2020 has been a pretty rough year, but one of the things that has given us a little bit of happiness during the past 12 months is the fact that Nintendo's one-time rival Sega is celebrating 60 glorious years in the business. During this period, we've seen prototypes, played games that were considered to be lost and even gotten our hands on a tiny Game Gear (an event which actually left us wanting more, but that's beside the point). Now, Sega is rounding off its 60th birthday with another hardware launch – and one that's perhaps even more niche that a Game Gear you can comfortably slip into your pocket without owning a pair of MC Hammer's old trousers.
The Astro City Mini is, like the Neo Geo Mini before it, a tabletop arcade machine which comes pre-loaded with 37 games. It has a built-in LCD screen, a micro-switched joystick and six action buttons, imitating perfectly the original Astro City arcade cabinet from back in the day. It's powered via a Micro-USB (not USB-C, sadly) port on the back, and boasts HDMI-out so you can connect it to your television for 720p gaming goodness. A 3.5mm headphone socket is also included, as are two USB-A ports so you can connect compatible controllers.
Compared to the Neo Geo Mini, the Astro City Mini is a little larger and its screen is of a higher resolution. Unfortunately, unlike SNK, Sega and has opted to include a screen with a 16:9 ratio, which means during gameplay there are two black borders down either side of the image (you can fill these with wallpaper if you wish). Overall, build quality is superb, with the unit feeling very solid and sturdy. The stick and buttons are also excellent. Such is Sega's attention to detail that the panel on the marquee of the unit lights up bright green during gameplay; above this is a pair of surprisingly powerful and punchy speakers.
Sega's also hawking a special Astro City joypad and arcade stick, and we were lucky enough to get our hands on both. The D-Pad on the controller does feel slightly mushy but the buttons are fine, and the pad looks nice, at the very least. It's something of a needless purchase if you already own a Mega Drive / Genesis Mini, however, as the pad that comes with that works just fine on the Astro City Mini (the 'Mode' button is used for 'Credit') and it arguably has a superior D-Pad.
The arcade stick, on the other hand, is an absolute beast and costs as much as the Astro City Mini itself. Boasting Sanwa-made parts, it has a glorious micro-switched stick and a solid metal base, the latter of which gives it some real heft. It's arguably the best way to play games on the system, but might be out of the price range of most buyers. It has a standard USB-A connection, too, which suggests it can be used with other devices (we haven't had a chance to test this properly as yet, but will update the review when we know for sure).
There's also an entirely optional display stand accessory which makes the unit look like a proper Astro City cabinet – it even comes with a plastic stool and marquee display, onto which you can affix special stickers. It's totally and utterly superfluous, and we love it.
The unit can be configured so all of the menus are in English, but the ROMs themselves are all Japanese versions. These are accessed via a neat carousel-style menu system, from which you can view screenshots for each title (accessing this UI during gameplay is a matter of pressing the 'Credit' and 'Start' buttons simultaneously). Each game has its own landing page which includes a short description and two save state slots. You also have to use the menu to alter the brightness and volume (annoyingly, you have to drop out of your current game to do this), and it's possible to apply a CRT-style scanline filter to the image, which looks pretty bad and isn't really worth bothering with.
The Astro City Mini provides a solid foundation from a hardware perspective, then, but the software is what really matters, and in this respect, the system both pleases and disappoints in (almost) equal measures.
Here's the full list:
- Alien Syndrome
- Alien Storm
- Golden Axe
- Golden Axe: The Revenge of Death Adder
- Columns II
- Dark Edge
- Puzzle & Action: Tant-R
- Virtua Fighter
- Fantasy Zone
- Altered Beast
- Scramble Spirits
- Ninja Princess
- Arabian Fight
- Sonic Boom
- Stack Columns
- Flicky
- Quartet 2
- Puyo Puyo Tsu
- Thunder Force AC
- Alex Kidd: The Lost Stars
- Rad Mobile
- Space Harrier
- Seishun Scandal / My Hero
- Dottori Kun (Dot Race)
- Bonanza Bros
- Columns
- Cotton
- Crack Down
- ESWAT
- Gain Ground
- Ichidant-R
- Puyo Puyo
- Shadow Dancer
- Shinobi
- Wonder Boy
- Wonder Boy in Monster Land
- Wonder Boy III: Monster Lair
On the positive side, emulation is solid and everything runs as you'd expect, although there are some odd visual effects due to the fact that some of these games are being crammed into the system's 16:9 display (Gain Ground, for example, ran on a vertically-oriented screen in the arcades). Another massive plus is the fact that the release of the Astro City Mini marks the first time Sega has officially given us access to the utterly amazing Golden Axe: Revenge of Death Adder, the arcade-only sequel to the seminal side-scrolling brawler Golden Axe (which is also included).
It's also marvellous to see the original coin-op versions of titles like Virtua Fighter, Alien Storm, Alien Syndrome, Altered Beast, Spacer Harrier, Shadow Dancer and Wonder Boy III: Monster Lair. If you frequented arcades back in the late '80s and early '90s, these titles should be instantly familiar, giving the Astro City Mini a potent nostalgic allure. While we've seen home conversions for these games over the decades, there's nothing quite like playing the coin-op. Cotton, while not a Sega property, also makes the cut thanks to the fact that it was created for the System-16 arcade board and was published by Sega.
However, as is practically always the case with this kind of thing, it's almost impossible to concoct a lineup that's going to please absolutely everyone, and there are a few bum notes in the Astro City Mini's library. Take My Hero (known as Seishun Scandal in Japan) for example; this Vigilante-style side-scrolling fighter has an odd time-travelling premise but isn't very good at all. Then there's Sonic Boom (sadly no relation to the blue hedgehog) and Scramble Spirits, two entirely unremarkable vertically-scrolling shmups which were largely ignored at the time of release and hold little importance in 2020, beyond illustrating that Sega wasn't particularly adept at this genre. Yu Suzuki's Rad Mobile – the sole racing title on the machine – is also something of a letdown; it's nice enough, but nowhere near as entertaining as Out Run (it's perhaps most famous for marking the official debut of Sonic, who appears as an ornament which swings from your rear-view mirror).
Even titles like Arabian Fight and Dark Edge – true historical oddities which showcase how Sega was relentlessly pushing the limits of 2D hardware to create 3D-style games – are only really worth booting up once or twice because, despite their interest on a technical level, they play absolutely terribly. Why include these dead-end experiments over genuinely entertaining titles like Outrunners, Aurail or Dynamite Dux, all of which would have been more worthy replacements?
1990's Dottori-Kun (Dot Race) is perhaps the oddest inclusion here, but it does have some neat historical importance. When a new regulation came into force in Japan which stated that arcade cabinets could not be sold bare, Sega, like its rivals, developed a simple game that could ship with the cabinets. Dottori-Kun – which is a simplified version of another Sega title called Head-On – was essentially created to overcome this legal problem, as well as serve as a means of testing the cabinet's functions before the PCB was replaced by another game once it was in situ. While it's good for some short-burst play, it's hardly a classic – but the story behind its creation is interesting, at least.
There's another issue here which, for many arcade fans, won't be an issue. These games are obviously made with the coin-op market in mind, and, as such, they're focused on getting you to insert as many credits as possible, thereby making the operator revenue. The end result is a series of games which, more often than not, are balanced in a way which encourages you to keep on paying money – but, because you're not playing in an actual arcade, you can happily credit-feed to your heart's content. This unbalances a lot of the games because even when you fail you can just continue regardless; if you're keen to extract maximum value for money you'll want to set yourself strict credit targets. It is possible to "git gud" and "one-credit complete" some of these games, but it's amazing how many of them resort to cheap tactics to kill you. Suffice to say, the art of balancing games for arcade play is totally different from balancing them for domestic use (take the arcade ESWAT as an example; it's a painfully cheap experience built around feeding credits, while the totally different Mega Drive version is more forgiving and rewards skilful play).
Still, despite our grumbles, the selection of games included here should please ardent Sega fans. Sure, it would have been nice to see a little more variety (as much as we love Shinobi, Fantasy Zone and Thunder Force AC, they're all available on the Switch eShop, and who really needs three versions of Columns?) the highlights definitely outweigh the poorer choices. Virtua Fighter – a game which was once seen as the absolute pinnacle of arcade gaming – still plays like a dream, and having it on a system which is small enough to sit on your desk feels like a revelation. Alien Storm, Golden Axe and Revenge of Death Adder are three amazing belt-scrolling brawlers, and it's neat to play titles like Crack Down and Bonanza Bros. in their original, purebred coin-op forms, as the home conversions from the early '90s left much to be desired.
Even so, it's hard to shake the impression that the Astro City Mini is a pretty niche way to mark 60 years in the video game business. Like the Game Gear Micro, it appears this unit will remain exclusive to Japan, which is sure to limit its appeal. However, it would seem that this is a genuine attempt to connect with hardcore fans of the company, rather than a mainstream stocking filler, like the NES or SNES Classic Editions were. Yes, the selection of games could be better, but it does at least give you a snapshot of Sega's history in the arcade business, mixing 2D classics with Super Scaler spectacles before finishing off with the paradigm-shifting Virtua Fighter – the game which arguably ushered in 3D gaming more than any other coin-op release.
This article was originally published by nintendolife.com on Wed 23rd December, 2020.
Comments 54
Eh, not my kind of thi--oooh, is that Puyo?
SOLD! I got the arcade stick. Just waiting for the mini to arrive...
I am soooo glad it's not the usual suspects. The omission of Out Run and AfterBurner etc etc is welcome as they wouldn't have suited the spirit of this cabinet and they have given so many 2D games a chance to shine. Oh...and Virtual Fighter! AWESOME! Can't. Wait.
I'm going to try get one of these in the new year, I love the look of it and many of the games appeal, in particular The Revenge of Death Adder and Cotton. That said I'm baffled by Sega's Puyo puyo and Columns fascination and this could have done with the likes of Outrun and Power Drift as its driving games, but overall it looks to be a great little machine.
@carlos82 See, I totally disagree with this. If I saw Outrun in an arcade housed in a stand up cabinet with a joystick and buttons...I would feel sad for OutRun.
I'm glad they aren't here. They just don't suit it.
@GrailUK a full size one for sure but a console like this I'd take it, especially as you can use a controller to play it on the TV
@carlos82 Yeah, I understand you. But I'm glad they made it more like a mini arcade cabinet in mind. It's perfect*
*Real shame there is no Spider-man though. Ah well.
I sorta want that arcade stick.
...yeah, I'm completely OK with not getting one.
@GrailUK I'm still getting one though and I can play Outrun and Power Drift on my Saturn anyway but I've never played Revenge of Death Adder. That and it just looks really cool
Ugggggh, locking Return of Death-Adder to this thing... It hurts my soul almost as much as Capcom locking Alien vs. Predator to THEIR personal mini-console.
Am tempted, mainly to have Crackdown and Alien Syndrome in one place. I don't believe that Alien Syndrome is currently available on the Switch, and I absolutely adore it. I was gutted that it wasn't on the Sega Classics compilation that is available on the Switch.
Gosh i wasnt interested and then Golden Axe and Wonder boy showed up... gaaaaah
What is Sega anymore? I'd say a third party developer and publisher, but are they even that anymore besides the occasional Sonic title and every once in a while something like Yakuza? Seems like now they are content on releasing obscure things like this and sometimes a game or two.
I think I'm done with having interest in minis. After noticing how I played them for about three days and then put them on my book shelf to look at, I'd rather just have the games I want to play available via the Switch eShop.
@Ooyah It's on the final 3D Classics collection on 3DS, but only in Japan.
Why Sega cannot release these games individually on Switch as part of Ages line baffles me
All I want from Sega is Daytona and Panzer Dragoon Saga. (I know source code is...lost)
@Damo
Thanks for the info, that is very thoughtful of you. It is surely a shame that it isn't more easily available! Maybe there isn't such a great fondness for it? I often feel the same way about Quartet... Sega often seem to forget about that one... although I can see that the sequel is present here.
@Ooyah I love Alien Syndrome, did you check out the reboot they did on Wii / PSP? Quartet 2 is basically the first game with with minor modifications.
@GrailUK can I ask where you ordered from it’s just I want one but don’t wanna get stung with customs charges or anything like that
@Damo
I was wary of the reboot, to be honest. Maybe unfairly so! I will most likely just content myself with Crackdown for now. And I am about to receive an Evercade with Xeno Crisis! 😆 I am hoping that will scratch the itch too. Am also wishing for a Midway / Williams collection on the Evercade too, so that we can have Robotron and Smash TV. 😊
EDIT: Quartet 2 sounds interesting, then! Does it have the same music? I loved the music of the original in the arcades.
Does it include a battery?
The problem I got is how there was too much of a focus on their 80's games and not enough of a focus on their 90's games. A lot of those old 80's games got console ports so I have played them already while there is tons of great Sega arcade games from the 90's that never got a decent home port. I guess I am still waiting for them to release them.
@Gs69 Amazon . jp (you can change the site to english text to at the bottom)
@Ooyah Quartet 2 isn't really a sequel. It just means it's 2 player (as opposed to 4)
I would get this, shame Sega didn’t wanna release outside of Japan. Time to import.
@GrailUK thanks gonna have a look now have you ordered from there before
@Ooyah I believe Quartet 2 is literally the same game but with the ability to pick which character you wish to play as, rather than the stick you choose doing it for you (so P1 was always the guy with the moustache).
@kingbk
Uhh they’re obviously a third party developer and publisher. And Yakuza games come out more than “once in a while”. On the PS4, there have released 5 original games and 3 HD ports of the PS3 games since 2017. Plus the spin off game Judgment.
They also released a new Sakura Wars game on PS4 this year and a new Puyo Puyo Tetris game on just about every platform.
Plus SEGA owns Atlus, so they published all the new Atlus games this year (Persona 5 Royal, 13 Sentinels Aegis Rim, etc.)
Great review ❤️ This sounds awesome.
Not into more retro stuff as my Switch is crammed with it and often reminds me, that it was great then and today merely is kinda meh.
I'm surprise this is the first Sega hardware in years since the Sega Saturn where Sega didn't rely on their blue hedgehog mascot for marketing.
Great little unit, I've been working my way through the list of games for the past few days and have enjoyed discovering a few titles that I never saw at the arcades. The perfect way to pass 30 minutes on a lunch break!
The only downside is that only the six-button Sega Mega Drive Mini controllers work, but the inbuilt stick and buttons are worlds apart from the cramped Neo Geo mini set-up.
I’d consider purchasing one if they released it here in the US. I’m one of the old guys that still enjoys going to their local brick and mortar stores to make purchases. I’ve never been a fan of on line purchases making the odds of me owning one of these slim.
@Damo I thought "Quartet 2" was simply a two-player variation of the original four-player game. You know, four players being kind of the definition of a quartet. (the Japanese version of the Master System port was at least kind enough to remove its inaccurate title, being retitled Double Target.)
@Retro_Player_77 I wonder if the devs were having a laugh when they chose "Sonic Boom" to be in the collection. For people to boot it up and finds out it's a shooter made four years before the hedgehog existed.
@Damo Been watching a streamer who largely plays arcade games on MAME.
He did mention that there was generally a design philosophy among Japanese developers to make their games at least conceivably one-credit-clear-able. (ie it was considered honorable that even a blatantly cheating CPU should still be technically beatable)
He name drops Midway as a western company that made games literally impossible to 1CC. (like NBA Jam. Where even if you could manage to keep a winning score every quarter, it'd still take at least 108 credits, or $54, to play a full season. As I understand it?)
I ll wait for the prices to drop, I saw what happened with the mini neo geo. You can probably buy 2 of them now if you bought it at launch.
How the hell did some of these games NOT make the Sega Ages lineup?!? I just don’t get it Sega!
Picked mine up from a company I do NOT recommend. Pre-ordered with buyee.jp, which had great prices on the Mini and accessories but gouged me months after my pre-order with two separate super high shipping charges. I'll give them this, it left Japan and hit my door in a matter of days. Solid build, some real standout titles, but I'm only pumped for 10 or so of them. While we're not supposed to condone homebrew, if an inevitable hack arrives I'd like to swap out the duds for titles I wish had been included. Fun system, though!
@RushDawg and don't forget their big in the PC market, with Football Manager which is coming to console and they have a new PC game coming called Humankind. Plus there always doing new games in the Total War series.
Long live SEGA
Yes would love one , but not at those import prices, Maybe Sega will release a updated Western version if this does well for them , remember the celebrations go well into 2021 for SEGA 60TH.
But what i would really wish for is a dedicated console from Sega which plays host to their Model 2 / Model 3 games / Naomi Games and Ringedge titles, so many titles that have never had a home release in any form.
@carlos82 Wow you got Saturn Powerdrift. it was a Japan exclusive was it not. Would love that game on Saturn. I have the Outrun in the Pal Ages pack with Afterburner and Space Harrier
Really would've preferred automatic high score saving over save states. Or both would've been great!
Amazon JP hates me, and somehow can't ship to my address. I'm going to have to get mine from Play-Asia.
@Damo @GrailUK Would either of you happen to know if that arcade stick is compatible with the Switch? Either directly or with an adapter (such as the Mayflash Magic-NS)?
FINE! I’ve bought it. You happy now Sega?! This best be worth my money Sega, or I’ll bring you hell in the form of a politely worded email.
@KITG_GROUP not exactly, I have the Terraonion Mode installed in my Saturn and can play any Saturn game through it including English translations of the likes of all the Shining Force 3 scenarios. I do have a half decent Saturn game collection though
Another toy to waste your money on a bunch of roms.
@ToneDeath I don't think it does. But I haven't tried it yet (my mini hasn't arrived yet )
My family owned a pizza restaurant in the 90s and I spent a lot of time there...there were some Arcade games (I can still here the sounds of the terminator 2 pinball machine). One of the games was E-SWAT. I got so good at it...I was able to beat it with one quarter.
Some of my earliest gaming memories are playing Quartet at the Swindon Oasis and Wonderboy in a pub in Devon (Rising Sun, I think??)... so I've ordered this and a controller just for those two!! Everything else is a bonus
Has it been hacked yet?
@carlos82 Cool Does it work well? I keep thinking about a Gdeemu for Dreamcast as i have a old DC with a dodgy drive anyhow.
@KITG_GROUP yeah its flawless, I have a Dreamcast with a GDemu as well and that works great and I got the battery and PSU mod at the same time. When you're playing a game it's basically the same as if it had a disc in
@carlos82 Cool thanks, i bought the battery mod for another Dreamcast ,still got to fit it .But will def be looking into getting GDemu for my didgy drive machine now.
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