
While it can't take credit for creating the genre, Capcom is arguably one of the most important companies ever to work in the realm of side-scrolling beat 'em ups. Entries like Renegade, Double Dragon and Golden Axe may have established the template of the humble 'belt scroller', but it was Capcom's seminal 1989 effort Final Fight which truly propelled it into the mainstream and made it the coin-op genre of choice (at least until Street Fighter II came along two years later and did the same thing for one-on-one brawlers, that is). Capcom has done a pretty decent job of ensuring gamers have legal access to its library of classic titles over the years, but Capcom Beat 'Em Up Bundle is the first time we've seen several of its side-scrolling gems assembled in a single package – and for fans of the genre, it represents an essential purchase.

Included here are Final Fight (1989), Captain Commando (1991), The King of Dragons (1991), Knights of the Round (1991) and Warriors of Fate (1992). All of these titles have been ported to home hardware in the past, but they are joined by two games which are making their console debuts: Armored Warriors (1994) and Battle Circuit (1997). While there are notable omissions – Cadillacs & Dinosaurs, Aliens Vs. Predator and either Dungeons & Dragons title really should have made the cut, but all are subject to licencing deals – this is a pretty comprehensive selection for anyone with even a passing interest in the genre.
In fact, the seven games included here do a good job of showing how Capcom's belt scrollers – and the genre in general – evolved through the '80s and '90s. Surprisingly, perhaps the best game in the entire package is actually the oldest; Final Fight may have been surpassed by Capcom's subsequent titles in terms of presentation and depth, but it has none of its ability to entertain, even in 2018. The massive sprites, eye-catching visuals, instantly-compelling gameplay and fantastic soundtrack all combine to make this a quintessential arcade classic; there's a purity to the combat system which was perhaps lost as Capcom sought to innovate with its later efforts. With two players, this is sheer brawling bliss, and only Streets of Rage 2 can seriously be considered a superior entry in the genre.

Captain Commando takes much of what makes Final Fight so appealing and adds in a wacky sci-fi setting, a wider range of weapons (including projectile attacks), ride-on vehicles and a three-player option. Slightly smaller sprites mean the game is less impressive visually, but it has a wider range of locations and the four playable characters are fantastic – Baby Commando, who rides in a massive mech, is our personal favourite.
Next up we have what would mark Capcom's brief dalliance with old-school fantasy: The King of Dragons. While it's still a side-scroller at heart, the game introduces many elements which would normally be found in RPG titles. Each character has special attributes which make them unique from a gameplay perspective; the Cleric, for example, can heal his fellow players but is slow, while the Fighter is excellent in a scrap but lacks any magical abilities whatsoever. Add in a levelling system and the all-important three-player option and you've got a very interesting take on the belt scrolling concept; it's just a shame that the combat mechanics are quite basic when compared to Final Fight and Captain Commando. In addition to Capcom's trademark health-sapping 'Megacrush' move there's only a single attack (and no combos), and you can't grapple or throw enemies. Thankfully, the game nails the fantasy look perfectly and has a superb Yoko Shimomura soundtrack.

Knights of the Round continues the swords-and-sorcery theme but is arguably the weakest of all seven games included here. A levelling system is once again in place, with your character changing their appearance as they earn more points, but there's no grappling or throwing on offer and the magic which made The King of Dragons so unique is also missing. Instead, blocking incoming attacks is the order of the day; holding the attack button and pushing away from your foe will repel their offence and give you the chance to counter. It's an interesting premise which takes time to master – it's also essential if you want to beat some of the game's tougher bosses – but it isn't enough to elevate the game to classic status; similarly, riding horses feels like an afterthought rather than a killer feature. Having said that, Knights of the Round is still good fun when you're questing alongside two other players, and boasts some lovely background artwork.
Warriors of Fate is up next and is the sequel to the 1989 side-scrolling fighter Dynasty Wars – which, interestingly, doesn't make the cut here. Based on Hiroshi Motomiya's Tenchi wo Kurau manga, the game expands Capcom's battle engine in meaningful ways, including weapons to pick up, horses to ride (which are more useful then they were in Knights of the Round) and a larger selection of moves to exploit. Grapple attacks are back, and you can also tackle enemies and perform special attacks by pushing down and then up on the stick, along with the attack button. The wide range of playable characters makes this one you can replay again and again, and while it was ported to the PlayStation and Saturn back in the '90s, both were Japanese exclusives. As a result, this may be a title that you discover for the first time as part of this collection.

Now we're onto the games which are making their domestic debut in this package. 1994's Armored Warriors (known as Powered Gear in Japan) is the arcade precursor to Cyberbots, despite being a side-scroller and not a one-on-one fighter; it uses the same kind of design for its robot characters and boasts gorgeous visuals and superb animation. It's also no slouch when it comes to mechanics, as players have the usual selection of melee and grapple attacks but can use these in tandem with a sub-weapon and weapons stolen from fallen foes. Your robot can also dash around the screen, which makes for a fast-paced brawler, and there are two forms of 'Megacrush' attack to use. Why Armored Warriors was never picked up for release on the PlayStation or Saturn back in the day remains a mystery; it's one of Capcom's finest side-scrollers and another compelling reason to invest in this compendium.
Finally, we have Battle Circuit, Capcom's last arcade effort in the side-scrolling fighter genre. By 1997, the coin-op sector was on the wane and the gaming public was more interested in 3D titles on home consoles. The game's colourful sci-fi setting calls to mind Captain Commando, and the inclusion of unlockable moves for each character is a welcome touch; players can also utilise 'Battle Downloads' to augment the capabilities of their chosen fighter. With support for up to four players, Battle Circuit is chaotic fun and boasts wonderful 2D visuals – it's also the last of its breed, and never got an official North American arcade release, remaining exclusive to Europe and Japan. As such, this version marks the first time the game has been officially available in that region.

All of the included games come with save state support and the ability to toggle between the English and Japanese versions; you also get galleries for each title containing promotional and concept artwork. While local multiplayer is arguably more fun (four players, each brandishing a single Joy-Con, crowded around one Switch system for a game of Battle Circuit is a brilliant experience) it's possible to play every game on the collection online, which means you'll never be short of company. Sadly, at the time of writing, online play is a very mixed bag indeed; the majority of games we joined were hampered by terrible lag, even though we were playing on a 70mbps connection. Hopefully, Capcom will find some way of improving this as time goes on.
You can even deep-dive into the settings for each individual title, adjusting things like overall difficulty, player stock and even the points threshold for when additional lives are handed out (on titles which support such a feature, of course). All games are set to Free Play, so you effectively have unlimited credits; it's therefore up to you to decide when your own personal 'cut off point' is when it comes to using continues to complete a game. Given that many of these titles were designed to suck coins this does remove some of the challenge, but you can instead focus on attempting to better your own personal high score on a single credit. You can also fully customise the control settings and choose from a range of border art exclusive to each game (or have black borders), but there are sadly no options to tinker with the way these games are displayed on your TV, or on the Switch's screen. The option to add scanlines to the image would have been welcome but it's hard to grumble too much when the pixel-rich visuals look this nice; when played in docked mode, the 2D graphics really pop. All games are presented in their original 4:3 aspect ratio, and you can't adjust this (not that you'd want to, of course).
Conclusion
While you could argue that the humble side-scrolling fighter is an endangered species for a reason – they do get awfully repetitive after a while – this collection illustrates perfectly why this particular genre was the toast of video gaming in the late '80s and early '90s. Addictive, enjoyable and – perhaps most important of all – bloody good fun when played co-operatively with friends, all of the titles in this seven-strong compendium are worth your time, and by adding robust local and multiplayer support, Capcom has done its utmost to ensure they find favour with a whole new generation of gamers. If you're not a fan of the genre then you may well be wondering what all the fuss is about, but for everyone else, this is a must-have download.
Comments 128
Arcade classics to go!
I’m getting this today as soon as it’s available!
Great! Should have included C and D, A vs P and the Punisher;)
waiting for physical. cant wait. king of dragons was great on the giant arcade when I was like 13 multi player with my bro who totally kicked ass (I was a pathetic noob) oh the nostalgia!
Can you not get rid of the borders?
OK. Physical release even if it has to be imported. Period.
A shame it doesn't have display options, but I hope it looks better than "old style" graphics of Ultra Street Fighter II, which are horrible even on portable mode.
@jobvd well we always want MORE but I think this is a pretty solid helping
I pre-orderd the physical in a heart beat lol.
Sounds great but I’m really disappointed to hear there’s no screen modification settings. Scan lines or even more importantly, a smoothing option is a necessity for these older games imho.
Infinite 10 pence pieces!
I’ll play like a king!
I’m in
@GrailUK how much and where from???
@jobvd I agree. But unfortunately licensing issues prevented them. Personally I’m in love with AVP.
@SBandy I hate how they do that. on secret of mana trilogy it had these giant borders that distracts the eye. I would rather an option to have blank black screen for borders but nobodies listening to me
I'll be getting this sooner or later, I just want to know first whether the Online ( which will have to be paid for) is robust and easy to connect since I've heard that the Street Fighter anniversary collection's Online isn't SO good.
And Capcom, while you're at it.... how about negotiating and putting out the Disney Afternoon Collection
or a New Disney Collection
(Aladdin, Pinochhio, Toy Story, Goof Troop, Castle of Illusion, Maul Mallard, etc)
or a "Marvel " collection. (X-Men Children of Atom, X-Men Mutant Apocalypse (SNES) , Marvel Super Heroes , Marvel Super Heroes War of Gems (SNES)The Punisher)
or a 3D Fighting Collection (Powerstone 1,2, Tech Romancer, Justice Gakuen 1,2 and Star Gladiator 1,2)
You know we'd buy them....
@Stocksy Amazon.jp. They have the standard and the deluxe edition (with posters and coin-op how to play cards). The 2 more expensive collectors editions in the CP2 boxes are exclusive to Capcom store.
Brilliant collection. Had a quick go of it this morning and when I did repeated searches for lobbies covering all games I was only getting 2 matches every time. Also, the one game I did join was pretty laggy. Hopefully these issues will be ironed out quickly!
I've had it preloaded since Friday and will get stuck into it as soon as I've had my dinner. Cannot wait!
@paihia @SBandy I imagine it will have the option for original ratio, 4:3 zoom and stretched wide-screen,just like the Street Fighter 30th Collection and Mega Man games do. I can't remember if they let you turn off the border art though.
Does anyone know if Knights of the Round has a control option for a "block button"? The SNES version had a block button that made the game a lot more enjoyable. I've always hoped Capcom would add an option for that when they got around to re-releasing the arcade version.
Preloaded and ready to go.
Love these retro collections
@OorWullie @paihia @SBandy
You can't adjust the screen ratio, but you can change the borders to black screen.
@SBandy You can have black border but no Shaders for scanlines, no display options, nothing.
Just the games raw with an upscale X4.8 on FullHD TVs and upscale X9.6 on UHD TVs... :/
Its a shame they could not round up the license for Cadillac's and Dinosaurs and A vs. P
@Cobalt Which is perfectly fine.
No scanlines!!! Why Capcom? Why!?
@blackknight77
no doubt.
i wish konami was still making games. they had some really good arcade games; capped off with the best: GI Joe!
Looking forward to this!
@paihia You can pick from a variety of borders exclusive to each game, or have none at all.
Just purchased this one and downloading as we speak! I have a 4 hour plane ride tomorrow which will let me relax and enjoy some beat-em up action. I hope the online is fun as this would greatly extend my playtime
@OorWullie You can't change the ratio.
@Jackrov
Good to know, cheers!
@Cobalt
Cheers, black border is all I need I always stick with the original ratio anyways.
Good to see the set come out and that it turned out well, aside from some missing options that would have been nice. For me, Armored Warriors and Battle Circuit are the top games in the collection. I liked but didn't love Armored Warriors at first, but I learned things and it became one of my favorites. King of Dragons never did much for me due to lack of combos, which I think is very important in these games. Also, even arcade Final Fight doesn't feel as good or as fun to me as the others. But everyone has their favorites and I'm thrilled that Armored Warriors and Battle Circuit are finally available properly since they don't have the licensing problems of the games left out of this set.
I got it, played some Armored Warriors. It really is good despite the disappointing lack of display options.
But then I love beat-em-ups.
If you want to play the DnD games, Capcom released Dungeons & Dragons: Chronicles of Mystara some years ago(its still available on steam).
@grailUK I am new to importing games. Any idea whether this would have English text available in game?
@Damo Cheers.
They had me at Armored Warriors.
@giantenemycrab I've read it does. (Okami HD did!)
Also if you are new to Amazon.jp, if you scroll down to the bottom, you can change the page to English using the globe icon.
Does anyone know if this will get a physical release in the west at all?
Yes Final Fight on the go is awesome, now these will hold me over til Streets of Rage 4.
@Axlroselm AvP is brilliant. Hopefully if this sells well they will be more inclined to try and sort out the licensing on some of those other ones and release a volume 2. Fantastic games
Would you kindly explain how you managed to get a multi-player session running on one Switch? Only options I can find are single-player, local multi-player (requirering more than one Switch) and online multi-player. Thanks in advance. Edit: never mind, figured it out.
@GrailUK thanks!
I want this for knights of the round.
But I didn’t even know Cadillacs and Dinosaurs had an arcade game.
Can't wait to play with multiple people online!!
Will get it tomorrow.
This is beautiful, I didn't know this was getting released! Thank you Nintendo Life, sorry wallet.
@jobvd Oh Capcom is probably doing a 2nd compilation if I know them.
@Damo Hi Damo, does Final Fight have Mega CD music tracks or Arcade? (I was hoping for Mega CD)
Oh yes. Bring it to me today.
Will be jump kicking the daylights out of everything very soon. I’m gonna punch a dragon right in the face.
@Gerald It's the arcade version, so no arranged music I'm afraid.
Pre-purchased it and I'm waiting for the end of my shift. Really excited about these titles and playing them online.
@Damo never mind, thanks for reply
I wonder what game you don't see as repetitive?
It's called a game loop, which is always the same thing over and over and over.
Getting a different objective doesn't make the game loop less repetitive.
Already had it preordered. Can't wait to dive into these games later today!
Also can we expect a speed brawl review? It just came out today
Are there any leaderboards?
Omitting final fight 2 and 3 from this collection is just stupid. So what if they weren't arcade titles they are still beat em ups, heck they could've been an unlockable bonus. (Seriously what happened to unlockable bonuses compared to overpriced dlc)
@jobvd Perfectly fine for a dude like you but for an older man like me, it's just unbearable to look at 224p games on modern TV without a scanlines shader.
Arcade games or old console games don't have blocky pixels on screen.
Such an easy buy. ...I recall that Switch add where the guy travels around some Eastern country playing Pokken multiplayer. This collection is what he should have been playing. Worthy of buzz.
@GameOtaku It's not stupid, it's logic !
I's an arcade games compilation, Not a SNES compilation...
I have special feelings for beat’em ups from my youth when I truly believed that walking down the street beating up hordes of bad guys was a viable career option.I enjoyed Raging Justice and I look forward to getting into this collection.
@Cobalt
For the umpteenth time it's a beat em up bundle, you can still relive the glory days of the arcade and still have a great beat em up collection. Kinda like how Dynasty Wars was strangely omitted despite it being an arcade game but its sequel is somehow in ?
I've just had a play through of Final Fight. It's running pretty smooth, gameplay seemed tight and it was a great experience. It was a good reminder of why I used to "invest" so many coins in this game back in the early 90s...
Now let's see the other games, 3 of which I've never played before
@GameOtaku For the Zillionth time it's an ARCADE CPS/CPS2 Beat'em up bundle !
Not just a Beat'em up bundle...
@SBandy Get rid as in have nlack borders, yes. Stretching the screen though, no.
Man I’m so getting this on Switch and PS4. Maybe someday games like Punisher could end up as DLC. If Cap can get the license issue resolved.
@Cobalt
For the (insert your choice of teenth) time it's Capcom Beat em up Bundle NOT Capcom Arcade Beat em up Bundle! Do you honestly not see what a difference that distinction makes? One implies it's s collection of games no matter the source, the other applies limits to said bundle.
You guys should wait to see if online is garbage or not.It's a major selling point imho.
@GameOtaku Geez, man, are you still going on about that?
@Cobalt is right, you're wrong, give it a rest already...
There is not a single shred of doubt that this is exclusively an arcade collection: it's also officially labeled and marketed as such by Capcom itself.
You are the only one labeling it an ordinary beat 'em up collection, which goes against the official labeling, which is strange to say the least, claiming to better know than Capcom itself how to label its collections...
One of the biggest giveaways to this fact is that it now includes two never before seen ARCADE beat em ups, to complete the list of the seven ARCADE titles in total.
And it's actually also quite easily discernible from the screen shots, so home console versions of side scrolling beat em up games simply don't belong in there.
And that takes nothing away from the other Final Fights also being great games, but they simply weren't arcade games, and as such, it is actually pretty logical that they aren't included here.
@GameOtaku Man ! Why the hell the collector edition looks like that ? Dunno MAYBEEEE because it's a CPS collection...

I've been wanting a Capcom CPS collection since before the Switch. Here it is. And it's mine come payday.
I'm not a huge Beat 'em up fan, but this colections has all the ones I've wanted to get my hands on for ages. I'll be sure to give this a go when I can.
@ThanosReXXX @Cobalt
I'm guessing both of you can't stand the purity of mashed potatoes being spoiled by touching the peas. The SNK collection has both arcade and console games (most including both versions of the same game). The Megaman collections have games across several generations of consoles not just one. Having only a third of the full classic final fight story is just ridiculous. It's not like it would be any extra difficulty to put them in the collection (anyway is more content always a good thing?).
I enjoy playing CPS beatemups on Vita but now I’ll have them on Switch just as nicely
@GameOtaku
Dude, you really have a problem... Just look at the collector edition... It's a CPS box ! Why they would insert SNES games in it ?
It's THE POINT of the compilation, CPS Arcade games.
What do you read in BIG letters in the official trailer ? LOL

Looks real good, am glad to hear a lot of folks are enjoying it. However, despite my love for Final Fight, I'm in agreement with a good few others regarding the omission of AvP, CaD, and the Punisher. They're (along with The Simpsons beat'em'up) the games I was obsessed with as a kid. A Volume 2 with these titles would be an instabuy for me no doubt.
"...And only Streets of Rage 2 can seriously be considered a superior entry in the genre."
Ahem! "Ninja Baseball Batman", anyone? And yes: seriously!
These look pretty good to be honest. I may have to pick this up, despite already owning Capcom Classics on both PS2 and PSP. The inclusion of Armored Warriors and Battle Circuit is really nice.
Between this and today’s Genesis Collection announcement, the forthcoming Sega Ages, Hamster doing there thing, Namco Museum, along with isolated classics released here and there like Ikaruga, I’d say for the most part the lack of a virtual console is just about covered!!
@Cobalt
Because they are arcade style beat em ups.
@DrJiggle I consider a lot of beat-em-up games to be superior to Final Fight. But I know of people who would agree with Damo, and that's fine with me. Ninja Baseball Batman is near the top of my list, though. That's a quality game.
@GameOtaku man I'm sorry but you're not able to understand something really basic...
@sdelfin Totally agree ! But my all time fav' will never change !
https://www.youtube.com/watch?v=dSbCu8K0d5U
@GameOtaku It's not about being more difficult or not, or what they did with other collections, for THIS collection, they simply chose to only put genuine arcade titles in the bundle. (EDIT: and not arcade "style" games, but the real deal, there's a difference)
Why is that so hard for you to understand? I've read plenty of your comments in the past, and you don't really come across as stupid (albeit a little single-minded where this topic here is concerned), so I'd expect you to possess a bit more of a sensible mind.
And just for the record: I really don't disagree with you on the games you would have wanted to see included in this bundle, because I like those as well, but I don't go into some kind of rage mode or have a fit just because the company that makes and releases them, decided to leave them out.
So personally, I really don't care either way, so my mashed potatoes aren't spoiled at all: this is what we got, and it's a nice collection. I see no use in spending unnecessary time and energy on complaining about what isn't going to be included. Don't like it? Don't buy it. It REALLY is that simple.
And after all: it's just games, man. A hobby, maybe a nice one, but still a hobby, not one of life's necessities...
And who knows? Might very well be that when this bundle is a huge success, that they'll release a second bundle, that actually DOES have home console releases.
I would totally buy this right now to help kill some time before the 6.0 + online thing happens, but apparently I missed the 5pm PT store window. Bummer. Maybe tomorrow.
@nitake92 Dude I would lose my mind over that 3D Fighting Collection.
@ThanosReXXX
My biggest gripe is Capcom is always only doing things halfway or making some lame compromise compared to other collections. Both Megaman collections are split half physical and neither contain the power fighters arcade (in anniversary) or battle and chase (X collection ps2 era), the SF collection doesn't contain Alpha 3 upper or alpha 2 gold, re revelations collection also split half physical.
Personally the value of this game isn't worth it considering I double dipped on the Capcom Classic collections on ps2 and psp and between them I've played 4 of the 7 titles this collection offers to death. Had 2 and 3 been included it would be an even split and would have picked up. But nope you'd have to wait till a FF collection comes out and rebuy FF1 all over again just to play the next 2!
Torn between digital or physical....
@SBandy not in the literal sense. The games stay at 4:3, but you can change the sides to make the borders simply black if that's what you mean.
O.k so let's just go over a couple of things. I absolutely love classic Capcom games andarcade's in general. I bought this yesterday and am very disappointed in it. There are literally NO video options whatsoever, no screen adjustmenmt, no overl;ay border on/off and no scanlin filter effects. As a result these games look dreadful on modern TV's. The Netcode is also absolutely broken. it will just about run at a two player game but if anyone one else enters the games literally crash. This needs a huuuuuuuuge patch.
@big_bad_bob I'd wait to see if it gets patched before getting either, it's dreadful.
@YANDMAN
Thanks for pointing all of this out, sounds like it's in the same boat as those Johnny Turbo games. I'll hold off a bit on it then, since I already own a pretty good compilation of these games.on PS2 and Xbox 360.
@GameOtaku I think this is an awesone collection, Im buying it, and its not a bad deal. Youre right though they should have and very easily could have included every non-licensed Capcom beat em up ever despite platform including Mighty Final Fight. All the art and dynckncnk wasnt in the arcade either but every extra possible including extra games makes a better package.
@Onion i've yet to play any of those Johnny Turbo one's yet, but as i wanted to pick up the tease Night Slashers i'm annoyed to hear that those have weak video options too.
@Onion Yep and from memory those compilations offer filters.
@YANDMAN
Night Slashers is the one that caught my attention too, and as far as I know it has some kind of really bad filtering issue. Really sucks that they're releasing these games and then offering poor video options.
I can't remember if the Capcom Classics PS2 and Xbox games had filters, but I know for a fact that the the 2nd volume supports 480p and contains Captain Commando, King of Dragons, Knights of the Round, etc.. and I remember how great they looked. Volume 1 doesn't have 480p on PS2 but I still remember them looking pretty great.
I hope the D&D ones get released as well. The changes in spell/abilities with levels and ability to choose different paths made the game less repetitive than usual brawlers. There was choice between pounding. casting Sticks to Snakes or Cure Wounds for Cleric for instance. Though from what I read here The King of Dragons operates on a similar system.
@SmaggTheSmug The fact that they were released on WIIU /360 etc i think gives those a chance as far as licensing goes.
@Onion Oh no, really? that's awful if it has. I have my own home arcade and might just have to build a Night Slashers cabinet.
This package took me by surprise, I'd seen that Double Dragon (one of my favourite old arcade games) was in the NES collection of NSO (although sadly having looked it's no-where near as good as the arcade version, in gameplay or graphics) which made me wonder if Final Fight / Captain Commando were available on Switch.
Seeing they not only were but were part of a package containing several more games I also loved it was a defo immediate purchase for me.
As others have said Single Player / Local Multi Player is amazing, same great gameplay from the original. Some people have said you can't change the border or some other things. You can do this through the - (minus) button on left controller (yeah, not an obvious thing to try), but that's also how you save / load states in games.
Online though is absolute garbage. You'll start a game and two player is good with no noticeable lag, but the moment player three connects it's unplayable, even the sound effects / music all go distorted (for the host of the session too). This really ruins the experience as it's likely most people will never have played these games with 3 or 4 players.... and online would have immediately given a large pool of people to play with.
@Cobalt Do they really look that bad? Because the problem is not the old resolution these games were made for, but the scaling. I mean, USFII's old style graphics look like crap even on portable mode, but Arcade Archives look much better.
By the way, physical edition will be really cheap in Japan, and I have a friend that lives there for part of the year, and he'll be there when it launches, so hello Amazon Japan
Unless it gets announced for Europe, then I just would have to cancel from Japan.
@Moroboshi876
The scaling is basically the result of the resolution ^^
If you have 1920 pixels width and 1080 height in 16:9 on modern TV, it means that for a CPS game ratio, it doesn't match.
Now, a CPS game runs at 384 pixels width and 224 pixels height. It means that the ratio of the image is about 1.71 when a standard 4:3 ration is more about 1.33 like the Megadrive/Genesis or 1.14 like the SNES for example.
What does that means ? Simple, the main problem here is, if the original resolution is 384x224, it means that the upscale needs to be X4.821(which is bad BTW ^^). We get 1851 pixels width for 1079 pixels height after upscale.
What do we see on screen with that Capcom Bundle ? We see an upscale resolution at 1542 x 1080 o_O.
So yeah, there is a degraded quality on modern screens. The image is "squashed" compare to the original.
An image will talk better than words ^^
@Cobalt I'm lost with technical explanations, I'm sorry. My fault. But why do Hamster games look so good on big screens? And what about NES and SNES Classic? They do look good. Why can't Capcom handle it right? They did it right with Mega Man Legacy Collection and Disney Afternoon Collection. Is it a 16-bit problem?
@Moroboshi876
NES and SNES are 240p (256 x 240).
They just upscale by 3 for a resolution of 720p (240 X 3) or by 4.5 for 1080p ( 240 x 4.5).
So, on screen you get 768 x 720 in 720p or 1152 x 1080 in 1080p.
@Cobalt I see. Then it's a matter of original ratio, not quality of image. Just that. Wow.
@Moroboshi876
Better to say, because the aspect ratio is bad then the image quality is gonna turns bad.
If you understand that simple stuff, you're gonna understand everything, look :
An upscaling is basically an increasing ratio.
If your ratio is like X4, everything's perfect, you take 1 pixel from the original image and you get an upscaled pixel made of 4 pixels height and 4 pixels width.
Now, if the ratio is X4.541 for example, you're skrewed because you cannot create an upscaled pixel with 4.541 pixels.
A pixel is the smallest unity, so 4.541 pixels that doesn't exist, 4 pixels or 5 pixels yes, but not 4.541 pixels !
@Cobalt I understand now, thanks. One last question: whose fault is it, then?
And I would understand squashed image, but what about the awful lot of pixels you can see on USFII portable mode? It's not that the image is squashed, it's more pixels than we should see.
@Moroboshi876
You're welcome dude !
Whose the fault ? Humm, I'd say two stuffs on that :
First, to forget the total fullscreen, so if 384 x 224 is the original resolution, the best option was to upscale by 4.5 which gives 1728 X 1008.
I made an image to show you how it looks like ^^
The second solution (less good if you want my advice), was to use an upscale X5, like that the width of the screen will be full because 384 x 5 = 1920 ! ^^ The only problem will be the height : 224 x 5 = more than 1080. Except a crop, I don't see how they could succeed otherwise...
The fault comes by the evolution of the technology too.
We were with 4:3 ratio, now it's 16:9, 16:10 and even some other exotic ones. It means that basically, if you wanna play 100% great, 100% like a game was thought from the start, you have to play the game in the original form with the original devices.
Now, about USFII, I suppose that you talk about the "port" of the SFII HD Remix... If it's the case, it's something else.
There is no upscale here, the native resolution is HD, so that's why you "see more pixels"... ( PS : I hate the HD version BTW ^^ )
@Cobalt No, I meant the old style graphics option. Both in Super Street Fighter II Turbo HD Remix and in Ultra Street Fighter II. The udon style graphics look good (I don't like those designs either, but look good). The pixel graphics look more pixelated than they should, and I can say this because I play other pixel based games on those systems and screens and they look much better.
Thanks for all the explanations.
@Moroboshi876
When I can, I'll check that because I have no recollection of "seeing more pixels" on the older versions... Like that, out of my head, I have no answer because it's not fresh at all...
You're welcome buddy !
I was excited about the online but the comments re lag put me off.
@Damo It would be good if the review could be updated with this in mind.
@GameOtaku I can understand personal gripes, and I myself also dislike all this partial cartridge/partial download thing that these companies do ('cause it's not just Capcom, as we all know), but a large part of that is also on Nintendo: they have to get with the program, and start making larger capacity cartridges available for lower prices, and if I were them, I'd put my foot down on these half/half attempts that other companies keep on delivering.
But on the other hand, it's also quite obvious that they can't be too hard on companies, or else they'll risk them abandoning a Nintendo platform once again, and that is something that no one would (or should) want...
@Moroboshi876 because they retain their original screen ratio or at least it is an option.
@Moroboshi876 are the other games modern pixel art or classic?
I wasn't even aware of this being released until this morning. Consider this an instabuy for me.
Seems like until the online is fix, it'll be a great couch co-op game. Here to wishing the online is patch soon for FPS n such.
I spent a small amount of time with a handful of the games included and I loved EVERY second of it! Please support this. I want, NO, I NEED the Disney Capcom NES collection on the Switch. Plus, if this does well then maybe Capcom will dish out the money for for the licensed beatem ups such as Punisher, Cadillacs and Dinosaurs and AvP.
@SBandy No but the borders have awesome artwork. Makes it look and feel like an arcade cabinet.
@SBandy I think you can make them black if thats what you meant but you can't stretch the image.
Compared to the screen filters found in the new Sega AGES Sonic the Hedgehog it’s very disappointing that this collection has nothing. It’s actually quite shocking as there are so many classic games out these days, why would you make a collection of classic games and miss out on the screen filters.
That said, the auto-fire option in Final Fight is much appreciated! 😆
Had a blast playing Captain Commando 4 player Online last night, did have lag during the game sadly but still enjoyed it.
Played Final Fight with zero lag (maybe it’s down to region of the host).
An absolute bargain if you ask me, seven arcade classics.
Nice review!
As Signosis mentioned, you can play 4 (not 3) in Captain Commando at the same time. Think you should change it in your review, since it´s pretty important to know before buying, if you have a group of friends to play with. Actually I myself, is looking forward to play the aforementioned game along with Battle Circuit four player couch co-op! Ohh Yeah!!!
Like Painkiller_Mike, I also hope for this bundle to be successful, so that Capcom pay to get the licenses for CaD, AvP and The Punisher. I would buy it without a doubt!
Picked this up today, I haven't played Final Fight in years (probably not since the Mega CD version) and it felt good to play the actual arcade machine in the comfort of my own home or anywhere I want. It plays just as good as I remember it.
I don't think Final Fight is the best one. Then again I'm probably biased by my preference of swords and sorcery fantasy. I'm loving playing Knights of the Round again.
@OldMcGroin No, they're still very poor. If they do fix them it may not be in time to save the online feature, unless you want to play with friends.... which I do. I bought the game to play with my brother, and it's unplayable as of a few days ago.
Going to get the physical import version. Hopefully there will be a UK physical not just Japanese.
Downloaded on PS4 on sale today then completed all the games to get all but one of the trophies. I won’t be playing it again until I decide to purchase PS+ to attempt the online trophy. King of Dragons was surprisingly the most entertaining with Warriors of Fate being most tedious. If I got it on Switch I would barely play them at all let alone complete every one; I only did so for the trophies.
“Side scrolling fighters endangered species?” I don’t know about that. Maybe they are not being made as much, but I stlll know they are as fun as they were and take a game like turtles in time or the final Fight trilogy, etc etc and watch it sell on the switch.
Maybe it’s just me, but I wish they would make more just updated with new moves, graphics, levels, etc. Alot of the newer stuff sacrifices game-play/skill and that’s a problem I’ve seen with many of the games today. Graphics over game play.
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