Comments 423

Re: Anniversary: Sega's '3D Reprint Archives' Celebrates 10 Years

NinChocolate

One of the best collections around, especially from Sega in more recent years. The eShop versions essentially brought me back to the gaming of yesteryear. Old games were not yet on my radar and these autostereoscopic versions brought them to life. The interviews about their creation were some of coolest pieces about game dev I’ve ever read. I have the Japan only collections downloaded via cfw to my 3DS and I still get a thrill with Out Run or After Burner in that format. Viva M2.

Re: Talking Point: Are Nintendo's Legal "Ninjas" Stifling The Creativity Of Tomorrow's Game Makers?

NinChocolate

Nintendo isn’t immune to unjustifiably throwing its weight around to benefit their control of a market through legal muscle.

I’m not saying they’ve reached that point.

However, Nintendo knows that through its legal muscle alone it doesn’t have to get things to the courts in order to exact the outcomes they want. This is easily abused by corporations with sizeable resources.

Re: True "All-In-One" MiSTer FPGA Multisystem 2 Console Is Coming In 2025

NinChocolate

@city952 ya, it’s something that bothers me on and off that the original experience is deteriorating in some way or another. I don’t do any collecting and I’m happy with the excellent emulation options out there now with equally excellent CRT filters. Keeping an eye on the possibilities with FPGA as it relates to my experience or wants with original gaming hardware, and keeping that going as long as possible

Re: True "All-In-One" MiSTer FPGA Multisystem 2 Console Is Coming In 2025

NinChocolate

@city952 thanks for the information.

Not a fanatic for composite, but it’s the output/input all my old SD consoles have (over 12 systems), and all my CRTs have (8 of 9 of those), so that’s how everything commonly connects and I’m fine with that. A system replacing that setup ideally connects just as easily so I can still use any of my TV’s just as any of my 12+ consoles can connect to all them.

RGB Scart sounds great but it wasn’t a standard in Canada. Some of my stuff has S-video, some has component connections or both of those. Everything has composite connections and I’m happy with that signal.

Re: True "All-In-One" MiSTer FPGA Multisystem 2 Console Is Coming In 2025

NinChocolate

@Razieluigi I understand that fpga boxes at this stage are addressing the technical drawback of old consoles: lesser audio/image signal. It’s natural they would do that and perhaps natural to say that that aspect of old hardware never needs to be there again. You’ve got people showing off their mister running on PVMs on YouTube to impress their audience in this regard. But as fpga gaming awareness and availability increases, there will be folks happy with the way consoles originally were displayed and not feeling like they need RGB SCART converters or VGA computer monitors which are shorter in supply now than the average composite-in consumer CRT.

And sure, the 95% of users who just want to connect with HDMI to play old software would say not to bother with anything from the past. But that’s not really the spirit of the fpga development scene now, or the video game preservation supportive crowd. Those old TV’s were special to video games in hindsight, I choose to believe.

Re: True "All-In-One" MiSTer FPGA Multisystem 2 Console Is Coming In 2025

NinChocolate

I mention my desire for on-board component output because this latest FPGA device is touted as ‘plug-n-play’ as written here. Well, accurate plug-n-play to the period of the hardware this is emulating would be composite, all my old consoles have it and all my tubes have it, and everything still works exactly as it did back then. It would be nice to see plug-n-play FPGA devices, but made so that if you’ve still got the old TV you played your 16-bit console on in the 90’s, it would be as simple as that as a substitution for that hardware (as the devices are, at least in part, intended to be).

Re: True "All-In-One" MiSTer FPGA Multisystem 2 Console Is Coming In 2025

NinChocolate

I’ll say it again, all my old consoles from NES and SMS to PCE, MD, SNES, Saturn, etc., all plug into the dozen CRTs I got, no issues, no extras. So far, all these FPGA solutions do not have an easy way of doing that. For niche, enthusiast, fussy-about-performance, retro gaming products emulating old consoles with as much accuracy as they advertise, it’s strange that they can’t just connect to old TV’s. Like really strange to me that old TV sets are never part of this equation at the base of it

Re: Accusations Of AI Art Deflate Archer Maclean's DropZone 40th Anniversary Announcement

NinChocolate

@World and sadly, its cheap existence has now cheapened professional art and craft, because most consumers don’t know or don’t care how art is developed. And as we see here, people that don’t care how creative processes work are quick to buy into the idea that AI is art made efficiently. But art is not a computation or a matter of efficiency. Worryingly, by the time enough people realize that they don’t connect with AI imagery at it’s saturation point, the devaluing of craft will be hard to reverse in anyone’s lifetime.

Re: Yuzo Koshiro's Genesis Shmup Earthion Is Getting An Upgraded Arcade Release

NinChocolate

@slider1983 Sega’s management never recovered any vision about their hardware after they cut that part of the business. After more than a decade had passed they licensed AtGames to make a Genesis plug n play, a sad treatment of their legacy with bad emulation and poor manufacturing. With consultation from outside parties like M2 (who do have vision for the legacy of old games), they followed Nintendo’s mini classic craze. But they’ve still not showed any vision for the bulk of their legacy, in particular their hardware. I feel the modern direction of Sega wrestles with the historical Sega, because they know there’s value there but don’t have leadership making a strong case for it, which is apparent

Re: Accusations Of AI Art Deflate Archer Maclean's DropZone 40th Anniversary Announcement

NinChocolate

The argument: Generative AI is performing just as a person does but with computer capacity.

And therein lies the difference and the destruction: AI capacity.

Artists have always imitated and learned from each other. It informs their personal taste, their need for skill, and eventually the achievement of that skill by comparing their art.

Now here’s the important part: the more an artist is inspired by, and imitates an art source, the clearer it becomes what and who those sources of inspiration are. Dedication establishes an observable connection between the two (artist and inspiration).

Generative AI is doing rather the opposite, thanks to it’s computer capacity. It is obscuring connections. The more it is trained to imitate, the more unimportant and uncredited the sources become. The more it is trained to take, the more unaccountable to any one thing it appears. It’s version of dedication is destructive when compared to the dedication of the artist. It lacks all appreciation for it’s inspiration.

Generative AI’s task and capacity is not comparable to the inclinations and the admiration for diverse art of an artist.

Replace the artist’s product, no matter how much of an imitation, with the algorithmic output of gen AI, and you’re not only breaking the connection between art and artist, but art and humanity.

Re: Accusations Of AI Art Deflate Archer Maclean's DropZone 40th Anniversary Announcement

NinChocolate

@Damo I would say the double damage is actually quadruple, because (as I was detailing above), a skilled designer and artist is still tasked (at this time) with ensuring the production standards that they would have applied themselves to their own creative process, are being met by the computer output using stolen and uncredited artworks. They then get no artist credit and no compensation either for the bulk of the presentation. That professional artist’s knowledge is now worth less and would eventually become scarce human-held knowledge in a bad cycle of this.

The grand corporate achievement is always getting the job they offer done for less money.

Re: Accusations Of AI Art Deflate Archer Maclean's DropZone 40th Anniversary Announcement

NinChocolate

@axelhander on the topic of gen AI in general, especially media used by large companies at this time, there are highly skilled artists and design professionals involved to get the overall AI-integrated media into its finished state with the same professional standards (formatting, typesetting, other production elements, balance and composition). So the same workflow is in place but the artist is not getting the opportunity to create the core content (the bulk of the manhours), and is also not able to be credited as an artist despite being employed as such. Essentially the professional artist (or writer) is “babysitting” the computer output. They aren’t absent because of gen AI, they just are not compensated as much as they might have been. It is shortchanging highly skilled designers now paid less with no recognition for the same artistic employment.

Re: Three "Lost" Shining Force Games Have Been Preserved

NinChocolate

Nice. We have to preserve SF history especially because I want to believe it will be relevant again through some bit of reverence for that history. Obviously Sega won’t be stepping up themselves, but some other studio with the zeal for it. Shining Force: Heroes of Light and Darkness Is floating around out there somewhere, it had the look I’d love to see employed, not so much the platform model. I count Sega out, but the life of some of these erstwhile great series will find a way..

Re: The Genesis Just "Broke Another Myth" With This Amazing Rendition Of A Classic Castlevania Tune

NinChocolate

The SNES had a certain magic way with RPG soundtracks of the time. The combination of Squaresoft and a select few non-square RPG’s like Lufia II, and the SNES hardware can’t be beat. But for me personally, the action genre was overall better served by the Genesis sound, which was natural because the console was about bringing the arcade action home. Just different scope between the two consoles with no accounting for people’s own ears and memories.