
For most indie developers, summing up their video game inside a single sentence can be a challenge. How do you accurately reflect the experience you're trying to create while still keeping things brief and to the point?
But for the team behind Yellow Taxi Goes Vroom, that doesn't seem to have been much of a problem — at least judging by the title for its latest trailer (thanks RockPaperShotgun for the spot!).
Released yesterday, the video, which is labelled "You're a N64 taxi and there's no jump button?", pretty much sums up the experience perfectly, communicating everything you need to know about the game in just 9 words.
The upcoming Steam game, which is being developed by Panik Arcade and published by Those Awesome Guys, sees players taking control of a small yellow toy taxi with the goal being to explore hand-crafted worlds filled with strange characters and an abundance of collectibles like coins, treasure chests, and money bags.
It is described "as a vibrant love letter to the N64 era of collectathons". However, unlike Super Mario 64, Banjo Kazooie, or any of the other titles that potentially inspired it, players aren't able to just jump from one platform to the next but instead need to rely on things like ramps, bounce pads, and other level aids to get from place to place.
Yellow Taxi Goes Vroom is coming to Steam on April 9th, with a demo already available to try out on its store page. If this sounds like something up your street, you can wishlist it now on Steam to get a reminder on when it is released and give the devs a boost.
[source store.steampowered.com, via rockpapershotgun.com]
Comments 5
"Morio: It is me your legally distinct Italian creator" 😂
This sounds right up my alley! I just hope they include a map screen, I found backtracking and getting around in Yooka Laylee really tricky without one, especially after I got used to having one in Mario Odyssey.
This looks great, I need to try that demo.
I played the demo. The humor is really lame and kind of edgelordy honestly. The gameplay is quite good, but the whole "morio" "tosla" "alien musk" thing really detracts. It feels like the same sort of forced smile inducing thing as when a standup pulls out an acoustic guitar.
A taxi is kind of a fair idea. Never seen this or maybe heard the name/not seen images.
Captain Toad worked as a platformer with no jump button but mostly a diorama puzzle game.
Even The Last Tinker had ok jumping that was not really there, I guess kind of like Sly tight ropes but that shouldn't be the extent of your platforming and stealth and whatever but was kind of dull in some ways.
Unbox was a fair box 3D platformer but collectibles were annoying to get and some missions are not fun. But the idea of playing as a Box and a Box world/post logic was kind of cool. Also yes you do jump in that game and it's physics can be very picky.
This actually appeals to me for the Taxi part not a mission based 3D platformer so eh.
So this kind of seems more interesting for it's moveset and the world seems ok. The writing who knows till I see footage then just screenshots.
I'll consider it.
I'm sick and tired of Mario/Banjo/Crash/Sonic/Spyro inspirations. Give me Chameleon Twist, Space Station SIlicon Valley, Glover. The fact Glover has more interesting animations and just being a Glove is more compelling besides the ball/crystal mechanics for puzzles is why I find sure a Taxi may be good but just doing missions unless they are good enough not compelling.
Not just saying N64 either. I enjoyed Jumping Flash 1. Blasto is ok.
I'd take obstacle courses any day, sure less 'depth' but I have the same fun with Splatoon and it's moveset in obstacle courses I don't need missions doing some eh stuff in them or whatever dialogue from boring NPCs.
I enjoyed ReCore for it's dungeons and mix of not the best combat depth but still ok and fair platforming areas. I still keep my Xbox One for it and Sunset Overdrive after all let alone a few other games or as a good blu-ray and CD player/back compat machine.
I don't enjoy RPGs, I play tactics ones with just the boards (the Japanese ones not the western ones with worlds and back in and out of gameplay), I've played Spyro/Banjo/Yooka/Clive n Wrench.
I already know what to expect of many mission based 3D platformers. I'm not interested in them. I don't mind open worlds (Sunset Overdrive, Gravity Rush, Infamous side missions, Darksiders 2 as a fair hub based Zelda/God of War experience) or minigames but if the quests are boring in RPGs they are in 3D platformers as well my mind won't change on that.
Obstacle course 3D platformers over mission based ones so boring and barely moveset exciting to play.
I'm a fan of this art style, looks similar to Toree and Lunistice. Crisp crunchy textures look more like an up-rezzed PS1 game or a down-rezzed Dreamcast game than an N64 game. I'll keep this on my radar and hope that it comes to the Switch.
Leave A Comment
Hold on there, you need to login to post a comment...