
When UK studio Bitmap Bureau began its noble quest to get Xeno Crisis on every system imaginable – including Neo Geo, Dreamcast, GameCube and N64 – it became something of a running joke that the SNES, one of the most popular classic consoles of all time, never seemed to get any love.
That has finally changed this year, and we're pleased to report that the SNES version of Xeno Crisis is just as brilliant as the others – perhaps a little more so, given how well-suited the console's controller is for twin-stick shooters.
In fact, if you'll allow us to get a little nostalgic for a moment, it reminds us of the day we first played Super Smash TV on the SNES and realised that the iconic diamond-shaped, four-button cluster was the perfect substitute for a second stick – effortlessly mimicking the setup Smash TV possessed in its arcade guise.
Even in its 'original' version on the Mega Drive, Xeno Crisis can't offer as elegant an interface out of the box; you need to invest in the six-button pad to get the full experience. On the SNES version, everything just clicks the moment you boot up the system; you could even go as far as to argue that this is the 'ultimate' version of the game to be released on vintage hardware.
There are other tangible advantages of playing Xeno Crisis on Nintendo's 16-bit hardware; the intro has crystal-clear narration, and some explosions use the console's transparency abilities to good effect. At the core, though, it's the same fantastic run-and-gun action we've come to expect from this game, which – amazingly – turns five this October.
Bitmap Bureau was kind enough to send us all three regional variants of the game, along with some extra goodies, such as posters, postcards and – best of all – Savaged Regime's amazing soundtrack on a cassette tape (for the ultimate '90s vibe). These bonus items ship with the Collector's Edition of the game.
Given our love of everything Japanese here at Time Extension, we were especially taken with the Super Famicom version, which features an alternative piece of cover artwork. It's worth noting that although all three regions are catered for, the actual ROM on the cart is multi-region, so if you have a European SNES, you can use the Super Famicom cart without issue (the North America cart is, of course, a different shape and won't work on Japanese / European consoles without a suitable converter).
Does any game need as many versions as this? That's perhaps up for debate, but we have no issue whatsoever in being given the excuse to play one of the best "faux retro" hits of the past decade all over again.
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Comments 21
DC version with Twin Sticks is the way to go!
That's an expensive solution though so cool to see this on so many platforms now
Looks fantastic, I feel this game was made for Super NES just like Super Smash TV. The fact that the Super NES was the last console to get this game when the control of this game was meant for the Super NES layout is just questionable but I'm glad it's finally here.
Yay! Happy to see a review for this (well, a hands on). It's the only one I've seen thus far, despite the game being out on SNES for like two weeks already (at least being shipped to Kickstarter backers anyway). There's not even an official release trailer from Bitmap Bureau yet.
And really happy the developer did a great job.
I mean, I know it's ultimately just a port of a game that was really designed specifically with Genesis in mind initially, so it was never going to be a truly system-pushing game on the SNES, but they didn't cut it down in any crazy ways outside of the obvious horizontal resolution stuff, and they even added in a few little things specific to the SNES version too (some proper transparency effects, environmental effects like rain and mist in some levels, way more high quality voice samples, actually slightly faster loading times into the levels). Also, that default SNES controller really is ideal for this kind of dual 8-way movement and 8-way shooting in games like this, which is great for SNES players.
Thanks to the developer and whomever did the SNES port (who, rather than being internal Bitmap Bureau, I actually assume was some external SNES programmer hired just to do the SNES port?), and good times for any SNES fans looking for some great new indie/homebrew games for the system. The more the merrier.
@GhaleonUnlimited Which Dreamcast controller are you referring to with twin sticks?
@RetroGames We handled the development internally - Matt and Gav are the brains behind the PCB technology and the code. And we'll be bringing more titles to the SNES, possibly this year but certainly in 2025 at the latest.
Can't wait for the sequel that was very briefly mentioned in a Bitmap Bureau article in Retro Gamer a couple of months ago!
Got my Collectors Edition SFC copy on my shelf - vertical format perfect for that artwork, love it! So nice that they supported the extra features on the SNES and put real care into plussing this version. Super excited to hear Bitmap Bureau have more SNES titles planned as well!
@BitmapBureau This is great news.
@BitmapBureau Looking forward to you taking new orders again soon.
Speaking of homebrew Mega Drive-to-SNES ports, I'd love it if Kai Magazine Software or a officially licensed third party would bring games such as Life On Earth over to the SNES.
@BLAZINOAH Our online store should be re-opening in a few days - we'll make an announcement on Twitter / Facebook.
@BitmapBureau good news. Our dutch graphics hero involved too?
@BitmapBureau
Great, love my Super Nintendo ^^
@Serpenterror yes i always wondered. But in a way to couldnimprove it wth all versions until it artoved here…
@romanista Henk's busy working on our latest project, but luckily we didn't need him to do much at all for the SNES version of Xeno Crisis.
All i want to see now regarding Xeno Crisis is a Atari Jaguar port... Well that and the PS1 and GBA ports that were teased in Debug magazine.
It's a great game, I happen to suck at it though, don't think I've made it past stage 4.
The Super Nintendo version is the one I'll be getting. Glad it's finally being ported.
Very pleased with the port and yes the snes buttons are perfect. Looking forward to seeing how this ports to the PC Engine…
@RetroGames I would assume the Virtual On Stick?
@Soupbones Ah, yeah. That one is certainly a very niche option. For the handful of people lucky enough to have both the Dreamcast and the twin stick controller though, it must be a very cool way to play the game.
Edit: Actually, I was just checking out the review below of the various ways to play the game on Dreamcast, @GhaleonUnlimited, and apparently the guy didn't really find the twin stick controller particularly great for it:
https://youtu.be/3s7SxGYfocw?si=B1V8OkosxSi5UiPQ&t=265
Now that I'm reminded the default Dreamcast controller has a d-pad and face-button layout similar to the SNES controller, I think I would personally just go with the default Dreamcast controller on that version to be honest.
A Game Boy demake that controls like Shock Troopers (where you hold the shot button to lock your direction) would be sick!
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