Tag: The Making of
The Making Of Dragon’s Lair’s "Impossible" Game Boy Color Port
"We were really proud of how much we pushed the hardware, but it really didn't sell that well"
The Making Of Powermonger, Bullfrog's Forgotten RTS Follow-Up To Populous
We chatted to ex-Bullfrog staff about the often-overlooked title
The Making Of Wizardry, The Landmark RPG That Inspired Dragon Quest & Final Fantasy
We take a closer look at one of the most influential RPGs of all time
The Making Of The Magical Quest Starring Mickey Mouse, Capcom's SNES Classic
"Nobody at Disney really understood what the hell we were doing"
The Making Of Do Me A Favour (Sega Master Mix '90) - Sega's Fan-Made Rap Masterpiece
"We still have a laugh about it"
The Making Of Mystical Ninja Starring Goemon, Konami's Underrated N64 Classic
Goemon's first adventure on the N64 originally launched in August 1997
"I enjoyed this work more than anything else I've done since"
The Making Of Snake Eater, Metal Gear Solid 3's Iconic James Bond-Style Anthem
"I mentioned I'd worked on Snake Eater, and my three young nephews went wild"
The Making Of Worms, The Bedroom-Coded Classic That Spawned A Million-Selling Series
"I was worried about losing control of it"
The Making Of Animal Well, 2024's Most Unique Metroidvania
"I took a vow that I would do this at some point in my life"
The Making Of Ride To Hell, The Open-World Epic That Became One Of The Worst Games Of All Time
"I believe the potential was definitely there"
The Making Of FIFA Road To World Cup 98, The "Greatest FIFA Of All Time"
"That’s the best FIFA that’s ever been made and still is"
The Making Of Suikoden II, A JRPG To Match 'Game Of Thrones' In Intrigue And Impact
"I did not intend to force my own personal views on players"
The Making Of Suikoden, Yoshitaka Murayama's PS1 RPG Masterwork
Following the passing of Murayama, we look at one of his most famous games
The Making Of Nintendo Adventure Books, Mario's 'Fighting Fantasy' Period
"They shipped me a Super Famicom and a copy of Mario"
The Making Of Final Fantasy - The Spirits Within, Square's Groundbreaking Box Office Bomb
"There was no template. No one had done this before."
The Making Of Rez - Tetsuya Mizuguchi's Timeless Masterpiece
"When we first made this work, it felt like magic"
The Making Of Metropolis Street Racer, Project Gotham's Origin Story
"We were doing so many things that had never been done before"
The Making Of Witchwood, Team17's Abandoned Zelda Rival
"We were trying to be better than Zelda with the little things"
The Making Of Chandragupta: Warrior Prince - The Indian 'Prince Of Persia' Published By Sony
"I wrote the entire design, but the implementation was catastrophic"
The Making Of Music, The PlayStation Audio Creation Tool From WipEout's Tim Wright
"The deepest crunch development I've ever done"
The Making Of Nintendo Magazine System's Street Fighter II VHS - The Ultimate Cover Gift?
"It was basically an escalation of the 'cover-mounted gift wars' of the period"
The Making Of Steel Battalion, The Ultimate Hardcore Mecha Experience
"I felt this anger against the entire industry. You're all just making the same old shit"
The Making Of Grimace's Birthday - The McDonald's Game Boy Adventure That Became A Viral Sensation
"No one in the team expected such a warm reception"
The Making Of John Romero's Daikatana, The Game Boy Zelda Clone That Outscored Its Big Brother
"The plan to turn an FPS into an action-RPG like Zelda was a challenge"
The Making Of Noctis, The 'No Man's Sky' Forerunner Whose Creator Retreated From The World
"I barely interact with human beings these days"
The Making Of The Menacer - How Sega Rustled Up A Super Scope Rival In Just Six Months
"It was for the American market, so let's have the Americans do it"
The Making Of Croc, 3D Platforming's Unsung Hero
"How can we make a 3D platform game?"
The Making Of Barbie (1991), The Doll's Debut On Nintendo Consoles
"Machines were considered boys' stuff and they wanted to bring girls in"
The Making Of The Black Onyx, The Game That Hooked Japan On RPGs
How Henk Rogers, the man who bought Tetris, introduced the RPG to Japan
The Making Of BMX XXX - "We Were Building This Beautiful Skate Park And Ended Up With A Strip Club"
How Dave Mirra Freestyle BMX 3 morphed into something very different
The Making Of BattleTech, The '90s Combo Of Immersive Reality, Online Play And eSports
"I wanted sensory overload and information overload"
The Making Of FIFA International Soccer, The Game That Launched A Billion Dollar Series
"The work that the EA Canada people did was f**king insane"
The Making Of Hi, How Are You - A Mobile Game Tribute To Folk Legend Daniel Johnston
"Daniel was like, ‘This is great, someone should make a game out of this’"
The Making Of Virtuality, The 1990s Pioneer That Sold The World On VR
"The Americans took to this like you wouldn’t believe"
The Making Of Mario Artist: Paint Studio, The Japan-Exclusive Mario Paint Successor
"We got invited just on the fact that I got a bit arsey with Nintendo. And rightly so!"
The Making Of Gunstar Heroes, Treasure's Mega Drive Masterpiece
"Sega is an amazing company for allowing that"
The Making Of SpyHunter: Nowhere To Run - The Rock Movie Tie-In Without A Movie
"We have to make the game without the movie"
The Making Of EyeToy: Play, The PS2 Casual Hit That Predated Wii And Kinect
"If it succeeded, I would get the plaudits. If it failed, I would get the sack"
The Making Of Body Harvest - The N64 Cult Classic That Went Through Development Hell
Former DMA Design staffer Steve Hammond spills the beans
The Making Of Eternal Darkness: Sanity's Requiem - GameCube's Horror Classic
"Getting Nintendo to sign off on game elements was difficult"
The Making Of Turok: Dinosaur Hunter - The N64's Other Must-Have FPS
"We were flying by the seat of our pants"
The Making Of Star Fox Command, Fox McCloud's Nintendo DS Test Flight
"Miyamoto wanted us to try out new ideas and see what happened"
The Making Of Perfect Dark Zero And The Final Push To Hit Xbox 360's Launch
"Expectation is so insane you can't live up to it"
The Making Of Silent Hill: Shattered Memories - Sam Barlow's Wii Masterpiece
"I always have to connect things back to the human experience"
The Making Of Street Fighter Alpha 3: Upper, The GBA's Best Fighter
"We were a casualty of our own success"
The Making Of TOTAL!, The Nintendo Magazine That Had To Be Made In Secret
"Not even our colleagues knew what we were doing"
The Making Of Obsidian, Rocket Science's Myst-Inspired Adventure
"We thought this was going to go nuclear. And then it didn’t."