Tag: Best of 2022
Feature Making Diddy Kong Racing Changed My Life
Rare's seminal N64 racer turns 25
Feature Say Hello To The CPS Changer, Capcom's Insanely Obscure Home Console
"It was a time of weird stuff in Japan"
Feature What Were Japanese Action Adventures Like Before Zelda?
"Japanese people didn't have a well-defined sense of the RPG"
Guide Best PS1 Games Of All Time - PlayStation Titles You Shouldn't Miss
Much more than a JRPG machine
Flashback "Nintendo Won't F**k EA, Because EA Is Big"
Puzz Loop, Zuma, And All The Clones
Guide Best Sega Saturn Games Of All Time
Running rings around the world
The Making Of In The Hunt - Metal Slug's Underwater Forerunner
"I am the worst at shooting games"
The Making Of Elder Scrolls V: Skyrim
Expectations as high as Hrothgar
The Making Of Assassin's Creed, Ubisoft's Original Open-World Epic
"I was convinced the game was a flop"
Feature Video Gaming's Most Famous Anecdote Might Not Be True After All
Did pizza really inspire the creation of Pac-Man?
Feature The Full Story Behind Sega Channel, Sega's Precursor To Game Pass
"Don't just watch TV, play TV"
Guide Best PS2 Games Of All Time - PlayStation 2 Titles You Need To Play
Metal Gear Solid! Tony Hawks! Final Fantasy!
The Making Of Sonic Triple Trouble 16-Bit, 2022's Best Fan-Made Reboot
"This is the hypothetical Sonic 4 on Sega Mega Drive that never happened"
Feature The Strange Tale Behind Resident Evil's 'Basement Theme'
We try to get to the bottom of this twenty-four-year old mystery
Guide Best ZX Spectrum Games Of All Time
The best games on Sir Clive's most famous creation
Feature The Late Rieko Kodama On Phantasy Star, Skies Of Arcadia And Challenging Stereotypes
"I believe that a story or world cannot revolve around male power alone"
Feature Ken Killed? Ryu And Chun-Li Kissing? Space Aliens? These Street Fighter II Comics Had It All
"People still ask me about it all the time"
Feature The Inside Story Of Games-X, The UK's First Weekly Video Game Magazine
"It was a crazy time for games... and it just never, ever stopped"
Feature The Tale Of Spiral Saga, Software Creations' Lost PlayStation Exclusive
"In those days on PlayStation 1 if you got a million dollars and eighteen months you were lucky."
Feature How We Helped Solve A 30-Year-Old Mystery In Monkey Island 2: LeChuck's Revenge
There are probably worse ways to spend a weekend!
Interview Former Sega President Tom Kalinske On The Rise And Fall Of A 16-Bit Empire
"I really, really fell in love with 16-bit technology"
Feature Digging Into Drihoo, The Xbox Exclusive That Shares DNA With The Soulsborne Series
Designer and director Kaikō Arima worked on both...
Flashback Here's Why Japanese Video Game Companies Often Didn't Credit Their Developers
"There are many things that I cannot say in public"
Feature Full Of Eastern Promise: The Rise And Fall Of Grey Importing
"It was one of the most exciting and fun times of my career"
The Making Of Chibi-Robo - How Miyamoto Saved A Cult Hit From The Scrapheap
We speak to director Kenichi Nishi
Feature The Bouncer: Misunderstood Classic, Or Off-Brand Final Fantasy Fan-Fiction?
"These are the residents of DOG STREET"
The Making Of Split/Second, The Game That Tried To Better Burnout
"Jerry Bruckheimer, Michael Bay-style action exploding all over the screen"
Ultimate Guide Atari Jaguar - The Death Rattle Of A Pioneer
Everything you need to know about Atari Corp's final console