The Sega 32X has to be one of the most infamous missteps in the history of the company. Released at a time when Sega should have been focussing all of its energies on the Saturn, the add-on was intended to bridge the gap between the 16 and 32-bit generations, giving existing Genesis / Mega Drive owners the chance to augment the power of their ageing consoles – but all it did was create confusion and stretch Sega's already strained internal development capabilities to its limit.
The 32X does have some decent games, of course, but it was a commercial disaster and was quickly abandoned by Sega – but not before a team of former Amiga demoscene developers got started on a title which could have given the platform a shot in the arm.