Comments 582

Re: "Reviving Sega Will Be The Greatest Achievement In My Career", Says Company's Western Boss

DaGoldenBoo

So in the 80’s Sega was like rock n roll, then around 2000 they were maybe still like rock n roll and that era is maybe popular again. So they’re gonna make new stuff in the spirit of Sega in the millennium, but with more innovation and a wild side to attract a new but dedicated audience that is there for deeper involvement, thereby giving Sega a more rooted investment by not going after wider trends.. I don’t know, is that what’s happening? Lol

Re: Physical Collectors "Should Plug In" Switch, 3DS And Vita Game Cards "Every 5-10 Years" To Avoid Data Loss

DaGoldenBoo

When I was game collector years ago it was never with preservation in mind. It had an aesthetic to it and I gave in to accumulation brain, so purely personal gratification. However earlier in life after the 32-bit 3D consoles had taken over, I was really concerned with 2D game preservation because it seemed back then that those things might just go “out with the old”, as they say. ROM sites hadn’t been around that long to give a stable impression

Re: Fed Up Of Hearing About Switch 2? This New Book Is All About The Legacy Of The NES

DaGoldenBoo

@MontyCircus for sure. Every console generation was exciting leading up to HD. But I’ll always think of the NES as building the roller coaster that subsequent generations made exciting by getting a bit higher than the last. For sure the NES underpinned the experiences that were built up in later generations. Even before the SNES, young minds knew what had been unlocked for the future of gaming after playing those NES games. When we finally saw 16 bit games, they were already anticipated because of the NES. That’s how I remember it.

Re: The HD Revival Of The SNES Run 'N Gunner 'Nightmare Busters' Is Now On Kickstarter

DaGoldenBoo

The art assets look nice, but they aren’t suited to a sidescrolling shooting game. Foreground character art is best when very visible and has sense of movement or mass, and that’s maybe getting lost in all the detail. The background works best when it’s like the staff lines on sheet music, the characters are your notes and so that sets up the positioning and shooting lines. Maybe that’s not coming through enough

Re: Creator Of Space Invaders Thinks Video Games Are Made The Wrong Way Today

DaGoldenBoo

@DanijoEX-The-Kumiho outdated as in not current. Emphasizing the lack of access and difficulty in playing them as they were in their time. Also the gulf in technology that separates them from today’s computers and gaming. That all makes a tangible difference, particularly for younger generations. There’s also context needed to understand why many certain games were put together the way that they were if you are first playing them at all 20-30-40 years after they released. The thinking has changed. Culture has changed among other things. That also makes a real difference.

Re: Tomohiro Nishikado On Making 'Space Invaders' And What Makes Games Fun

DaGoldenBoo

I had a comment in mind for this article and the first comment is completely fitting. I’ve said to friends that I liken early video games to classical period music. While games have amazing graphics today, the crazed period in Japan in the 80's and 90's 2D game development stands apart from everything that came after. Like classical music in Europe’s region. There's an artistic mastery that was attainable only in its time, away from future world developments. Now, I like classical music, but many today could not stand more than 5 minutes of it before losing their appreciation, lol

Re: 30 Years Ago, Sega Took Its Biggest Gamble With Saturn And Failed

DaGoldenBoo

It’s a crying shame and so unfortunate for the incredible Sega repertoire built up to that point, but after hearing the stories of Sega management’s dysfunction and bad dynamics, I’m not sure how much of a sting this history can have today, simply because of the multiple collision courses in so many matters that they were too myopic to avoid. It couldn’t have been helped, in other words..