Phantasy Star III (MD)
By the time Phantasy Star III was released, the series was well on its way to becoming a solid favourite with Western Sega fans, having already become pretty famous in its homeland Japan. With the third game Sega decided to make some sweeping alterations, but the core gameplay fundamentally remains the same. As the title would suggest, the biggest selling point of Phantasy Star III is undoubtedly the ‘generation system’. As the game progresses, you end up assuming the role of the offspring of the starting character as opposed to controlling just one hero all the way through. The game also showcases a branching story arc, which obviously adds to the replayability. Many fans consider it to be the weakest of the 'traditional' Phantasy Star entries, but it's still an ambitious adventure which RPG fans should seek out.
Sword of Vermilion (MD)
Famously developed by Virtua Fighter and OutRun creator Yu Suzuki, this was one of the first RPGs for Sega's 16-bit system, and to be brutally honest, it shows. The graphics are basic and the sound is average, so be prepared for a technically underwhelming experience. Thankfully, the actual game is very enjoyable, making it a neat introduction to the genre for more casual players. Sword of Vermilion should keep you entertained for a good few hours and therefore represents excellent value for money, at the very least.
Fatal Labyrinth (MD)
Fatal Labyrinth took something of a critical beating when it was originally released in the West, with some outlets criticising its simple story and random-generated dungeons. It is, in fact, one of the earliest examples of a 'roguelike' video game, and features some very deep mechanics; for example, you need to feed your character to keep them alive, but it's possible to kill them by overfeeding them. Such ideas were almost unheard of in console RPGs at the time, which accounts for the somewhat frosty reception afforded to Fatal Labyrinth at launch. Thankfully, over time the game's stature has improved, with Sega even including it on the SEGA Genesis Classics collection for PlayStation 4, Xbox One, and Nintendo Switch.
Wonder Boy in Monster World (MD)
While series fans generally agree that this Mega Drive outing (which shouldn’t be confused with console stablemate Wonder Boy III: Monster Lair, which is a scrolling shooter) isn’t quite as inventive and revolutionary as Wonder Boy: The Dragon’s Trap on the Master System, it’s still one of the high points of the series. Granted, the monster transformations which made the 8-bit entry so unique are gone, but in their place, there’s a much stronger story, notably improved visuals and audio and a lengthy experience that keeps throwing new surprises in your direction. Interestingly, developer Westone also released the game on the PC Engine CD, but without the Wonder Boy branding, which Sega owns. That version is called The Dynastic Hero.
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@Damo I'm sure at some point before they closed, Westone said that Hudson could've ported the Wonder Boy games as they were, but chose to rebrand them. It wasn't a Sega licensing restriction.
I thought Monster World was not released in North America (a Japan/Europe game). Or am I thinking of a different game?
Also, Fatal Labyrinth seems basic because it was originally designed as a downloadable game, through an online service run in Japan called Game Library (Game Toshokan). Games had to be limited to fitting in like 256KB of RAM included in the cartridge (might have been 128KB). An earlier iteration of the Sega Channel idea, maybe?
But when the game was released as a retail cartridge in other territories, it was given a little bit of an upgrade. I hear graphics and some opening story and such.
Still it is similar enough to an 8-bit game Dragon Crystal (despite thematic differences) that I'm sure I've seen one guide cover both games together.
The list of Genesis RPGs in total is small enough that you probably could list all of them. (especially those in English)
But this is still missing Sorcerer's Kingdom, Traysia and Star Odyssey. The latter was a game released in Japan as Blue Almanac in 1991 and planned for USA release in 1992. Hidden Palace had uncovered a prototype ROM around like 2006, but it was withheld until an international release authorized by the IP holder was done on the 20th anniversary of the original Japanese release on June 22, 2011. Eventually the 1992 English beta ROM was released, in its raw and reportedly playability incomplete state.
@KingMike
Monster World was definitely released here in NA. I recall being disappointed by how easy it was (compared to Dragon's Trap and Monster Land on the SMS). Looks amazing though!
Also, regarding Fatal Labyrinth - I remember that and Flicky both being released on budget games ($30 IIRC) - which was unheard of at the time. Both were well worth the price IMO.
"Shining in the Darkness (often called Shining and the Darkness)"
🫠 sure that makes sense 🫠
@-wc- That's the Japanese title.
@Damo
oh 🫥 carry on.
("often called" is not really the way we say that right? humbly suggest "also known as" or "titled elsewhere:")
btw really cool list, packed with games ive not played but often wanted to! ive got work to do! ✌️
This could also be called the Mega Drive RPG list of all time.
Nice list. I fired up Shining in the Darkness after reading this. Oh, that scratched the ol' dungeon crawler itch and good. I'd forgotten it was turn based so I could just roam around mindless while grinding the early levels. I'd love a modern take on this with graphics like Grimrock, but still turn based.
Surging Aura is one of the few Japan-exclusive ones. Haven't gotten around to playing it yet, but it seems rather promising. There's no English patch yet, but I wouldn't use it anyway, since I need to work on my Japanese.
3x3 Eyes - Seima Densetsu on the Mega CD is another one worth mentioning. (I know the list ignored the Mega CD, but still)
I was never the biggest RPG fan. I was always very particular about what I liked in an RPG. I did get started on the first Phantasy Star and the first Final Fantasy. I wasn't particularly interested in Phantasy Star 4 when it first came out, but by the time I got the Nomad, I was open to stuff I wasn't really looking at in 1993 and 1994. I really loved Phantasy Star 4 and it's my favorite RPG. It looks great, has great music, and just has a brisk pace in terms of how it plays and how the story unfolds. And I love the style of the cutscenes.
Another one of those games that I picked up used specifically for my Nomad, and I think I bought it together with Phantasy Star 4 at a flea market near where I live, was Light Crusader. I really enjoyed that one quite a lot too. I revisited it several years ago and it was even better than I remembered. Another one with fantastic music as well.
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