
Seasoned Game Boy fans will be aware of the title Faceball 2000. Originally released in 1991, it is based on the Atari ST title MIDI Maze, which used the computer's MIDI ports to daisy-chain systems together for 16-person local multiplayer games.
Ported to the Game Boy by its developer Xanth Software, Faceball 2000 was originally intended to have the same 16-player connectivity – but it was never featured in the original release, which was limited to either two players (via the Game Boy's link cable) or four (using the Four Player Adapter).
We're pleased to report that, 33 years after its original launch, Faceball 2000 can finally be played the way it was meant to be played. In a post on Video Game Sage, koifish documents the epic event, which took place at the Pink Gorilla Games store in Seattle's University District.
"In 2005, the systems programmer for Faceball 2000, Robert Champagne, did an interview in which he confirmed that just like MIDI Maze, Faceball 2000 for Game Boy was also given a 16-player mode," says koifish. "They had intended to ship the game with a custom link adapter to make it work, but never did, because Nintendo told them not to do it. Moreover, he stated that even in development, they never actually had 16 game boys to do it with, and so never fully confirmed it was possible... However, he cleared the air and confirmed that they never took the 16-player mode out, and it was still present and (ostensibly) working in every sold copy of the game!"
Koifish then goes on to explain that they and another team member have "independently found that we could make this multiplayer mode work with daisy-chained GBA cables," but increasing the player count to 16 would cause the game to crash. "The problems ended up being not only unreliable link cables, and voltage creep on the link cables throwing off data signals, but also a software bug with the spawner, which made it impossible to actually start a game with 16 players."
However, a solution was in sight; a more effective link cable harness was constructed by one member of the team, while another implemented fixes and created the final patched ROM.
With all of this amazing work done, the game could finally be played – with some special guests in attendance:
We were also very fortunate to have Robert Champagne present and part of the group playing the game, as well as other special guest Michael Park, a main team member behind MIDI Maze! It was an incredible experience and I was so glad to be able to be a part of it.
Koifish says that a video of the full event will be posted soon, but in the meantime, here's some proof-of-concept footage for you to gaze at:
Our friends over at Nintendo Life have reviewed Faceball 2000 on the Game Boy, saying:
Attempting a First Person Shooter on the original Game Boy hardware may sound like a crazy idea, but it works surprisingly well despite some annoying pop-up and the lack of detail in your surroundings. The Arena mode is incredibly replayable thanks to the variety of stages and the different types of match ups that Team Play allows for. Cyberscape mode may start off ridiculously easy but the game is hard to put down once the challenge increases. Overall Faceball 2000 is a basic but addictive FPS that should provide plenty of entertainment.
[source twitter.com]
Comments 11
These Gamecubes must be really nasty ones, as they put them all in Cages.
Jeebus...that's alot of GCs. And hooked-up to HDTV's at that too.
I really need a HD-CRT T.V....
Why are the GameCubes in cages? Theft prevention?
Awesome setup!
@DanijoEX-the-Pierrot Make sure to do some research - HD CRTs actually suck, more or less
@Azuris The GameCube might not look like much, but it's a beast!
Hey, It's kinda what the back of my tv looks like, just fewer gamecubes in cages.
@GhaleonUnlimited not really. Only for consoles that display 240p & 480i.
HD CRTs are great for consoles that can output 480p and up.
If the console only outputs 480i or below, then yeah, it's better to get an older model, but it also depends, as it seems some HD CRTs can actually still handle the old resolutions just fine.
In this case, it can be done with gamecube component cables and games that support 480p.
@Jacoby The GBP Startup Discs are probably as valuable or more than the actual hardware at this point.
@Gridatttack A few years ago, from getting into the Smash scene I found out that all CRT HDTVs lag some. Always assumed they had zero lag. And yeah, they aren't great for retrogames.
Kind of the only reason I wish I had one available still would be 1-player GC and Xbox games, but it's not worth having a giant extra tube just for those when I can use a Retrotink 5x for those, along with Playstation 2 and its 480i slop, on a PC CRT :/
@GhaleonUnlimited I see. Personally, I haven't seen any HD CRT since those didn't reached here where I live, but I assume the issue you encountered was due to playing melee in 480i, which HD CRT need to convert them to 480p, as that's the minimun resolution it accepts (AFAIK it's fine with 480p and up)
And yeah, I agree, I recently got a retro tink 5x and looking forward to use my PS2 with it.
@Gridatttack No, I/they know to play in 480p... You won't find a more knowledgable community about its game than Melee.
I also used to hook my DC up to my HD CRTs via a ready nice Audio Authority VGA->Component converter, and it def slightly lagged because I used it for a national Marvel tournament as our flagship monitor and the players could tell it was slightly laggy, to my dismay.
It isn't crippling LCD lag but it's there. The Melee kids told me that every HD CRT has that lag. I haven't done any testing myself so can't speak to it more than that, but I've had 4 HD CRTs myself.
I do think they're great for 480p though despite the ever-so-small lag.
The tink is the best solution I've found for 480i, so I hope you enjoy it!
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