
Last Friday, Sega gave Sonic fans a reason to get excited when it shared a few screenshots from the cancelled Sega Saturn Sonic project Sonic X-Treme (Thanks Destructoid for the spot!).
The screenshots have likely appeared before in magazines and in scans, as they were intended for the press, but rarely in the past has anyone had the chance to see the originals. That is until Sega's dedicated retro account Sega Forever posted the images on Twitter recently.
In case you're unfamiliar with the story of Sonic X-treme, development on the cancelled project began at the Sega Technical Institute in 1994 for the Sega Mega Drive/Genesis, before shifting to the 32X add-on, and eventually the Sega Saturn.
After moving to the Saturn, it was planned as one of the killer exclusives for the console and Sonic's first full foray into the world of 3D. It was even playable at E3 1996 as an early prototype. However, the game was eventually cancelled sometime between late 1996 and early 1997, after becoming subject to various production issues and suffering from a bunch of delays.
Since then, fans have inevitably been curious about what could have been, with these images giving us a closer, cleaner look at this lost piece of Sonic history.
If you want to see more, you can check out a copy of the promo video of the game produced for E3 1996 below:
[source twitter.com, via destructoid.com]
Comments 5
Interestingly, these screenshots were taken in high resolution mode. Was Sonic X-Treme ever shown off running in 480i, or did Sega crank the resolution up for the purpose of taking pictures?
(Dinosaur Planet had a similar situation, with a bunch of early images being 640x480, but the leaked ROM only runs in low-res 240p mode.)
watching these screenshots just makes me wonder why it was cancelled. It looked like a great game, and with StarFox 2 having almost the same development issues and being released through the SNES classic mini console, I think Sonic x-Treme could have an official release for modern consoles as we are living on a 'Sonic Renaissance" that started with Sonic Mania and the live action movies.
classic vaporware!
imo this game would be far more compelling if it had normal perspective, no fisheye. or inverse fisheye, whatever that's called.
@-wc- I actually love the fish eye distortion. I think in retrospect you would use more of a "captain toad" style camera, but it's a pretty clever idea for accomplishing their means for the time period. Genuinely sad this got cancelled.
Edit: Just to elaborate, the fish eye thing adds dept to the 360 degree rotation, which was standard in 2.5d, but for this was pretty revolutionary. Also those semi transparent obstacles were miles ahead of their time.
I’ll assume they cancelled it because, well it looks awful.
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