Gamers of a certain vintage will keenly recall the days when the words 'Compact Disc' could generate the kind of excitement that's usually reserved for birthdays or three-day weekends.
Once upon a time, these shiny pieces of plastic offered a whole new world of promise; they could hold more data, give us actual music and offer up animated cutscenes and full-motion video that made games more cinematic.
The reality, as we know, was a little more mundane than that. The arrival of the PC Engine CD in the late '80s kickstarted a CD-ROM arms race despite the fact that the technology didn't have an enormous amount to offer at that moment in time. Sega was the first to answer the call with its Sega / Mega CD add-on for the Genesis / Mega Drive; released in 1991, it was seen as a way of combating the threat of the SNES.
Despite waves of hype and some key exclusives – including Sonic CD, Final Fight CD and Snatcher – the bolt-on drive only sold 2.24 million units worldwide, and is considered by many to have been a failure. Nintendo, which was working on its own CD drive with Sony, abandoned the idea when it became clear that such technology was not going to live up to its potential, at least in the 16-bit era.
However, looking beyond pure sales data gives a somewhat different picture. Sure, the Sega CD was perhaps a generation too early and is flooded with poor-quality FMV titles, but that doesn't mean it was lacking in amazing games – and we've picked out a selection of them below. These are ranked based on user votes, so make sure you rate your favourites to ensure they get the position they deserve!
20. Sonic CD (SCD)
Acclaimed by many fans as the best of the 2D Sonic titles, Sonic CD was designed to be a killer app for the Sega CD, boasting an amazing soundtrack, loads of levels and an animated introduction sequence.
With sales of 1.5 million copies, it's the most commercially successful game on the system and was remade in 2011 by Christian Whitehead using the Retro Engine. It is also part of the Sonic Origins compilation, which launched in 2022.
It's worth noting that the Japanese and European versions feature a soundtrack composed by Naofumi Hataya and Masafumi Ogata, while the North American edition has music composed by Spencer Nilsen, David Young, and Mark Crew.
19. Snatcher (SCD)
Hideo Kojima's cyberpunk masterpiece was released across a wide range of platforms, including the PC-Engine CD, Saturn and PlayStation, but this Sega CD offering is the only one to have been localised in English.
A gripping mix of Blade Runner and The Terminator, it places you in a world where killer robots are capable of assuming the appearance of the people they murder; it's your job, as Gillian Seed, to track them down.
Snatcher manages to fuse elements of a visual novel with action segments (which can be played using the Konami Justifier light gun, if you're using a CRT) and is easily one of the most memorable Sega CD games of all time.
Sadly, it has never been re-released, and physical copies are now worth a small fortune.
18. Shining Force CD (SCD)
Shining Force CD isn't an all-new outing for the Sega CD, but is instead a remake of Shining Force Gaiden and Shining Force: The Sword of Hajya, both of which were originally released on the Game Gear handheld.
As was the case in both of those titles, there are no exploration sections between battles – so, if you're a fan of chatting to NPCs, you might be disappointed. However, tactical combat is arguably the reason the Shining Force series is so well-regarded today, and Shining Force CD has plenty of that.
The game is divided into four sections, called Books. The first two are based on the aforementioned Game Gear outings, while the third and fourth are exclusive to this game, and must be unlocked by finishing the first two Books.
Annoyingly, it's only possible to carry over your character from the first two Books if you own a backup RAM cartridge, as the Sega CD's internal storage isn't ample enough for the save data.
17. Keio Flying Squadron (SCD)
Best described as the Sega CD's answer to Konami's Parodius, Keio Flying Squadron kicks off with an animated introduction which discusses the real-world history of Japan's Keiō era – hardly the most typical starting point for a cute, horizontally scrolling shmup.
You take on the role of bunny girl Rami Nanahikari, who rides atop her dragon, Spot, in an effort to retrieve a key to a secret and powerful treasure. What follows is a wild and wacky blaster packed with imaginative enemies, interesting levels and challenging bosses – not to mention some excellent CD-quality music.
Keio Flying Squadron would get a sequel on Saturn, but it's more of an action platformer than a shooter. In 1998, a third title – Rami-chan no Ōedo Sugoroku: Keiō Yūgekitai Gaiden – would be launched in Japan. It's a party game, and totally different from the previous two entries.
16. Lunar: The Silver Star (SCD)
When Sega launched the Sega CD in Japan, it knew it needed a title which would demonstrate the amazing power of the format. Thankfully, it had Game Arts to help on that score; Lunar: The Silver Star was one of the first big-budget JRPGs to arrive on the system, and offered anime-style cutscenes, an amazing soundtrack (composed by Noriyuki Iwadare, Hiroshi Fujioka and Isao Mizoguchi) and hours of gameplay.
Working Designs would localise the game for a North American release in 1993, and the game has gone down as one of the finest Sega CD titles. A sequel followed in 1994, and the game has been remade three times: as Lunar: Silver Star Story Complete (Saturn, PlayStation) in 1996, Lunar Legend (GBA) in 2002, and Lunar: Silver Star Harmony (PSP) in 2009.
15. Final Fight CD (SCD)
When Nintendo secured the first home console port of Capcom's Final Fight for its SNES, it came as quite depressing news to many Sega fans who had been hoping it might come to the Mega Drive / Genesis.
Thankfully, a few years later, Sega secured the rights to bring the game to the Sega CD, giving fans what was, for the longest time, the best domestic version of the belt-scrolling brawler.
Elements which were missing from the SNES port (Guy, the two-player mode and one entire level) were reinstated here, alongside a 'time attack' mode. Final Fight CD also benefits from an improved soundtrack and an opening introduction with full voice acting. It may no longer be the best home version of the game, but it's still a fun time.
14. Android Assault: The Revenge of Bari-Arm (SCD)
When you consider how inundated the Genesis / Mega Drive is when it comes to shmups, it's amazing that there aren't more on the Sega CD. Titles like Sol-Feace promised much but ultimately failed to deliver, and it fell to titles like Keio Flying Squadron, Robo Aleste, and Android Assault: The Revenge of Bari-Arm (released in Japan as Bari-Arm) to carry the torch.
Developed by Human Entertainment, this horizontally scrolling shooter has impressive visuals and a killer soundtrack, making it one of the best examples of the genre on the system.
13. Batman Returns (SCD)
Batman Returns was one of many titles which appeared on both the Genesis / Mega Drive and the Sega CD, with the CD version benefitting from bonus features.
In this case, players got to sample driving sections, which made excellent use of the Sega CD's scaling capabilities, as well as improved music. However, the action platforming sections are largely the same between both versions – which led some critics to brand the Sega CD version as little more than a cash-in. Even so, Batman Returns is a wonderful game, and the Sega CD iteration is arguably the best of the pair.
It's worth noting that the beloved SNES version of Batman Returns is an entirely different game, developed by Konami.
12. Vay (SCD)
Another JRPG which leverages the storage power of the Sega CD to offer loads of cutscenes and CD-quality music, Vay isn't as well known as Lunar, but is still worth a look.
The story begins when a death-dealing robot crash-lands on the planet of Vay and is subdued by the combined might of five mighty wizards. The hero, Prince Sandor, finds his wedding day ruined by an invading army of mechs and sets out on a quest for revenge.
Working Designs translated the game for a North American release, giving Sega CD owners another epic adventure to get lost in. While it isn't as famous as many other '90s role-players, it was deemed enough of a cult hit to be re-released on iOS in 2008 by SoMoGa, Inc.
11. Silpheed (SCD)
Released around the same time as Star Fox on the SNES, Game Arts' Silpheed was positioned as Sega's answer to Nintendo's 3D epic – and, in screenshots, it certainly looked more impressive.
What wasn't immediately clear was that Silpheed's 3D environments were being streamed directly from the CD, and weren't real-time. This technological oversight aside, it remains a solid vertically-scrolling shooter.
It's actually the second game in a series that began in 1986 on Japanese home computers; further sequels would follow on PS2, Xbox 360 and smartphones.
10. Popful Mail (SCD)
Originally released on the NEC PC-8801 home computer in 1991, Popful Mail is a side-scrolling action title with RPG elements which has gone on to become one of Nihon Falcom's most beloved '90s titles.
The Sega CD version – which, at one point, was almost part of the Sonic franchise – is the only one to get a Western release and is somewhat different to the Super Famicom port, which arrived around the same time.
Once again, Working Designs handled the localisation of the game for North America, and that version is now worth a considerable amount of money on the secondary market.
9. Earthworm Jim: Special Edition (SCD)
Shiny's platforming classic gained rave reviews and bumper sales on Genesis / Mega Drive, but this Sega CD upgrade is perhaps the definitive way to experience the game.
It contained all of the same content, alongside a new level, a new weapon, a CD-quality soundtrack and vastly improved animation. Earthworm Jim: Special Edition certainly went above and beyond the call of duty when it comes to its Sega CD version, and is effortlessly one of the best examples of the genre on the system.
8. Robo Aleste (SCD)
Like Sega CD stablemate Keio Flying Squadron, Robo Aleste uses real-world history as its foundation, placing you in a Sengoku-era feudal Japan where flying robots are commonplace.
As part of the long-running Aleste series of games, you're virtually assured a good time here – although it's perhaps worth noting that very little takes place that couldn't have been achieved on the standard Genesis / Mega Drive.
Even so, this is one of the best shumps on the platform, and a must for trigger-happy genre fans.
7. Dark Wizard (SCD)
This tactical role-playing game is a system exclusive, and one that was fortunate enough to get a Western localisation. You assume the role of one of our playable characters, each of which has strengths, weaknesses and a range of units to command on the battlefield.
Each character offers a different storyline, adding massively to Dark Wizard's longevity. Deep, engaging gameplay combines with a wonderful musical score and some polished cutscenes to produce one of the best titles on the Sega CD – and one which certainly deserves wider recognition.
6. Lunar: Eternal Blue (SCD)
This sequel to Lunar: The Silver Star came very late in the Sega CD's lifespan – it launched in the same year that Sega released the Saturn – but it remains one of the format's most accomplished games.
While it's set in the same world as the original, its events occur a thousand years later, with the young Hiro assuming the central role.
The game was later remade under the title Lunar 2: Eternal Blue Complete for the PlayStation and Saturn, with the former getting a Western localisation by Working Designs, who also published the Sega CD original in North America.
5. Night Trap (SCD)
Before you get too upset, we're not saying for a second that Night Trap is a 'good' video game. In fact, it's anything but – interaction is limited, the video quality is fairly poor and there are better ways to experience it on other systems.
Even so, Night Trap is something that should be experienced at least once on Sega CD, if only to get an idea of why it caused such a fuss when it was originally released. Demonised as a 'video game nasty', it was one of the first games to get an age rating in the United Kingdom, and carries a lot of negative baggage as a result.
In reality, it's very tame, and the history behind the project is so interesting (it started life as a title for Hasbro's abandoned Nemo console) that it deserves a second look.
4. Thunderhawk (SCD)
The Sega CD's rotational and scaling abilities were much-hyped prior to its release, so it's quite surprising that there weren't more games that made use of them.
Core Design – a staunch supporter of the system – was one of the few companies that really tried to leverage this element of the Sega CD, and Thunderhawk is perhaps Core's crowning glory on the platform.
Placing you in the cockpit of the fictional AH-73M attack helicopter, Thunderhawk presents you with a series of missions to undertake across some of the world's most deadly war zones. This is a game that legitimately could not have been achieved on the base Genesis / Mega Drive hardware, and comes highly recommended.
A sequel would later be released on the PlayStation and Saturn.
3. Panic! (SCD)
One of the few Sega CD games to make use of the Sega Mega Mouse, Panic! (known as Switch in Japan) is a point-and-click adventure which requires the player to guide a boy and his dog through a maze by pushing various buttons.
To call it a 'game' is perhaps generous, as it's little more than an exercise in tapping parts of the screen to see what happens. Even so, the devilish sense of humour and general unpredictability of Panic! make it a memorable experience, and one that makes good use of the host hardware.
2. The Secret of Monkey Island (SCD)
With its extended load times, slightly downgraded visuals and light censorship, the Sega CD version of The Secret of Monkey Island isn't the best way to experience Lucasart's seminal point-and-click classic, but that doesn't mean it's not one of the best games on the platform.
The humour remains intact, and the delightfully taxing puzzles retain their ability to both befuddle and entertain, even after all this time. The music is also great.
1. Road Avenger (SCD)
Many of the Sega CD's FMV games were poor, and while Road Avenger (a port of a 1985 Laserdisc game called Road Blaster) has its faults, it's the one we can't help but keep coming back to.
The cheesy introduction sequence (with a song that's exclusive to the Sega CD version) sets the tone brilliantly, and while there's limited interaction, it seems to work better than the likes of Dragon's Lair and Time Gal purely because you're behind the wheel of a car, so you basically have left, right, accelerate and brake to worry about.
A guilty pleasure, then, but one we can't help but love.
How many games were on the Sega CD?
207 games were released on the Sega CD across all regions.
Can Sega CD play music CDs?
Yes. It can also play CD+G discs.
Is Sega CD the same as 32X?
No. The 32X was released later on in the Genesis / Mega Drive's lifespan, and bolts onto the console's cartridge slot. There are some games which require both the Sega CD and 32X to be connected.
What is the best-selling Sega CD game?
Sonic CD is the best-selling Sega CD title, with total worldwide sales of 1.5 million units – not bad when you consider the Sega CD itself only sold 2.23 million units.
Was Sega CD more powerful than SNES?
The main CPU of the Sega CD is a 16-bit Motorola 68000 processor running at 12.5MHz, which is faster than the Genesis / Mega Drive's CPU.
The Sega CD also includes an application-specific integrated circuit graphics chip which allows the system to rotate and scale sprites and backgrounds – very much like the SNES did with its Mode 7 graphics feature, but with the ability to handle many more objects.
However, very few developers took advantage of the Sega CD's technical improvements; its biggest selling point from their perspective was the fact that CDs allowed for more space, and could support features like Redbook audio and FMV.
Comments 21
"these shiny pieces of plastic offered a whole new world of promise... give us actual music..."
ironically, it was pre cd consoles that ACTUALLY played music. cd based systems merely dumbly played back pre recorded audio files.
(but i know what you meant obv. just something i like to think about.)
long live sega cd, you were misunderstood in your time, and IMO continue to be.
thanks for the list!
Sadly, I haven't heard of most of these but wasn't into RPGs during the era. I have some thick nostalgia goggles for the Sega CD. While I didn't get a Sega CD until the PS2 days, I had picked up a model 2 to go with my model 2 Genesis. The combo is still one of the more sleek console designs IMO.
Games I'd have on the list that didn't make it on this one.
im working my way through the list, here. (great list.)
"What wasn't immediately clear was that Silpheed's 3D environments were being streamed directly from the CD, and weren't real-time. This technological oversight aside, it remains a solid vertically-scrolling shooter."
was it an oversight? they saw a vision in their head about what it should look like, and they used the new tech to get there. the new tech being high capacity storage allowing for prerendered backgrounds and/or FMV, which were as high tech as polygons at the time IMO.
to be honest, while starfox is a great game and maybe the better of the two, in terms of sheer presentation, silpheed beats it. what a looker! 👍
whoa random sol-feace slam! that came outta nowhere
"Titles like Sol-Feace promised much but ultimately failed to deliver, "
i liked solfeace! whats the deal?
I never had much interest in getting a Mega CD at the time since there were so few games that I wanted and the vast majority were simply Mega Drive games with and intro tacked on and better music or FMV games. We also seemed to get robbed again here in the UK with not getting any of the RPGs. I have one now but even then I only really played a small handful of games on it that ever interested me like Snatcher and Dune.
I never owned a mega CD but the Mega drive mini 2 comes with 12 games. They include some of the titles on this list.
Chris Scullion’s Mega Drive Encyclopaedia provides interesting context on each release. It includes Mega CD and 32X games.
I’ll look up the other games on this list.
Where's Tomcat Alley? As a kid that game blew me away!
One day when I'm feeling splurgy I plan to upgrade to a Mega Everdrive Pro so I can just play all this stuff on my Mega SG. It's nice that this entire piece of hardware can now be spoofed by a flash cart.
Shame there's no way to do the same with the 32X. I'd love to mess around with that catalogue a bit more.
In the UK, the Mega CD wasn't released until 1993. The following year, all game related talk was about the 32 bit systems. It never stood a chance in the UK.
Even the Commodore Amiga CD32 managed to out-sold the Mega CD in 1993.
Final Fight CD was my main go to for the Sega CD. Although I did enjoy the Sega CD version of NBA Jam and Mortal Kombat. That was due though as those were the first home ports I played.
About Shining Force CD requiring a Backup RAM cartridge (which is crazy pricey these days)... I was shocked to learn that the Sega CD only had 8KB of internal RAM. I was mistaken in thinking it had 128KB (which apparently was how much the Backup RAM cartridge had). $300 for the add-on console, and Sega could only include as much RAM as the typical Famicom cartridge? For many games to share/fight over?
Wow, one of the last games (not THE last) released in Japan was a JRPG released in 1995, that looked barely better than a Famicom game (maybe a very early, like 1991 era, 16-bit game) yet wanted the entire RAM to itself. Did Victor Entertainment mistake it for a Famicom game and develop accordingly? (as much as their first JP MCD game, which they actually released in 1991, looked like)
@UK_Kev The NTSC CD32 though has got to be absurdly rare. Some say it was only released in Canada.
The only game I saw EGM review for it was James Pond II. Unsurprising, that was a game that seemed like it was ported to nearly everything out at the time (except the NES).
Really nice list. I've recounted this story before here and on NL in more detail but basically as a huge Sega fan but with little money I lusted over the CD and 32X in magazines reading about all the games but thinking I could never afford them... but then because they both failed so quickly and everyone moved on to PSX & Saturn, in 95 it was extremely cheap to pick them up second hand, and the games were all on extreme clearance - I think the most I paid for a single game was £5, and most were £3-4 each. Easily the best Summer holidays of gaming in my life was picking up all these incredible titles and playing through them, when just a year before that would have seemed like an impossible dream! I'll never not be fond of them, and stand up for the good games that are available if you can sift through the dross.
@Ganner Yes Tomcat Alley was far and away the best FMV game on the system at the time of its release - they'd improved the video quality exponentially but also it was far more interactive than most previous titles, I actually felt like I was controlling a movie, not just playing "Simon" while watching some unrelated video.
@KingMike IIRC it was never released in the States because they legally weren't allowed to while Commodore was having financial problems. I heard some units were released in Canada but I've never seen one nor known anyone who had even heard of it (and I work in Canada quite a lot and have a lot of Canadian frirends).
I thought The Terminator would have made the list. It was such a big improvement over the original. Also, along with Thunderhawk, Soul Star and Battlecorps were also quite good. Core Design really made use of the Mega CD
@KingMike
From what I remember, Commodore went bust after they manufactured NTSC units for the US but were not allowed to import them into the US due to non-payment of debts.
"While the Sega CD included an application-specific integrated circuit graphics chip which allowed the system to rotate and scale sprites and backgrounds – very much like the SNES did with its Mode 7 graphics feature – it actually did very little to bolster the base power of the Genesis / Mega Drive."
Wait, wutt?
In addition to the new GPU, it added an extra 12.5mhz CPU (on top of the 7.6mhz CPU on the Megadrive, which was already nearly double the SNES**), added an extra 4Mb of main RAM, and added 10 new sound channels to the Megadrive for far more complicated real time music, not just streaming redbook.
The fact not many games really used the full power (if any?) there's no doubt that on paper its hugely more powerful than the SNES in every area except colour pallette and simultaneous colours on screen, which is annoyingly bottlenecked by the by the MD's video out. This was fixed by the 32X which re-routed the output and allowed for a full 32,768 colours which is why the CD32X FMV games have far improved video quality.
And as for the "very much like the SNES did with its Mode 7 graphics feature"... not really, it far surpasses it. Mode 7 can only scale and rotate a single background layer, not sprites. This is why when "sprites" use the feature, like bosses in Super Mario World, they are on a plain black background - they are actually a giant black square with the "sprite" drawn on it. Any actual sprite "scaling" on stock SNES games is faked with multiple frames of different sizes. The GPU of the MegaCD can of course replicate Mode 7 style effects on background layers, but also properly scale and rotate multiple sprites at the same time. The only way the SNES could do this was by adding a Super FX2 chip in carts, like Yoshi's Island.
** Though its not entirely fair to the SNES to directly compare Mhz as the arcitecture of the chips is so different, there's little doubt the MD's stock processor was already faster than the SNES, and then the MCD makes the combined speed 165% faster than the stock MD.
@Gerald Yes Core could make the Mega CD sing! One of the only companies to really get it to do "3D" games well, and far more impressively than was possible on other systems, including the Super FX 2. Thunderhawk was really pushed as the first "killer app" for the Mega CD at the time of release and really showed what was possible in the right hands.
Jaguar XJ220 from them was good too - obviously based on the Lotus series for the Amiga and Top Gear series for SNES, but exceeding both by using proper sprite scaling.
Its a real shame their 3 impressive looking 3D games for the 32X were cancelled (only releasing BC Racers) however as soon as they saw the writing on the wall, they moved straight to Saturn development, and started work on Tomb Raider - originally planned as a Sega exclusive!
Also, yes Terminator was a huge upgrade from the Megadrive game. While the CD was criticised for having many "slightly upgraded" ports of MD games, which didn't really push the hardware, there's no denying that if you owned the add-on, you were getting the best versions of many of the games of the time. Of course this article mentions Earthworm Jim & Batman Returns, I'd also give a shout to Mickey Mania as a significant improvement, as well as Mortal Kombat, Puggsy, FIFA, Ecco 1&2, Wolfchild, Pitfall Mayan Adventure, Chuck Rock II, and Road Rash... if that last one counts, its sort of its own game.
Thanks for the nostalgic list! Wing Commander, Final Fight CD, Batman Returns, and Jurassic Park were probably the most-played games on my Sega CD. Silpheed, Android Assault, Star Wars: Rebel Assault, Prince of Persia, Sol-Feace, and Time Gal are others I owned and enjoyed.
Sadly, my CD unit stopped working 3-4 years after I bought it, and young fool that I was, I traded in all my games for it. It was fun while it lasted!
I’m glad some of these titles returned on the MD Mini 2, at least. Silpheed was always accessing the disk (it’s probably what sent my Sega CD to an early grave) so it’s nice not having that concern with the Mini.
@Teksetter Rebel Assault and Time Gal were games I considered mentioning in my above posts too... I enjoyed them a lot at the time and again were a cut above the usual FMV games. 😀
I love the Sega CD, and I hate when it gets lumped together with the 32X as a "failure." It was a niche product at the time. While CDs would eventually become mainstream, they were pretty bleeding edge at the time. I wanted one badly, but when you're relying on birthdays and Christmases to get these big items, it just never happened back then.
I would disagree with a couple inclusions on this list, like Monkeys Island and Night Trap. Those were significant at the time, but I would not really recommend those to people trying the platform now. But otherwise, great list! The Sega CD is underrated, in my opinion. It just sucks how expensive some of these games have become today.
Popful Maaaaaail! Woo!
I'd put it at 4th-best SCD game (Lunar, Lunar EB and Snatcher) , and a must-play for every retro gamer for the script and voice acting! It has like 3 hours of audio, and it might be WD's best voice over work because of how much there is and how entertaining to boot.
If you find it too hard just play the Unworked Designs patch ver, which keeps the top-notch localization with the breezy JP difficulty.
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