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It's safe to say that Stories from Sol: The Gun Dog makes a strong impression.
Developed by an international group of developers called Space Colony Studios and released with the help of the global publisher Astrolabe Games, the sci-fi-themed adventure game serves as a homage to the NEC PC-98 home computer and '80s/'90s anime. It boasts beautiful pixel art, a story filled with weird, wonderful, and expressive characters, and, of course, a ton of retrofuturistic tech and giant robots.
For me, it was the perfect combination of things to immediately get my attention, and I'm happy to report, after completing the game several times now, that it managed to live up to my initial hype, even if there are some additional improvements I'd like to see added to smooth out the experience further.
In Stories from Sol, players take control of the new security officer aboard The Gun-Dog, a small military vessel crewed by a bunch of misfits, with the ship's mission being to rendezvous with your fellow officers aboard The O'Brien. Things eventually go sour, though, when The O'Brien stops responding, leading players to have to unravel a conspiracy involving an unknown saboteur.
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In addition to this, there is also a subplot that focuses on your character's prior involvement in a botched military operation and their experiences with PTSD, as well as a romance with the ship's lieutenant commander — both of which help to add some depth and lead to some satisfying emotional payoffs.
The action is primarily told via text displayed at the bottom of the screen, with some story branching also being present based on your conversations with the crew or whether or not you decide to take certain actions. As an example, if you react one way in a particular conversation, certain crew members might later become distrustful of you, altering the story slightly and leading you off on a temporarily different path through the ship's interiors.
From what I found, these paths are a great way of uncovering some additional context about the mysterious events that are unfolding on board, but will often fold back in on themselves later on in the story at the next logical meeting point. In other words, these paths are not about fundamentally overturning the story being told, as is the case in some other adventure games, but more about simply changing the expression of how you solve specific tasks when faced with a problem and how those choices eventually impact each crew member.
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As well as these dialogue options, there are also some very light inventory puzzles included in the game that we should probably mention, as well as a couple of hacking minigames I encountered that tasked me with redirecting the flow of an electrical current. Again, though, these are relatively few and far between, so don't go in expecting to regularly have to combine inventory item A and inventory item B to produce some Frankensteinian puzzle-solving device. It's not that kind of game, with the excitement coming from seeing how the story develops, getting to know the different characters, and weighing up your choices as their circumstances take a turn for the worse.
As for additional features, there was one in particular I wanted to highlight, which is the game's graphics mode featured in the options. This lets you pick between three different styles of pixel art, including: doujin, studio, and vivid. Doujin mode seems to be based on the artwork of the early demo from 2023, whereas studio mode is the same as vivid but is represented in a Game Boy DMG-style palette. It's a lovely extra and one that I had a ton of fun with, switching between the different modes to see the earlier designs of the characters.
In fact, during my time with Stories from Sol: The Gun-Dog, I was only able to come across a few of what you might call flaws, the first of which was the text size. As an example, as far as I'm aware, there's currently no way to alter the size of the text in the game, with the only option available being a way to change the "text speed". I can definitely see this becoming an issue for some people, as there are various moments where longer blocks of text are represented in a smaller font to fit on the screen, which is hard to read at a distance.
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To add to this, there are also some other similar instances where I feel the game could stand to improve. For instance, right now, the game doesn't include a text log to refer back to — a standard feature of many modern visual novels — with the title instead opting to have players use the ZR and ZL buttons on the Switch to cycle back and forth through the pages of speech.
This felt a little inelegant at times and made me long for a way to see more of the conversation onscreen all at once, as it was easy to accidentally skip backwards and forwards too far and get slightly lost in the dialogue. There's also no direct "Continue" feature here either, meaning you have to dive into your saves every time you want to load up your previous save file. But, at this point, I'm probably splitting hairs.
Conclusion
Stories from Sol: The Gun-Dog is a solid adventure game and will likely be a worthwhile purchase for anyone interested enough to embark on the journey. I'm hoping it does well enough to justify future entries in the series, as it would be great to see the developers further expand upon its world and characters in the years to come.
Comments 11
Thanks for the review, even more so after reading this I'm definitely getting Stories from Sol (hopefully the physical release which apparently is going to be available also in Europe according to the Nintendo Life article) - fingers crossed they eventually add some of the potential features mentioned so that it becomes even better than it already is!
I really love the look of this game. Nice to see a review for it
This one has been on the eShop’s upcoming games for a long time, and I’ve had it wishlisted since. Glad to hear reviewers have enjoyed it, and it’s interesting to see a review for a new game on Time Extension!
Looking at these screenshots makes me want a SNATCHER remaster even more....
I thought this game had been out, and it seemed to like, disappear for a time, only to reappear in color, but I guess they were still getting things together. Glad it reviewed well-- I enjoy a good adventure game now and then.
Thanks for the review, I love me a good adventire game made in this style.
I was planning to get this anyway but I want it even more now! I do think the text size might be an issue though as I'll be playing on Steam Deck.
@BulkSlash Just a heads up that the game has issues on Steam Deck. There are times when the game requires you to type using the Deck's virtual keyboard. But the virtual keyboard instantly pops up automatically and covers up the text that is asking you to type something. So you need to hide the keyboard to see what it is the game wants from you, but then bringing up the keyboard again also brings up the game's options menu, so you can no longer type what you need to. Basically leading to a soft lock or unskippable loop.
Gotta say, I'm a sucker for that Era anime aesthetic (because I'm old), and with weirdo cast and lots of reading?! Late 80s/early 90s me cries with joy.
@MARl0 Thanks! I’ll wait to see if it gets patched before taking the plunge, I find the Steam Deck really ideal for VNs
Ooooh - this looks pretty awesome and I hadn't heard of it before. Thanks for putting it on my radar!
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