Illusion of Gaia (SNES)
Another Quintet classic, Illusion of Gaia – or Illusion of Time, if you're in Europe – is an action-adventure that, rather uniquely, takes place on a planet which has many features that are instantly recognisable as real-world landmarks, such as the Great Pyramids and the Great Wall of China. Many of the themes touched upon in other Quintet titles are found here, and the visuals and audio are up to the high standard one expects from the studio's work.
There are some clever puzzles and the challenge is pitched perfectly for genre newcomers, but ultimately, it's the engrossing story which makes this one stick in the memory.
Mega Man X (SNES)
After what felt like an endless production line of sequels on the NES and Game Boy, the Mega Man blueprint was feeling a little bit tired by the time the character made his 16-bit debut, but Mega Man X was the shot in the arm the franchise so badly needed.
While the core appeal of the series remains intact, everything from the visuals to the gameplay is upgraded and improved – although some purists still insist it's not difficult enough. Mega Man X would kickstart a new sub-series of games that would later arrive on consoles such as the PlayStation and Saturn.
Super Smash TV (SNES)
Based on the 1990 arcade machine (which, in turn, owes something of a debt to the Arnold Schwarzenegger movie The Running Man), Smash TV takes place in a futuristic TV show where contestants have to fight for their lives to win cash and prizes, much to the amusement of the live global audience.
The coin-op version used a twin-stick control system where the left stick was in charge of movement while the right could influence where your character shot their weapon – a setup that allowed you to move in one direction and shoot in the other. The SNES pad's four-button 'diamond' cluster was able to replicate this configuration quite convincingly, making this the definitive home port for a long time. As a two-player title, Smash TV is one of the console's most appealing releases.
Final Fantasy III (SNES)
Considered by many to not only be one of the best Final Fantasy entries, but one of the greatest video games of all time, Final Fantasy VI (initially released in North America as Final Fantasy III, due to the fact that only two other mainline series titles had been localised at that point) boasts a dazzling cast of characters and some surprisingly mature and dark themes.
All of the SNES-based entries are worth a look, but this is perhaps the one you should start with first; it's an emotionally-driven JRPG masterpiece that only seems to get better with age.
Super Bomberman 3 (SNES)
To be fair, all of the Super Bomberman titles on the SNES are worthy of your attention, but this third entry is the one that sticks out the most, thanks to its excellent additions, fantastic visuals and amazing techno-inspired soundtrack. A single-player mode will keep you busy when you can't find friends to play with, but it's as a party game that Super Bomberman 3 truly excels; up to five players can participate when using a multitap accessory.
No North American release was forthcoming for this one; it only saw release in Japan and Europe.
Breath of Fire (SNES)
In the early '90s, Capcom was famous for its platformers, shooters and fighting games, but had less experience in the realm of RPGs. Breath of Fire was the Japanese veteran's first real attempt to capitalise on the incredible popularity of Japanese adventure titles like Final Fantasy and Dragon Quest, and the game places you in the role of Ryu (no, not that one), a young boy who can shapeshift into a dragon.
Ryu begins the story aiming to locate his sister but quickly becomes embroiled in a conflict with the sinister Dark Dragon Clan. Breath of Fire got a direct sequel on the SNES and subsequent entries on PlayStation consoles, and was ported to the Game Boy Advance in 2001.
Kirby Super Star (SNES)
Also known as Kirby's Fun Pak in some parts of the world, Kirby Super Star takes the core platforming gameplay seen in previous entries and places it within smaller games, each with different storylines and goals.
Spring Breeze, for example, plays like a shortened version of Kirby's original Game Boy outing, while The Great Cave Offensive is a Metroidvania-style adventure. Meanwhile, Gourmet Race is, as the title suggests, a racing title. This variety makes Kirby Super Star a real joy to play; it's available on the SNES Classic Edition and as part of the Nintendo Switch Online subscription service.
Harvest Moon (SNES)
Today, Harvest Moon is a franchise which spans multiple formats and has inspired countless imitators, but this is where it all began. You assume the role of a young man who has inherited a farm from his grandfather; the objective is to turn it into a successful business by growing crops and raising livestock.
However, there are many RPG-like elements involved, too, such as interacting with other villagers and running errands. While the Harvest Moon series evolved over the next few years, its debut is still surprisingly solid and well worth a look today.
Super Punch-Out!! (SNES)
Punch-Out!! made waves in the arcades and on the NES, but this SNES sequel improves on its predecessors in every way imaginable.
Boasting big, bold sprites and a surprising degree of depth to its pugilistic gameplay, it's easy to see why this game has remained such a firm favourite with Nintendo fans over the years. You can play Super Punch-Out!! on the SNES Classic Edition micro-console, as well as part of the Nintendo Switch Online subscription service.
R-Type III: The Third Lightning (SNES)
This console-exclusive sequel is considered by many R-Type fans to be one of the best entries in the series, and with good reason; it's relentlessly polished and uses the SNES' Mode 7 effects brilliantly.
Add in some gorgeous visuals and fantastic music and you've got one of the best 16-bit shmups money can buy – sadly, it will take a lot of money these days as R-Type III is very desirable on the secondary market and often fetches insane amounts.
The GBA port is a pale imitation and should be avoided at all costs.
When did the SNES come out?
The release date for the SNES was November 21st, 1990 in Japan, where it was known as the Super Famicom.
When was the SNES released in North America?
The SNES was released in North America on August 23rd, 1991. It would come to the UK and Ireland on April 11th, 1992, and would hit the rest of Europe in June of the same year.
What is the highest-grossing SNES game?
The best-selling game on the SNES is Super Mario World. Bundled with the console in its early years, it would sell 20 million units worldwide.
What was the last game released for the SNES?
It depends if you mean as a physical release, or as a download.
The last game to be officially published on a cartridge was Fire Emblem: Thracia 776, which was released in Japan on January 21st, 2000. However, Metal Slader Glory: Director's Cut was released on November 29th, 2000, via the Nintendo Power downloadable cartridge system, so that is technically the last officially licensed SNES game – although there have been unlicensed releases since then.
How many SNES games are there?
The SNES library stands at 1,751 official releases across all available regions.
When was the SNES discontinued?
Nintendo ceased production of the SNES in North America in 1999. However, Nintendo continued production of both the Family Computer and the Super Famicom until September 25th, 2003 in Japan.
Comments 37
Wonderful article, Damien! The new site's a banger; I'm enjoying it very much! The color scheme goes great with my hat.
Minor typo in the title: it says "best" instead of "legendary." A common error, I know. Just helping.
NINJA APPROVED
Oh man... This system still astounds me to this day. The SNES truly had something for every type of player. Truly a one of a kind.
I agree with @BloodNinja . This site is wonderful!!
My only issue with this article is that it's only two pages long! 😂
@mandlecreed @Guitar_bard @BloodNinja Thanks for the kind words, everyone!
Firstly i love this site already, even more now thanks to this amazing piece on my favourite console ever!! God was this an exciting time, the 16bit era was/is magical. No generation will ever come close again regardless of how good tech gets. If you experienced it first hand you'll get what I'm on about:)
@Damo that picture of Super Famicom games is a sight to behold
@GravyThief Thanks!
@Axelay71 It certainly was an amazing time to be a gamer! Both Sega and Nintendo offered unique experiences which made both machines essential; we'll never see a period in gaming like it again.
@Axelay71 You're absolutely right. The NES era was incredible for starting so much, but the 16-bit made everything even better, and created so much more. It was a great time to be alive.
Truly one of the greatest systems ever made. The golden era. Great article!
@Guitar_bard yes your right mate shouldn't forget the 8bit era either the Nes is another iconic system that paved the way for the Snes.
@Hikingguy hey I totally agree with you, but for me the Snes took everything that was great about the Nes and dialled it up to 11. Stuff like Pilot wings, Star Fox, Axelay, Contra was such a game changer for me personally. To this day I still love this stuff. 8/16 bit will always be the best generations in my eyes.
My all-time favourite system, and having previously only having owned an Atari 2600 and an Amstrad CPC 464, the jump to 16-bit was mind-blowing for me. I couldn't believe how close SF2 was to the arcade game!
@Hikingguy It really was, I’d seen a NES a few times but never really played one for longer than a few minutes. My CPC was a monochrome one too, so just having colour was amazing!
The SNES had lots of great games and I at least play SMW in its original version, as its the only nintendo console I never owned and played it on a trip to my cousin's house. If i could pick a No. 1 game, it would be between super metroid and a link to the past
Pretty solid list, and nothing omitted to which I would strenuously object, though I'm intrigued by your inclusion of ISS, Super Tennis, and Arcana. I at least have access to Super Tennis, so I'll have to give it a try on the Nintendo Switch.
@Hikingguy it's still a shame Atari lost there way. I still have a 7800 underrated console unfortunately. The funny thing is Nintendo approached Atari to market the Nes, they refused bet they regret that now. I could talk about this stuff all day. I don't think a lot of gamers realise tech wouldn't be where it is now without these amazing generations before. But to be honest a lot of today's stuff bores me.
If there's one game I would absolutely add to that list, it's Mario's Picross: great tactile feedback when drilling out holes, an amazing soundtrack and some surprisingly clever puzzles for a SNES game. I've put over 25 hours into it and it's something I can always come back to and have a great time.
Also, Super Punch Out being there is incredibly based, well done
@Axelay71 Yep, a golden period of gaming for sure. The best.
@SpecialT yes still the best mate 👍
I was scared it would be another list missing Kirby Super Star but there it is. SOLID. THANK YOU.
The greatest console of all time for me personally. So good in fact that my [hacked] SNES Classic Mini is currently my favourite system in modern times too.
Edit: But, I feel I must correct a specific error under U.N. Squadron that states "Sure, there's some slowdown here and there – an unfortunate consequence of the SNES' slow CPU"
The slowdown in U.N. Squadron was not caused by the SNES' CPU but the fact the developer/publisher used the cheaper SlowROM cartridges to save a few bucks, which actually limited/throttled the SNES' CPU to 2.68 MHz, around 75% of its full 3.58 MHz speed. If Capcom had simply spent the extra pennies per FastROM cartridge for this game, there would be no talk of slowdown.
There's already patches out there of U.N. Squadron running in FastROM that remove basically all the slowdown. And some additional better-optimized code could have it running at a solid 60fps throughout if any minor slowdown remains, I have no doubt, especially after seeing what's been achieved with the once slowdown-plagued Gradius III on SNES via nothing more than making it run in FastROM and better optimizing the code.
Seriously, you should go look up some videos of Gradius III with the FastROM patch done by Aaendi and see how it compares to not only the original arcade version but even the SA1-patched version on SNES that runs with a whopping 10.74 MHz chip. I'd be shocked if it didn't immediately alter any reasonable person's perception of the SNES' CPU being "slow" to rather "Man, I'm actually annoyed that certain developer/publishers cheaped-out back in the day and that, we, the paying customers and gamers suffered a bunch of below-par performing games as a result of that".
It has been demonstrated time and time again at this point that most of the slowdown seen in SNES games, usually in early titles released in the first year or two, is almost always attributed in large part to those games running on SlowROM cartridges and/or often with quite a bit of badly optimized code too. And many of them have already been patched to FastROM to remove the slowdown now, often by the brilliant Vitor Vilela, which is a great demonstration of this in action.
We really need to start correcting what is basically a false narrative around SNES at this point, where everyone including professional gaming journalists is regularly stating that slowdown is [pretty much] inevitable on SNES due to its "slow" CPU, especially with any of the more intense and action-heavy titles like shumps for example, as if it's almost an inherent limitation/issue with the system, which simply is not true.
Because, not only can SNES run most games perfectly fine when using FastROM to run properly at its full 3.58 MHz CPU speed, it can actually run most games with little to no slowdown even in the SlowROM 2.68 MHZ mode too, IF the games are simply programmed properly and optimized with this basically budget-related constraint in mind, as genuinely stunning examples like Super Aleste [especially in Wild mode, which has the most stuff on-screen] and Rendering Ranger R2 demonstrate beyond any serious doubt, with both of them running in SlowROM 2.68 MHz mode and still at a smooth 60fps throughout, even with loads of bullets and enemy ships and explosions and multiple layers of parallax and whatever other stuff going on and lots of intense action all the time.
The SNES really is a lot more capable than I think many people have come to believe in modern times.
PS. Never really seen Arcana mentioned much before in lists detailing the best SNES games. I'll need to check that out. . . .
Selecting so many (40) games and not adding numbers to them is definitely a safer approach to avoid controversy than the top 10 in order methods of other lists. Though perhaps 40 is TOO safe to avoid having to make tough decisions; I think my personal preference would be a 25 game limit.
Roughly a year ago, I revisited Yoshi's Island as I could not get into it previously. The time I had played it before, I was dealing with some chronic insomnia which does color some impressions. So I gave it another go, and had a good time with it. It's also visually stunning. I do prefer the more direct and exciting platforming of Super Mario World, but Yoshi's Island is a good one. I would like to revisit Axelay too, as I didn't like that one in the past. That's my story with the SNES. Many of the highly-regarded games for the system did not land for me. Contra 3 doesn't work for me because of the Mode 7 parts. I don't like Castlevania 4(I love Rondo and Bloodlines on PCE and Genesis respectively).
Referring back to FastROM that was mentioned earlier, I hated Super Ghouls 'n Ghosts when I first played it due to how terrible the slowdown was. It interfered with gameplay. SGnG was the first game I tried with a FastROM hack and it made such an amazing difference, as in it made the game enjoyable. It's a pretty game too, though it was bested by Demon's Crest which is good all around. I cannot beat that secret final boss though.
So I've focused a lot on what I don't like. There are still a bunch of SNES games I want to really sit down and try, but from what I have played, I've enjoyed some unusual stuff that doesn't get mentioned as much, like the two Bonk games, and the Japanese Mazinger game. But some standouts I wanted to mention are the two Pocky & Rocky games, Macross: Scrambled Valkyrie, and Ninja Warriors. Those are some of my favorite games on the system.
Glad to see some praise given to International Superstar Soccer Deluxe - I personally loved the SNES and N64 ISS games.
@sdelfin I really like the first Pocky & Rocky game (it could also go on this list). That's another title where simply converting it to run in FastROM would remove any slowdown, which isn't that terrible as is but does exist, and just make it pretty much perfect for what it is. Not sure if someone's patched it already to run in FastROM, but if not, I'd love to see that happen.
@RetroGames Spot on buddy.
I mean, what do we have to do to get the Soul Blazer/Illusion of Gaia/Terranigma trilogy on Switch??
The fact that F-Zero lacks a 2 player mode, yet still makes these best of lists is a testament to how amazing it was.
The Mute City theme is stuck in my head now. I'm probably gonna be humming it for the rest of the day.
By the way Parodius Da! also absolutely deserves to be on this list, as it's easily one of the very best shmups of the entire 16-bit generation, and even in SlowROM at 2.68MHz and 75% of the SNES' full CPU speed still runs really well.
Super Mario All-Stars, Super Aleste, Gundam Wing: Endless Duel, Killer Instinct, King of Dragons, Knights of the Round, Sunset Riders, Batman Returns, Final Fight 2 or 3, Pocky & Rocky, and Wild Guns all deserve to be on such a list too imo.
The Terranigma entry is wrong in one of two ways, depending how the ambiguous wording is intended to be read. Either it's saying the only English release was in Europe, which isn't correct as it was released in Australia too, or it's saying the only release in Europe was in English, which isn't correct as it was also available in French, Spanish and German.
Those who like Cybernator should check out Front Mission: Gun Hazard. It’s Japan-only but there’s a translation patch available. It’s very similar and is just an excellent game.
@Damo The original SNES version of Secret of Mana is available on the Switch as part of The Collection of Mana as well.
@TransmitHim
Australia has often counted as part of Europe for video game releases, so maybe that covers this case? It seems weird but I think it stems from Australia's use of the PAL format.
Yet another list that includes Donkey Kong Country 1 over DKC2, and doesn't even give a passing MENTION to the latter. Why is this the state of the world we're in...
Don't sleep on Goof Troop. It's a fantastic game by Shinji Mikami (Resident Evil). It basically plays like a series of Zelda-lite dungeons, with added co-op play. It's short and easy, but so much fun with two players.
Solid list, glad to see Super Tennis in there, I replayed it when it hit the Switch SNES online subscription and it's still great.
Surprised to not see Super Mario RPG make the cut (is Arcana really a better game?), and having played both games to a finish on Wii Virtual Console I'd add Gradius III (what a soundtrack) and Final Fight to the list.
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