Those old enough to recall the bitter 16-bit console war of the early '90s will be all too aware of how heated the battle got between Sega and Nintendo. The two firms were scrapping for domination in the burgeoning home console arena via their Genesis / Mega Drive and SNES consoles, and used every possible marketing weapon available to them to gain the upper hand - even those which were little more than pure fantasy.
Ask anyone about Sega's marketing campaign in North America and you'll probably hear the term "Blast Processing" at some point. It was a phrase used quite often by the company during the early days of its marketing efforts, a unique hardware feature which apparently gave Sega's console a massive advantage over the rival SNES - which, as Sega's commercials pointed out, didn't possess it.
Like so many marketing buzzwords, Blast Processing was little more than a gimmick - a catchy term coined by PR bods in order to capture the hearts and minds of players all over the world. The man accepting the blame is Scott Bayless, who served as a Senior Producer at Sega of America between 1990 and 1994.
That's him on an early Sega CD advertisement below:
Despite having his face on a two-page advert, Bayless is one of the unsung heroes of Sega's North American operation and was a key part of many of the company's big decisions during the 16-bit period. While he's not totally accountable for the Blast Processing gimmick, he admits that he did sow the seeds:
Sadly I have to take responsibility for that ghastly phrase. Marty Franz [Sega technical director] discovered that you could do this nifty trick with the display system by hooking the scan line interrupt and firing off a DMA at just the right time. The result was that you could effectively jam data onto the graphics chip while the scan line was being drawn – which meant you could drive the DAC's with 8 bits per pixel. Assuming you could get the timing just right you could draw 256 color static images. There were all kinds of subtleties to the timing and the trick didn't work reliably on all iterations of the hardware but you could do it and it was cool as heck.
So during the runup to the western launch of Sega-CD the PR guys interviewed me about what made the platform interesting from a technical standpoint and somewhere in there I mentioned the fact that you could just "blast data into the DAC's" Well they loved the word 'blast' and the next thing I knew Blast Processing was born. Oy.
Of course, you could argue that the term simply refers to the fact that the Mega Drive has a faster CPU than the SNES - twice as fast, in fact. Another benefit was that the VDP graphics chip allowed quicker DMA transfer speeds and delivered more VRAM bandwidth than the tech inside Nintendo's console. However, unlike the famous Mode 7 feature on the SNES, it's hard to sum up these advantages in marketing speak - hence the creation of the term Blast Processing.
Bayless has been busy since leaving Sega in 1994 - he's enjoyed stints at EA, Midway, Capcom and Microsoft. But to us, he'll always be the dude who was in that advert and coined that phrase - a phrase which was used by Sega fans as ammunition in playground arguments for years, yet is largely nonsense.
This article was originally published by nintendolife.com on Fri 20th November, 2015.
Comments 60
BLAST OFF!
"Those old enough to recall the bitter 16-bit console war of the early '90s"
They weren't that bitter...it was mostly all in fun. It wasn't like today where console crusading is "serious business" and you didn't have online forums where people practically make death threats over which consumer electronics gaming box is better.
Sure, there was some schoolyard bragging...but it wasn't a whole culture of fanboyism and hate. There were boundaries, and at the end of the day most people would have liked to buy both consoles if they had the money to support it.
16 bit console wars existed mostly as a few silly commercials that most of us laughed at and repeated ironically.
@DarthNocturnal It's true that the SNES could process more instructions but the CPU speed did play a part. Compare a fast-paced shooter on the MD with one on the SNES and you'll see the difference. The MD could chuck loads of sprites around with little slowdown, while the SNES really struggled in this respect.
Isn't the ram on genesis faster than the SNES?
But this is the part that SEGA dominated the most......shame that SEGA is no more first party.....
@Artwark Yup.
That glasses advert is really offensive and misleading.
If people have their glasses taped together, it means they are more focused on their jobs than getting new glasses. Therefore Nintendo were more dedicated than Sega.
Having said that, I had a Mega Drive as a kid and Sonic, Micro Machines, Mega Bomberman and Toejam & Earl were awesome.
@Damo
AVGN did a good breakdown on this.
The Genesis could process faster, but...it did so at lower overall resolution, with a fraction of the on screen color palette, more restrictive limits on sprite sizes, and with lower quality music and audio.
At the end of the day, both systems really had some amazing titles despite their technical limitations.
@Action51 The CPU of Genesis was technically twice as fast. Therefore, SNES could not make games like Sonic the Hedgehog technically. Yes, Genesis had inferior graphics. If you compare SNES Contra and Genesis Contra, Genesis Contra was much faster in speed. If you compare SNES Alladin and the Genesis counterpart, SNES was like a game in slow motion. It was the decision by Nintendo to boost up graphic chips and sound, in expense of CPU speed, to make SNES still affordable.
I ended up getting both systems as a kid, although I had a SNES first. I heard that while Sega's processor was faster, it was on a smaller scale than the SNES. Like a car that could accelerate faster but top out at 60mph.
@DarthNocturnal
To put things simply - Mega Drive/Genesis could do things faster, however SNES could do more colorful/complex things. This is the main difference.
Genesis had a faster CPU, faster RAM bandwidth and fillrate (I guess that was this whole "blast processing"?), but at a cost - it only featured 64 KB of VRAM, while SNES had a double value of 128KB - it was a tad slower, but enabled to display much more colors on the screen.
And one of the Genesis advantages, at least from the developer's point of view, was the choice of the legendary MC68000 as the main CPU - not only it features a delightful and relatively easy Assembler, it was also present in several popular 16-bit computers at the time, mainly the Atari ST and Amiga 500. And the extra CPU speed could be used for some nifty effects, like 3D polygons, withouth the need of using any extra chips.
However - yes, when it comes down to pure horsepower and juice, the SNES could produce more complex things. Doesn't change the fact I like both consoles equally.
@GreatPlayer - again...these differences meant there were games simply not possible on the other system.
A game like Chrono Trigger would have been very different on Genesis, because it couldn't handle some of the visual effects, large sprites, and certainly not the music.
Also, if you compare Super Castlevania 4 to CastleVania: Bloodlines, you see this again. Genesis may have been able to move stuff around faster, but had other limitations.
@Action51 Yes, each system has its limitation. I was simply saying that Genesis CPU was indeed faster in speed technically. Therefore, SNES was slower not because it had to share resources for better graphics and sounds: those components were mostly handled by the corresponding chips. Nintendo chose a cheaper CPU chip to make up for better and thus more expansive sound and graphic chips.
So the advantage of that feature was to draw static screens?
I don't quite see how it would help Sonic perform the Spin Dash (as Sega is most remembered for advertising BP as what made the newly-introduced iconic move possible in Sonic 2).
@Damo I wouldn't be to sure about that. When comparing games on the MD and Snes the Snes version usually came out on top, but that doesn't mean all the time. Try comparing the MD version of Doom with the Snes version. The Snes had clearer music and the graphics did look cleaner. The MD wasn't bad, and it did do some things the Snes couldn't. But that's the fun of the console wars. Being able to accept the faults of your system and arguing that its not as bad as your rivals. Unlike today were most think their system is beyond perfection and think it has no faults, while every other system is garbage.
@Action51 The reason that there "wasn't a whole culture of fanboyism and hate" surely was due in large part to there not being any internet to speak of back then. The internet has paved the way for a whole sewer-load of foul talking keyboard warriors that more than likely have no voice or authority in real life and use their anonymity to vent their frustration and attack people online. People that would more than likely snap them like a twig in real life...
As for the actual rivalry back in the day: I was in the middle of two camps back then. Most of my friends and my cousins too were all about Nintendo but one of my friends was a true Sega fanatic, and he had all the consoles and expansions, as well as nearly all games and peripherals. It was a definite no-go to mention Nintendo in his house and I'm pretty sure there were quite a few people around the world that acted in a similar way.
It was just much more remote/detached because of there not being a more direct way to communicate worldwide with like minds and with opposite minds like we can do nowadays, sometimes much to my displeasure...
@patbacknitro17 I was talking about 2D shooters - the SNES was very weak in this regard, and that's a good way to show off the limits of the slower CPU (compared to the MD).
The fault is not his, though, but rather the ones that corrupted the phrase 'blast data into the DAC's'. Arguably, Marty Franz also had some fault due to his discovery.
@Action51 I agree that both systems had amazing titles. At the end of the day, it's quality software that matters.
About the resolution and sprite sizes, the Genesis/Mega Drive had the advantage. Despite what resolution was theoretically possible on the SNES, the vast majority of games ran at 256x224. While many Genesis games also run at 256x224, it was common for games to be at 320x240. While the SNES had support for larger sprites, the SNES was more restricted in terms of sizes available and how many different sizes could be used at one time. The Genesis was far more flexible in that it could use any combination of any of its available sizes, from what I have read.
The biggest advantages of the SNES were the color palette, special effects and PCM audio. However, the SNES audio system created problems as well. In hindsight, I'd have preferred a hybrid of FM synth with several PCM channels like many arcade boards. For the Genesis, its color palette limitations were hard to downplay and the most obvious problems.
All I know is the SNES comes with five free games to the Genesis's zero, and that Game Boy games are the color of creamed spinach.
@Damo You have a point. Although titles such as Super Metroid and Super Contra make that debatable. The Snes could handle such limits had developers put more effort and resources into it. In fact had Bio Force Ape been released on the NES then Sega would of had some competition. As the game was at the level of Sonic the Hedgehog 2. Not so much in graphics being a NES game, but more in game play.
@DarthNocturnal from what I've read, despite the SNES CPU being more efficient than the M68000, its speed is not high enough to match the processor in the Genesis. I've also heard that the 8-bit data bus of the SNES is another factor in the speed difference between the systems.
@Action51 That's true, the famous 'console wars' of the 90s were actually much tamer than what we see today. The biggest difference is no doubt due to the Internet, where it's easy to be an anonymous jack-off and spout whatever you want with little repercussions.
Back in the real world, kids usually had one system or the other, but it wasn't like an act of betrayal if you had something different than your friends. Rather it was cool to have access to a different library of games to play with them.
First time post as I gotta chime in on this
"Bitter 16-bit console war"? Sega lowered its weapons and fired salvo after salvo of "we're better than Nintendo" style advertisements while Nintendo never really responded in kind. What major ads were there- the Super Mario World commercial of bright colors, the abandoned drive-in theater commercial with Paul Rudd in a trench coat. If anything was bitter, it was Sega.
This seemed to trip the trigger for similar ads for the Neo Geo ("if you play 16 bit consoles, you're a weenie. Play a Neo Geo and you are a real hot dog!"), TG-16 (Johnny Turbo ads where the rotund hero battled the marketing drones of Seg...er..Feka) along with some from 3DO.
Funny thing is no one seems to remember the Atari VCS, Colecovision and Intellivision commercials commercials that ripped each other apart. The difference is that the 90's got loud and "in your face".
@Action51
So true. My friends and I had different consoles back then so we could play one every weekends taking turns which house we decide to go play on. There was no console wars where I came from. I guess the 16 bit wars is only a US thing
@Gamemoose Commodore picked up the glove for Nintendo with their "To be this good will take Sega ages" adverts and billboards for the CD32 in Europe.
It was a play on Sega's own adverts concerning their Sega ages titles. Greatest thing of it was that the posters were plastered all over Sega's UK headquarters. Not that it did the CD32 much good in the end, but still: it was a great campaign nonetheless.
@blackice85 More or less my sentiments on the whole thing, as expressed in comment #16. But the console wars were actually pretty nasty between the companies themselves, and not only in the 16bit era, but also before that, like in the age of Atari. The ads and billboards were sometimes pretty insulting back then.
And even slightly more recent efforts: who doesn't remember Sony's Final Fantasy advert, bashing the N64 for being cartridge based?
Nowadays you don't see ads like that anymore, at least not in the console business...
@Splatburst @Action51
I remember true rivalry emerging after the Genesis advertising campaigns. I had owned Master System and NES, the Genesis and SNES, then there was PC games, too. My friends and I would try different games on everything and trade and have sleepovers when one of us got something the other didn't.
I did not understand what was happening when people started badmouthing one or the other. It was weird. When I had less time to commit to games and Sega started releasing new consoles fast and I was split up by distance from my friends I saw the attraction of convincing yourself you weren't missing out because you couldn't try them all. I would just kid around, but people took it serious. So childish, really.
Still, I'd really enjoy when my friend would visit from out of town who was always keeping up on the systems I didn't have. So much fun to try all the different flavors of gaming. Spiteful advertising and internet hate trains really do a disservice to the hobby as a whole.
@Artwark
Ram isn't really faster, it just different.
SNES was the first system to have a unified memory pool, while Genesis had split memory pool with each chip functioning on it's own.
The Genesis CPU Was almost 2x faster than SNES CPU, that was due to Nintendo scrapping NES BC at the last minute in development.
The SNES CPU had more modes and capabilities built into it, allowing it to do plenty of 3D stuff that Genesis couldn't handle.
SNES had the better sound chip too.
Genesis was able to the spec war thanks Sega marketing how their CPU was 2x more powerful than SNES CPU, thus Genesis is known for being more powerful.
@Waninoko Was that the same processor as neo geo?
its ok mr.bayless, theres no issue with me about blast processing
@DarthNocturnal
CPU frequency only when the two CPUs in comparison have exactly the same architecture which is not the case here. But MD's CPU has obvious advantages over SNES's anyway regardless of the frequency.
@MrHeli
Yes. MC68000 was used as a main CPU in Mega Drive/Genesis, Mega CD, Neo Geo, Atari ST and Amiga 1000/500, also on some arcade boards, such as Sega System 16 or Capcom CP. It was even used as a co-processor in some 32-bit hardware (Sega Saturn, Atari Jaguar).
Genesis does what Nintendon't!
@WiiLovePeace More like Nintendoes what Sega Dreamcouldn't.
Outside of the marketing campaigns on TV, I never felt any Nintendo/Sega console war crap on the playground. Didn't matter if you owned a SNES or a Genesis, both systems had great games. Both sides acknowledged it. Skip ahead to the N64/PS1 years...yeah...that's when crap got brutal. I was the only person I knew who owned a N64, everyone else had a PS1, and loved to rub it in my face that I owned a "baby's console." I love my "baby's console" to this day, thank you very much.
After that, the only time I saw any console war stuff was online. Gamers I met in person (even strangers at conventions) talked about the pros and cons of each gen's systems, or politely insisted you invest in a gaming PC, but also acknowledging that PC has its problems, something I NEVER see online.
As an engineer I've always winced at marketing bollocks, this is quite the example.
yahahahah this article plus the comments reminded me of the 16 bit era and it's console wars. I remember being blown away by the megadrive's arcade quality graphics and pestering my parents to get me one which they refused. And then a year later the SNES hit the scene and the graphics in games like super mario world and all the other great launch titles really knocked my socks off and the megadrive seemed pale by comparison. And so it was that when sega loyalists claimed megadrive to be the best because it had blast processing and could do fast games like Sonic which SNES couldn't (according to them) I was one of the kids who refuted that SNES was better as it had better graphics with more colour and it had mode 7 capabilities. Needless to say those arguments did get very heated at times. At the time I just couldn't understand how anybody could think megadrive was better because at the time I didn't realise that people chose sides for many reasons primarily out of personal preference but also due to economic reasons - because those 16 bit consoles plus games and accessories were so expensive in the early nineties the only kids who could have both were the really, really rich kids. everyone else had to make do with what they had or could get and so as not to feel like they're missing out it was simply easier to trash what they couldn't have so that they could claim what they had was superior. As a grown up who can buy as many consoles and games as he wants it all seems so silly now but kids were very serious about the sides that they chose. It wasn't until high school when the focus shifted to fitting in and chasing after chicks that we all forgot about console wars.
Aw Scott, no apology needed buddy. I still use this phrase with no regrets.
@empsolo OOOOOH!
Wanna see the difference between the two consoles? Check out Sunset Riders on both. No other dual port illustrates the differences in console capabilities better.
It was all in fun. It was great to be a kid who grew up in the NES and SNES era zeitgeist.
i remember blast processing it's amazin game sega era the most golden game ever i've learned of my experience
I loved Blast Processing. It made Contra Hard Corps and Sonic 2 speed past the competition.
Oh well, now it's 1080p lol
Dude should be sorry, the entire ad campaign was a fanboy nightmare of lies and deceit to sell consoles. Not that the whole Coke/Pepsi thing took the high road exactly either, but at least they got permission to crap on each other and didn't jump into outright lies to sell product. Sega's ad campaign alone specifically kept me from buying any of their systems up until the Dreamcast. I've had all their stuff, intentionally bought it USED. And no it's not a Nintendo fanboy thing, I do this with all sorts of product that take their advertising levels into the realm of insulting, pathological lying, and being so dumb you feel your IQ drop being exposed to it (those those 2 losers in that long run Sonic burger ad.)
Also worth noting in that lying of a spot on this post, they compared Mario Kart a slow kart racer to Sonic, yet didn't have the balls to run Road Runner Death Valley Rally or some other speedy sidescrollers against it which would have took the wind out of their ad completely.
@ZeldaToThePast Heck naw.
@Xenocity SNES was the first system to have a unified memory pool, while Genesis had split memory pool with each chip functioning on it's own.
The Genesis CPU was NOT 2x faster than SNES CPU, and no Nintendo wanted a cheaper and better chip to use.
The SNES CPU had more modes and capabilities built into it, allowing it to do plenty of 3D stuff that Genesis couldn't handle.
SNES had the better sound chip too.
Snes was able to the spec war and Sega marketing how their CPU was 2x more powerful than SNES CPU is false. And no Snes is known for actually being more powerful.
@Mr-X9000 Nah bruh there are def issues with blast processing.
@benjohn “CPU frequency only when the two CPUs in comparison have exactly the same architecture which is definitely the case here. SNES CPU has obvious advantages over Genesis regardless of the frequency.“ Fixed that for you.
@Wavey84 Hell no. Screw that era. People like him need to apologize for making that marketing gimmick happen. The 90s wasn’t all great. It had flaws. One of those flaws was Sega and their genesis., console designs these days are not boring. There are no Black, shiny, Ferrari-sophisticated serious business uuber sleek designs and many of these consoles have their own distinct sound either. That uniqueness of Nintendo is still there. Nintendo still reigns supreme.
@technotreegrass Nah bruh Outside of the marketing campaigns on TV, there WAS Nintendo/Sega console war stuff on the playground and it was brutal. Does matter if you owned a SNES or a Genesis, Snes had great games. Sega acknowledged it. Skip ahead to the N64/PS1 years...yeah...that's when crap got less brutal . I N64, N64 is a Men’s console." It ain’t a baby’s console.
@Wavey84 There was definitely real console wars on playgrounds during the NES/Master System generation and SNES/Genesis days....Nobody enjoyed both consoles.....The evil Sega empire was defeated by the heroic Nintendo kingdom.. I would too easily give the 16-bit crown to the SNES.
The PS1/N64 generation? There was def a console wars, it wasn’t more prominent than the generation before it. It WAS until the gamecube generation when console wars got a little more serious. It's when Nintendo wrongly so got deemed 'kiddy' even though they aren’t kiddy.
@Audiobrainiac If you actually use that with no regrets you need help.
@Red-force Blast processing is a horrible marketing gimmick and sega era the not the most golden game ever. You don’t have experience.
@Splatburst There WAS a console war and it was NOT just a US thing.
@blackice85 Totally false, the famous console wars of the 90s were actually much more bloodier than what we see today. There is no biggest and that not due to the Internet, like seriously it's easy to be an anonymous jack-off and spout whatever you want with many repercussions in the 90s.
Back in the real world, kids mostly had one system or the other, and it WAS like an act of betrayal if you had something different than your friends. And guess what? it was NOT cool to have access to a different library of games to play with them. It was a CONSOLE WAR, NOT CONSOLE PEACE.
@Gamemoose False. Nintendo DID respond with any kind dude. Nintendo did have some bitter stuff but Sega was a huge bully.
@WiiLovePeace Genesis sucks but Nintendon’t.
@patbacknitro17 SNES CPU is def more efficient than the M68000, its speed IS high enough to match the processor in the Genesis. There is no 8-bit data bus of the SNES. It’s 16 bit. That is another factor in the speed difference between the systems. Snes had better speed. Damo never had any points.
@sdelfin FALSE About the resolution and sprite sizes, the Snes stillhad the advantage. Despite what resolution was theoretically possible on the Genesis, the vast majority of snes games did not run at 256x224. And many Genesis games also run at 256x224, it was never common for games to be at 320x240. Also the SNES had support for larger sprites, the SNES was never restricted in terms of sizes available and how many different sizes could be used at one time. The Genesis was NOT more flexible in that it couldnt use any combination of any of its available sizes. What you have read is false. The snes advantages of sprites and resolution is still factual
The biggest advantages of the SNES were the color palette, special effects and PCM audio I can agree on but the SNES audio system did NOT create any problems. Actually the genesis audio system created many problems. In hindsight, Nobody would have preferred a hybrid of FM synth with several PCM channels like many arcade boards. That’s just illogical. For the Genesis, its color palette limitations were NOT hard to downplay because many of its limitations were always and factually there and the most obvious problems. The genesis isn’t better, the snes is.
@GreatPlayer Dude no The CPU of Genesis was NOT twice as fast. Also you are wrong theSNES could and has proven to make games like Sonic the Hedgehog technically. Factually the Genesis had inferior graphics. If you compare SNES Contra and Genesis Contra, SNES Contra was actually much faster in speed. If you compare SNES Alladin and the Genesis counterpart, SNES was like a game Disney movie. It wasnt a decision by Nintendo to boost up graphic chips and sound, in expense of CPU speed. It wasn’t to make SNES still affordable. The Genesis CPU was not faster in speed technically. Therefore, SNES was not and did not have to share resources for better graphics and sounds. Those components were not mostly handled by the corresponding chips. Nintendo chose a better CPU chip to make up for better and thus more expansive sound and graphic chips.
@YoshiTails Snes is way better tho, you got to play many of its gems.
@Damo No way dude the SNES could process more instructions and the CPU speed did not play a part. Compare a fast-paced shooter on the MD with one on the SNES and won’t see the difference. The SNES could chuck loads of sprites around with little slowdown and it didn’t struggle in this respect. Are you dense? The snes is NOT weak when it comes to shooters and it didn’t have any limits and it didn’t show how strong the genesis is. Stop lying.
@DarthNocturnal No it didn’t have other advantages so it is completely false.
@NTELLIGENTMAN No it didn’t dude. The snes mad ebetter games and it speed passed the competition.
@Action51 No dude. The console wars WERE bitter. Don’t even go there dude.
They WERE that bitter...it was mostly all in horrible fasion. It WAS like today where console crusading is "serious business" and you DID have online forums where people practically make death threats over which consumer electronics gaming box is better.
There was definitely schoolyard bragging...and it WAS a whole culture of fanboyism and hate. There were NO boundaries, and at the end of the day most people would NOT have liked to buy both consoles if they had the money to support it.
16 bit console wars existed mostly as Sega’s brainwashing commercials and Nintendo trying to snap people back to reality commercials that most of us looked at and repeated ironically.
@Socar No the ram on genesis is not faster than the SNES
And this is not the part that SEGA dominated the most......I’m glad that SEGA is no more first party.....
Another benefit was that the snes graphics chip allowed quicker DMA transfer speeds and delivered more VRAM bandwidth than the tech inside sega’s console. Like the famous Mode 7 feature on the SNES.
@Wavey84 You obviously don’t know a thing about the 90s. Also I was around these times and you havens seen quite the stuff I’ve seen. I would take 2000s, 2010s and 2020 over 90s no doubt. The mid to late 90s weren’t terrible times. The 90s weren’t always that great and it has flaws. Accept that. Face it.
@StarlordX0 Glad we could pick this up where we left off in 2015. Was starting to think no one would call me out on my phrase usage and overall high-spiritedness. 2020 eh? 😑
@Audiobrainiac Someone had to call out your overused high spiritness.
@StarlordX0 Who hurt you? I bet you’re fun at parties.
@DropDash Which of Sega’s joysticks did you hop on to say those type of words. You must a riot as baseball games.
@Wavey84
Bruh no you haven’t lived through it's entirety....the boy band craze wasn’t bad and cartoons didn’t go to *****, all of works along with fashion, music, commercials, sitcoms, none of that was bad. Face it. 1991 compared to 1999 was a Sega nightmare and then Nintendo came finally to save the day. living on a completely different planet. the former isn’t 1 million times better....Yes I can say 'the 90's' because all of those years within that decade ARE the same throughout...Those pop cultures aren’t that great.
Nintendo did rule the world but Sega tried to challenge them and ruin it. The home interior/decor wasn’t that great and people werent more social and optomistic, they are a little bit more stressed and they were bombarded with all of the stuff these days....people could live in a bubble, they weren’t forced to go out and socialize to get what they needed. The world wasn’t full and didn’t brought forth imagination and color.
The mid to late 2000's, was way better, and there were MANY great horror movies, and the Wii & DS are amazing. EVERYTHING holds a candle to living in 85-91, Sorry but your opinion and personal preference means jack when It comes to the 2000s which is still way better.
DropDash Which of Sega’s joysticks did you hop on to say those type of words. You must a riot as baseball games.
Wavey84
Bruh no you haven’t lived through it's entirety....the boy band craze wasn’t bad and cartoons didn’t go to *****, all of works along with fashion, music, commercials, sitcoms, none of that was bad. Face it. 1991 compared to 1999 was a Sega nightmare and then Nintendo came finally to save the day. living on a completely different planet. the former isn’t 1 million times better....Yes I can say 'the 90's' because all of those years within that decade ARE the same throughout...Those pop cultures aren’t that great.
Nintendo did rule the world but Sega tried to challenge them and ruin it. The home interior/decor wasn’t that great and people werent more social and optomistic, they are a little bit more stressed and they were bombarded with all of the stuff these days....people could live in a bubble, they weren’t forced to go out and socialize to get what they needed. The world wasn’t full and didn’t brought forth imagination and color.
The mid to late 2000's, was way better, and there were MANY great horror movies, and the Wii & DS are amazing. EVERYTHING holds a candle to living in 85-91, Sorry but your opinion and personal preference means jack when It comes to the 2000s which is still way better.
@WiiLovePeace Genesis sucks but Nintendon’t
@Action51 totally agree it was far from bitter. It was amazing. Deep down everyone wanted both machines. Personally the best console generation ever, and games. Unfortunately these times will never be replicated.
Some Genesis x SNES comparisons, for fun:
Sunset Riders:
https://www.youtube.com/watch?v=7qn7VCTDyvI
Street Racer:
https://www.youtube.com/watch?v=KRzmWBs02AQ
Super Street Fighter II:
https://www.youtube.com/watch?v=Mhqx01tF_Hk&list=PLJ4fBNrYeIimanqW0vufPtoq7j4HHbQ2M&index=11
Sonic 1!! (an unnoficial port, made by fans, to prove SNES had Blast Processing )
https://www.youtube.com/watch?v=vSuyt_SEARI
The Classic Console War of the 90s was a time when we didn’t realise just how good we had it. Both systems built on and realised the full potential of their 8 bit predecessors, taking 2D gaming to the next level. The huge leap from my ZX Spectrum to Mega Drive was akin to VHS to DVD or cassette to CD.
No matter which system you chose you were guaranteed an excellent experience which was also largely unique. Yes, there were multiplat games like Mortal Kombat and Street Fighter II which showed the relative strengths and weaknesses of both machines but regardless you had fantastic exclusives on both that more than made up for not having access to the other, including completely different versions of the same game, such as Aladdin and Alien 3. They were both very different ‘feeling’ systems too, with their own styles. Neither did much copycatting of the other (the Super Scope and Menacer being examples of exceptions) but instead focused on innovation.
Both could also be made backwards compatible with older systems too: the Super Game Boy on SNES gave you access to the entire Game Boy library and the Power Base Converter on Mega Drive allowed access to the whole Master System library.
We were spoiled rotten and it was great!
@Gamecuber Beautifully worded. That really was such a magical time in gaming. I loved every minute of it.
@Damo
"The fact is that Blast Processing is such a hardcore, low-level application of the Mega Drive hardware that, astonishingly, it was never used in any shipping games and only in recent years has the technique been successfully mastered. And even then, its actual application in games is severely limited, with some interesting, but not exactly game-changing results ... But secondly, and perhaps more pressingly, Blast Processing essentially uses the entirety of the 68000's CPU time. You can run Blast Processing on a Mega Drive game, but you'd be unable to run anything with it ... So it's useless for standard cartridge games [other than for static high-colour images] ... Throughout the machine's lifetime, clever coding produced an almost generational leap in the effects seen in Mega Drive titles - but Blast Processing, unfortunately, wasn't one of them." - Eurogamer
Here's a video of what real "Blast Processing" is: https://www.youtube.com/watch?v=rvvL6S5Buiw
I feel like I learn something new about these old consoles every day.
Edit: And, as it turns out, one of the main things real "Blast Processing" allows on Genesis, which is those high colour images, can be done on SNES with ease via one of the its standard background modes (of which it has eight) and basically much better all round too:
http://gendev.spritesmind.net/forum/viewtopic.php?f=22&t=3341#p37788
See, I really do learn something new every day.
Edit 2: Also, regarding this comment: "Compare a fast-paced shooter on the MD with one on the SNES and you'll see the difference. The MD could chuck loads of sprites around with little slowdown, while the SNES really struggled in this respect."
First: The SNES can process 128 sprites on-screen (and its max in-built sprite size is 64x64), whereas the Genesis can manage 80 in 320x224 mode and 64 in 256x224 mode (and its max in-built sprite size is 32x32).
Second: As long as the code is well written, the SNES is more than capable of pushing around loads on-screen without slowdown, which I'll use some examples to demonstrate, and all of which are running on cheaper SlowROM cartridges that artificially throttle the SNES to 2.68 MHz, which is 75% of it's full the 3.58 MHz speed it can run at with the standard but slightly more expensive FastROM cartridges:
https://youtu.be/DM9B36ZvH7M?t=223
https://youtu.be/yXMNkIK4fI0?t=173
https://youtu.be/yXMNkIK4fI0?t=1261
https://youtu.be/Duq8cv1QVP0?t=646
https://youtu.be/Tl7D25I6yDc?t=763
https://youtu.be/Tl7D25I6yDc?t=1180
https://youtu.be/Tl7D25I6yDc?t=1367
https://youtu.be/Tl7D25I6yDc?t=2833
And, even with notoriously slow-down-heavy games, like Gradius III, the difference from what we got and the same game simply running on FastROM and with some code optimisation is night and day:
https://youtu.be/oc5_BZjZtzs
https://youtu.be/myXWaOASRd4
So, while it likely requires a bit better design and cleaner code to avoid unnecessary slowdown on SNES, this is not some kind on inherent issue with the console. It's far more a symptom of cheap publishers pinching a few pennies and clunky code.
And, it's not like the Genesis never suffers slowdown and stutter at times too:
https://youtu.be/EmO8WGx1hcE?t=111
https://youtu.be/EmO8WGx1hcE?t=452
https://youtu.be/EmO8WGx1hcE?t=1977
I think there's been a lot of unfortunate misinformation spread around about the SNES over the years, either intentionally in the case of Sega's false "Blast Processing" marketing of a technique that didn't even get fully solved and used properly until decades after the claims of how much faster it made the Genesis (and even then that wasn't really what it was about at all), or just through a lack of full understanding of the SNES' capabilities by some people.
I just think it's important to make sure all the information is presented accurately and correctly, and indeed objectively and fairly, especially on professional gaming websites where people trust what the experts tell them.
@YoshiTails
worse than that, having your glasses taped together probably means you cant afford to just chuck em and buy another pair. its a really heartless, mean spirited ad. but i guess thats the point.
i love sega games but im glad i was a nintendo kid.
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