Update #2 [Thu 14th Sep, 2023 09:15 BST]: A Kickstarter page for the PC, Neo Geo, and Mega Drive versions of Daemon Claw is now live.
Options include a digital download (which lets you play all three versions of the game) priced at €14 (£13), a boxed Steam DVD edition costing €35 (£31), a Mega Drive version valued at €50 (£43), versions for Neo Geo MVS for €250 (£215), and copies for the Neo Geo AES priced around €300 (£258). You can see the announcement tweet below:
Update #1 [Tue 29th Aug, 2023 17:15 BST]: In addition to the PC and Amiga version of Daemon Claw, BitBeamCannon is now partnering with Neofid Studios to bring the action sidescroller to Megadrive, NeoGeo, and PC. A Kickstarter for these versions will be launched next month. We'll provide an update once we have more information.
Original Story [Mon 22nd Aug, 2022 14:00 BST]: We're huge fans of action sidescrollers here at Time Extension, so when we stumbled across Daemon Claw: Origins of Nnar we knew we had to find an excuse to write about it.
The game is a homebrew project from the folks over at BitBeamCannon, a small studio that is developing the sidescroller CyberJack and co-creating the beat 'em up game Metro Siege along with Enable Software and PixelGlass. It follows a warrior who is given the responsibility of defending humanity from a race of anthropomorphic creatures, with the help of a mysterious artifact known as the Daemon claw.
As the trailer suggests, you won't just be challenging these creatures to a round of fisticuffs, but will also be able to use the power of the Daemon Claw to throw fireballs, send out shockwaves, and call down lightning from the sky.
The game is intended to be released for Commodore Amiga and PC, with the website also teasing a Mega Drive version. There's no release date yet, but you can check out some cool videos of the game in action below to tide you over:
What do you think of the project? Is this something you'd be interested in trying out for yourself? Let us know!
[source bitbeamcannon.com, via youtube.com]
Comments 10
Neo Geo, Genesis, and modern platforms, but no SNES. Very disappointed.
@RetroGames Things are looking up for the SNES homebrew scene so, maybe in the future we'll see a SGDk equivalent for the platform to ease game development on the platform. On the flipside, i don't understand why developers won't take some time to learn other programming languages :/
I mean, that's what Bitmap Bureau are doing with porting Xeno Crisis to other platforms, and that should be commendable
Looks great, maybe a NEOGEO CD version? And yes why not Snes. Cannot believe how this amazing system hasn't a huge homebrew/indie scene. Is it really that hard to develop for? Imagine what incredible stuff could be done.
Looking good, I want the digital version but I think I'll buy it when it release in my country since steam games are cheaper here. I'll play the megadrive version with my analogue pocket when it release 😃
@RetroGames We'd love to make games for Snes as well, but to do this we'll need to find and make agreements with skillful SNES developers. The reason far more Megadrive games get made than Snes games is mostly due to the existence of SGDK (Sega MegaDrive Software Development Kit) it's an open source development platform with tools, documentation etc. for making games for Megadrive, which makes it far easier to develop for Megadrive compared to SNES. I hope this changes in the future so the Snes can get as much Indie dev love.
@Axelay71
We do plan on exploring the creation of a NeoGeo CD version as well, but have to limit how many different versions we can promise in a single Kickstarter.
We'd also love to make games for Snes as well, but to do this we'll need to find and make agreements with skillful SNES developers. The reason far more Megadrive games get made than Snes games is mostly due to the existence of SGDK (Sega MegaDrive Software Development Kit) it's an open source development platform with tools, documentation etc. for making games for Megadrive, which makes it far easier to develop for Megadrive compared to SNES. I hope this changes in the future so the Snes can get as much Indie dev love.
@JackGYarwood ,
It's important to note that while there will eventually be an Amiga version of DaemonClaw, it is not offered or mentioned on this Kickstarter campaign because it will be made after Metro Siege is finished, and we can not estimate when this will take place.
We're getting quite a few upset fellow Amigan's commenting on our Kickstarter campaign and in our videos etc because of this confusion caused by misleading titles to articles and videos not only mentioning it's coming for Amiga, but listing it first and not clarifying that it will come later, and is not part of the Kickstarter.
We just recorded a video explaining this for Amigan's and I hope to get the video up in the next day or two.
@KGRAMR Totally agree on that last part. In fact, I just don't get why all these genius programmers in the SNES development community have never come together and built a proper fully fleshed out SNES SDK that would actually make all their lives much easier. I mean, there's something like PVSnesLib, but that's just not at the level of polish and intuitiveness that this kind of thing is going to need if it's ever going to be more than a niche tool for mostly hardcore nerds yanking their own chains and little else--not that it's impossible to create proper indie/homebrew games on it if you are one of those hardcore low-level Assembly programmer types. Has the Genesis development scene not already convinced the SNES development community that a proper SNES SDK would be more than worth the effort, especially given the fact that SNES is simply a more popular system to the tune of millions of fans and users, which was true back in the day and is actually even more so today, and therefore would almost certainly garner greater sales if it were in a similar position in terms of the level of brand new indie/homebrew support. What exactly are they waiting for?
@MikeAtBitBeamCannon would be great to see new amazing games on the Snes in the future for sure.
Attention all Amigans! We made this video to explain why the Amiga version of DaemonClaw is not in this Kickstarter:
https://youtu.be/-BvMbR58Y0s
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