With its monochrome, ultra-widescreen display, simplistic controls and signature crank, Playdate offers an interface which is quite unlike anything else on the market at present – and while that's undoubtedly a positive, it means that the bright yellow handheld isn't as well-suited to every genre of game as it perhaps could be.
That's what makes Gun Trails such a pleasant surprise; this is a hardcore shmup inspired by the likes of Cave's Mushihimesama and DoDonPachi, and it pushes the hardware to its absolute limit in a dazzling explosion of visuals and sound. It's also insanely challenging, but more on that in a second.
In Gun Trails, you have a main standard shot and a secondary charge blast. The idea is that you charge up the secondary weapon by successfully shooting down enemies, and holding down the B button unleashes the blast, which makes short work of standard 'grunt' enemies. This gameplay loop is thoroughly engaging and is instrumental in overcoming the hostile waves which swoop down the screen.
Your craft has four hit points; once all of these are gone, it's game over. Taking a hit triggers a protective shield around your craft, and during this brief period of invincibility, you can ram into enemies to cause damage and rack up bonus points.
It's an intriguing setup that gives you the basic tools for triumph – but Gun Trails is a bullet-hell blaster that really pushes your skills to the max. The first few times you play it, you'll almost certainly succumb to enemy fire before reaching the first mid-boss, which might cause frustration for casual players.
Some of this is down to the fact that the play area feels claustrophobic, as dictated by the Playdate's widescreen display. There's not much room to manoeuvre vertically, and your ship feels too large (its actual hitbox is just the cockpit, but this takes some getting used to).
However, if you keep pushing yourself, you'll find that you eventually develop the skills to progress further and further into the game. This is a title which is designed to be played repeatedly, over and over, as a restart after 'game over' takes seconds, encouraging you to immediately return to the fray.
A new 'novice' mode, introduced in version 1.2, reduces the challenge and makes bosses slightly easier to take down. Think of it as a training mode to set you up for the standard difficulty level. The previously lengthy load times are also reduced to nothing in this update, too.
Gun Trails isn't going to be everyone's cup of tea, thanks to its stern difficulty level and the punishing demands it places on your reactions. However, if you're a fan of shmups, then this is an interesting and challenging take on the genre for a handheld that feels like it really shouldn't be able to run something this impressive – and the new 'novice' mode means it's now even more accessible.
Comments 8
Removed - inappropriate
@playdatefan3000
do you mind being a little more specific? your allegation is that you or anyone should think twice before buying their game, and also that whatever it is, is SO bad that it should affect the review score by as much as almost half 😬
PS - also it appears that you made an account here JUST to say this. so what's the deal?
@-wc- As the artist on the game and someone who's known Superfunc his whole life his statement is downright false. My brother is one of the best individuals I know and has been supportive of me as an artist and others for as long as I can remember. His characterization of him is beyond off base.
I don't know what kind of problem the user has, but he made a burner account to say this. If you have any questions about Gun Trails you can message me on Twitter.
@-wc- @artisticshenanigans But on the plus side, he's their hero? Honestly, catch most people on the wrong day and they will seem awful.
@Poodlestargenerica Lol that's a solid silver lining you found there. I like your approach.
@artisticshenanigans
hey, GREAT work this game looks awesome!
thanks for speaking up, I was assuming this was simply character assassination. 👍 looks like I was right.
EDIT - i found a review for this game on youtube, and the top comment is this:
"programmer & game designer (superfunc) here
thanks so much for playing and the kind words! I've passed it along to the others from the team."
what a monster! 😂
@Poodlestargenerica
I like your attitude. ✌️
@-wc- Thank you! We're all really proud of what we made. We also have a patch in the works that has a Novice Mode and speeds up the initial loading time. We have more details on the Yoyogi Twitter account.
Honestly, the only reason it takes a bit to load is because of the thousands of frames of animation we threw into it. I just kept going overboard with the visuals.
Love shmups and cherish my playdate, so i got this on release (and had some nice interactions with the developer, nice guy)… technical marvel, but have to admit it doesn’t click that much… it’s had from the get go, when my eyes are still getting used to screen… really would benefit from an easy first level…
Playdate is better at ‘playdate’ games i guess… but still worth a try for every owner.. especially when that novice mode comes out..
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