
Indiana Jones and the Great Circle is coming to Xbox this year, and has plenty of people excited about the famous explorer and his adventures – both cinematic and interactive.
However, it's also a game which also relies on the Nazis as enemies, and that's a "creative lapse", according to Hal Barwood, who worked as director, designer and writer on the critically acclaimed 1992 point-and-click adventure Indiana Jones and the Fate of Atlantis.
Barwood would also work on Indiana Jones and the Infernal Machine, but feels that the franchise has come to rely far too much on having Nazis as the lead enemy.
In an interview with Time Extension, Barwood reveals that he was working on an Indiana Jones title which would focus on Nazi members sheltering in South America following the end of World War 2. "In our case, we decided that we were going to try to resurrect Hitler himself, and it was a really interesting idea," he says. "Then we realized our adventure games did well in the United States, but they also did very, very well in Germany. Well, if we did a game that involved Hitler, you’re not going to sell one unit in Germany. So, that game was cancelled. Probably wisely."
This commercially-minded revelation may have something to do with Barwood's revised stance on the topic today. He explains that he has now come to realise that the Indiana Jones franchise has been held back creatively by returning to the same baddies time and time again.
"I think as the Jones’ universe became formulaic to the people who were involved with it in film especially, but also in games, they just thought that Nazis were an inherent part of that world," he tells us. "I didn’t think so at all. I just think it was a tremendous mistake to have Nazis in Dial of Destiny, and I just thought that resurrecting and rehashing that material was not a good idea."
Infernal Machine, to its credit, introduces a Soviet threat, as does the much-maligned 2008 movie Indiana Jones and the Kingdom of the Crystal Skull. However, subsequent video games (2003's Emperor’s Tomb and 2009's Staff of Kings) return to the Nazis, as does 2023's film Dial of Destiny. As we've already discussed, Bethesda's upcoming Indiana Jones and The Great Circle also has Nazis as enemies.
Regarding this, Harwood feels that the creative teams behind these projects have run out of ideas. "They just couldn’t think of something that didn’t involve the Nazis, and the franchise was lying heavy on their shoulders. And so, they just thought they should go and do what had already been done. That’s a creative lapse, which I’m sorry to have been aware of. I wish it hadn’t happened..."
Comments 8
It's not a creative lapse at all but a reminder that Nazis are the enemy... not just in what their actions caused but also by their belief system. Something that is rearing its ugly head in the modern world with othering, collectivism, destruction of history, and forcing ideological compliance in grade schools.
History is really close to repeating itself and that should scare the hell out of everyone.
This dude knows of what he speaks. He's absolutely right. Now as far as South American Nazi's after WWII, that's a really strong idea, but it has a purpose. The point of Indiana Jones was the sort of "ripping yarns" tradition, the first movie was about Nazis, and the third one did it as a cash in, but this is how people, who don't really understand a property, typically operate, copying on a surface level, without understanding why something was good.
Hard disagree, Indiana Jones punching Nazis in the face is an inherent and awesome part of the franchise.
If I get to punch nazis, you'll get no complaints from me.
For the current Indy game as the two modern reboot Wolfenstein games and 2 had Hitler in it and the altering of them in the German version, however many people worked on both who knows.
Fate of Atlantis not as familiar with. But whatever they thought/could do at the time. I mean are they known in the universe of the series yes, but it could be any one or any army/threat.
I think they have an idea what their talking about. I do think the Indy series can have many different treasure hunters or armies against him after the treasure. Same as Uncharted, Tomb Raider or Pitfall.
Whatever they think suits of a threat/antagonist is up to them. If they think they can make it work.
I don't mind either way what they go up against really. I care more for the puzzles and adventure then I do who the enemies are but if they fit they fit. It can be any humans stopping Indy and I couldn't care less.
@SuntannedDuck2 until 2018, Germany banned any depictions of Nazism / Hitler in most entertainment media, including video games. Older Wolfenstein games had Nazi symbols removed and replaced.
@Damo has TE ever done any features on the history of Nazi censorship in Germany? Could be an interesting topic!
@JJtheTexan Very true. Completely forgot about that context when writing my comment. XD
I already messed it up when typing it anyway between then and now what games and of course they couldn't back then so they had to work around that.
@Uncharted2007 That's one side of this coin, the other side is "we are no longer capable of imagining a world without nazis"
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