
Modder Proteus Resurrection is bringing Konami's Castlevania: Bloodlines to the SNES.
Originally released on the Genesis home console, Bloodlines (or Castlevania: The New Generation, as it was known in Europe) is the first entry in the long-running vampire-hunting franchise to arrive on a Sega system. Set in 1917, it follows the exploits of John Morris and Eric Lecarde as they attempt to prevent Dracula from taking over the world once more.
Proteus Resurrection doesn't have a tremendous amount to show in this demonstration, but parallax scrolling is present, and the animation is pretty close, too. He has even added effects like scrolling mist and pouring rain, which wouldn't have been possible in the original game due to the Genesis / Mega Drive's inability to handle transparency effects.
This is the first time Proteus Resurrection has shown off the game, and he says he plans to release the demo "when it's ready."
This project is just one of many focused on putting Castlevania games on systems where they don't belong; we've also got ports in development of Symphony of the Night, Super Castlevania IV and Rondo of Blood for Sega's 16-bit console.
Comments 8
I love Bloodlines (although I do prefer the Japanese name for it!), so seeing this ported to the SNES would be really cool if it gets finished. There's some clever line scrolling use in this game, it would be interesting to see if it can be replicated or if something like Mode 7 gets used instead.
Great stuff so far. Let's see how this progresses. Looking forward to any future updates.
@BulkSlash Both row and line scrolling are trivial for SNES because of its built-in HDMA feature, so it really shouldn't be an issue at all to add a whole lot of that here.
It'll be interesting to see what choices get made here, because it can't be a 1:1 conversion in a lot of senses. The developer is already using some SNES-exclusive tricks, so I'm curious to see what their vision is.
Some of the stages might need to have their layouts modified to accommodate the difference in resolution. I think that will be a big point, as well as maybe modifying some of the graphics for the different aspect ratio. But in terms of effects, I don't think the SNES really has much to worry about. It's more about whether the coding is good enough to run those effects at full speed.
I'm also really curious to see what they do with the sound. A lot of the music from Bloodlines was remixed for Portrait of Ruin, which might provide a good starting point, and the sound effects on the Genesis original were... not great, so that's probably pretty low-hanging fruit.
I also wonder if the developer has a cartridge size in mind. Are they going to try to stay as close to the size of the Genesis game as possible, or are they just going to go hog wild and make it a 64mbit cart?
Pretty interesting. As much as I love Rondo, an SNES conversion there wouldn't be all that interesting, you just need a cartridge big enough for it for the most part. This will be fun to see develop and evolve as the tradeoffs are made.
@CocktailCabinet Although this will almost certainly never happen, what I think would be interesting would be getting first the core game ported across with the changes made to accomodate the lower horizontal resolution, then some of the more obvious added elements like proper transparency effects and some extra backgrounds layers in places, and finally at some point for the community to come in and update all the art to use the full colour range of the SNES. I think the three main additions of a lot more and nicer colours throughout, the proper multi-coloured transparency effects, and some more overlapping parallax could really take the game to the next level, assuming all the rest is solid first to act as a good foundation to build on. Realistically, I doubt even the base game will ever get properly ported across to be honest, and instead we'll just get a couple of sample levels with rough gameplay that hints at what could be, but that's my dream for this project anyway.
Removed - flaming/arguing
I hope they update the graphics as well as adding extra layer effects.
SFX are cool and all but the flaws in Bloodlines, in my opinion, have always been the clashing color palettes, the almost unfinished look to some backgrounds, and the odd looking enemy sprites. Making new versions of these games that are worthy of each console is the real trick. Not really interested in 1:1 ports tbh.
@Hexapus Yup, agreed.
Honestly though, although I expect it's some of the other stuff that will be updated and I'm fine with that too, I actually think a tweak of all the colours throughout would make the biggest impact. And, if you combine that with the other stuff, it really could almost look like a remaster at that point imo,
I guess we'll see just how far the dev takes things, and possibly the wider SNES community can then expand on that further down the line too with a full colour patch or something.
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