Comments 1,028

Re: Talking Point: Is There A Home Port You Prefer To The Arcade Original?

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@MetaCrystal

I'm being a bit hyperbolic: CE plays GREAT and was in fact the first SF game I ever played. and of course the arcade Hyper Fighting is essentially a perfect game and I've had hours of fun on that machine throughout the years.

OTOH, Turbo sounds BEAUTIFUL in my opinion! far better than any other version! I'm a "music guy" and that really matters to me. Im happy to whoop someone if i can, but I'm really there for the vibes 😎

I'll put it another way: if I could have only one version of II, it's Turbo, no contest ✌️

Re: Talking Point: Is There A Home Port You Prefer To The Arcade Original?

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many ports by the big players in the golden era were superior to the arcade in at least a couple ways, imo.

DC ports are > arcade, generally. soul calibur, crazy taxi, marvel vs capcom, et al. lots of NES games from "the big 3" were improvements or at least evolutions if the OGs. Contra. strider. Bionic commando comes to mind. capcom did it again with un squadron on snes, as well. πŸ‘

(btw this is an old favorite talking point of mine and ive taken a good deal of abuse in these comments elsewhere for expressing it.)

Re: Flashback: One Of Gaming's Worst Pads Almost Led To A Controller That Promised To Change Gaming Forever

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i had the snes one - yes, it was bad! it was only the second aftermarket pad I ever tried out ( the first being a SNES "Quickshot - for professional players" that was equally bad, almost worse) and like others, I saw an ad (I think on tv!) and my imagination ran wild! i bought in and immediately realized my mistake. πŸ˜‚

i will say, the dpad had a small raised "dead zone" in the center that you could "park" the tip of your thumb on, so the claim that it was impossible to rest your thumb is not quite true (but just barely haha.)

in all, it was an early encounter with a "solution in search of a problem," and by the end of the 16 bit era i was coming around to the idea that 1st party is top tier and very few 3rd parties (that arent called ascii/agetec) could compete at the time.

Re: Taki Udon's Groundbreaking FPGA PS1 Gets Detailed, Pricing Starts At $149

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@drypaphmrbro

I gave it to a girlfriend's little brother a very long time ago πŸ˜‚ part of me wishes I hadnt, but he was already 10x the guitarist I ever ended up being, and it felt like the right move at the time πŸ‘βœŒοΈ

for the record it was a ~late 90s big muff pi NYC, which i believe was designed by the woman who founded Frantone ($$$ these days) shortly after.

Re: Taki Udon's Groundbreaking FPGA PS1 Gets Detailed, Pricing Starts At $149

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@KingMike

now that you mention it, i played rainbow 6 for the first time on psx mini recently and found it maybe the strangest feeling, most inscrutable game ive played in a very long time. I usually like anachronistic, idiosyncratic, and just straight up odd playing games but I just couldnt do it πŸ˜†πŸ˜‚

Re: Capcom And Bandai Namco Are Joining Forces For This Massive Handheld

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do y'all really like the stick way up at the top like that?

generally, it looks like they designed this thing from a vague description, having never seen a handheld console. and, bandainamco should use the classic NAMCO logo for applications like this (and everything else frankly but I digress.)

Re: Anbernic's New $70 GBA Lookalike Plays PSP, Dreamcast And More

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1) "clone" can simply mean a thing that reminds one of a more popular thing that pre existed that thing. sometimes derisive or silly (powerslave was initially called a "doom clone.")

2) for the "reads like an advert" crowd: ads generally use superlative language to - you know - sell the thing in question. they generally are different than product announcements that simply state the existence and features of a thing.

to me, this is more of an announcement than an ad. ✌️

Re: Hands On: Genki And 8BitDo's PocketPro Collaboration Is Neat, If A Little Pointless

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@NinChocolate

i cant comment on that because the controller I'm comparing it to is a 2-3 yrs old sn30 pro, that wasnt in the same room, and I didnt actually play test the genki pad. but you know when you just sort of "feel" that a dpad is "right" when you pick it up? I felt that. and, tbh I was never "there" with the pro+, though i did put in a lot of time with that controller. ✌️

this controller is seriously gorgeous to look at IRL.

Re: Hands On: Genki And 8BitDo's PocketPro Collaboration Is Neat, If A Little Pointless

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@Damo

perhaps, but that text is "massive" compared to what they did on my m30† πŸ˜† as i see it, no improvements is an order of magnitude less than even one minor improvement. ✌️

(†seriously, I've spent agonizing minutes trying to troubleshoot my 8BD controllers' connection, opening the batt cover, removing the battery, putting the battery and cover aside to hold my phone/flashlight in my other hand, trying to read the .5pt low contrast text in our dimly lit game room... all while 3 other players watch on, waiting to play, losing interest by the second. sometimes a minor change can be a major QOL improvement. πŸ‘βœŒοΈ)

Re: Hands On: Genki And 8BitDo's PocketPro Collaboration Is Neat, If A Little Pointless

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"On the plus side, I really like that the three connection modes are printed on the top of the transparent casing, as it makes it easier to switch between them, and the face buttons are a lovely quartet of colours, too.

The Genki PocketPro is certainly a great wireless pad, but don't go expecting any improvements on the existing SN30 Pro."

Slightly odd writing here, as the (admittedly slight) improvements on the design are sandwiched between statements that seem to claim there are no improvements. πŸ€”

i think the real headline here is that this is the best looking iteration of an already great pad, with the flaw that seemingly afflicts all 8bitdo pads (the "modes" are written IMPOSSIBLY tiny on all my pads, my sn30 pro+ having them printed also BEHIND THE BATTERY for some reason) fixed on this version.

(EDIT - I held this pad but didnt play with it at a friends house the other night, some notes:

it looks even better in person. i want one!

it felt distinctly better in the buttons and dpad than my sn30 pro+. its a bit of an unfair comparison as ive put some miles on mine, but to my memory especially the dpad never felt as crisp and solid as on this new controller. ✌️ fwiw)

(EDIT 2 - "but there's little reason to pick one up if you already own 8BitDo's version."

what, nobody plays 2p anymore? πŸ˜†)

Re: Random: This Ultra Widescreen Darius Set-Up Has Us Insanely Jealous

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@Blast16

"these days I mostly play on a 32” LED and in 4:3 that’s perfect for me a couple feet away πŸ‘"

sounds like youd end up somewhere in the upper mid 20s there, so yeah perfect! 😊

"when I had my CRTs, 13-27” was perfect!! Had 13, 19, and 27s throughout the years. For me 19” was probably the sweet spot, while the 27 was pure luxury πŸ˜‚"

I have a CRT for each of my favorite generations: 13" JVC for 8 bit, 19" symphonic for 16 bit (truly the sweet spot, in screen size and bits πŸ€“πŸ‘,) 27" RCA with svideo for 32/64 bit, and a nice 27" Sharp Xflat with component for "128-bit" (DC PS2 CUBE)

I think I have a problem πŸ˜‚ but we have a whole room dedicated to games so its not really that big of a burden to manage. this year, I want to get into link cable games with the 2 x 27"!

Re: Interview: Secret Of Mana Composer Hiroki Kikuta Reflects On The Timeless SNES Soundtrack

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@Daniel36

FYI, Koji Kondo is the Mario and Zelda guy, and Hip Tanaka is the Metroid, Mario Paint, and Mother guy. I've always known these, partly because these are essential, primordial games for me, partly because they have relatively distinctive names to my western eyes n ears. I do humbly think they are worth knowing deeply. βœŒοΈπŸ‘

I think I could pick out an Uematsu tune by the following: his songs often sound like "classical" music on the top end (violins, cellos, and trumpets) while having a very rock oriented bottom end and rhythm section, i e "kit" drums and electric bass. not always, but when it sounds like that it's probably Uematsu πŸ˜„πŸ‘ another way to think of it: if it sounds like chippy Deep Purple πŸ˜‚

I've always loved game music but my familiarity with it and with the composers themselves increased exponentially after I started listening to Legacy Music Hour around 2015. I'm not exaggerating that that podcast changed my life in small but personally very significant ways. ❀️✌️

Re: Interview: Secret Of Mana Composer Hiroki Kikuta Reflects On The Timeless SNES Soundtrack

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@Daniel36

he is a great composer, love his work πŸ‘

OTOH, the idea that you'd know him by name simply because you have a "cursory knowledge" of RPGs... I wouldnt even say most people who have played Mario know who Shigeru Miyamoto is, and he is an order of magnitude more famous.

I would reckon that most people who play games couldnt name one vgm composer. take out Tanaka, Kondo, and Wise and I believe that fraction becomes a sliver. ✌️

Re: GOG Plans To Preserve "At Least 500 Games" Through Its New Program By The End Of 2025

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@smoreon

something like that! if they were prolific, like Hamster, say, theyd get tons of my money, on the regular.

(when i worked at a computer in a past life, gog.com became a regular splurge on my lunch breaks. i cant stand using a computer for any reason, these days.) ✌️

PS "with the guarantee that their servers would still allow for re-downloads, long after the console is discontinued"

I dont know about this part? why would it be any different than any other switch publisher? or is this more towards the "collaborator" part?

Re: Anniversary: Need For Speed Turns 30 This Month

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@Bod2019

i agree that ridge racer was better, and i knew it at the time. πŸ‘

OTOH I'd never had a game at home that had "real cars." it's hard to properly value that with "post Gran Turismo" perspective but it was a big deal to me at the time. And, the FMVs were incredible in a pre streaming, pre youtube, even pre DVD world, where I couldnt just search up whatever "content" my eyeballs desired at any moment.

Specifically, I had a Lamborghini Diablo book in the early/mid 90s, specifically made for kids, and I PORED over that thing, played with Diablo hot wheels, did everything Incould to fantasize what an actual Diablo might be like. NFS was literally the first time I ever saw one in motion 😲 and it was SO satisfying. ❀️✌️

cheers.

Re: Anniversary: Need For Speed Turns 30 This Month

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i rented the PSX version early into that era, and I was blown away by the real cars, and FMVs of each car. I had never seen anything like it! πŸ‘ never played the other versions but it's always interesting to me to hear about the differences, thanks @KitsuneNight!

Re: Saturn Was "More Powerful Than PlayStation" Claims Argonaut Founder

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the saturn did quads instead of triangles, which is geometrically a much more complex thing to draw. it's a bit "apples and oranges." (ps - I hate this metaphor but its the one we've got)

I think it depends on what your focus is. The genesis was "faster" in terms of processor cycles than the snes, but the snes could do audio sampling at a much higher level, and had many times more colors on screen and an order of magnitude more colors possible. which is more powerful?

PS - for comparisons' sake, I wish Tobal had been ported to Saturn.

Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?

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@KitsuneNight

"It's true that Mario Allstars is one of the earlier examples but no the first, and that's more of a remake compilation then a straight up compilation."

the only straight up compilation from Nintendo's entire history that I can even think of is 3D All Stars, which is an "exception that proves the rule" if I've ever seen one!

If Nintendo made excellent comps of their old material I they would get my games budget and my lunch money. ✌️πŸ˜