You may well look at images of the shiny new Retroid Pocket 2+ and think you've seen it somewhere else before – that's because this is an iteration on the original Retroid Pocket 2, which we covered last year. As before, it's an Android-powered device with a focus on gaming and emulation, but the team at GoRetroid has been hard at work fixing some of the issues we had with the original – as well as boosting its internal specifications.
However, as we alluded to in that opening paragraph, you'd be forgiven for assuming this is the same system as the standard Retroid Pocket 2 at first glance. The body remains identical, as does the 3.5-inch 640 x 480-pixel display – however, the latter now has a touch interface, which solves one of the biggest complaints we had with the original Pocket 2. The handheld is available in a range of colours, and the Nintendo influence is clear – three of those options are based on the SNES, Game Boy and GameCube, the latter being the one we're reviewing here.
While it appears to be physically the same, there are some significant changes here – mainly relating to the controls. The D-pad has been raised quite a bit and is much more pleasing to use; the same has been done to the four action buttons. While we didn't think the controls on the original model were all that bad personally, the Pocket 2+ is a marked improvement in this regard. Unfortunately, the second stick (on the right of the unit) is still a slider that sits very low in the casing. While sliders can work – the one on the Sony PSP is a good example, and the 3DS slider was good – in this configuration, it just feels odd, especially when used with the left analogue stick for twin-stick controls. Admittedly, there aren't many retro games that will make use of it, but when you're playing modern Android titles that use two sticks, it's not great.
Under the hood is where we find perhaps the most dramatic changes. There's a new Unisoc Quad-core Tiger T310 chipset powering this device, and it's a lot more adept than the RK3326 found in the original version. There's 2GB of RAM as well as 32GB of internal storage, and you can once again use a MicroSD card to boost that total. Sadly, the rubber flap which covers the MicroSD card slot has been retained in the Pocket 2+ – it's a pain to get open and an even bigger pain to seal shut again.
Another change is the adoption of Android 9 (the original model shipped with Android 6), and the introduction of some fancy new firmware which massively streamlines the setup process and makes the Pocket 2+ 'feel' more like a proper games console, rather than a handheld that has been adapted to use a smartphone UI. While you can opt to use the 'full' Android menu if you wish, the star of the show here is the Retroid Launcher, which gives you a stripped-down Switch-style UI and even scrapes online to automatically pull in cover artwork for your ROMs (which you will have legally acquired, of course).
The additional power afforded by the new Tiger T310 chipset means that emulation is much improved over the Retroid Pocket 2+. Of course, 8 and 16-bit systems run just as well as ever, but the emulation of more advanced systems like the N64 and Dreamcast feels like a big step up compared to the previous model, and it's even possible to run GameCube and PlayStation 2 games – although they're not running anywhere close to full speed, so it's rarely pleasant. Still, stick with any system prior to those, and you'll get a surprisingly good experience – especially when you consider that the Pocket 2+ only retails for around £130.
Because you're running Android here, you can obviously download games from the Google Play store. We tested a few (including Castlevania: Symphony of the Night, which was available for just £2.49) and found that many support the Pocket 2+'s physical controls automatically, which is a nice touch. There's a cool system baked into the UI which allows you to map the buttons to touch-screen controls for games that don't support physical controllers, too. We also side-loaded the excellent Metroid fan game AM2R, which runs like a dream on the Pocket 2+.
Finally, the battery life is also decent thanks to the 4000mAh power cell; a single charge will give you around 3 to 5 hours of use. Oh, and there's Mini HDMI-out for connecting to the Pocket 2+ to your TV – but note that the image will always be displayed in a 4:3 aspect ratio (the same as the handheld's screen), which can look a bit off at times.
Retroid Pocket 2+ Review: Conclusion
The Retroid Pocket 2+ is a huge improvement over its predecessor. The physical controls are much better, while the introduction of a touchscreen makes the world of difference when you're moving around the UI. The new chipset provides more power, too, so you can emulate systems up to and including the Dreamcast and enjoy a relatively smooth experience. If you already own the original Pocket 2 then you might have a tough decision ahead of you, but for everyone else, this is one of the best emulation-focused handhelds on the market right now – even if there are a few minor elements that need to be fixed in the eventual 'Retroid Pocket 3'.
Thanks to DroiX for supplying the unit used in this review.
This article was originally published by nintendolife.com on Fri 1st April, 2022.
Comments 46
Oh you anti-rubber cover lot, rubber is the future, I tell yah!
While the specs are good, the fact that the screen is still only 480p resolution is just lame. While retro games will look fine on it, a lot of HD compatible games on the Google Play store will look like garbage in comparison especially high graphical games like Mario Kart Tour, Asphalt 9 Legends, and Mortal Kombat Mobile.
@Specter_of-the_OLED I think people will still play those kinds of games on their phones or tablets. Most people buy these devices for the emulation.
So it can play Gamecube games? All of them? And you can download these?
I would get it but it is kind of expensive. I really regret getting my RG351 though
Very tempted by the GBA coloured one! Does anyone know if you can play Commodore Plus4 and Commodore 64 games on if?
I just got one and it’s awesome! The SD card nub is something that you fuss with once, and then never again. It will play Dead Cells and Stardew Valley judt fine, but widescreen newer Android games don’t look great. It will run some GamecubePS2 but not many. Also if there is a Core in Retroarch, chances are that it will run… 2600, C64, GBA, DS, 64- those all run great!
This is nice but I'll stick to playing Mobile games on my 2K resolution Smartphone. Good for those who can't afford a Smartphone I suppose.
@Mattock1987 It can, but they don't run that well.
@RubyCarbuncle "Good for those who can't afford a Smartphone I suppose"
Or people who don't want to play their portable retro games with awful touchscreen controls or a separate external controller...
@Clyde_Radcliffe seperate extra controller that i can use with my pc or tablet, you'd still have to carry this and your phone.. kind of a pointless device, even older android phones have more power than what is offered here...2 gigs of ram ha, I can easily play ps2 and GameCube games on my phone, i wish they can make a premium one of these, not just a gimmicky toy, better off making your own with raspberry
@ParadoxFawkes Good thing that options exist, right?
I own a phone that can emulate just as good, if not better than this device. But I hate touchscreen controls and Bluetooth controllers do add lag. Its also a phone. Text messages, calls, notifications, etc.
I got an RP2+, and the experience is much better. No, I never carried the BT controller to play emulated games on the go on my phone. No, I don't really carry my RP2+ around to do that either. I can live outside without video games. But when I'm home and do want to play? The RP2+ is much better than my phone. No contest. I'm glad that options exist
At the rate these handheld emulation consoles are improving, pretty soon we'll be emulating games handheld that haven't even been made yet, and the other companies will have to answer to why their devices only run one system's library, and they still have to make the games we're already emulating. Their copyrights and trademarks won't buy them loyalty, they won't even have copyrights on their future games that we're already playing yet. No wonder the market slanders piracy.
@Clyde_Radcliffe You can connect a Controller to your phone using Bluetooth though. I play all of my games that way.
@ParadoxFawkes Couldn't agree more. I also game on my Tablet and the screen size is great. This thing looks dreadful if I was being totally honest.
@ParadoxFawkes @RubyCarbuncle Using a separate controller isn't very convenient when playing outside is it, on the train or a park or wherever... Especially if you've not got a flat surface and stand to put your phone on
@Clyde_Radcliffe Doesn't bother me personally and tbh I've never had much of an issue with touch controls playing Mobile games if the screen size is big enough. I suppose those with a smaller screen I can understand their dislike of them.
🤣🤣🤣
Who knew there would be sensitive people, who would get triggered by others liking this.
@silverthornne im glad the options are there but honestly the tech is available they need to put some more power into these devices and throw on a better screen
@Clyde_Radcliffe its the razer kaiju mobile controller that has a holder if i want to use my phone, which is cool too if i wanna stream my ps4 or stadia, whats nice about it is that can swap to another device with a switch or plug into my pc and the 6 extra programmable buttons that let me throw on some custom set ups that help out in cod ...so its not a big deal for me to toss in that controller with my laptop
Removed - unconstructive
❗️I'll stick with my 'BittBoy: Pocket-Go'.
Which I never use but like knowing its there should I want to play Retro Games.
Removed - inappropriate
@PhhhCough What? nobody is getting triggered here people are just having a civil discussion. I certainly wasn't getting triggered by anything at all.
When you can play Chibi Robo on it smoothly you’ll have a great device
I don't see the point with any device that uses Android as you can just use a phone with Xbox One Gamepad instead attached.
And besides.. Phones have 1080p-4K Screens. This one is only 480p.
Retroid screen is too small for GameCube games which have 576i resolution.
NTSC have lower resolution than PAL.
@Mattock1987 Don't bother. It can't run PAL Games which have 576i Resolution, because the screen is only for NTSC Games which is maximum 480p.
@Ventilator oh right, thanks. I won’t bother then- I did see laggy footage of this system playing Starfox Adventures
@Damo thanks for that, I found some footage and I completely agree.
@RubyCarbuncle how many of those games actually run at that resolution 🤔
I'd take playing games on this over any smartphone
@Ventilator you know that 480p is a higher resolution than 576i? And on an LCD screen interlaced images don't look great
@carlos82 Quite a lot of them but regardless of what resolution they run at I just personally don't think it's worth spending money on this if you have a perfectly good Smartphone already. If this is for you sure no worries, it just isn't for me personally.
Also yes I know.
I still love the device for playing FFT or older games on the go. Also the form factor feels great compared to larger devices- and it charges using USB-C
Bought one and have been playing with it for a few weeks. It’s fantastic. I think some people here are expecting a little too much from it. I have an iPhone 13 Pro Max and pretty much only play Apple Arcade games on it. It isn’t worth the hassle to emulate older games on it, and I hate using external controllers.
Yes, this device CAN technically run Gamecube/PS2 games, but not well and I definitely wouldn’t recommend this device for those (I play those games on my Macbook). I pretty much only use mine for SNES/GB/GBC/GBA/Sega/PS1 games. The small screen and resolution actually make these games look really good. My only complaint with the device is the nub, none of the retro games I play use it and it just sits there.
@RubyCarbuncle I certainly wouldn't get one for running mobile games, I'd imagine it's main draw is emulation and having physical controls
When one of these can easily run dolphin I might get one.
@Mattock1987 No problem. You should get Steam Deck instead which is way more powerful, and at the same time can run any PC Game natively.
@carlos82 Well. PAL Games were impossible to play on NTSC, because the screen went outside TV.
NTSC Games on PAL TV had to be stretched out, or you got a black border on top and bottom.
Unlike PAL, you could also see the scanlines clearly on NTSC and is why it looked more blurry than PAL.
NTSC.. "Never Twice the Same Color".
@Ventilator I'm very familiar with how CRT's work and scanlines don't make games look blurry.
In any case if you're going to play a Gamecube game through emulation why would you even use the PAL versions? NTSC is just a better fit for modern screens and a 480p screen is perfect for Gamecube
@Mattock1987 It doesn't run gamecube games properly.
@Ventilator
Steam Deck is more powerful, but that form factor is a huge turn off for me. The Switch is already too big for me to just throw in my pocket and whip out at the doctor's office waiting room for some good ol' Link to the Past. Couldn't imagine myself ever playing with the Deck outside of my home, and I have more powerful devices for that. I don’t know why the RP2+ is being compared to the Deck in the first place. The RP2+ is cheap and tiny, with the idea of being able to fit in your pocket and comfortably emulate older retro systems. The Deck is well over 4x the price of the RP2+, gigantic, and is supposed to play your Steam library (and emulate more recent systems if you so choose). I wouldn’t be caught dead with a Steam Deck but I’m certainly not going on Steam Deck comment sections to tell people I think it’s ugly and kind of pointless if you have a halfway decent laptop. You do you boo boo.
@carlos82 When it came to speed, NTSC games ran around 20% faster than PAL which were noticable on 3D games running at only 15 FPS For example.
At some point "PAL 60" also came to get same speed as NTSC in 3D games.
PAL 60 came in early 1990's, but only CD32 (1993) console supported it early on. Dreamcast were the next console after CD32 to support PAL 60. Then others followed.
Anyways. It's great that whole planet at some point went on to use same standard on everything in video.
@Phostachio Gaming laptops is too big and clunky to drag around and is why Steam Deck and similar were made.
Consoles like Retroid is too weak for my usage anyway, and way too weak vs my phone.
My phone can emulate GameCube at 1440p/60, so i don't see the point with Retroid.
On top of it Xbox One Gamepads natively supports Android in firmware. I paid 3 bucks for a solid bracket to use it on phone.
Anyways. I own around 3000 Games on Steam and can just resume games on Steam Deck.
Switch is a clunky handheld, and is why i have no problem with Steam Deck.
@Ventilator
Again, the Retroid Pocket isn’t for you if your intent is to emulate GameCube. The thing is for people who want a pocketable emulator to play PS1/Dreamcast/lower end games without having to strap a controller that’s heavier than the device itself to it. If you want to have an Xbox controller strapped to your phone to play Super Mario World on the go by all means, but that’s a bit silly and excessive for my needs imo. Switch IS a clunky handheld, and why I don’t really play it unless I’m just chilling at home or waiting in the parking lot in my car. Steam Deck and the Retroid are not comparable when the price points and size of the devices are so far apart.
It is funny that I read it here, I never owned Nintendo, but recently bought 2x N3DS XL and cancelled my RP2+ pre-order. It can run everything plus has DS/ 3DS support and 3d display is so awesome. Can play NES Battle City over local network on N3DS for two players. If RP2+ would be more powerful and play PS2, then it would change my mind. But this way, I'm happy with my new 3ds...waiting for new handheld. Also I do enjoy NES/SNES on CRT...
Got mine today and it is an amazing device.
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