How Do You Improve Street Fighter II? By Adding RPG-Style Experience Points, Of Course 1
Image: Capcom

For many people, Street Fighter II represents a certain degree of perfection and balance.

Sure, Capcom has iterated upon the concept repeatedly since the early 1990s, but there's something beautifully pure about the earlier versions of the game, with their focused rosters and smaller move lists.

Still, it's fun to imagine how games like Street Fighter can be updated and expanded in unusual ways, and that's precisely what modder Billy Time Games is doing.

Following on from his Streets of Rage 2 hack – which allowed characters to level up, RPG-style – he's working on a patch for Super Street Fighter II on the Genesis that boasts experience points.

"Currently working on an XP System for SSF2," says the modder. "Each 100,000 points will augment damage and defense by one point. Works only in single-player arcade."

When it was pointed out that this approach might actually be the wrong way around, Billy Time Games quickly came up with an alternative system:

Would you like to play Street Fighter II with this kind of RPG mechanic? Let us know with a comment.

[source x.com]