Comments 380

Re: Hardware Review: SNK Neo Geo Mini International Edition - Different Design, Different Games, Same Problems?

JayJ

I got the international just because it is cheaper and easier, but it is honestly kind of a novelty console for me. I have pretty much all the ACA games on the Switch as well as the Hori arcade stick for the Switch which is by far the best way to play these games. Problem with that is how the arcade stick alone costs more than the entire Neo Geo Mini and the games can really add up over time. Personally I don't mind because I always wanted to collect Neo Geo games but I couldn't justify the cost of buying the original hardware and games off Ebay, and despite how it can be a little pricey to have this setup on the Switch it is a fantastic bargain in comparison.

It is also worth noting how the ACA Neo Geo games for Switch are definitely superior versions of these games in comparison to what you get with the Neo Geo Mini. My biggest complaint about the Neo Geo Mini is how you are getting the AES home system ports without any ability to customize them in terms of difficulty, credits, censorship, and so on (although there is a few exceptions when it comes to difficulty), and most of the games are censored. With the ACA Switch games you have a full range of options for customization, you can disable censorship, and there is a much better selection.

Re: Feature: How Mortal Kombat Defined The Console War Between Sega And Nintendo

JayJ

@Ryu_Niiyama I never cared for the games either, and I also grew up in the 90's and had a 16-bit console as my first console. The draw to Mortal Kombat was always the gore and violence for it's era, back then it was pretty unusual for a game to be that violent and it stood out to kids for how edgy and cool it was. The games were never all that great looking back, but the type of kids who loved anything edgy hyped it up.

Re: Polymega Launch Trailer Reveals Sega Saturn Support

JayJ

This is a great thing considering how unlike cartridge based consoles, old CD based consoles often suffer from issues where the console can't read it's media well anymore. CD drives are notoriously unreliable and having a good way to replace them would be nice.

Re: Hardware Classics: Unpacking The 32X, Sega's Most Catastrophic Console Failure

JayJ

@BulbasaurusRex Lol @ trying to downplay the severity of the 32X's hardware failures. If it was so easy to get working, why was it notorious for not working? Why did AVGN have an entire episode dedicated to the 32X that mainly involved him ordering the thing, getting ones that were broken, and trying to get a hardware expert to fix one for him and get it actually working, which apparently turned out to be quite the project.

There is just no honest defense for the 32X, it is like trying to defend the Virtual Boy. At the end of the day, even if you are a fan of failed and obscure game consoles, you gotta admit how it had some serious faults that can't be ignored or simply brushed over or otherwise simplified.

As for Sega of Japan, there is a very good reason why they never endorsed the 32X or wanted to contribute anything to it, all while Sega of America was really big on trying to market it. Anyone who knows about Sega at the time knows how Sega of Japan was trying to develop a new console while Sega of America was trying to keep the whole upgraded console thing going. It was a part of their whole plan, Sega of America didn't even have anything to do with the Saturn because of it, and the Saturn wound up selling quite poorly in the USA while it sold quite well in Japan.

In the end the way things went down speaks volumes about what was going on. Sega of Japan was focused on making something better, I mean they are the people who originally developed the Mega Drive after all, and they later developed the Dreamcast, so it is pretty safe to say that they were responsible for everything good that Sega was known for.

In comparison Sega of America was known for... Genesis marketing and the 32X. Sega of America was great at marketing a 16-bit game console, but they were terrible at developing new hardware.

Re: Hardware Classics: Unpacking The 32X, Sega's Most Catastrophic Console Failure

JayJ

@Maulbert lol @ trying to make an argument that the 32X was anything besides a bad idea from the division of Sega that was always responsible for the bad decisions: Sega of America.

There is no way that you can honestly blame the failure of the 32X on Sega of Japan, who was opposed to the idea. The 32X was a failure by design. It's add-on nature was stupid and poorly thought out. It was far too complicated, it only offered a marginal improvement to the graphics, it has awful sound quality that did nothing to improve upon the standard Genesis sound, it was just a bad product that was honestly doomed the minute it got greenlit.

Re: Hardware Classics: Unpacking The 32X, Sega's Most Catastrophic Console Failure

JayJ

@electrolite77 You couldn't be more wrong, Sega of Japan wanted to have nothing to do with the 32X, it was entirely a product of Sega of America. It is no secret how Sega of Japan was busy developing the Saturn at the time while Sega of America was focused on the 32X. The only real issue is the lack of communication between the two, if Sega of Japan was working more closely with Sega of America I doubt the 32X would have ever gone beyond the concept stage.

Re: Hardware Classics: Unpacking The 32X, Sega's Most Catastrophic Console Failure

JayJ

@joey302 Nobody should ever blame Sega of Japan for the downfall of Sega during this period. It was all Sega of America that caused Sega's downfall during the mid-late 90's. Sega of America was always responsible for all of the bad decisions that happened with Sega during that period, and they made the 32X, one of the worst pieces of gaming hardware ever developed, when Sega of Japan was working on the Saturn.

I think the Saturn vs the 32X says everything that needs to be said about Sega of Japan vs Sega of America. Sega of Japan was responsible for everything that everyone loved about Sega, while Sega of America was responsible for everything that everyone hated about Sega.

Re: Hardware Classics: Unpacking The 32X, Sega's Most Catastrophic Console Failure

JayJ

@Sakura7 The plug situation was so ridiculously bad that Sega wound up releasing an official power strip for the Genesis designed for adding a 32X and Sega CD.

The funny thing about all this is how the Sega CD actually worked and it was actually a great platform that had a lot of great games. It wasn't until Sega released the CDX that they finally had a console designed around Sega CD, but most people were using the Genesis attachment.

Re: Hardware Classics: Unpacking The 32X, Sega's Most Catastrophic Console Failure

JayJ

Ah yes, the 32X, what is quite possibly the most unreliable gaming hardware ever made. Legend has it that a lot of them didn't work straight out the box when they were new. I know these days it is nearly impossible to find one that works.

Can't say anyone is really missing out on much. It only had one interesting Knuckles game and not much else that wasn't better played elsewhere. It is easily one of the worst consoles ever made, could be the absolute worst considering how unreliable it was.