Update [Mon 8th Jul, 2024 12:30 BST]: Lv4 Games has announced that its Castlevania ReVamped project is going open-source, opening it up to the community for modding and other ventures.
"Coming soon, Castlevania ReVamped will now be open-source; welcoming all mods and those who wish to use it as a base for other projects, as long as the original credits are retained," says the studio. "Aside from fixing crashes, this will close its development. Thank you all for your support!"
Original Story []: While some would argue that the shift from 2D to 3D was the most significant moment in the history of Konami's Castlevania series, for others it was the release of Symphony of the Night in 1997.
This was the dawn of the "Metroidvania" genre – or at least it being recognised as a genre – and the game spawned multiple sequels on the GBA and DS, as well as countless imitators over the subsequent years.
Despite the success of SotN, there are many old-school Castlevania fans who prefer the pre-1997 template for the series – unofficially known as "Classicvania" – and a new fan-made title aims to appease those same people while marrying the NES-era titles with a more modern Metroidvania feel.
Lv4 Games has created Castlevania ReVamped (thanks, Pixel Cherry Ninja), a Windows and Linux-based title which boasts the look of the 8-bit Castlevania games but features the non-linear, gear-gated gameplay of the Metroidvania genre. It's an impressive mix, and one which arguably looks just as polished as Konami's own efforts in this field.
If you fancy checking it out, it's worth noting that the Linux version will run on Steam Deck. Download links are here.
[source youtube.com]
Comments 12
I am indeed firmly in the ‘classicvania’ camp. Something looking to gently pull away from that sounds neat for sure.
Everything doesn't have to be a "metroid" style, so I appreciate this 'classicvania' idea. I've been really itching to replay Super Castlevania VI. I haven't played is several decades, but I believe the gameplay holds up. The music certainly does!
This fan work looks good. I'll have to grab this before any takedown notices start flying around.
"Unoffensive slide" is it?
I much prefer the "Classicvania" style of gameplay. I don't like backtracking and respawning enemies. It gets too repetitive for me and I don't have much time for it.
AND downloaded. Would be nice to see this on real hardware though rather than PC.
I belong in the same boat as people preferring classicvanias, and deviating too much from that can harm my interest. Metroidvanias are fine, but their novelty really wore off for me after the first couple games. The perceived sense of “freedom” completely shatters away once I realized the lack of meaning behind certain paths, and how my playthrough would not have been all that drastically different regardless of which path I choose to prioritize. Not to mention the level design can make it feel less like you’re “exploring” and more like you’re walking a straight line with an insane number of curves. Sure you’re moving a lot, but the journey wouldn’t have been that different had it been a straight line all alone. Only difference is the absence of tedium.
I love both the ClassicVania and MetroidVania genres. No need to choose one over the other. My favorite games in the series are Symphony of the Night, and Super Castlevania IV. And I feel they represent the epitome of each genre.
I like that this new fan game is borrowing from both genres and sort of bridging the gap. Will definitely play it when I get a chance
What's the real term for this?
Re-Explore?
The term MetroidVania sounds dumb.
MetroVania is only slightly better, but unless one played those, the term means nothing.
Re-Explore sounds better, is easier on the tongue and gets the point across!
I only heard the term a week or two ago for the first time.
@Spider-Kev The "real" term is "adventure game". That's what I remember all games of this sort, whether top-down like Zelda or side-view like Metroid, being called back in the day. Originally Metroidvania just described a Castlevania game in the Metroid style. It just caught on after that because it was catchy. You may find it dumb. You wouldn't be the only one. But there's no undoing it. I've never heard the term re-explore before. I can't say I like it. It gets a point across, but still falls short in my opinion. Metroidvania might mean nothing to those unfamiliar with the genre, but for those that know it even in passing, it communicates a lot more. Language and labels are just imperfect. I saw someone on Nintendolife yesterday saying they should be called "search action" games. But there are a lot of action games where you search for things that are not at all like Metroid or Symphony of the Night. The funny thing is they used "action" and "exploration" in the same sentence, but somehow missed suggesting "ExplorAction". The main reason the term Metroidvania persists is because most people are familiar enough with the namesakes for it to easily convey more than any other term does. Nothing else will catch on, and those that wish something would can't agree on what it should be. Again, such is the reality of language.
PS - A friend of mine had Caveman Games. I thought it was fun.
It's weird... The article makes it sound like the game was made to attract people who prefer "Classicvanias"... While the game is a Metroidvania with an 8-bit look, that's all. I'm pretty sure people would prefer the opposite, a Classicvania with a more modern look (like Rondo of Blood for instance).
I haven't played this yet, but I'm hoping it's more like Curse of the Moon and Blaster Master Zero than a full-on MetroidVania. It's not the lack of 8-bit aesthetics that puts me off the MetroidVanias, it's exploring for ages and then dying before finding a save room which annoys me. At least keep the areas I've revealed on the map when I die!
Wandering around for ages not knowing where to go next doesn't help either. I always liked how Metroid Zero Mission handled hinting at where to go, it put a dot in an unexplored area of the map and then it's up to you to find your way to it.
This looks pretty awesome, and oh how I’d like a Curse of the Moon 3… I downloaded it though don’t have a way to play it yet. Congrats to the developers! Looks amazing!
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