This new double pack for Evercade has a distinctly Nintendo-like feel to it, and that's not only because the two titles – Goodboy Galaxy and Witch n' Wiz – were originally designed to run on Game Boy Advance and NES, respectively.
Goodboy Galaxy is arguably the highlight of the pair. Crowdfunded to the tune of £203,929, it takes inspiration from the likes of Metroid and Cave Story and is described by its creators as an "exploration platformer". You assume the role of space-faring pooch Maxwell, who finds himself marooned on an unfamiliar planet when his ship is attacked. Your aim is to navigate each twisting, max-like stage and befriend a wide range of NPCs while acquiring unique abilities and using your jet pack and blaster to solve various puzzles.
Showcasing utterly gorgeous visuals and brilliantly animated cutscenes, Goodboy Galaxy is bursting with character, and, had it been released during the GBA's active lifespan, it would no doubt be spoken about in the same breath as Metroid Fusion and Drill Dozer. It's a very "Nintendo" game, with excellent level design, likeable characters and gameplay mechanics which both befuddle and entertain; sometimes, it feels as if you've hit a roadblock in the multi-route levels, only to find the solution and get that all-important hit of satisfaction.
Witch n' Wiz is perhaps a little weaker than its partner in this collection, but it's still a superb puzzle title for Nintendo's 8-bit system. The hook here is that you're able to rewind 100 moves into the past, so if you get stuck on one of the game's devious puzzles, you can backtrack until you discover the solution. New gameplay mechanics are introduced at a welcome rate, making this a brilliantly involving brainteaser when played over time.
This cart is worth buying for Goodboy Galaxy alone, but Witch n' Wiz makes for a fantastic bonus. Don't sleep on this one; it's a must-have for your Evercade.
Comments 8
Already play both demo on my analogue pocket, witch n wiz is okay (I rarely play puzzle games), and goodboy galaxy is good.
It's kind of annoying though that in goodboy galaxy sometimes you have to go through a section of the game without your ability, wheter it's the jetpack, the jumping ability, or the gun.
Great review - and for the other recent Evercade releases. I'm really looking forward to playing Goodboy next week!
@Damo I'm also assuming you'll be reviewing the Duke Nukem 1 & 2 carts? They're causing a lot of excitement in the Discord ever since announcement, and whilst I've got them pre-ordered, I've only ever played one DN game (on the Vita), so interested to see what they review like.
@michaelf Watch this space...
@wiiware See, I really liked that aspect - it's kind of like gear-gating sections of the level, creating mini-puzzles within stages. But I can see why it might frustrate, too!
@Damo I really like metroidvania games, so I prefer to get additional items/moveset that let me explore more area rather than the games to take my moveset/items away, like getting the mist form ability in castlevania sotn to move through iron gate, etc.
I think goodboy galaxy is a good game but I still undecided whether to buy this on evercade cartridge or buy the rom from their website. If the price is $15 or more I think I prefer to buy it for my evercade exp cartridge though, lol. Also I like the evercade games manual.
I've got the Goodboy Galaxy GBA physical cart on order from the Kickstarter. Unfortunately its being distributed via 1st Press Games, so not confident I'm going to get it any time soon. Currently showing 'Winter' - doesn't say which year though....
@dmcc0 Yeah, I have the physical GBA cart ordered, too. I will get over it, but I think it's not the best form to make the game available elsewhere before the backers who made it possible get their copies. But I'm glad to hear it's a good game!
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