Is this the same executive that said “Sega is not a retro company” (essentially saying ‘our history does not matter’) the other day? Now he’s saying ‘make Sega shiny again’? ..I’ll refrain from further comment on these remarks
Sega makes these grand pronouncements about their games and future, and then I go and read about some fan-made project and get excited because (concerning traditional Sega IP) those are the people coming with any proof in their pudding.
@-wc- I’ve become pernickety about d-pads in the last decade. I don’t know if it’s me or the way d-pads are being made now, but I can tell when the rubber contacts have been deliberately chosen.
It looks lovely and a dream to have running on genesis. Nice to see the personal development as a designer in the hand drawn games space. Look forward to more updates
We always knew Sega management had a very narrow view of their history (which is a big part of gaming history) and were never serious about their back catalog. Now they just come out and openly spit on their legacy.
@Axelay71 it would have been entirely possible for Nintendo to continue autostereoscopic displays. It’s a shame they are not popular enough. Maybe the technology gets another pass in the future
One of the best collections around, especially from Sega in more recent years. The eShop versions essentially brought me back to the gaming of yesteryear. Old games were not yet on my radar and these autostereoscopic versions brought them to life. The interviews about their creation were some of coolest pieces about game dev I’ve ever read. I have the Japan only collections downloaded via cfw to my 3DS and I still get a thrill with Out Run or After Burner in that format. Viva M2.
The Lambo bit was a clear indication that the primary goal of ‘Super Sega’ is anything but producing FPGA hardware. At this point they’ve loosely ‘produced’ a mockumentary of the niche video game hardware scene.
Nintendo isn’t immune to unjustifiably throwing its weight around to benefit their control of a market through legal muscle.
I’m not saying they’ve reached that point.
However, Nintendo knows that through its legal muscle alone it doesn’t have to get things to the courts in order to exact the outcomes they want. This is easily abused by corporations with sizeable resources.
@city952 ya, it’s something that bothers me on and off that the original experience is deteriorating in some way or another. I don’t do any collecting and I’m happy with the excellent emulation options out there now with equally excellent CRT filters. Keeping an eye on the possibilities with FPGA as it relates to my experience or wants with original gaming hardware, and keeping that going as long as possible
Not a fanatic for composite, but it’s the output/input all my old SD consoles have (over 12 systems), and all my CRTs have (8 of 9 of those), so that’s how everything commonly connects and I’m fine with that. A system replacing that setup ideally connects just as easily so I can still use any of my TV’s just as any of my 12+ consoles can connect to all them.
RGB Scart sounds great but it wasn’t a standard in Canada. Some of my stuff has S-video, some has component connections or both of those. Everything has composite connections and I’m happy with that signal.
The game is the soundtrack. It’s at best a decent but not great game but the music grabs hold of the imagination and works a spell over the rich visuals
@Razieluigi I understand that fpga boxes at this stage are addressing the technical drawback of old consoles: lesser audio/image signal. It’s natural they would do that and perhaps natural to say that that aspect of old hardware never needs to be there again. You’ve got people showing off their mister running on PVMs on YouTube to impress their audience in this regard. But as fpga gaming awareness and availability increases, there will be folks happy with the way consoles originally were displayed and not feeling like they need RGB SCART converters or VGA computer monitors which are shorter in supply now than the average composite-in consumer CRT.
And sure, the 95% of users who just want to connect with HDMI to play old software would say not to bother with anything from the past. But that’s not really the spirit of the fpga development scene now, or the video game preservation supportive crowd. Those old TV’s were special to video games in hindsight, I choose to believe.
I mention my desire for on-board component output because this latest FPGA device is touted as ‘plug-n-play’ as written here. Well, accurate plug-n-play to the period of the hardware this is emulating would be composite, all my old consoles have it and all my tubes have it, and everything still works exactly as it did back then. It would be nice to see plug-n-play FPGA devices, but made so that if you’ve still got the old TV you played your 16-bit console on in the 90’s, it would be as simple as that as a substitution for that hardware (as the devices are, at least in part, intended to be).
@mrfield I realize some people do this, but I believe it’s extra hardware with converters depending on the monitor, with VGA as the primary signal, and getting that into component signal (what all my old consoles and TV’s have) does not have satisfying results, from what I’ve read
I’ll say it again, all my old consoles from NES and SMS to PCE, MD, SNES, Saturn, etc., all plug into the dozen CRTs I got, no issues, no extras. So far, all these FPGA solutions do not have an easy way of doing that. For niche, enthusiast, fussy-about-performance, retro gaming products emulating old consoles with as much accuracy as they advertise, it’s strange that they can’t just connect to old TV’s. Like really strange to me that old TV sets are never part of this equation at the base of it
The PlayStation was born from a very early split in the partnership. So it stands to reason that had they launched hardware and then split later because of probable business and creative differences, with Sony making an overture to non-Nintendo, non-Japan developers, that the PlayStation would have eventually existed for Sony anyway.
Unsurprising. Now I wouldn’t utter something like “but of course Sega wouldn't license or allow this…” because for years Sega gave their blessing to AtGames crappy plug n play electronics. Sega literally has no self respect in this area, so if they’re coming after you, you’re really pooping the bed
I’ll highlight the Mega Man Legacy collection on Switch as having unplayable lag (for me). By Digital Eclipse, which made the 3DS version work just fine, not sure why they left the extra latency on Switch as acceptable to them. The NSO NES games definitely run better than that collection’s emulator.
For consideration about lag on Switch, particularly for shmups, with useful info about lag for joycon and docked modes, and comparing shmup ports on Switch to Sega Dreamcast with actually favorable results for Switch:
@rushiosan the Genesis Collection is no bueno for sure. did you see the Shmup Junkie test of the Psikyo collection? Some interesting points and results to consider at the very least.
@JohnnyMind ‘absolutely horrid’ is absolutely an exaggeration for 99% of people. Most NSO games probably don’t have more than 4-5 frames of lag. That’s acceptable unless you’re an expert competition player, but who’s doing that on Switch.
@AlexOlney for sure, the majority won’t be sitting there timing the delay out before they even start playing.
But if Nintendo can keep an upward trajectory with regards to the technical aspects of replaying old games, closing certain gaps for the sake of preserving the experience, that would be nice.
I have a threshold for lag that’s grounded with what I call ‘period gaming’ (CRT with original console and connections) that I indulge in regularly across numerous systems. Nintendo’s emulation overall is fine to good for me on their modern platform. But there’s a reason I have a small nuclear bunker supply of CRT’s in my basement, lol
@World and sadly, its cheap existence has now cheapened professional art and craft, because most consumers don’t know or don’t care how art is developed. And as we see here, people that don’t care how creative processes work are quick to buy into the idea that AI is art made efficiently. But art is not a computation or a matter of efficiency. Worryingly, by the time enough people realize that they don’t connect with AI imagery at it’s saturation point, the devaluing of craft will be hard to reverse in anyone’s lifetime.
@slider1983 Sega’s management never recovered any vision about their hardware after they cut that part of the business. After more than a decade had passed they licensed AtGames to make a Genesis plug n play, a sad treatment of their legacy with bad emulation and poor manufacturing. With consultation from outside parties like M2 (who do have vision for the legacy of old games), they followed Nintendo’s mini classic craze. But they’ve still not showed any vision for the bulk of their legacy, in particular their hardware. I feel the modern direction of Sega wrestles with the historical Sega, because they know there’s value there but don’t have leadership making a strong case for it, which is apparent
The argument: Generative AI is performing just as a person does but with computer capacity.
And therein lies the difference and the destruction: AI capacity.
Artists have always imitated and learned from each other. It informs their personal taste, their need for skill, and eventually the achievement of that skill by comparing their art.
Now here’s the important part: the more an artist is inspired by, and imitates an art source, the clearer it becomes what and who those sources of inspiration are. Dedication establishes an observable connection between the two (artist and inspiration).
Generative AI is doing rather the opposite, thanks to it’s computer capacity. It is obscuring connections. The more it is trained to imitate, the more unimportant and uncredited the sources become. The more it is trained to take, the more unaccountable to any one thing it appears. It’s version of dedication is destructive when compared to the dedication of the artist. It lacks all appreciation for it’s inspiration.
Generative AI’s task and capacity is not comparable to the inclinations and the admiration for diverse art of an artist.
Replace the artist’s product, no matter how much of an imitation, with the algorithmic output of gen AI, and you’re not only breaking the connection between art and artist, but art and humanity.
Sounds like it needs the Saturn port to get the glow up.
Pretty impressive a publicly-untested game is getting already an arcade release. That’s one better than Technosoft’s own Thunder Force III in it’s time
@Damo I would say the double damage is actually quadruple, because (as I was detailing above), a skilled designer and artist is still tasked (at this time) with ensuring the production standards that they would have applied themselves to their own creative process, are being met by the computer output using stolen and uncredited artworks. They then get no artist credit and no compensation either for the bulk of the presentation. That professional artist’s knowledge is now worth less and would eventually become scarce human-held knowledge in a bad cycle of this.
The grand corporate achievement is always getting the job they offer done for less money.
@axelhander on the topic of gen AI in general, especially media used by large companies at this time, there are highly skilled artists and design professionals involved to get the overall AI-integrated media into its finished state with the same professional standards (formatting, typesetting, other production elements, balance and composition). So the same workflow is in place but the artist is not getting the opportunity to create the core content (the bulk of the manhours), and is also not able to be credited as an artist despite being employed as such. Essentially the professional artist (or writer) is “babysitting” the computer output. They aren’t absent because of gen AI, they just are not compensated as much as they might have been. It is shortchanging highly skilled designers now paid less with no recognition for the same artistic employment.
They were reeling me in with the screen specs and the promise of good feeling buttons. Glad to hear it’s all panned out. Good review. Would like to get it for sure at some point.
@Daggot I definitely think there are creative categories that kickstarter can be very useful for, that don’t require extensive and proven resources to take a bet on. But some of the mighty promises on there are really the lost leading the lost, figuratively speaking
I’m sure everyday someone decides they’re going to just start making consumer electronics by combining their ego with cheap Chinese labor, and the crowdfunding investor masses can’t wait to buy into that someone’s pumped up credentials. What a combination..
Well, certainly if you make a kart game and it’s nothing special, there’s not much room to re-innovate within the genre and so it’s probably the end of the line.
A new Night Striker? Thats very unexpected and potentially really cool. Night Striker is arcade perfection. Good on M2 for keeping us living in a 90’s bubble. They better release outside Japan..
Nice. We have to preserve SF history especially because I want to believe it will be relevant again through some bit of reverence for that history. Obviously Sega won’t be stepping up themselves, but some other studio with the zeal for it. Shining Force: Heroes of Light and Darkness Is floating around out there somewhere, it had the look I’d love to see employed, not so much the platform model. I count Sega out, but the life of some of these erstwhile great series will find a way..
The SNES had a certain magic way with RPG soundtracks of the time. The combination of Squaresoft and a select few non-square RPG’s like Lufia II, and the SNES hardware can’t be beat. But for me personally, the action genre was overall better served by the Genesis sound, which was natural because the console was about bringing the arcade action home. Just different scope between the two consoles with no accounting for people’s own ears and memories.
Comments 423
Re: Sega Has Been "Losing Confidence" But Its New Boss Wants To "Make It Really Shiny Again"
Is this the same executive that said “Sega is not a retro company” (essentially saying ‘our history does not matter’) the other day? Now he’s saying ‘make Sega shiny again’? ..I’ll refrain from further comment on these remarks
Re: Sega Has Been "Losing Confidence" But Its New Boss Wants To "Make It Really Shiny Again"
Sega makes these grand pronouncements about their games and future, and then I go and read about some fan-made project and get excited because (concerning traditional Sega IP) those are the people coming with any proof in their pudding.
Re: Hands On: Genki And 8BitDo's PocketPro Collaboration Is Neat, If A Little Pointless
@-wc- I’ve become pernickety about d-pads in the last decade. I don’t know if it’s me or the way d-pads are being made now, but I can tell when the rubber contacts have been deliberately chosen.
Re: Fan Port Of Castlevania III Teased For The Mega Drive / Genesis, But There's A Catch
It looks lovely and a dream to have running on genesis. Nice to see the personal development as a designer in the hand drawn games space. Look forward to more updates
Re: Sega's Western CEO Isn't Interested In Saturn And Dreamcast Mini Consoles
We always knew Sega management had a very narrow view of their history (which is a big part of gaming history) and were never serious about their back catalog. Now they just come out and openly spit on their legacy.
Re: Hands On: Genki And 8BitDo's PocketPro Collaboration Is Neat, If A Little Pointless
@-wc- i don’t completely like the d-pad feel on my SN30 so I would be interested if this one feels smoother
Re: Anniversary: Sega's '3D Reprint Archives' Celebrates 10 Years
@Axelay71 it would have been entirely possible for Nintendo to continue autostereoscopic displays. It’s a shame they are not popular enough. Maybe the technology gets another pass in the future
Re: Anniversary: Sega's '3D Reprint Archives' Celebrates 10 Years
One of the best collections around, especially from Sega in more recent years. The eShop versions essentially brought me back to the gaming of yesteryear. Old games were not yet on my radar and these autostereoscopic versions brought them to life. The interviews about their creation were some of coolest pieces about game dev I’ve ever read. I have the Japan only collections downloaded via cfw to my 3DS and I still get a thrill with Out Run or After Burner in that format. Viva M2.
Re: GG Shinobi Is Being Unofficially Ported To Genesis / Mega Drive
2025 year of return of Shinobi 🤞
Re: "The Wildest Interview I Have Ever Conducted" - The SuperSega Saga Just Keeps Getting Better
The Lambo bit was a clear indication that the primary goal of ‘Super Sega’ is anything but producing FPGA hardware. At this point they’ve loosely ‘produced’ a mockumentary of the niche video game hardware scene.
Re: Round Up: Virtua Fighter, Onimusha, Okami, Ninja Gaiden... The Game Awards 2024 Was A Good Night For Classic Gaming Fans
A modern sidescrolling ninja Gaiden is very interesting to see. Hopefully it’s good and hopefully not procedurally gen’d
Re: Talking Point: Are Nintendo's Legal "Ninjas" Stifling The Creativity Of Tomorrow's Game Makers?
Nintendo isn’t immune to unjustifiably throwing its weight around to benefit their control of a market through legal muscle.
I’m not saying they’ve reached that point.
However, Nintendo knows that through its legal muscle alone it doesn’t have to get things to the courts in order to exact the outcomes they want. This is easily abused by corporations with sizeable resources.
Re: True "All-In-One" MiSTer FPGA Multisystem 2 Console Is Coming In 2025
@city952 ya, it’s something that bothers me on and off that the original experience is deteriorating in some way or another. I don’t do any collecting and I’m happy with the excellent emulation options out there now with equally excellent CRT filters. Keeping an eye on the possibilities with FPGA as it relates to my experience or wants with original gaming hardware, and keeping that going as long as possible
Re: True "All-In-One" MiSTer FPGA Multisystem 2 Console Is Coming In 2025
@city952 thanks for the information.
Not a fanatic for composite, but it’s the output/input all my old SD consoles have (over 12 systems), and all my CRTs have (8 of 9 of those), so that’s how everything commonly connects and I’m fine with that. A system replacing that setup ideally connects just as easily so I can still use any of my TV’s just as any of my 12+ consoles can connect to all them.
RGB Scart sounds great but it wasn’t a standard in Canada. Some of my stuff has S-video, some has component connections or both of those. Everything has composite connections and I’m happy with that signal.
Re: Interview: Secret Of Mana Composer Hiroki Kikuta Reflects On The Timeless SNES Soundtrack
The game is the soundtrack. It’s at best a decent but not great game but the music grabs hold of the imagination and works a spell over the rich visuals
Re: Review: Changeable Guardian Estique (NES) - Shmups Don't Get Much Better Than This On NES
Tough when it’s an overseas import only. Hopefully some digital shop version is planned after the cart sales
Re: True "All-In-One" MiSTer FPGA Multisystem 2 Console Is Coming In 2025
@Razieluigi I understand that fpga boxes at this stage are addressing the technical drawback of old consoles: lesser audio/image signal. It’s natural they would do that and perhaps natural to say that that aspect of old hardware never needs to be there again. You’ve got people showing off their mister running on PVMs on YouTube to impress their audience in this regard. But as fpga gaming awareness and availability increases, there will be folks happy with the way consoles originally were displayed and not feeling like they need RGB SCART converters or VGA computer monitors which are shorter in supply now than the average composite-in consumer CRT.
And sure, the 95% of users who just want to connect with HDMI to play old software would say not to bother with anything from the past. But that’s not really the spirit of the fpga development scene now, or the video game preservation supportive crowd. Those old TV’s were special to video games in hindsight, I choose to believe.
Re: True "All-In-One" MiSTer FPGA Multisystem 2 Console Is Coming In 2025
I mention my desire for on-board component output because this latest FPGA device is touted as ‘plug-n-play’ as written here. Well, accurate plug-n-play to the period of the hardware this is emulating would be composite, all my old consoles have it and all my tubes have it, and everything still works exactly as it did back then. It would be nice to see plug-n-play FPGA devices, but made so that if you’ve still got the old TV you played your 16-bit console on in the 90’s, it would be as simple as that as a substitution for that hardware (as the devices are, at least in part, intended to be).
Re: True "All-In-One" MiSTer FPGA Multisystem 2 Console Is Coming In 2025
@Fighting_Game_Loser editing my reply. Composite connection is not mentioned in the MLiG vid, just RGB, component.
Re: True "All-In-One" MiSTer FPGA Multisystem 2 Console Is Coming In 2025
@mrfield I realize some people do this, but I believe it’s extra hardware with converters depending on the monitor, with VGA as the primary signal, and getting that into component signal (what all my old consoles and TV’s have) does not have satisfying results, from what I’ve read
Re: True "All-In-One" MiSTer FPGA Multisystem 2 Console Is Coming In 2025
I’ll say it again, all my old consoles from NES and SMS to PCE, MD, SNES, Saturn, etc., all plug into the dozen CRTs I got, no issues, no extras. So far, all these FPGA solutions do not have an easy way of doing that. For niche, enthusiast, fussy-about-performance, retro gaming products emulating old consoles with as much accuracy as they advertise, it’s strange that they can’t just connect to old TV’s. Like really strange to me that old TV sets are never part of this equation at the base of it
Re: "Nintendo Left Us Standing At The Altar" - Shawn Layden On The Vengeful Birth Of PlayStation
The PlayStation was born from a very early split in the partnership. So it stands to reason that had they launched hardware and then split later because of probable business and creative differences, with Sony making an overture to non-Nintendo, non-Japan developers, that the PlayStation would have eventually existed for Sony anyway.
Re: Konami's Car Combat Game 'City Bomber' Is This Week's Arcade Archives Release
Kinda cool looking. And a Konami product at that. Wonder if it served as any inspiration for Turbo Force
Re: To The Shock Of Absolutely Nobody, Sega Is Trying To Shut Down The SuperSega FPGA Project
Unsurprising. Now I wouldn’t utter something like “but of course Sega wouldn't license or allow this…” because for years Sega gave their blessing to AtGames crappy plug n play electronics. Sega literally has no self respect in this area, so if they’re coming after you, you’re really pooping the bed
Re: 30 Years Later, P47's Cancelled Mega Drive Port Finally Has A Release Date
I hope they can sell a download at some point
Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?
I’ll highlight the Mega Man Legacy collection on Switch as having unplayable lag (for me). By Digital Eclipse, which made the 3DS version work just fine, not sure why they left the extra latency on Switch as acceptable to them. The NSO NES games definitely run better than that collection’s emulator.
Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?
For consideration about lag on Switch, particularly for shmups, with useful info about lag for joycon and docked modes, and comparing shmup ports on Switch to Sega Dreamcast with actually favorable results for Switch:
https://m.youtube.com/watch?v=U3GKfvuMTpM
Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?
@rushiosan the Genesis Collection is no bueno for sure. did you see the Shmup Junkie test of the Psikyo collection? Some interesting points and results to consider at the very least.
Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?
@JohnnyMind ‘absolutely horrid’ is absolutely an exaggeration for 99% of people. Most NSO games probably don’t have more than 4-5 frames of lag. That’s acceptable unless you’re an expert competition player, but who’s doing that on Switch.
Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?
@AlexOlney for sure, the majority won’t be sitting there timing the delay out before they even start playing.
But if Nintendo can keep an upward trajectory with regards to the technical aspects of replaying old games, closing certain gaps for the sake of preserving the experience, that would be nice.
Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?
I have a threshold for lag that’s grounded with what I call ‘period gaming’ (CRT with original console and connections) that I indulge in regularly across numerous systems. Nintendo’s emulation overall is fine to good for me on their modern platform. But there’s a reason I have a small nuclear bunker supply of CRT’s in my basement, lol
Re: Accusations Of AI Art Deflate Archer Maclean's DropZone 40th Anniversary Announcement
@World and sadly, its cheap existence has now cheapened professional art and craft, because most consumers don’t know or don’t care how art is developed. And as we see here, people that don’t care how creative processes work are quick to buy into the idea that AI is art made efficiently. But art is not a computation or a matter of efficiency. Worryingly, by the time enough people realize that they don’t connect with AI imagery at it’s saturation point, the devaluing of craft will be hard to reverse in anyone’s lifetime.
Re: Accusations Of AI Art Deflate Archer Maclean's DropZone 40th Anniversary Announcement
@ROBLOGNICK yes, by sight of AI’s recurring styles and flaws.
Re: Yuzo Koshiro's Genesis Shmup Earthion Is Getting An Upgraded Arcade Release
@slider1983 Sega’s management never recovered any vision about their hardware after they cut that part of the business. After more than a decade had passed they licensed AtGames to make a Genesis plug n play, a sad treatment of their legacy with bad emulation and poor manufacturing. With consultation from outside parties like M2 (who do have vision for the legacy of old games), they followed Nintendo’s mini classic craze. But they’ve still not showed any vision for the bulk of their legacy, in particular their hardware. I feel the modern direction of Sega wrestles with the historical Sega, because they know there’s value there but don’t have leadership making a strong case for it, which is apparent
Re: Accusations Of AI Art Deflate Archer Maclean's DropZone 40th Anniversary Announcement
The argument: Generative AI is performing just as a person does but with computer capacity.
And therein lies the difference and the destruction: AI capacity.
Artists have always imitated and learned from each other. It informs their personal taste, their need for skill, and eventually the achievement of that skill by comparing their art.
Now here’s the important part: the more an artist is inspired by, and imitates an art source, the clearer it becomes what and who those sources of inspiration are. Dedication establishes an observable connection between the two (artist and inspiration).
Generative AI is doing rather the opposite, thanks to it’s computer capacity. It is obscuring connections. The more it is trained to imitate, the more unimportant and uncredited the sources become. The more it is trained to take, the more unaccountable to any one thing it appears. It’s version of dedication is destructive when compared to the dedication of the artist. It lacks all appreciation for it’s inspiration.
Generative AI’s task and capacity is not comparable to the inclinations and the admiration for diverse art of an artist.
Replace the artist’s product, no matter how much of an imitation, with the algorithmic output of gen AI, and you’re not only breaking the connection between art and artist, but art and humanity.
Re: Yuzo Koshiro's Genesis Shmup Earthion Is Getting An Upgraded Arcade Release
Sounds like it needs the Saturn port to get the glow up.
Pretty impressive a publicly-untested game is getting already an arcade release. That’s one better than Technosoft’s own Thunder Force III in it’s time
Re: Accusations Of AI Art Deflate Archer Maclean's DropZone 40th Anniversary Announcement
@Damo I would say the double damage is actually quadruple, because (as I was detailing above), a skilled designer and artist is still tasked (at this time) with ensuring the production standards that they would have applied themselves to their own creative process, are being met by the computer output using stolen and uncredited artworks. They then get no artist credit and no compensation either for the bulk of the presentation. That professional artist’s knowledge is now worth less and would eventually become scarce human-held knowledge in a bad cycle of this.
The grand corporate achievement is always getting the job they offer done for less money.
Re: Accusations Of AI Art Deflate Archer Maclean's DropZone 40th Anniversary Announcement
@axelhander on the topic of gen AI in general, especially media used by large companies at this time, there are highly skilled artists and design professionals involved to get the overall AI-integrated media into its finished state with the same professional standards (formatting, typesetting, other production elements, balance and composition). So the same workflow is in place but the artist is not getting the opportunity to create the core content (the bulk of the manhours), and is also not able to be credited as an artist despite being employed as such. Essentially the professional artist (or writer) is “babysitting” the computer output. They aren’t absent because of gen AI, they just are not compensated as much as they might have been. It is shortchanging highly skilled designers now paid less with no recognition for the same artistic employment.
Re: Review: ModRetro Chromatic Is So Close To The Real Thing You'd Think Nintendo Made It
They were reeling me in with the screen specs and the promise of good feeling buttons. Glad to hear it’s all panned out. Good review. Would like to get it for sure at some point.
Re: "Still Haven't Forgiven Atari For This" - Remembering The Ill-Fated Gameband Smartwatch
@Daggot I definitely think there are creative categories that kickstarter can be very useful for, that don’t require extensive and proven resources to take a bet on. But some of the mighty promises on there are really the lost leading the lost, figuratively speaking
Re: "Still Haven't Forgiven Atari For This" - Remembering The Ill-Fated Gameband Smartwatch
I’m sure everyday someone decides they’re going to just start making consumer electronics by combining their ego with cheap Chinese labor, and the crowdfunding investor masses can’t wait to buy into that someone’s pumped up credentials. What a combination..
Re: We Now Have Our First Images Of M2's New 'Night Striker' Game
Dazzle with those colors. Looks amazing
Re: We Didn't Get 'WipEout Kart' Because Phil Harrison Thinks "Kart Games Are Where Franchises Go To Die"
Well, certainly if you make a kart game and it’s nothing special, there’s not much room to re-innovate within the genre and so it’s probably the end of the line.
Re: A New Night Striker Game Is In Development At M2
A new Night Striker? Thats very unexpected and potentially really cool. Night Striker is arcade perfection. Good on M2 for keeping us living in a 90’s bubble. They better release outside Japan..
Re: Three "Lost" Shining Force Games Have Been Preserved
Nice. We have to preserve SF history especially because I want to believe it will be relevant again through some bit of reverence for that history. Obviously Sega won’t be stepping up themselves, but some other studio with the zeal for it. Shining Force: Heroes of Light and Darkness Is floating around out there somewhere, it had the look I’d love to see employed, not so much the platform model. I count Sega out, but the life of some of these erstwhile great series will find a way..
Re: The Genesis Just "Broke Another Myth" With This Amazing Rendition Of A Classic Castlevania Tune
The SNES had a certain magic way with RPG soundtracks of the time. The combination of Squaresoft and a select few non-square RPG’s like Lufia II, and the SNES hardware can’t be beat. But for me personally, the action genre was overall better served by the Genesis sound, which was natural because the console was about bringing the arcade action home. Just different scope between the two consoles with no accounting for people’s own ears and memories.
Re: Check Out These Awesome Street Fighter Soccer-Style Jerseys
Maybe a hockey jersey with little hadokens on the shoulder
Re: Sonic Wings Reunion Is Coming To Switch, PS5 And Steam Next Year
You’re bringing back an old arcade shmup (one of the most niche genres) and that’s the presentation? So weird..
Re: What's All The Fuss About Princess Crown, The Saturn Game At The Heart Of A Fan Translation Face-Off?
I thought I was back in time seeing those comments, lol
Re: More Classic PS1 RPGs Could Be Coming To PS5
Dear Sony, please get retro vibe.