! I love you guys forever got this feature! 😂 This is a magazine I grew up reading and occasionally think about to this day. This got me thinking about how the big 3 each had official magazines. I used to like Nintendo Power, but thought it was kind of lame as a child. When the PlayStation came along, Sony’s magazine made NP seem incredibly lame. Same for the unofficial magazine. With the awesome demos! 😂 I think I avoided the official Xbox magazine was one I avoid. I think it was accused of being too biased towards Microsoft’s games. 🤷🏾♂️
Amazing write up. Thank you.
I read GameFan occasionally. I lost faith in them when Super Mario 64 came out and Tomb Raider got praised more to the point it won game of the year. Particularly as I mentioned in another article comment, N. Rox once reviewed Tomb Raider and then went on to praise the PlayStation and encouraged people that this was the killer app, and in the same review article said that if that wasn’t enough, Final Fantasy 7 was too. Shilling for Sony and praising another game in an unrelated genre for a review of a game—not professional to me, but hilarious in hindsight now that Square owns the Tomb Raider IP.
Thank you. Great read
Empty bank accounts and pirated games? sounds like a grave prediction of my adult life.
My friend owned a Diehard Gamefan gaming store (it was just like Gamestop) I am pretty sure there was a chain of them around the country. Good times, he couldn't compete with the big gaming stores so he only had it for 2 years but the place was full of Japanese consoles and games every week. He sold a ton of stuff. He just couldn't compete with the prices he paid for new games when compared to what Best Buy or other large stores were paying. He broke even on new games basically.
There’s a lot missing here which I’m privy too, since I was the actual person who bought the rights to DHGF in 2006. We started it back up in 2007 as a spin-off from 411mania and InsidePulse with Halverson’s blessing and lasted 10 years with some of the original staff joining in on occasion. We did a heavy tabletop emphasis and WotC and other RPG companies considered the coverage the start of the tabletop resurgence, which then other one time purely video game magazines and sites started joining in. That’s probably the highlight of DHGF 2.0 for me. That and getting to break the exclusive on HeartGold and SoulSilver. It was totally started as an homage to the original because we were all huge fans of the magazine.
The 2010 relaunch was a debacle for a lot of reasons, including the fact I was the rights holder and was one of the last to know. A few other people involved thought I was involved and when I expressed complete ignorance (because I was) a complete poop show occurred and the thing died quicker than it began. I’ve still got the emails. I felt bad because Dave had always been great on reaching out to me before, and had I known I’d have happily given my blessing and not asked for any piece of the pie. We were a not-for-profit and he knew I would let him do it for free. I guess he just got so caught up in trying to do the thing, he just forgot the most important piece of the puzzle?
Great article! I still have my full collection of Game Fan magazines.
I use to import all of my systems and games through Die Hard, Neo Geo, PlayStation and Sega Saturn, spent thousands of dollars there.
Wow. Very,VERY fond memories of this magazine. Especially the Mario 64, Mario Kart and Smash Bros copies. Once in a while I’ll have very odd dreams of getting Nintendo Power in the mail but like 4 or 5 magazines after being away and they’d be shoved into the mailbox. Good times the 90s
Loved this magazine when I was younger. I still have a few issues laying around to this day, and I still enjoy reading 'em. Thanks for the great article...
Fantastic read. GameFan, Super Play and C&VG (yellow pages in the middle era) were the standout magazines of a wonderful era. So much passion in each magazine with amazing new games and genres appearing on a monthly basis. Awesome times and memories!
I was very lucky in the 90s that my newsagent in the UK stocked Gamefan, EGM and Gamepro so I had access to these great magazines.
Along with SuperPlay, CVG etc. I probably bought 10 magazines a month.
Great days and I genuinely miss a newsagent shelf full of gaming magazines.
Sure, sites like Nintendolife etc. keep me up to date with news, reviews and so on but the standard of journalism in general is utter drivel.
@Rodan2000 My local newsagent stocked all those magazines too, was really interesting to compare them to the UK mags of the period. The irony is that GF had a lot of ex-EMAP guys working on it!
That was because there was hardly internet @ homeholds.. most of weren't even aware of emulators. Sure my PS1 got a chip later, but when I like a game I have to buy it. It's pitty that the physical releases are so little now. I have so many games on my wishlist to have a physical edition
I miss magazines
Well this was a blast from the past. I remember GameFan being my least favorite of the magazines of that era. Looking at that Mario 64 cover (which is one of the few I vividly remember), I seem to recall the covers being obnoxiously too overdone at times. Though the one cover that seems to stand out in my memory is the one with Vectorman on it. Only because I remember that particular issue hanging around my house for whatever reason long after it's expiration date
Holy hell, what a ride! Man, what I'd give to be there as all went down...
Fantastic write-up and one millions thanks to everyone who made it happen. Do more of this, please... it's easily your best work!
@asmi8803 I do too. Gaming magazines were one of the things I looked forward to buying when I got my allowance and ultimately when I was old enough to start working.
I also miss the anticipation of discovering what the next big game or story was going to be. I mean, I love the immediacy of the internet. However, there was nothing like seeing a magazine cover and seeing a new game or console revealed for the first time. It was a really great time to be a gamer
Great article. I still have some Gamefans lying around somewhere, I should dig em out. There wasn't many places selling American games mags over here.
Interesting story, but am I the only who has noticed that so many of these kinds of retrospective articles read essentially the same? Wild behind-the-scenes stories, revelation that the brilliant guy who started it all may have been a little crazy and unethical, then it all suddenly went down in flames leaving former employees with a sense of nostalgia about what a great or at least interesting experience it was.
Very nice interview. I remember reading a Gamefan in summer 1995 when trying to decide between the PlayStation and the Saturn, having stopped playing games for some time during my high school years.
I remember loving this magazine when I was a kid. This was an awesome write up. This makes me miss working on magazines and newspapers.
I bought Macross Scrambled Valkyrie from a Die Hard store. I had a list of their locations and just called all of them until I found it. I had to overnight a payment to them and they shipped it. This was early internet so no easy way for a 20 year old to do this. I still own that copy. Great memory. I loved the magazine of course too!
Off topic but, looking at one caption in the article reminds me I never got to play Mischief Makers. Please re-release Treasure.
One of the main things that stuck out about GF to me, during the 16-bit era at least, was they were not afraid to call a spade a spade. They were the first US-based print magazine I ever read that would trash a legitimately poor game. Gamepro, EGM, and Nintendo Power would write an entire single page review of a crappy game, glossing over or barely mentioning bad points, and leave only a lackluster final review score as an indication of low quality.
Gamefan didn't care to comedically trash a game, and was written how a normal game player would talk to another, not like a PR driven doublespeak robot to avoid losing advertising revenue.
I believe this has been one of this site's best features ever. Such an amazing read that made me appreciate what we used to have even more. Something like this is just so hard to come by nowadays, especially when it comes to video games media. These guys had soul, and they made GameFan with it.
It's just kind of hard to put into words, this was such an amazing piece. Thank you.
@Damo I think the UK magazines rather than the US ones have definitely stood the test of time though, mags such as SuperPlay, Maximum etc are infinitely readable ( though it may be through nostalgia tinged eyes no doubt ).
Great article. Best one I’ve read on this site. Thanks Damo
Great article, brings back memories of reading this magazine. Loved their Japanese games & anime coverage.
If you guys wanna do more of this sort of looking back on the games magazines of yore, you guys should try and nterview Chris Slate (who does the Nintendo Power Podcasts).
Although he was most notably the last lead editor for Nintendo Power, he was also the one behind the equally zany and hilariously cult classic games magazine, "Game Players" / "Ultra Game Players" from I think between 1993 and 1996.
Game Players wasn't quite as well known as Game Pro and the like, but like GameFan, Game Players was extremely irreverent, "edgy" (especially for the time), bizarrely clever, and funny. It would have been like... if Adult Swim had published a printed videogame magazine...but long before Adult Swim was even a thing.
I wonder Slate and the others were fans of GameFans - I can kind of see that being the case.
But yeah, Chris Slate would be an awesome interview anyway, as he had been in the videogames publishing industry for decades and is to this very day employed by Nintendo.
@Severian You lost faith because they didn't play to your biases? Says more about you than them.
I admit I used to get them mixed up with GamePro. I think I had a GameFan issue with Earthworm Jim as the cover story but usually I was more of an EGM reader.
@Magitek_Knight if by my “bias” you mean my understanding of “professionalism”, then that sure says a lot about your understanding of professionalism. 😁
@Severian Okay number 1: it was basically a fanzine with national circulation so professionalism doesn't really come into it. Did you read the article? They don't sound much like Film Comment.
Two: whatever your hateboner is for, Sony, Tomb Raider, what have you, I don't see how it matters.
@Andy_Witmyer
Game Players was indeed interesting...their humor and open disdain for fans writing letters, and the tone certainly made them read like the writers of Mad Magazine had a party with weird writers like Hunter S. Thompson and Charles Bukowski.
@Magitek_Knight “Hate Boner”. Classy ad hominem attack that makes no relevant argument to support your case that also happens to be a straw man tactic. 😁
I read the article and again don’t see what you read to conclude things.
Let us try the adult way and I will speak to your two points (dull as they may be).
1. Professionalism doesn’t get thrown out the window just because it’s a fanzine. Yes, they operated like a frat party in a garage, but there are still standards to adhere to for any journalistic endeavor. If anything, the levels of professionalism show more in a tight-knit group there, or “By the fruits ye shall be known.”
2. What hate for Sony or Tomb Raider? If someone reviews a game, focus on the game and refer to other games relevant for comparison. What N. Rox did in the Tomb Raider review was bring in an unrelated game from a totally different genre to support his argument to buy a PlayStation in order to play Tomb Raider.
That’s like saying “I encourage you to buy adult diapers so that you can enjoy laxatives in your coffee” while writing an article about talcum powder and its benefits of dealing with genital rashes.
No hate for Sony at all or Tomb Raider—just not interested in some fanboy whose review sounds like the lunchtime console wars arguments in middle school instead of a game review by its own merits—something GameFan was known for as indicated here so it would look at games more appreciatively that were overlooked by larger publications. 😁
In other words: N. Rox just sounds like the same establishment the magazine attempted to run contrary to then. 🤪
@Severian Okay, professor.
I don't know about your experience with zines but most I've been exposed to (and their digital descendants) have been pretty unprofessional though most try to put up a facade of "we know what we're doing/what we're talking about". I don't think there are many places more difficult to claim credentials or professionalism than talking about video games.
And I wouldn't say totally unrelated, as SM64 and Tomb Raider are both, broadly speaking, focused on platforming and traversal.
@Magitek_Knight Sure thing, college student.
The Super Mario 64 comparison is relevant. The Final Fantasy 7 shilling is not.
My experience with zines is that I actually made some before becoming an actual journalist for a while, and if you didn’t know, the past few years, zine culture has been in resurgence due to the love for print and the niche readership behind them. Go to a place like Green Apple books in San Francisco and whole shelves are filled with zines—not just xerox and staple runs, but published in standard glossy.
Also, talking about professionalism and video games is not an oxymoron at all, even when writing about video games. Professionalism is a form of conduct that doesn’t disappear because of the field and niche.
Lastly, before you bring in more accusations of Sony hate from me, please do see my profile and contributions at push square, which has a large number of games almost as large as my Nintendo collection.
Was this put together because it at all resembles working at NintendoLife? Have you been drugged or had pay withheld due to incompetence? Is this a hidden message to your readers?
@Severian I've worked in writing myself. I never considered myself a journalist, though.
I mean professionalism doesn't necessarily disappear but the expectation that it will be there is also a bit of a bold assumption when dealing with amateur or enthusiast press. This was exemplified by a few writers we had at a site I wrote for- specifically they treated a collaborative site like their personal blog and didn't bother adhering to our established style guide.
Anyway, I misinterpreted your comments a bit and I apologize for doing so.
@Magitek_Knight apology accepted.
As for amateurs and dilettantes—oh boy, I had people older than me acting more childish than the college interns at times, particularly those who were there due to nepotism.
Outstanding article! GameFan is my all-time favorite gaming magazine, and I’m still trying to track down some copies I need to complete my collection. I didn’t always agree with them, but every issue was a fun, interesting read.
Gamefan was awesome together with CVG
Used to order from DieHard all the time, probably the most memorable thing I got was the Super Famicom Street Fighter 2 before the American version released. Even visited the original store on vacation once. Good times. Thanks for this article!
The Halversons (both them, the good cop and the bad cop) owe more than two dozen people tens of thousands of dollars. Not even kidding
If you want the real story on them, you need to hire a lawyer and interview all his ex-staff. They're not hard to find and very willing to talk
I hope THAT story gets told because that's the real story
Getting a new issue of Gamefan was like Christmas eve. You knew you were in for a good time with all of their crazy screenshots and coverage of cool import games. I believe they also made the best player's guides? I have fond memories of a Phantasy Star Online guide that had layouts like the magazine.
@Alexlucard That's interesting! Do you have any posts detailing more of the history of our relaunch/attempted relaunch.
I always loved DHGF from back in the day...
I loved GameFan! Always had the best RPG news (back in the days when there was a real drought in the US) and loved their in-depth coverage of games and systems.
Not sure why people love hating on the Atari Jaguar and Cypermorph (other than the fact it ultimately failed and everybody likes to think they are superior). The Jag had awesome games I still fire up occasionally, the best known being Tempest 2000. At the time the 3DO had flashier graphics, but the games sucked. At launch, Cybermorph was the superior game. Too bad the Tramiel's didn't know how to really run a business.
One of my biggest regrets is giving away my nearly complete run of GameFan.
This was fantastic. Gamefan is my favorite gaming mag of all time. Would love to know what Dave is up to.
As someone from the UK, I’d never heard of these magazines before, but it was still a very interesting read. Thanks!
Once a favorite mag of mine! I liked it even better than EGM & Gamepro! Loved the art style and the content! Looked forward to it every month! I miss those old days! 😕
Gamefan was THE magazine for everyone into video games around my area (and that includes the kids). I probably latched on within the first few months of national distribution and followed the magazine up until about the middle of 1997.
Thankfully, most of their audience had just lived through the Image Comics explosion and so their sometimes spotty publishing schedule was met with shrugs.
One would think that this was "pre the internet", but I remember talking with Nick (who was VERY young) and a couple of others on Prodigy and I'm sure members of the staff had either that or Compuserve or Qualcomm or whatever and BBS access. Anyway, all of the crazy stories we know about today, we also knew about as they happened. I, personally, didn't get those tales from the horses mouth, but the "grown ups" (probably like 19 years old) at Babbages, half the country away, seemed to know every inner detail. TBH, how did these tales not spill onto networks and spread through the ears and mouths of video game retailers? The Cybermorph review was right there for everybody to read. :0
I didn't read GameFan much but I was a subscriber at various points to GamePro, Nintendo Power, Game Players, and PSM, and regularly bought other magazines at my local supermarket and book stores as a kid/teen. The '90s were truly a golden age for game magazines.
I agree with the others who say you should do a follow-up for Game Players, that would be of more interest to me.
@Andy_Witmyer
That'd be a fantastic interview. Chris Slate also was Editor in Chief at PSM for a long time. Would be interesting to get his take on the whole Nintendo-Sony rivalry from his perspective as a journalists at the time it started and later on when he flipped sides and ended up at Nintendo Power.
When I was real young and starting to truly appreciate gaming, GameFan was in my top 5 favorite mags. I didn't subscribe like I did to EGM and GamePro but if I was in a store that happened to have the new issue I'd definitely buy it. The style, the layout was different but there was something about it I enjoyed a lot.
This was an awesome read. Thank you! I’ve never read this mag, it didn’t seem to make it to any newsagents that I used to frequent here in Australia otherwise I’m sure i would have.
I liked DieHard GameFan more back when EGM was starting to focus more on mainstream and GamePro was nothing but mainstream. GameFan would continue to cover arcade games, NEOGEO, and what's hot in Japan, including anime, all throughout the mid 90's. But man, magazine collecting was getting expensive for me back then, still earning minimum wage+, and buying EGM, EGM2, GamePro, DieHard GameFan, and EDGE in the late 90's every month took a bit out of me, especially when I started college. I threw a lot of them out by 2000, unfortunately.
I was their Japanese editor at the very end. It was a mess. None of the other writers could make deadline. Dave Halverson kept asking me to go into Akihabara and take pictures of toys and figures, not for the magazine, but so he could pick out stuff to buy. Still, I appreciate having the ability to say that I worked for GameFan.
Great story. They sold GameFan at the local pharmacy when I was in my early teens and I always looked forward to picking up the newest issue. I was bummed when the magazine ended.
It's amazing to hear some of the behind the scenes dirt of how it came together and ultimately fell apart.
Was that wrong? Should I have not put acid in the office coffee pot?
greatest thing about gamefan was its amazing paper quality, screenshots and layout, as well as its "fun" readability. today's modern version of gamefan would be retro gamer, a magazine i really enjoy browsing through.
i LOVED the marvel vs. capcom issue (not on the cover but inside). the layout was so well done and i loved the screenshots and overall look of that.
Dang that's kinda wild, in good and bad ways.
Thank you for helping me wax nostalgic for Diehard GameFan magazine. I absolutely adored this magazine. I probably started reading GF around '93 or so but by the time of the 32-bit machines coming out it was my favorite mag. The layouts were a mess but in a great, look at it for hours kinda way. I'm so sad I tossed all of my old gaming mags, but 20 years ago I thought I was done with gaming forever. Then I got old and nostalgia became an addiction. This is such a great piece on a great piece of video game history and my personal past for this mag has grown fond again.
Oh and by looking at the comments this mag was huge with a lot of people. That makes me happy.
Amazing magazine, the reviews, screenshots, the passion for consoles was evident. Hard to get in the UK, luckily WH smiths managed to get issues for me. Best Magazine ever in my opinion along with Mean Machines. Unfortunately both didn't last. Probably for the best really, because that was the golden age of gaming. I'm sure they would of lost there magic in today's era.
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