Blaze's Evercade handheld was one of 2020's more pleasant surprises; a new piece of hardware that offered an alternative for retro enthusiasts and offered a wide range of physical cartridges packed with classic titles (many of which were originally found on Nintendo consoles) – all for a very reasonable price. Now, its creator is taking the concept in a new direction with the Evercade VS, a system that retains compatibility with (almost) all of the existing Evercade cartridges but is more focused on offering the best possible experience on your TV – and, as the name suggests, the prospect of good, old-fashioned competitive play.
The Evercade VS retains much of the same design language as its handheld counterpart, using white and red as the two main colours. It takes a leaf out of Nintendo's book, too; the cartridge bay (which actually has two slots – more on that shortly) is hidden behind a NES-style flap at the front of the machine. Below this, there are four USB ports for controllers, while the power button is found on the right-hand side of the machine. On the back, there's the HDMI port and Micro USB port (both of which are upside-down, confusingly), as well as a reset button, used in the event of the system crashing (something that mercifully didn't happen during our review period). There's no HDMI cable included in the box, with Blaze claiming that it helps keep down the cost of the unit (most households have at least one spare HDMI cable lying around, so it's no biggie). There's also no power supply unit, but most modern TV sets offer the 5V USB port required to power the Evercade VS.
The Evercade VS' controller offers very much the same layout as the Evercade handheld, but how has two additional shoulder buttons. There's also a menu button that drops you back to the console's surprisingly slick UI during gameplay. The pad is comfortable to use, offers impressive build quality and has an excellent D-Pad (just like the handheld version of the system), but it does feel slightly too light, given its size.
The good news if you have any issue whatsoever with the pad is that the Evercade VS offers support for a wide range of USB controllers – although we must note at this stage that the console's built-in remapping system doesn't always play nice. For example, we found that no matter which USB pad we used – and we tested several, including Retro-Bit's Legacy 16 pad and the controller that comes with the Mega Drive Mini – none of them would work in-game when playing the Data East Collection Evercade cartridge. We could navigate the UI fine and even re-map the buttons, but the pads were not detected by the games themselves.
We've been in touch with Blaze about this, and they're looking into it; clearly, offering such wide-ranging support for so many USB pads is going to throw up teething troubles initially, but the console's built-in WiFi means system updates can be deployed over-the-air to fix these problems (the WiFi sadly doesn't extend to offering online play, it should be noted). It's also worth noting that if you already own the handheld Evercade, you can use a special cable to connect it to the Evercade VS and use it as a controller.
The Evercade VS comes with a revised UI which is considerably slicker than the one seen on the handheld version (Blaze states that the original Evercade will be getting a system update soon that will bring its UI more in line with the Evercade VS). Plug in a cartridge, and all of the games included on it are displayed on-screen, along with a short description and other details.
In a neat touch, plugging a cartridge into the console's second slot adds the games on that collection to the menu, and you can use the console's UI to filter the games on both carts, either alphabetically, by year of release or by the number of supported players. The two cartridge bays means you don't have to swap out cartridges as often, and Blaze also states that there are 'potential secrets' which can be unlocked depending on the combination of carts you use.
The console's UI also allows you to pick a theme, tinker with the sound, set up the network access, choose your system language and even turn on an optional 'high contrast' mode – the latter being a welcome accessibility consideration. The display options are equally impressive; the Evercade VS outputs in 1080p and you can choose to display games either in their original aspect ratio, pixel-perfect (so each pixel is a perfect square) or full-screen. Additionally, you can choose to have subtle or strong scanlines applied to the image to give that CRT look – these can, of course, be turned off if you so wish (you can even separately apply scanlines to the console's UI). It's also possible to apply one of six bezels to the image to fill in the otherwise black space which surrounds it if you use the 'original ratio' or 'pixel-perfect' settings.
The Evercade VS supports almost all of the cartridges which have been released for the Evercade handheld, with the exception of the two Namco Museum packs – the contract between Blaze and Bandai Namco stipulates that these are handheld exclusives and, as a result, they will not boot on the Evercade VS. This is a shame, because there are some brilliant games contained on these two packs.
Even without the Namco packs, there are a staggering number of games available for the Evercade ecosystem, with 'over 280' titles promised by the close of 2021. Emulation is, as far as we can tell, utterly perfect, and there are definite benefits to owning both the Evercade VS and its portable sibling; because all save data and save states are retained on the cartridge itself rather than the system, you can play a game on your big-screen TV and then pop the cartridge into your Evercade handheld when you leave the house, effortlessly picking up where you left off. It's a concept that's very similar to the Nintendo Switch, just not quite as elegant as it requires two pieces of hardware instead of one.
Interestingly, patches and software updates can be downloaded to the console via WiFi and applied to the physical cart itself – something that it's not possible on Switch, with game updates being stored on the console instead. For example, in the case of the Evercade Mega Cat Studios Collection 2, Roniu's Tale wasn't finished in time to be included fully, so what's on the cart is a 'demo' version of the game. However, once the full title is completed, it can be downloaded and added to the cartridge using the console's system update feature.
While it's fair to say that some of the Evercade collections are more 'filler' than 'killer', Blaze has, on the whole, done an excellent job of securing widespread publisher support for the console. The recent Codemasters and Bitmap Brothers packs are near-essential (the former is packed with NES titles while the latter includes the excellent SNES port of The Chaos Engine, as well as the PlayStation Speedball sequel), and the Jaleco collection also benefits from several Nintendo games, such as Astyanax, Bases Loaded, Brawl Brothers, Operation Logic Bomb and Super Earth Defence Force. However, the release of the Evercade VS is accompanied by some of the most exciting packs yet seen – ones that include arcade titles rather than home console releases.
The Technos Arcade pack boasts Combatribes, Double Dragon II and Double Dragon III (yes, the infamous one which basically invented micro-transactions – you could insert coins to 'buy' extra lives and energy), while the Atari and Data East packs showcase coin-op classics like Burger Time, Bad Dudes VS Dragon Ninja, Sly Spy, Asteroids Deluxe, Pong, Super Breakout and more. The most surprising pack has to be the one that covers the arcade output of Spanish company Gaelco; the Operation Wolf-style Alligator Hunt is perhaps one of the best-looking 2D games you'll see on the Evercade, while World Rally is a 2D racing title that could be found in many a UK public house back in the late '90s (we can attest to this personally).
If Blaze can continue to mix well-known classics with forgotten gems in this fashion, the future of the Evercade platform looks pretty positive; we can only hope that it is able to secure some bigger names in 2022, such as Sega and Capcom, two firms which have already licenced out their titles to similar products (Blaze's ill-fated Game Gadget in the case of the former, and Retro-Bit's Generations home system in the case of the latter).
What makes the Evercade VS all the more appealing is the fact that it's so darn cheap. The base set – which includes one cartridge and a single controller – starts from just £89.99. When compared to other competing retro products, that's impressive value for money; for example, the oft-delayed Intellivision Amico will cost you almost three times that amount. Given that the Evercade handheld has found its niche, we'd fully expect the Evercade VS to be even more successful – and we love the fact that it's given players legitimate access to many games which were originally on Nintendo systems, but sadly aren't available elsewhere today.
Thanks to Blaze for providing the Evercade VS console used in this review.
This article was originally published by nintendolife.com on Fri 22nd October, 2021.
Comments 52
This device seems amazing and Evercade really has done something special here with real nice-looking carts and cases, stylish hardware and a great user experience. Definitely getting one of these!
I love what they're doing with this device and I really wish that modern non-taxing indie games like Shovel Knight, Stardew Valley, or Sonic Mania would release to the device as well.
Can't wait for mine to arrive.
I've really enjoyed the handheld over the past year or so, particularly some of the more recent releases so I can play things like Sensible Soccer and work my way through old Dizzy games on the move (legitimately!) Kind of wish they'd gone for Amiga versions of some of these old games rather than the Megadrive ones but not sure if they're able to emulate it (or some licensing thing or somethingorother). Definitely excited to be getting my black Founder's edition of this at some point soon, though part of me isn't sure whether the white one is slightly prettier?
I have to say that I quite like the physical cartridge thing... but at the same time as I'm lucky enough to have all of the ones currently released it does become a storage annoyance - there's a lot to be said for smaller physical media!
MiSTer is better
I've been playing my Evercade for months, although not daily, and the thing I like the most is precisely discovering games which aren't often regarded as must-haves. I love "third-tier" games, honestly.
I don't think I'll be buying the VS, though. I'm perfectly fine with my handheld, which gives me what I want (officially licensed retro games for short play sessions, considering I already have many home systems), and I don't have people around interested in playing video games to justify the VS for its multiplayer feature, so it's a no from me... at least at this moment.
Too bad it's not possible to buy the console alone, because I definitely want the arcade cartridges, but if I buy them I'll end up having at least one of them twice if I change my mind about the Evercade VS in the future.
@Gwynbleidd
As much as I do love the first party games on NES, it’s the third party classics I still go back to.
Although the concept (and perhaps most importantly, the price) seem superb - I’ve heard nothing but tales of terrible hardware issues and awful customer service - which would not be unusual for the company behind this product.
I can’t comment directly - but it’s been enough to put me off buying.
Back before the Switch was released, I was hoping that Switch game cards would offer the ability to patch the games on the card itself, as well as to keep relevant save data on it - that would have given them a significant advantage over disc-based physical releases. Alas!
I have an evercade and a great handheld
Hopefully the console will be just as good
@norwichred Not sure where you’ve heard this. From my experience Blaze’s support has been second to none. If you have any issue with a device or cart just reach out to support and they will make it right. Customer support has been one of their real strong points.
@norwichred I second the user above in that I've nothing but great experiences with Blaze in terms of support and customer service - the EverCade Discord is similarly complementary of the service received on the rare occasion an issue is raised.
Also, this isn't 90's Blaze, only the name remains.
@TimGibsonPBS same here. cant wait to play it
God, I love the design of this thing...And seeing the Data East logo on anything just makes me smile.
Raspberry pi full of games is better than this. Controllers look awful
@norwichred please elaborate. What I’ve seen is an amazing support from Blaze. This is not a Chinese knockoff device.
@norwichred It shouldn't - their customer service is excellent.
@duffmmann I have mixed feelings about that. This is geared towards the games of yore, is it not? Besides, there are so many other platforms supporting indie releases (heck, the eShop is bogged down with them). Not sure we need any more platforms to showcase them.
@duffmmann dont think its got the horsepower to run these games. Its got a 1.2GHz Cortex-A7 processor
I pre-ordered the black flavour. Can't wait to get my hands on it.
@Gwynbleidd I disagree. Any classic game released for the NES or SNES is a Nintendo classic!
This thing looks pretty sweet really. Not big on 'curated' carts though.
I'd like to see someone do a full arcade one if that's even possible. Games from 80's to stuff like Ridge Racer.
I know the licensing is probably impossible. I'd love to have GI Joe arcade but I guess Mame with it's issues will have to do forever. Sad that game has been lost down the memory hole.
@ Anyone saying 'x FPGA/emulator device is better' - well, for what you want, it probably is. This isn't trying to be that. And this is actually selling licensed games too which is a stark difference.
@sword_9mm Ridge Racerrrrrr!
@Dethmunk metal jesus has a review up on YT for it as well now.
This is the niche Amico should have gone for rather than whatever bizarre (and costly) thing they're doing.
They (who ever they are) say competition is good. 🙃
@madmaxjp The MiSTer also costs about 3 times as much.
@Gwynbleidd The title is fine; we're talking about third-party games which were previously available on Nintendo systems. They're still "Nintendo" in nature because you need a Nintendo console to play them. 😃
While tinkering with emulation, I've come across that issue with controllers working in menus but not in games. It was an issue specific to Android(starting with version 5, I think...no problems on 4.4). I don't know if they're using Android as the base for the OS for this, but it sounds possible. Occasionally, I could get the core to see the controller by mashing buttons during core start up, but it's not reliable or useful, just an interesting observation of how the software handles inputs. Some controllers work fine. My best guess is there's an issue with how controllers are identified by the software, perhaps certain special characters in the ID that Android has/had a problem with. Hopefully, they can sort that out for this. I should go back and test some of my problem controllers to see if anything has changed.
Looks absolutely perfect for what it is - a value proposition for the more casual retro player. Of course it's not going to be as accurate or low-lag as a mister or real hardware, but that's not the point and casual players won't notice or care. These days most people love new hardware that emulates older games in software or better FPGA. One day in the not-so-distant future, CRTs will be so hard to get that original console + CRT will become a sought after experience that only the privileged will have access to.
Happy for those interested in this, but the Switch more than covers my need for retro gaming, as does my collection of mini consoles.
Looks great but the only thing that stops me buying the evercade are the games. I have every game on raspberry pi builds, and my atgames legends cab. Would be nice if certain more unusual arcade gems became available. Also I just purchased a powkiddy A19 which looks amazing.
@Muddy_4_Ever Amico is trying to hit that sweet spot of casual gamers that Nintendo was able to capture with the Wii in 2010. The problem is, that was a once in a lifetime circumstance where everything seemed to fall into place perfectly. Motion controls were exciting and cutting edge, mobile games were not a thing yet and Nintendo's brand cache is up there with the best brands in the business. The only gaming trend right now that I see potentially getting that same response is VR, and that still has a bit of a niche following.
@RabidCanuck I dunno, I mean they've released new indie games to the Evercade already, though those games are developed for past systems (so like homebrew indie games made for SNES hardware is what we've seen), and with the Worms cartridge there are even PS1 games available for the system. So there is definitely a range of release dates for these games, with new titles not off-limits. I just perceive this thing as a device that plays retro LOOKING games. And I really love the idea of mixing it all together, the indie titles I'm suggesting totally look like games that could have come out 20 years ago, yet are much newer. And I think that would be really cool, the idea of a low powered modern system that can both be a home to past classics as well as new classics that would look right at home next to each other. It would pretty much be what Mike Kennedy was dreaming of with the Retro VGS/Coleco Chameleon, except ya know, not a scam lol.
I'm really in love with this system, and I normally don't get enthralled with retro systems. I simply have to get the handheld and likely will get the VS so I can play on the TV.
Only just discovered the Evercade and have the handheld. Absolutely love it. I don't need a million roms I will never play or a million pound device for accuracy. (Which is like how everyone has a professional monitor CRT which is in no way authentic to me!)
Can't wait for my preorder of the VS!
To clarify - this is EXACTLY why I didn't go into the details of what others had reported. Because I couldn't verify them personally. and clearly the many many satisfied users here should be listened to over me.
I'm almost tempted myself now!
@mr_benn I'm allllmooost going to buy this. How are the Dizzy games, rock hard like all the old games were? I'm also hoping they will license some of the Spectrum stuff, that would make me very happy
I love my Evercade, and am looking forward to the Bitmap Brothers collection, but why oh why did they not use the Amiga versions? Same for several of the games on the Codemasters collection. Any insights on this, please, @Damo?
@Ooyah I'm just guessing here but maybe it's to do with their custome Megadrive emulation. They know it will work flawlessly and I imagine spent money on it so they just default use those versions?
Unless there's different IP holders for the micros.
That's good to have but then again some of those games are coming to the Switch as well. So one has to weigh does having Switch better then a Evercade. It might sound good but your limiting if you just have a Evercade that can't play Switch games.
@Ooyah I'm not totally sure but I think it might be to do with the fact that the console versions have more buttons to use, and I'm not sure Blaze has an Amiga emulator at present?
@Damo I'm not sure Blaze has an Amiga emulator at present?
Now that something I remember seeing and playing the actual system.
I have the hand held, I played it a lot for a while, before I got the Switch Lite. Had fun with the Mega Drive version of Midnight Resistance (the original cart is so expensive) and The Immortal. The Dizzy cart also has some great games. Worked quite well plugged in the TV too. Not quite sold on the VS yet for the cost though.
Evercade VS:
Intellivision Amico:
Tough call if you're looking for a new console option this Christmas.
I might get this just to play sensible soccer. What version is it? I always thought the mega drive version was a little slow.
@Woodyshoe I believe it's the Megadrive version unfortunately. I'm having a blast with it though myself as I've not played any other version before.
They may release other versions in the future, they already released 2600/7800 and arcade versions of already released console ports.
@KIRO The Dizzy games are all the NES/Aladdin versions. So if by "rock hard" you mean like the 8bit Spectrum/C64/CPC versions, no, they are a lot more forgiving controlswise. They are more akin to the Amiga versions, if those are more familiar.
Also, if you grew up with the 8bit micro versions, you'll realise that though the names are often different, the games on the collection are adaptations (like "special editions" with minor changes, extra puzzles) of the classics you remember, rather than complately new games. Its a great collection, and the reason I bought an Evercade.
My only minor complaint is the inclusion of the NES Fantastic Dizzy, where the Sega 8bit versions are the most complete and polished (which I'm aware is weird when there are 16bit versions, but those were missing certain QOL features).
@Woodyshoe Yes sadly there haven't been any Amiga versions of games yet, perhaps they haven't got an emulator working properly yet or got a workaround for the bios legality, so all titles so far that many of us think of as "Amiga" games are the decent but inferior Megadrive ports.
@Gwynbleidd most of them were published by Nintendo which is why they were on Nintendo
@RabidCanuck The evercade probably will more so focus on the indie games released for older platforms. So I doubt most of the indie games will be the same as the ones that are already out
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