Resident Evil 4: Wii Edition (Wii)
A remarkable breath of fresh air for a franchise that was getting a little stale, this put the Resident Evil series on an action-based path away from the fixed-camera, pre-rendered and 'staged' survival horror of the previous games. What you lost in nail-biting tension was more than made up for by the brilliantly chunky gunplay and impeccable progression through a story that continually ups the ante and adjusts difficulty automatically to keep you on the edge of your seat without pushing you off entirely.
While the additional pointer controls arguably make the Wii version a little easy, you've still got the option to play with a GameCube controller if you wish (or that chainsaw variant if you're proper hardcore). Subsequent remasters might have upped the resolution, but there's a genuine argument that the Wii Edition of Resident Evil 4 remains the best way to play this genre-defining classic, even all these years later.
Donkey Kong Country Returns (Wii)
Retro Studios revival of Rare's treasured Donkey Kong Country on SNES came after the developer had successfully reinvented Nintendo's Metroid as an exploratory first-person shooter, so perhaps we shouldn't have been surprised that the team was able to recapture the spirit of Rare's DKC platformers three console generations later with Donkey Kong Country Returns. However, it still came as something of a surprise just how good the game turned out, reimagining the SNES template for the 21st Century.
The 3DS port is equally impressive, but you really can't go wrong with whatever version you can get your hands on. When it comes to resurrections, it seems Retro is your go-to studio and DKC returned in fabulous form on Wii.
Super Smash Bros. Brawl (Wii)
The third entry in the scrap 'em up series, Super Smash Bros. Brawl was the first to introduce Sonic the Hedgehog and Solid Snake, and included the lauded Subspace Emissary mode.
Picking up the baton from the celebrated GameCube entry, Brawl pushed the series in an all-encompassing direction as far as content was concerned, and set the precedent for the 'more is more' approach to stages, fighters, music, and more that kept Masahiro Sakurai occupied eight-days-a-week for many years after.
Punch-Out!! (Wii)
Next Level Games managed to recapture all the character and energy of the original Punch-Out!! on Wii while adding a beautiful cell-chaded graphical style. With all the fighters from the NES game returning, the motion controls were cute, if a little hit-and-miss, but the option to play using the old-school control style made this a truly excellent update of a classic boxer where it's all about watching your opponent.
Okami (Wii)
This was arguably the game which proved that third parties had mastered the grammar of the 3D language Nintendo invented with Ocarina of Time. Okami is a gorgeous Japanese adventure with an oddball cast of characters, fabulous music, and an unforgettable art style. The HD version on Switch is probably the best way to play these days, but the Wii port of Clover's PS2 original was a delight back in 2008.
Tatsunoko vs. Capcom: Ultimate All-Stars (Wii)
A crossover fighter bringing together Capcom's finest with the varied faces of Tekkaman, Karas, Jun the Swan, Gold Lightan, and other luminary characters from Japanese Animation studio Tatsunoko's IP portfolio, Tatsunoko vs. Capcom: Ultimate All-Stars was an appropriately gorgeous, madcap and joyous console-exclusive fighter on a system which missed out on some of the biggest franchises in the 2D fighting space.
Muramasa: The Demon Blade (Wii)
A gorgeous side-on action-RPG, Muramasa: The Demon Blade was ahead of the wave of side-scrolling platformers that would arrive from indie studios over the next few years, and Vanillaware's eye-catching adventure through Japanese folklore is still a treat over a decade on.
Little King's Story (Wii)
An excellent little explorative RTS game that holds its own against the Pikmin series. You're put in charge of a village and it's your job to ensure your citizens' happiness while expanding your kingdom upwards and outwards. Little King's Story is one of those games that is loved by all who play it, yet remains one of Wii's many 'hidden' gems. If it sounds at all enticing, we recommend tracking down a copy while they're easy to source — you won't regret it.
No More Heroes (Wii)
No More Heroes certainly isn’t perfect; the tasks you’re given in-between missions are dull (calling to mind the same boredom experienced when you had to get a job in Sega’s Shenmue), the Grant Theft Auto-style driving sections border on the pointless (we can only assume they’re intended to be a thinly-veiled dig at the successful franchise) and the general gameplay doesn’t actually change during any of the assassination missions. But regardless of these points, it still entertains in a way that few other games can manage. It’s a chaotic riot packed with gleeful videogame references, over-the-top dialogue, and some seriously awesome-looking combat action. A far more accessible proposition than Killer7 ever was, No More Heroes is so wonderfully amusing that it’s easy to forgive its minor shortcomings; Suda 51’s epic fully deserved to garner the kind of attention and praise that unfortunately eluded its predecessor.
MadWorld (Wii)
PlatinumGames' MadWorld presented an inky black-and-white aesthetic that served to highlight the ultra-violence of the action whenever red blood sprayed across the screen, which was a lot. Tapping into the visual style of Frank Miller's dark graphic novel Sin City, Madworld is another example that the Wii's reputation as a family-friendly console, though warranted, is only partially correct. In fact, it had an incredibly varied catalogue and this Sega-published hack-and-slack brawler was a fine example.
Comments 13
Love seeing Muramasa in this list!
And this list is just the tip of the iceberg. The vast majority of this list are first party titles. There are so many more third party titles to try out too. Sure, there is a ton of shovelware, but go through it and you'll find the Wii's catalogue to be much deeper than you thought. Some examples being:
House of the Dead: Overkill
De Blob 1+2
Deadly Creatures
Calling
Boom Blox
Rayman Origins
Speed Racer: The Videogame
Gunblade NY + L.A. MachineGuns
A Boy and his Blob
Martian Panic
Cursed Mountain
Eledees
Epic Mickey
Geometry Wars: Galaxies
Disaster: Day of Crisis
Kororinpa
Ghost Squad
Teenage Mutant Ninja Turtles: Smash Up
Red Steel 2
NBA Jam
Dead Space Extraction
Ivy the Kiwi?
Bit. Trip Complete
Silent Hill: Shattered Memories
Zack and Wiki: Quest for BarboroTreasure
Lost in Shadow
And they're just the ones I can think of.
Plus there's so many more first party titles that haven't mentioned too. Seriously, I don't think people know just how rich that systems library actually is
"[Mario Galaxy is] available to play on Switch, and you really should..."
🙄
"[Wii Sports is] quite simply one of the most important video games ever made, and the most killer of apps.
Yes, Wii Sports Resort is arguably the better game, but this has more historical importance."
can we define "historical importance?"
nintendo (all but) abandoned motion controls entirely after this one generation.
assuming that "historical importance = broad adoption," within this context, even the very next (better) game in the series was less "adopted" by the very same people as the first (which was a compulsory "purchase" for all wii owners anyway.)
99% of all grandparents et al who played wii sports went right back to NGAF about games, for the the next ... 17 years and counting. I dont have evidence of this but until i hear otherwise i believe it to be true.
besides 1000 terrible shovelware games and unimportant games made for children, exactly zero developers took this idea and ran with it.
am i wrong?
I, too, have tremendously warm and fuzzy memories of playing this game on launch night til 6 in the morning. i got "tennis elbow" for the first and last time in my life. the people inwas with at the time i loved dearly, and none of them are in my life anymore. im a different, much more grown person, and its a wonderful memory to look back upon.
does that make it "historically important," though? even though millions of other people had the same experience, what is the historical legacy, beyond these nostalgic blurbs written about it?
im not trying to be argumentative. i find the topic broadly appealing and i like to think about this kind of thing. ✌️
This list is heavy on the first party, but it is a good list. The Wii is not my favorite console, but I do still go back to it. It's also special for being the first console I bought with my own money after becoming an "adult."
Currently playing through Fatal Frame 4 on it with the translation patch. Also a shout out to Elebits. The game doesn't deserve on this list, but it is one of my favorites on the system. The controls can be frustrating, but it is a game like no other.
Sad to think that Tatsunoko vs. Capcom is still stuck on the Wii (and arcades).
@fox_mattcloud Bit Trip Complete is amazing, love that game.
Mostly Wii, but also PS3's horribly implemented SixAxis instilled in me a burning hatred of motion controls. One of the specific games that added to that is on this very list... Zelda Skyward Sword.
The forced motion controls had to be so accurate and the teaching mechanic was half-assed at best. It ruined me on Nintendo from that Zelda game's release until Switch released under the promise that I could play how I wanted, emphasizing the Pro Controller.
Sure, Wii Sports was novel, but there were no bright spots about the Wii for me.
Personal favs not listed!
-Opoona
-Fishing Resort
-Zack & Wiki
-The Sky Crawlers
-Battalion Wars II
-Fortune Street
-Wario Land: Shake It!
-The Last Story
-Pandora’s Tower
And h’ooooh boy what I’d give to see any of them ported (along with Tatsunoko vs Capcom)
Little King's Story is there. All is okay in the world.
Pretty obvious list! I think my favorite Wii game is Mushroom Men, a totally underrated 3D platformer with incredible Les Claypool music.
@WoottWinds Fishing Resort! I love that game. It's so chill, and the motion controls work quite well. Yuji Naka put out some cool stuff on Wii, with Fishing Resort, Let's Tap (that theme song!), Rodea the Sky Soldier. Ivy the Kiwi is all right, but it's better on the DS with touch controls IMO.
What a boring list.
@fox_mattcloud Seconded on Geometry Wars Galaxies! That game kept me entertained for a month and change of literally daily play trying to pass four million in Retro Evolved mode. You really need the Classic Controller for it, but it's one of the finest slices of arcade heaven ever put onto a console, and frankly better than the original on XBLA. Might seem a little underwhelming next to all the big long adventure games on the Wii, but I was seriously hooked.
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