The original Xbox was a beast in more ways than one. Both console and controller looked as if they were made for an extinct race of giant gamers, and with that size came an unparalleled degree of processing power.
As a debut console, it challenged already established competitors with deep libraries of franchise exclusives and install bases. Even two decades later, many often think of Microsoft’s foray into console gaming as having a thin library and a lack of must-play exclusives outside of Halo.
We’re guilty of thinking this way, too. Going into creating a representative list of the best Xbox games, we had the mindset that we might struggle to do so while avoiding sequels and games from multiple series, yet the opposite turned out true – we struggled to curate this list down to just 20 games. The Xbox was much more stacked than we remembered. Surely, we’ve missed one or two of your favourites.
Don’t believe us? Read on to see just how many great games graced this big black and green monster of a console.
Halo (Xbox)
While this list isn’t ordered in any particular way, did anyone doubt that Halo: Combat Evolved would come first? A launch title for Microsoft’s risky venture, developer Bungie single-handedly made the Xbox a must-buy console while revolutionising how we played first-person shooters. We’d argue that, to date, it has been the most important launch game in any console’s history; without Combat Evolved, we might not have had successive Microsoft consoles.
A mind-blowing campaign on a lush ringworld saw the now famous Master Chief taking on the Covenant. It gave us breathtaking setpieces – The Silent Cartographer has one of the best beginning sequences to a level – with enemy AI and tight first-person action that redefined an entire genre. A sharp twist into horror territory from the latter third of the game shocked everyone who went in blind; quite suddenly, the Flood flipped how Combat Evolved played like a Grunt getting blown up by a plasma grenade. And it could all be played cooperatively with a friend.
This isn’t even mentioning the multiplayer. In an era before Xbox Live, four players could play on the same console, but the true star was the System Link feature that allowed more Xbox consoles to connect to the same local network. Hordes of friends got together in basements and college apartments to play through highly customisable multiplayer modes for hours upon hours. Halo: Combat Evolved was more than just a game – it was a revolution in every respect.
Its sequel Halo 2 improved upon what came before in almost every way and, of course, deserves to be on this list – but for the sake of diversity, we’ve omitted it. Suffice to say, it's also worth a look.
Jet Set Radio Future (Xbox)
When the Dreamcast died, so too did hopes of a sequel to the sublime Jet Set Radio, which of course, made our list of best Dreamcast games. Luckily, such a tragic fate was not meant to be, and the series made a triumphant return to the Xbox two years later with Jet Set Radio Future.
Never then or since has rollerblading looked so cool. Set in Tokyo, Jet Set Radio Future put you in control of an inline skater tasked with reclaiming the city from an oppressive megacorporation and police force. Grinding rails, powerslides, and doing tricks were a necessary part of the game, and so too was branding the city with your own gang’s graffiti.
But it was the soundtrack more than the slick gameplay that set Jet Set Radio Future apart. Such a stylish game required comparable music, and it did not disappoint. In fact, it’s one of the best on Xbox and in gaming as a whole.
Ninja Gaiden (Xbox)
A reboot of a 1988 side-scrolling beat ‘em up, Ninja Gaiden on the Xbox retained the series’ punishing difficulty and added fluid, hack-and-slash action that would give the aptly named developer Team Ninja credibility outside of fighting games. As a visceral, controller-breaking romp through sixteen chapters of slaying and decapitating, Ninja Gaiden brought to the Xbox a rival to the Devil May Crys and God of Wars with a handful of naturally gifted female characters that our younger selves loved to ogle but would have us embarrassed to play the game today.
Other than some very imaginative boss designs and some great little puzzles, protagonist Ryu Hayabusa also came equipped with a handful of weapons that played quite differently and could match just about any playstyle. It’s a shame Team Ninja hasn’t made a return to the series other than releasing a remastered collection, though we’re not complaining, with all the great games they’ve gone on to develop since.
Tom Clancy's Splinter Cell (Xbox)
One of the best stealth games in history and certainly the best on the Xbox, Tom Clancy’s Splinter Cell innovated the genre and gave us a tale full of intrigue to go along with doing so. Michael Ironside brought some amazing depth with his voice work as Third Echelon’s field operative Sam Fischer. A layer of tension permeated all of Sam’s missions with its great emphasis on stealth and limited resources. With limited ammo for both lethal and non-lethal weapons and gadgets, his best weapon was the darkness from where he could sneak up on enemies to incapacitate or interrogate them quietly. He could also do the ‘split jump’ to suspend himself in hallways, which was equal parts funny-looking and cool.
A remake of this classic is currently being worked on at Ubisoft, and we hope they do it justice. It made such an impact on us that we can still hear the sound his night vision goggles made to this day.
Project Gotham Racing 2 (Xbox)
A unique take on the genre, the original Project Gotham Racing challenged the very essence of racing games with the addition of Kudos points (an evolution of the system seen in the Dreamcast title Metropolis Street Racer). You see, instead of winning the race being of paramount importance, scoring enough Kudos points by drifting around corners, driving fast enough, and passing other drivers became key.
It made for an exhilarating, unique experience when combined with the level of polish and graphical fidelity the game had. This was also true of Project Gotham Racing 2, which improved upon the original with more cars and online functionality. Reviewers at the time lauded it as a feature-rich, gold-standard racing game, and we couldn’t agree more.
Project Gotham Racing’s developer Bizarre Creations suffered from the fate of many mid-level developers of the mid-2000s: gobbled up by mega-publisher Activision and spit out when it wasn't profitable enough. Bizarre Creations shuttered in 2011, though Microsoft owns the rights to Project Gotham Racing.
Star Wars: Knights of the Old Republic (Xbox)
Star Wars: Knights of the Old Republic is still the best Star Wars game and has the best Star Wars story of all media. (No, you can’t convince us otherwise.) Amazing worlds to experience (except Taris) and characters with depth as deep as Tatooine’s sands are vast, it remains a stellar experience with one of gaming’s greatest twists that we won’t spoil on the off chance you haven’t yet experienced it – you really should.
An evolution of BioWare’s previous work, the round-based, pause-and-play combat worked in terms of strategy, excitement, and character advancement; levelling your customisable hero into a powerful Jedi felt great in 2003 and it still does now, mostly because BioWare built it upon well established D&D rules. We sincerely hope the remake, which has yet to receive any semblance of a release date, lives up to the original’s legacy.
Grand Theft Auto: San Andreas (Xbox)
It wouldn’t be a list of the best games on any given console without the inclusion of a Grand Theft Auto game. While many in the series graced the Xbox with their crime laden presences, we give the edge to Grand Theft Auto: San Andreas over III and Vice City for a few reasons. Foremost, it was the final GTA on the console and, therefore, the most fully realised. It opened the series up to non-urban environments, giving us sprawling wilderness to explore along with three major cities.
High-speed police chases and shootouts between these cities, along with flying planes and helicopters across the massive map, laid the groundwork for later GTAs that continued to build upon the innovations San Andreas brought to the legendary series.
Tony Hawk's Pro Skater 3 (Xbox)
Building upon the first two Pro Skater games, Tony Hawk’s Pro Skater 3 cemented itself as the best Tony Hawk game and has maintained that title until this very day. With more ways than ever to kick-flip and grind through real-world locales (this Canadian author is quite fond of the Canada Olympic Park-inspired level from his hometown of Calgary), no game came close to it in terms of arcadey fun. Unlockable characters like Wolverine and Darth Maul make it the best Marvel game on this list and the second-best Star Wars game, too. Facts.
And the soundtrack – oh boy. Its high-tempo, punk and rap-heavy soundtrack introduced a generation to the likes of Alien Ant Farm, CKY, and KRS-One.
Prince of Persia: The Sands of Time (Xbox)
Before Assassin’s Creed, we had Prince of Persia. While it’s another game we’re (im)patiently waiting for a remake for, Prince of Persia: The Sands of Time cleaned house in 2003, winning plentiful Game of the Year awards for good reason. The use of the Prince’s Dagger of Time added an extra layer of complexity and fun to a crowded action-adventure genre to go along with a plot that wouldn’t be out of place in a Hollywood Blockbuster film (and no, don’t remind us of the film starring Jake Gyllenhaal).
Several sequels and a reboot would emerge from Persia’s sands in the following years, creating a lasting legacy we’re excited to see continue.
Forza Motorsport (Xbox)
A direct challenger to the PlayStation’s Gran Turismo series, the first Forza Motorsport took realism to unprecedented heights in 2005, pushing the Xbox for all it was worth. At the time, it was by far the most realistic racer ever made, and that epithet would continue all the way up to the absolutely gorgeous Forza Motorsport 5.
The wide variety of cars available, from common sedans to sports cars, and the different career modes available to them, made the first Forza a must-play for any car enthusiast. And while the Xbox original may no longer look like the cutting-edge, realistic masterpiece that it once was, it's a series that still impresses today.
The Chronicles of Riddick: Escape From Butcher Bay (Xbox)
For quite some time, The Chronicles of Riddick: Escape from Butcher Bay was the pinnacle of movie-based games; in the mid-2000s, we got quite a lot of insulting shovelware that tried to sell copies on name alone. This was not the case for Butcher Bay. A prequel to the film The Chronicles of Riddick: Pitch Black starring everyone’s favourite family member Vin Diesel, Butcher Bay has players control Riddick as he tries to escape from a maximum security prison.
A mish-mash of genres, including stealth, action, and first-person shooting, Butcher Bay took after great games like Splinter Cell, Far Cry, and Half-Life and lived up to their high bar. It won several Game of the Year Awards, including one from Spike TV, and went on to earn a sequel on the next generation of consoles.
Jade Empire (Xbox)
The least well-known title from BioWare’s era of RPG domination, Jade Empire took what we loved from BioWare RPGs and firmly planted them in Chinese myth. With dialogue mechanics taken from Star Wars: Knights of the Old Republic, Jade Empire set itself apart not only with its setting but also with its ‘Open Palm’ and ‘Closed Fist’ conflict resolution options that leaned neither toward good or evil. Instead of magic or the Force, the Spirit Monk protagonist channelled Chi to unleash otherworldly attacks during its real-time combat.
Despite underperforming in sales, Jade Empire still had every hallmark of what made a BioWare game an immersive, must-play experience, and while the series is all but dead, we still hold out hope for a revival one day.
The Elder Scrolls III: Morrowind (Xbox)
Egregious loading times aside, The Elder Scrolls III: Morrowind gave Xbox owners a masterpiece of an open-ended RPG. Much more free-form than its more prominent sequels, Morrowind set adventurers completely free on the island of Vvardenfell. This was a time before rampant enemy scaling and scripted events; Morrowind had an absurd amount of content to uncover in every direction and a myriad of ways to break the game outright.
But it wasn’t just this freedom that made Morrowind great. A deep lore permeated throughout the entire game. The odd Telvanni wizards. The nomad ashlanders living in the dusty wildernesses. Dagoth Ur and his cthulu-like abominations. The list goes on – for any fantasy fan, the third Elder Scrolls game was the game to play on the Xbox.
Fable (Xbox)
Despite never living up to what developer Peter Molyneux tried to sell to the media and fans, Fable turned out a great Xbox game regardless. Fable follows the Hero of Oakvale’s life as he becomes either a renowned hero, a terrible villain, or something in between. More than just dialogue choices, the hero’s appearance would change over time as he killed innocents or protected them, ate vegetarian or abused his wife/husband, giving a fresh, perceptible layer to the role-playing genre that even expanded to how much beer he drank or how high his Strength stat was.
Townsfolk would react to your appearance and actions in many fluid ways, such as cowering in fear or praising your deeds. In many ways, these mechanics were ahead of their time, and like many games on this list, we eagerly await more info on the continuation of the series.
Comments 40
The title of this article made me believe that the games would be "original" ie exclusive, or not part of an ongoing series and I was confused at the entries.
Then I remembered that's what we are forced to call the Xbox. :{
I would have Bloodrayne and Advent Rising on my list. Bloodrayne was a heck of a lot of fun and despite the frame rate issues, Advent Rising was my favorite right next to Ninja Gaiden.
Love Jade Empire so much. Still my favorite Bioware game.
Panzer Dragoon Orta, Otogi, Outrun 2, Steel Battalion, Rallisport Challenge 2, PES4 (the first online one to my knowledge) and heck even Championship Manager. Such a great and underated console.
Personally never liked the Xbox, the PS2 was king. The Gamecube was the most underrated console and Personally my favourite of that generation.
@TheIronChimp I strongly agree about Panzer Dragoon, Otogi, and Outrun! Passing over these games in favor of Tony Hawk or whatever is a little odd but I get it. Fact is, Xbox had the best version of many third party games (particularly from western devs). Steel Battalion is an extremely interesting but ultimately flawed experience. I’m happy to own it but I think the punishing difficulty was a mistake. Other overlooked games include Munch’s Odyssey and Strangers Wrath. Burnout 3: Takedown is another game that I played a lot on XBox. And finally, Xbox had a number of exclusives that are kind of meh but still interesting and/or fun as long as you don’t expect too much. Games like Voodoo Vince, Tork, Galeon, and Malice (can’t recall if that one was really exclusive but I had it on Xbox). I think the Xbox has a much better library than people think, when you look back on it.
@TheIronChimp Yep, all stone-cold classics. My list would have swapped a few out with Orta, OutRun 2, Otogi 2 and Rallisport 2. Rallisport 2, in particular, is one of the greatest Rally games ever created; a real nice arcade-y take on the genre with visuals that still impress to this day. I really don't know how they managed to create visuals on a level of PGR 2 and Forza and have it run at 60fps... it's glorious
Nice list! Never had the original Xbox, but some of these games I played on PC. Loved Jade Empire and Fable, and still have the later, in 4 CDs and a colour user guide!
Yeah, I'd put Halo: CE on the original Xbox up there with Super Mario 64 as two of thee most important console launch titles of all time. Although, I'd put Super Mario World as the best launch pack-in title of all time personally, just because I still rate it at or near the top of my own list of the best games of all time. Certainly, it holds up across the board better than those other two tiles, and as more and more time passes, I think this will be even more true.
PS. I really loved the original Xbox (once I got the smaller and much better Controller S), which was almost entirely due to Halo: CE, and also a bit of the combination of the hard drive and Xbox Live.
I only have only a few Xbox games, but Gun was one of my favourite games on it, kind of a precursor for Red Dead Redemption.
But i will say that Halo 2 was also good, but it was annoying as hell when you finished it as you needed to play 3 to finish the storyline but it was never released on Original Xbox
@AJB83 PGR2 and Forza ran at only 30fps (as did many of the games in this article, actually), but the original PGR was 60.
The Xbox still had quite a lot of good-looking 60fps games, including Ninja Gaiden, DoA3, Panzer Dragoon Orta, Gunvalkyrie, the entire Burnout series, etc. etc.
It's ridiculous how well some 20-year-old games hold up now, as long as you play them on a CRT or an emulator!
It's kind of ironic: the Xbox was the "cool" console back in the day, and the GameCube was dismissed by many.
These days, everyone's realizing how great the GameCube and its games were, and it's the Xbox that doesn't get much attention.
I feel like the Xbox is underappreciated by game enthusiasts now, with its games forgotten and its tech specs no longer relevant.
@smoreon I know. I was saying that Rallisport 2 is graphically on par with those, AND manages to run at 60fps in comparison
@AJB83 My mistake- I see it now. (Must've been too tired to see straight the first time.)
I missed out on Rallisport, unfortunately, as I only recently heard how good it was. I've just started watching for it at the used game stores.
And yeah, from what little I've seen (RS 1 or 2, I forget which), it was right up there with the best of the generation. It just goes to show that choosing 30fps doesn't really make the graphics better!
@smoreon Rallisport 1 is OK, but Rallisport 2 was a million times better! Yeah, it floored me then, and it still does now!
I went straight from the Dreamcast to Xbox, so it holds a special place in my heart - I play a LOT of Xbox and Gamecube these days. Always wanted a PS2, didn't get one until many, many years later. Funny though, people talk about the amazing library on the PS2, but I would pick the Xbox and Gamecube any day of the week, and I don't even like most Nintendo first party games! Most of the PS2 games I was interested in got ported to Xbox anyways.The PS2 does have some great arcade/driving games, however, I won't deny that.
I personally found the PS2 disappointing after the amazing PS1 library, I can't really explain why either. I guess I just don't vibe with the PS2 experience. Loved the PSP though!
But Halo: Combat Evolved really is still the best by a landslide.
I know my list would be different, but that is because I don't really play RPGs. Like a lot of others here I'd have more arcade/Sega games.
@AJB83 I agree about the PS2. It was my least played of the four consoles that generation. I think the Xbox is a better system for me.
I think others like the PS2 because of the RPGs, and that more people probably played the PS2 over the other systems. It was something like 9 million Dreamcasts, 21 million GameCubes, and 24 million Xboxs against 155 million PS2s (if my memory is correct on those numbers). I'm curious if someone had played the other systems when I see them praise the PS2 as the goat.
@TeamBigRig the PS2 had massive help getting into homes as it was by far the cheapest DVD player on the market and was pushed as such. The great games followed but man does it look rough these days! I had both PS2 and GCN at the time and the Cube looked (and still looks) a lot better. My friend had the Xbox for the simple reason that it was by far the more powerful system. The hard drive and ability to copy music onto it for custom soundtracks plus being able to do 720p and even 1080i at times was extremely impressive if you had the right tv, which my friend did, along with a 7.2(!) home theatre setup. Looking up at that halo ring was very impressive at the time…
@Gamecuber You're right that it was the cheapest DVD player and that it helped sales. I remember Sony trying the same thing with the PS3 as a cheap bluray player. I think people also forget about the Disc Read Error problem with PS2s. I remember those broken systems coming to our game store with people asking for help.
As I'm sure you know, most PS2 games output 480i, while the other three systems had most of their games output 480p. Those 480i games just don't look good on modern displays without help of an upscale. Hell my main TV doesn't even recognize 480i!
@TeamBigRig I still have a CRT tv from that era (2003 model) that I run systems up to the Wii through and the PS2 still looks rough through that, even using RGB SCART. The GameCube and Mega Drive look superb though, as does the Wii and Xbox, all through SCART.
I’ve seen several YouTube videos that discuss that the PS2 is the hardest to get a descent picture out of, despite it having component video support like the others.
I shouldn’t really complain though; I was playing PS2 using RF for the first 2 years I had it, until I stopped using hand me down TVs from older family members and bought my own tv that had composite and SCART inputs!
I have a soft spot for the OG Xbox (not really a fan off any of its follow-ups). So many Sega titles got shifted over to Xbox after the cancellation of the Dreamcast that it was almost a Dreamcast 2 — at least initially. Sega started spreading their properties around as the generation dragged along. But there are still games that require me to always have a working OG Xbox around, Shenmue II, JSRF, Orta, Outrun, etc. Plus there are a lot of other exclusives. It's an interesting platform and, probably because it's fairly unpopular nowadays, still pretty cheap to collect for!
@Gamecuber CRT? Nice! I had to get rid of mine years back. I use a Framemeister for my PS2, N64, and Dreamcast. The rest use HDMI either by system (Analogue products and Polymega) or plug-and-play adapters (Prisim and Xbox2HDMI).
Xbox was such a unique console. It felt like the heir apparent to Sega, but with a decidedly PC twist to its flavor. It’s perhaps the most Western feeling console of all time as well. Morrowind, Fable, and Halo impressed me in a way few games did in those days. OG Xbox did indeed feel more powerful than PS2 and GameCube.
No Blinx, Voodoo Vince or others this list is dead to me. XD Surprised no Brute Force or others on here hmm. Exclusives or other third parties on all platforms but play best on Xbox.
Also Sega GT 2002 so underrated, why do some games get skipped (PGR2 and FM1 are great but yeah some get left behind). Granted I never played PGR 1&2 when I owned an OG Xbox I had to buy all 4 games later. What a blast but still. 2 & 3 though, not into 4 that much the career structure annoyed me. I can't wait to buy Sega GT 2002 and Apex, Group S Challenge maybe. I mean like Driving Emotion Type S might as well play the underrated/bad exclusives on PS2/Xbox right to see how bad they really are? Even if tried DETS via emu and yeah it's awkward in that state and when it does work it's structure is limited.
Even Sega GT Dreamcast has a car builder an innovative feature. (I want the car builder to come back more than ever in a racing game not the current state of modern racing game trash) besides Apex an also Xbox exclusive racer with similar (Milestone is always underrated for innovative racing game mechanics cough rewind before Grid/FM3, cough RPG elements in a racing game besides racing lagoon's RPG/story mode, then again Killswitch (besides that from rail shooters and modern shooters as a combo in a way the duck and shoot versus not in modern shooters of the time) came out in 2003 and Gears/Uncharted 2007 and they popularised the cover based system Killswitch started compared to Milestone's 2006 one make games and other efforts on 6th gen hardware over 7th gen hardware racing games people look at for such features. Sigh marketing and whether people even care for mechanics at all over style/theme/setting/graphics sigh).
Still the Xbox has so many underrated games. Which for collecting makes me happy but also laugh that the games are cheap and unwanted when they are so good. Says a lot about nostaglia/marketing right? People are too brand focused. I'm not and go wow Xbox had some great games people completely overlooked. The Japanese support might not have helped but the power of both Xbox/360 helped some devs make some great games.
Also I love 6th gen gaming had not as many gimmicks and had innovative games. Nowadays I have to play games with controller features to actually care to play them many are so boring or not worth a purchase, besides the games with new/spins on existing ideas that I can take or leave controller features with them in the modern gaming space.
I can say yeah sure many Dreamcast/PS2/GameCube have some great third parties overlooked for mechanics and actual fun factor/fresh ideas no doubt I agree and look to all consoles of the part at such games. Sure it's my favourite gen but the gems are what I care about not the nostalgia.
@TeamBigRig cheers! I’m lucky that I have 3 CRTs: the widescreen one in my game room next to my modern 4K TV, a 14’’ 4:3 that my son is using at the moment for his Mega Drive and a 20’’ vhs combo in storage (which I rescued from work).
As I have enough space for two large TVs it means that I can rely on using the tv that’s best suited for each system (though I no longer keep them all hooked up just in case). So the 4K has Xbox Series X, Switch and Wii U connected, whilst the CRT has my modded Wii. I then connect my other systems if and when I want to play them.
I do sometimes wish I could run them all through the modern TV but since I have to room to keep the crt it actually makes it easier (and cheaper) to have both.
@TeamBigRig @Gamecuber
The PS2 being the cheapest DVD player is an old wives tale. When the PS2 was launched, some electronics stores were selling Dreamcast and DVD player bundles for £299. The same price as a PS2.
I played the Xbox and PS2 equally during the 6th gen. The Xbox typically had the better third party ports whilst the PS2 had the Japanese games.
My fave Xbox games include Fable: The Lost Chapters; The Team Ninja games; Burnout 3: Takedown; SW KOTOR; And JSR. Guilty pleasures include the two Conflict: Desert Storm games.
@Gamecuber That sounds like a sweet setup! Space is something I have to consider (unfortunately).
@smoreon
"It's kind of ironic: the Xbox was the "cool" console back in the day, and the GameCube was dismissed by many."
I was a ps2 (and later, cube) guy in highschool at the time, and never thought of nor broadly perceived the XBOX as "cool," rather it was the console for PC gaming dweebs and younger kids who didnt know anything about videogames, just wanted to blow s up and shoot people.
No offense intended towards anyone present, and I've actually come around to XBOX in years since, but this was the feeling in the air for me and people i was hanging w at the time. ✌️
@UK_Kev That is interesting. I never saw, or heard, about DVD and Dreamcast bundles. I live in the USA, so maybe it was a UK thing? I did see a lot of places using PS2s as DVD players though.
@UK_Kev
"The PS2 being the cheapest DVD player is an old wives tale. When the PS2 was launched, some electronics stores were selling Dreamcast and DVD player bundles for £299. The same price as a PS2."
i dont think this is as strong an argument as you think it is.
for the price of the console that suddenly nobody seems to want anymore and some dvd player, you can have the NEW console that EVERYONE wants, and you no longer even need another device to play dvds.
(POV i was a DC early adopter with a $299 low end DVD player when the ps2 came out.)
@-wc-
Isn't it obvious very few consumers would buy a cheap DVD player when the same money would buy a PS2 with a built in DVD player? DVD players dropped in price about a month before the PS2 was released.
@UK_Kev @UK_Kev the thing is that that’s how the PS2 was pushed in Japan. Anecdotally I’ve also read many people’s comments online saying that it was a big factor in them getting a PS2 (it certainly was for me, I got mine brand new for £150 in summer 2002 due to a deal with a new Argos store opening that had an offer of 50 PS2s for half-price on opening day, one per customer (I don’t think I’ve driven anywhere as fast in my life!) I was still using the N64 at the time and had no interest in Sony at all. However, for that price I was getting a console and dvd player for the cost of just the player.
It’s funny that you mention that players dropped on price afterwards. Two years later in 2004 I got a dedicated DVD player for £20 brand new. The eventual price drop on them was insane!
The Xbox was also a DVD player, but you needed to buy the remote and sensor pack to get it to work, which was another cost.
I know that DVDs are ancient tech these days but back in the very early 2000s they were a big deal
@UK_Kev I think initially that it was more that stores were pushing the DVD player aspect to parents, as a player that also played games for their kids. The machine was a great console (it was my main console from 2002-2009) but the DVD player aspect gave it a massive boost in its early days, combined of course with the fact that it was the follow up to the most successful console of all time at that point, backward compatibility (so PS1 players, who I’d guess made up a large portion of the install base would transition to the PS2) and very little competition for nearly 2 years on the market (with the GCN and Xbox not launching until late 2002) with only the poor old Dreamcast as competition.
@Gamecuber
At the time, the PS2 was a space saver and a connection saver. Very few people had TVs that could connect Sky/cable, a VCR, and a games console. And now a fourth connection would be needed for this new fangled DVD player.
In Japan, Japanese consumers tended to have a VCR and a games console under their TVs. Being minimalists, most of the consumers wouldn't buy a new console until the games on their current console dried up. One of the Japanese designers who worked on the PS2 said the PS2 was being released very early in Japan. And it wouldn't have been released so early without PS1 backwards compatibility. In the early days, the PS2 was more of a deluxe PS1 system that played PS2 games and DVDs rather than a PS2 system that played PS1 games and DVDs.
@UK_Kev ‘At the time, the PS2 was a space saver and a connection saver. Very few people had TVs that could connect Sky/cable, a VCR, and a games console. And now a fourth connection would be needed for this new fangled DVD player.’
Well, there you go. Combine what you’ve said with the money saved of having a dvd player and console in one machine and you can see how it helped sales. I remember what it was like then (I was 19 in 2002 when I got my PS2) and the tv I had only had an RF port!
Not sure what you’re saying about Japan’s adoption is necessarily true (though I’ll admit you may know more than me on that one) but from what I’ve learned of Japanese culture especially with technology they have a long tradition of looking after old tech and selling them to Hard Off and Hard On stores and putting whatever money they get from it towards the new thing. This ties in with the minimalist outlook plus trash has to be paid to be disposed of in Japan, so a lot of stuff ends up sitting in second hand stores. Adams Koralic on YouTube has done a bunch of videos on many consoles’ histories and videos from Japan on this very topic. Great content that he’s been doing for 10 years plus with none of the common place YouTube nonsense that you see these days.
@Gamecuber
When DVD players hit £20, shops had big signs in their windows advertising them. The PS2 had been reduced to £99 by then.
I was talking about Japan around 2000. The Japanese have to pay to have electronic items taken away. And so it is more beneficial for them to sell their electronic items for peanuts rather than pay to have them taken away.
I've been subbed to Adam's channel since 2011.
@UK_Kev good to find a fellow subscriber! Then we both know that there is truth in both of what we are saying.
I’m not in anyway suggestions that DVD playback was the defining reason the PS2 sold so well (the PS1 was such a juggernaut that it was always going to do well, never mind the vast amount of games available on the thing) but it certainly helped, along with its early entry into the market giving it a clear head start, not to mention GTA 3, which made it a must have system on its own.
@-wc- Are you talking about your friends, or the wide sentiment that you perceived outside of that? Because if we're talking about friend circles, I see where you're coming from. Based on the people I knew, I would've thought the GameCube was way more popular than it was, and that Xbox was in a distant third place.
When I say the Xbox was considered cool, I'm going more by the impression I got based on other factors besides my friends. It's been 20+ years, but the examples I remember are gaming magazines, bits of online chatter, pop culture cameos, and random acquaintances (some of whom were admittedly my age or younger, and I'm a bit younger than you are, still being in junior high when these consoles launched).
I always thought of the annoying FPS kid stereotype as something that started with CoD4: Modern Warfare, but now that I think of it, it had some roots in the very first Halo as well.
Surprised to see the omission of some of these games' Xbox-exclusive features on this list! San Andreas let you rip CDs to the hard drive and listen to them as their own radio station, and THPS3 had an exclusive level. Not really a glaring issue, just one I find interesting because Xbox multiplats tended to be upgrades over the PS2 version. Feel that's worth a mention. (Also Project Gotham Racing 2 gave us Geometry Wars, which is basically half my interest in that game alone.)
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