
We're used to seeing games displayed in ultra-widescreen these days, but back in 2001, this was a less common sight, as the vast majority of players were still gaming in a 4:3 aspect ratio on their CRT TVs.
Not wishing to be limited by the display technology of the period, Polyphony Digital coded a mode into Gran Turismo 3 A-Spec that allowed players to access a super-immersive mode using i.Link / FireWire connectivity.
The catch was that you needed three consoles, three screens and three copies of the game—as well as an i.Link hub—which naturally put this mode beyond the reach of most PS2 owners back in 2001.
However, fast forward to 2025, and it's much cheaper and easier to obtain all of these components and to prove it, James Mackenzie has hooked everything up for a demonstration. After some brief teething troubles, Mackenzie gets everything working as intended, and the effect is pretty remarkable—especially for hardware that's a quarter of a century old.
What's even more impressive is that Mackenzie then comes up with a PC-based hardware solution which allows him to capture the footage from the three PS2 consoles and fuse them together, displaying the action on a modern ultra-widescreen monitor.
Were you flash enough to have experienced Gran Turismo 3's ultra-widescreen support back in 2001? Or, like us, are you only finding out about this now? Let us know with a comment below.
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[source youtube.com]
Comments 10
Amazing! Who knew.
my first thought is, cool! 😎👍
my second thought is, surely this mode was designed for 3 x 3:4 displays, not 3 16:9 HD panels... 🤔
Yep, same as the original Forza Motorsport (2005). These old titles weren't messing around. GT4 had printer support for screenshots. Keheh.
Current gen consoles don't come anywhere close to utilizing features like these grandpas did back then...nowadays it's all about FPS but no solid features, let alone any cool ones...oh well.
@-wc- Judging by the HUD's proportions, this game seems to already be optimized for 16:9 displays!
I don't remember seeing a widescreen mode in the options, but maybe it's a system-level setting. Plus, I haven't played GT3 in a while.
Am I being stupid or could he not just have switched the position of the monitors rather than rewire them all when they appeared in the wrong order?
@smoreon
good eye! i guess I stand corrected. 👍
I was still about 6 years off from my first 16:9 TV (50" Samsung Plasma, still works!) so I probably didnt spend too much time pondering the "widescreen" options in settings 😊👍
PS - there aren't even dozens of us it seems but I genuinely prefer a more square display for videogames, and if I start an actual good movie on a 21" CRT I will basically instantly forget what I'm watching on regardless. Thanks I felt like getting that off my chest. ✌️
@JimmyRiddle
"could he not just have switched the position of the monitors rather than rewire them all when they appeared in the wrong order?"
This sounds like another one of your riddles, Jimmy.
I'm being petty here, but that AI-generated thumbnail for the video is hurting my brain
GT5 & 6 had triple monitor support (besides motion, 3D glasses with 3D TVs, GT PSP transfer and more crazy stuff for GT5 being delayed and all these things supported), PC games have had it of course in many games.
GT4 with printer support (PS3 had printer support of course among a whole bunch of other random features), even the GT4 Final Preview (made a wiki page for it) had it to demo the photo mode and pre-printer supported stuff (Japanese of course so had to translate it). Yeah these games just did a lot of crazy stuff back then that we don't see anymore even besides good progression/gameplay that nowadays ones just bore me so much and feel dull and underbaked of modes/event types and boring progression.
But yeah GT3 and 4 having it is still cool it's just who had iLink cables/hub in 2001? That and how the had 1080i for GT4 so progressive scan or 576 to 1080i is just wow then GT HD Concept sort of worked around things and we got 1080p later even if 30FPS for GT5 & 6.
I barely knew what iLink was in 2001 let alone what Ad Hoc meant back then, now I do and researched this stuff of many old technologies or understand Ad Hoc and other terms but it's just having the tech on hand and using it.
Having 3 PS2s is one thing of prices/replacements, friends consoles, etc. reasons to have 3 PS2s, 3 copies of the game is easy as it's a best selling game and racing so they are cheap but finding and getting working the order of monitors and enough iLink cables/a hub is something else as it's a dead format that had it's time and got fairly used I guess in PC land besides PS2 where it wasn't really used as much.
System Link/iLink and more just aren't a thing anymore with online as the focus and so no need to hook much multiple consoles to do this sort of thing of multiplayer besides split screen on 1 console still being around in some form/the more suitable option. Like DS Download Play single cart was just more suitable then multi-cart. PSP with it's game sharing and PS2/PSP Outrun 2006 cross save or ad hoc/multi disk multiplayer and not as much as DS (or not as clear) single disk play.
So it is kind of sad we don't need the sort of multiple PS1/2/3s with CRTs for LAN or the System Link on Xbox OG/360 that people have shown back compat or not to get games to work across all 4 gens of Xbox (for games you can do that with of course).
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