A few years before games like Alone in the Dark and Resident Evil made 'survival horror' a thing, FTL's Dungeon Master was one of the scariest things you could play. That might not seem immediately apparent, given that it's a first-person RPG which sees you balancing stuff like the hunger of your group, light levels, magic and many other things, but believe us – this game is one you might struggle to play in the dark.
Dungeon Master was truly groundbreaking and contains many gameplay elements that impress even by modern standards. There's the aforementioned need to keep your warriors well-nourished and watered, for example, and a complex spell system that requires multiple magical symbols to be selected, each one having a different impact on the final spell.
Then there are the monsters, which move in real-time and have the kind of uncanny intelligence that wasn't commonly witnessed back in the late '80s. The game's complete lack of music means you're constantly listening out for audio cues which might indicate a room full of deadly knights, or a couple of 'Screamers' – tree-like enemies which, once slain, drop chunks that can be eaten.
Dungeon Master, like many games from this period, came with a mini-novel which set the scene brilliantly – but in all honesty, it wasn't really needed. It was fun to simply play the game blind and fill in the narrative yourself. A stunning success on Atari ST, Amiga and PC, Dungeon Master would make it to the SNES and PC Engine later, with the much-hyped sequel arriving early in the '90s on computers and the Mega CD. A Japan-only Saturn offering (not coded by FTL) remains the last entry in what could have been a long-lived series.
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I miss those times, games that came in a box, with a proper manual.
Sure, those boxes took up space, but it's better than "Read the PDF on the disc" or "The first three hours of this game is filled with tutorials, no need for a manual!"
@Damo Thanks for covering this classic, played on my friend's Atari ST back when it was new, the atmosphere was something else and certainly made an impression on me at the time. I own the SNES cart (which sadly does not support the SNES mouse) and Nexus on Saturn in my collection, but could only get so far due to the language barrier. The game deserves a proper rerelease, it's not even on GOG.
I loved playing this game on the SNES back in the day. I never completed it (probably not even close), but I enjoyed trying. I found it so atmospheric. I liked the music that played in the hall where you chose your characters, then silence as you entered the dungeon proper, just hearing distant drops of water.
It was also the source of endless amusement for me and my friends as you could kill yourself (slowly) by walking into walls!
It was also really easy to get lost, with the movement jumping square to square and not a smooth transition. An accidental press of the D-pad and you had to figure out where you were and which direction you were facing as you couldn’t tell from watching the screen. I always found it surprising how jerky the movement was in this on the SNES when Shining in the Darkness on the MD was smooth by comparison, and even more surprising Phantasy Star on the humble SMS had smoother movement than this did!
Still, a great game for the time.
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