
In 2003, the hugely respected Japanese publication Famitsu held a reader poll to find the top 100 Famicom games. In the top 10, there were six RPGs with a Medieval theme and a seventh RPG with a contemporary Western theme (Mother). The highest-ranking game with a feudal Japanese theme was #13 – Kunio Kun no Jidaigeki Dayo Zenin Shuugou (Downtown Special Kunio-kun's Historical Period Drama!). There's no getting around it; the average Japanese RPG is still, more or less, based on European medieval folklore; titles like Final Fantasy XVI, Tactics Orge: Reborn and Elden Ring all sport settings that call upon western fantasy as their bedrock. But why is this the case? Why does a nation that has such a proud history choose to largely ignore it when it comes to one of its most popular video game genres?
To find out, we need to rewind the clock a little. The RPG is traditionally the most story-heavy genre of video games, with almost the entirety of early Western examples openly taking influence from pen & paper role-playing games such as Dungeons & Dragons. Created by Gary Gygax, the hugely influential D&D was itself influenced by J.R.R Tolkien and numerous other fantasy fiction writers, in addition to its predecessor Chainmail. These fiction writers in turn took influence from literature, poetry, opera, folklore, mythology, and real-life historical accounts from across Europe, dating back millennia. The stories of American and European RPG video games have a very clear and logical evolution derived directly from a shared cultural heritage.

However, while Japan has its own distinct cultural heritage and folklore to draw upon – involving popular iconography such as katana-wielding samurai, Sengoku-period wooden castles, Oni demons, Youkai spirits, and much more dating back millennia – the most popular early Japanese RPGs all had a distinct European theme, and, as we've just mentioned, this has influenced the genre right the way up the present day.
The knights and eponymous dragons in Dragon Quest are styled after European medieval folklore. The wizards and paladins from Final Fantasy are the same. Any keen video game historian can obviously cite counterexamples, such as Naze no Murasamejou on Famicom Disk System, but even so, it was overshadowed by the vastly more popular The Legend of Zelda on Famicom, whose elf-boy protagonist and skeleton-filled Hyrule are undeniably more European than Japanese (Manji dungeon notwithstanding).
Dragon Quest was the most popular and therefore defining early RPG in Japan, so titles which followed tended to copy it. Even so, the list of preceding examples of Japanese takes on Western tropes is extensive. Koei's Dungeon, Enix's Parallel World, Cosmic Computer's Courageous Perseus, Xtalsoft's Mugen no Shinzou, T&E Soft's Hydlide, Falcom's Dragon Slayer series, plus plenty of others, were all Japanese interpretations and adaptations of stories and themes originating in Europe.
Yet when reading interviews with Japanese developers, it's apparent that none were reading the fantasy literature popular with Western developers, and while a few knew of D&D, the majority were in fact fans of Wizardry and Ultima on the Apple II. These two Western games, above all else, were the direct influencers of a generation of RPG developers, and were said developers' primary cultural sources. Other fantasy titles, such as Hydlide and Dungeon, were influenced by Bullet-Proof Software's The Black Onyx, developed by Dutchman Henk Rogers – who is perhaps more famous for being the man who 'discovered' Tetris for Nintendo. Despite its designer being European, the game was developed with the Japanese market in mind and would prove to be incredibly influential.
When interviewing developers behind these games, they all reference Western tabletop games, or computer games, which they enjoyed. Rather than earlier Western sources, such as Tolkien books, or King Arthur stories. It seems almost as if Japan's introduction to Western folklore was through Western games.
Keen to get some additional perspective, we spoke to a select few knowledgeable individuals to get their viewpoints on this matter.

Oleg Benesch, PhD
Lecturer in East Asian History (Assistant Professor), University of York
I'm afraid that I don't have much more knowledge of the issues in the late twentieth century than what you mention, although it does sound plausible. It would certainly be interesting if that were the case, and would be a fitting parallel to the late nineteenth century, when the first formulators of bushido were inspired by Victorian gentlemanship and European ideals of chivalry and knighthood. Only later did they impose these same models onto the Japanese context. In the same way, I wouldn't be surprised if Japanese game developers were inspired by Western games. For some broader historical context, Thomas Keirstead has an article on Inventing Medieval Japan, which discusses this phenomenon in the Meiji period (as does my Inventing the Way of the Samurai).
Ted Woolsey
Localiser on SquareSoft RPGs such as Secret of Mana, Final Fantasy VI and Chrono Trigger
Much of what I did came in after the fact, when the text was either being written or done. I did, of course, see libraries of books in many languages that informed many of the monsters (names, attributes, etc.), so I know the designers played with Western themes and names that were consistent in the games. In some ways I think cinema (e.g. Star Wars) had as strong an impact on the games (even how music was used) as any of those other titles you mention, at least for the folks at Square. They seemed to be very focused on cinematic storytelling methods and impact, narrative design, pacing etc., even though some of their games were 60~80 hours long.
Casey Loe
Long-time games journalist, Japanese game localiser
That's an interesting thesis, and I think you're largely correct. I looked into the history a little bit to make sure there were no other major works that could have been contributing factors, and couldn't find much. In the '60s and '70s, manga based on Asian mythologies far outnumber manga based on western fantasy, of which there are very few examples, suggesting swords & sorcery fantasy was not well known or popular pre-DQ. I wondered if Dungeons & Dragons was what kicked things off, but according to the Japanese Wikipedia page for D&D, its first localization was released in Japan in 1985, and was in demand largely because Japanese gamers were already so familiar with its computer game offshoots like Wizardry and Ultima. Most of Japan's best-known early homegrown fantasy series started around the same time as Dragon Quest, with The Heroic Legend of Arslan novel series starting in 1986 (so it was written pre-DQ but post-Wizardry) and The Record of Lodoss War manga also starting in 1986.

Strictly speaking, games didn't introduce Medieval-based fantasy to Japan. The Lord of the Rings was localized in the '70s and Narnia in the '60s, but were not hugely popular or influential at the time. Gulliver's Travels (does that count as western fantasy?) was fairly influential in Japan (and was probably the actual inspiration to Tengai Makyo), and clearly inspired Miyazaki's Castle in the Sky, which contributed to 1986's fantasy boom. Osamu Tezuka wrote a few manga that roughly fits into that genre in the '60s and '70s, like Princess Knight and Triton of the Sea, but he was very prolific and did manga based in a huge variety of mythologies, so that doesn't indicate it was a popular or well-known setting. So I would certainly agree that Wizardry and Ultima was the start of western fantasy's niche popularity in Japan, with Dragon Quest and Final Fantasy being the start of its mainstream popularity.
As to the why, I don't think the exoticism was necessarily a selling point. I would suspect it was just the fact that Japan was hungry for computer games and the most technologically advanced games were western games with sword & sorcery themes, giving the first generation of computer players an incentive to play them despite the unfamiliar settings. (It's a testament to how far players would go to play state-of-art games that so many of them muddled through them in English years before proper localizations were released.) I think one other factor working in favor of the genre was that Star Wars was very popular in Japan at the time, so that even if the setting didn't resonate at first, the mythic-hero fantasy stories did.
Takayuki Komabayashi
Japanese game preservationist, game developer, Aleste Collection, Namco Museum Archives Vol. 1
I can agree with your opinion that Japanese games, especially RPGs, are based on European myths and Western games such as D&D, Ultima, and Wizardry. I think there are some reasons why Western themes are so popular in Japan. Firstly, Western games were the newest games in the early 1980s, and many Japanese wanted to play them. Second, European myths were new to the Japanese, too. We still think the worlds based on those myths are "cool". I heard that Western gamers like Tengai Makyou, but we don't think using Japanese folklore and traditions is "cool".
Makoto Goto
Game developer; infamously asked Phil Fish about Japanese games
When I was a child, I felt a big impact when I played Ultima and Wizardry. It was fun when I talked with friends about these games. Yes, I am inspired by them. Maybe, most old Japanese game developers are same. This is my opinion: when I was a child, I often imagined many things. Using knowledge from books and manga, travelling on an adventure, receiving a spirit's protection, fighting monsters, mastering magic, rescuing the city as it gets stronger, and finally fighting the mighty evil and saving the world. What a wonderful story! I think that game worlds are filled with such dreams, and the worldview of Medieval Europe is better matched to that. Whereas I feel it does not really match the old worldview of Japan. To put it another way, I guess the Medieval European view of the world, more so than the old Japanese worldview, was easier and more imaginable. I also think old Japanese games were made for Japanese children at first.

Hiromasa Iwasaki
Programmer on several Japanese RPGs, incl. Ys I & II; games historian
When the history of Japanese video games began (around 1975~78), the main themes for games were science fiction, or contemporary sports, or tasks like window wiping (Crazy Climber), or from films like King Kong (Donkey Kong). The decisive shift away from the sci-fi theme was the success of Dragon Quest, which was strongly influenced by Wizardry and Ultima. With the success of Dragon Quest, Japan's RPGs were based on D&D. In addition, with the successes of the foundational Tower of Druaga and Hydlide, plus subsequent copycat games, the action-RPG genre also made Western folklore and its fantasy worlds seem normal. However, these games do not reference the "swords & sorcery" which started with Lord of the Rings originally, or even something like Weird Tales, the American fantasy pulp magazine that started in the 1920s. No, Japan has been completely under the influence of Wizardry, Ultima, The Bard's Tale, various movies, and other games based on the above works. In other words, the Japanese "fantasy" game is a follower of overseas games and 1980s movies.
Rica Matsumura
Japanese game developer, Yumi's Odd Odyssey, Code of Princess
I partially agree with your idea. The Japanese closed the country to outsiders from 1639 until 1853. When they reopened the country they were astonished by the cultural differences. For example Japanese samurai were easily killed by gunshot – they were surprised! So Japan started studying Western culture by mimicking it. As part of this studying, Japanese people started to read Western books including folklore. For kids, Grimm's Fairy Tales, Aesop's Fables, Greek mythology, and others were the recommended books. There was also King Arthur, The Three Musketeers, and more. So Japanese people read these books and learned the folklore.
In addition, the Japanese believe Western culture is cool, but not Japanese culture. So, when a Japanese person tried to think about a "cool story", it was easy to consider a Western story. On top of that, the Japanese love ghosts and other supernatural things. Those elements don't fit into Western culture nowadays, but they fit into Medieval folklore, so Japanese creators tend to choose those settings. At the same time, "mimicking" for video games started with Pong in 1972. While mimicking, Japanese developers studied lots of Western arcade games. As a result of both of these factors together, the Japanese learned about Western folklore. So yes, I partially agree.
Matt Fitsko
Matt Fitsko is a professional translator living in Japan, keen videogame enthusiast, and was instrumental in completing V1 and V2 of The Untold History of Japanese Game Developers.
Japanese versus Western fantasy is a fascinating topic. Personally, I think part of it is that Japan was simply riding the huge fantasy boom that occurred in the West from about 1965-1990. During that time we saw the hugely successful, unauthorised US republication of the Lord of the Rings; the Ballantine Adult Fantasy series which repackaged older fantasy works as a coherent, unified literary genre; the franchising of Conan the Barbarian via pastiche novels and comic books; D&D of course; the artists Frank Frazetta, Boris Vallejo, and Julie Bell; the many many 1980s fantasy movies; and the rise of computer RPGs in Wizardry, Ultima, Might & Magic, Rogue, Nethack, and so on.
The first Japanese edition of the Lord of the Rings appeared in 1972, and Japanese-authored Western-style fantasy began to flourish in the late 1970s and 1980s, like the Guin Saga, Arslan, and Lodoss. Light novels were also becoming a thing around this time, and slowly shifted away from science fiction stories (Crusher Joe, Legend of the Galactic Heroes) to more fantasy, leading all the way up to the endless tsunami of isekai stuff today.

Notably, D&D arrived in Japan late, basically after interest was sparked by games like The Black Onyx, Dragon Quest, and so on. This is partly why western RPGs and JRPGs diverged: for a long time Western RPGs were trying to recreate the tabletop experience, complete with tedious character creation screens, half-baked alignment systems, underused non-combat skills, and endless dialogue trees. Japanese developers, having no such loyalty to the old pen-and-paper traditions, ditched most of these systems to create the more streamlined, linear JRPG.
From personal experience, I also know that many Japanese people first encountered Western fantasy in elementary school, by reading translations of Western myths, legends, folklore, and fairy tales in the school library. (Hidetaka "Souls" Miyazaki is a prime example of this type.) On the other hand, it seems like a lot of those early Japanese game developers first encountered Western fantasy through Western games, not literature.
Either way, in 1970s ~ 1980s Japan, Western fantasy was just in the air, so to speak, and many people breathed it in. Once Dragon Quest really got the ball rolling, everyone jumped in on it. Conversely, I'm not sure that Japanese-style fantasy was really solidified at that point. Obviously there was folklore, yokai stories, stuff like that, but that's different from full-blown fantasy literature, and typically leans more toward the horror genre if anything. Today, I think we tend to underestimate the imaginative leap required to go from historical fantasy ostensibly set in the real world (the Homeric epics, King Arthur, The Song of Roland) to a full-blown, self-contained universe like Tolkien's Middle Earth. As far as I am aware, Japan didn't have that kind of self-contained, separate-universe fantasy. Maybe Tengai Makyo? But that didn't come out until 1989.

What did exist in Japan, in copious quantities, were the non-fantastical jidaigeki TV shows, movies, and novels, and those were decidedly not cool for that generation of Japanese kids. That's the kind of stuff your dad would watch on the weekends. The analogy would be like a young person today getting really excited about reruns of Bonanza and Gunsmoke. So at that time in Japan, the samurai and ninja stuff (1) wasn't fantasy, and (2) wasn't cool to begin with.
Nowadays, it's interesting to see the resurgence in Japanese historical fantasy settings like in Nioh and Sekiro. They're finally localizing Ryu ga Gotoku Ishin, too, and Team Ninja announced Rise of the Ronin. Not to mention the Western-developed stuff like Ghost of Tsushima and the new Assassin's Creed. Read Dead Redemption made cowboys cool again, and it looks like samurai and ninja are next.
So, it would seem our stance is correct, at least to a certain degree – but, as Takayuki Komabayashi and Rica Matsumura note above, western culture is also seen as 'cool' by Japanese people, in very much the same way that, for a period in the '70s and '80s, movies with ninjas were popular in the west, and, more recently, anime and manga have become mainstream in western culture due to their inherent 'cool-ness'. While they're not anywhere near as numerous as western-themed RPGs in Japan, western-developed titles like Last Ninja, Ghost of Tsushima, First Samurai and Trek to Yomi prove that inspiration can work in the opposite direction, too.
John Szczepaniak has been a journalist for over 15 years and has written for more than 20 publications, including Retro Gamer, GamesTM, Official PSM, Game Developer, and Gamasutra. He is the author of The Untold History of Japanese Game Developers series of books and Japansoft: An Oral History.
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Comments 19
Metroid prime in places was said to look like west of ireland. BRILLIANT😷
The same reason white cultures are obsessed with ninja and samurai. They think it’s different and cool. This isn’t hard to figure out.
Really interesting read, thanks. It’s not something I’d ever really thought about or questioned until you mentioned it here, but now you do it’s quite obvious to question it!
This is fascinating. And it's worth noting that I've never seen anything like this on any other gaming site.
Keep up the good work!
Sure, but why do they keep lifting African inspired areas without any PoCs?
"...skeleton-filled Hyrule are undeniably more European than Japanese..."
i dont deny the overall claim being made, but this made me lol 😂
point of information: the imbalance of east/west themes in japanese games is FAR less pronounced in other genres. plenty of ninjas and japanese food, cultural references, weapons, etc etc in other kinds of games, especially pre localization.
anyway, this phenomenon is obviously partly because pen and paper RPGs (the prior art for VG RPGs) were originally based on medieval western lore, (very) partly because the counter examples (even the ones mentioned in the article) largely didn't get localized (speaking to a western perspective on the topic,) but mostly because of what @Ryu_Niiyama said. 👍
great article! i love that you all dive into topics like this 😁 makes me feel like less of a weirdo for going on and on about this stuff IRL with mostly disinterested people 😆
@Cordyceps A good question - and one I suspect has an interesting though possibly problematic origin.
I've not done any research into this particular topic, but I have been interested in specifically Japanese lexicon - unique words in Japanese used to describe games (or any media) without a direct or literal translation.
One such word is "mukokuseki" - and I think this plays a part in it. I'll link to the TV tropes page for it, but basically it's the creation of characters without or lacking in ethnic features:
https://tvtropes.org/pmwiki/pmwiki.php/Main/Mukokuseki
Though really you'd need to ask Japanese experts in the field of media history who could comment authoritatively on this.
I'm surprised Japanese devs aren't being labeled racists by the radical liberals that did the same thing to Sucker Punch for Ghost of Tsushima. I believe the term is "cultural appropriation". But then I remembered liberals don't care about themselves.
@Sketcz That's an interesting concept for sure and I can definitely see its applications. That's why I kind of scratch my head over it sometimes like sort of pulled it off with dragon quest eleven by doing a mixture of that mukokuseki and colored skin. It's a start, and I felt it worked to show diversity. I don't think they should make a bunch of caricatures, just diversify the cast of their already colorful worlds a lil. Adds depth, even in the shallow DQ example I gave.
Easy answer, it is a setting, that a lot of people are familiar with. Everyone knows how the medieval times were, everyone understands the concept of knights, dragons, castles, kings, queens, princesses etc. Most of us also grew up with fairytales, that takes place in medieval times as well. Other cultures, such as South America, Africa, or Australia are much harder to work into a story or a fantasy setting, since we are not familiar with them. There are no well-known African stories worldwide, the biggest we have are probably Black Panther, The Lion King, and Madagascar 2, and that's it, and none of them are about African culture anyway.
I actually know the answer to this question, it's a bit long to write here, but in general it's the same reason tomato ketchup has historically been treated like a fancy exotic sauce in asia.
Heyy maaan, Gunsmoke is actually a pretty good show. Festus is the best-est!
So funny to see Gunsmoke and Bonanza referenced. I love both shows. Been a while since I've been the type of young person they're talking about, but I did discover Bonanza when I was 10, long after is had ended its run. I've seen most of the episodes far more than is reasonable, and seen all 431 at least twice. But I agree, westerns were popular, but fell out of favor due to how ubiquitous they were along with cultural shifts. The interesting thing about westerns was how they allowed many liberties to be taken with the historical presentation. I think that's partly why these historically-based concepts work so well in other cultures, because there's a lot in there that's interesting, but writers can take far more liberties since they're not bound by that history. For example, you can start with a samurai or medieval setting, and add in fantasy elements. You can do that if you're from that culture, but I think it's harder to do. But all those things have something in common, and it's also why sci-fi works so well too, in that they allow human stories without having to worry about rules that shows with a contemporary setting would have. For example, some of my favorite American TV shows are westerns and private-investigator shows, but I hate police procedurals and lawyer shows.
@SpeedRunRocks I agree about Gunsmoke and Festus. I love Festus. Bonanza is one of my favorite shows ever, and that was way before my time.
@Ryu_Niiyama
Absolutly, it is alien, it is different, it is fun!
I mean, Katanas have got such legendary Reputation, that it is for many astounishing, that Weapons from Toledo are better (proven in Combat against "pirate Samurais").
I think it boils down to foreign folklore being wildly more fascinating and mysterious than domestic.
I know the medieval fantasy is more European in theme but it remains heavily romanticised by Arthurian myth. When we think of medieval castles immediately your thoughts drift towards the UK.
Consider how both countries, UK and Japan share a lot of cultural crossovers. Both are mysterious island nations, largely untouched by war. Both have a monarchy linking them to their past. You don’t have to walk far on either of them to find a thousand of years of history wherever you go. And both have cultural exports that are famous worldwide.
And yet here in the UK Japanese culture is the mysterious, foreign one.
@Sketcz There's a typo if you want to correct it, "did manga based in a huge variety of mythologies", "based in" instead of "based on".
Anyway, great article! I would argue against the first paragraph of Rica Matsumura's opinion since the aspects mentioned are about earlier periods of the history of Japan.
First, while of course Western culture had developed even better guns by the time Japan reopened, guns had long been known thanks to China since the 13th century and even Portuguese ones had been introduced in the 16th century.
Second, while the fascination with Western culture never died, what is specifically described is more typical of the Meiji era because starting from the Taishō era there has been the emergence of Japanese novels over imported ones and in more recent periods different products of Western culture became more prominent like movies and computer games.
In conclusion, I think that there are much more relevant reasons for the predominance of European fantasy settings in Japanese RPGs like the ones you and others stated, including Matsumura except for what I mentioned!
@CasePB It’s not really the place dude. Save it for Breitbart.
@JohnnyMind I'm sort of inclined to agree with Rica's opening paragraph, purely because it reminded me of a module we did in my "Understanding Japan" course at University (Sheffield).
After Perry opened the country, and there was the Meiji Restoration, Japan sent out intellectuals to study various aspects of other societies, in order to reform every aspect of the country. Their military was modelled on Germany's military, the political system on... Britain? I forget the specifics (I read the book over 20 years ago), but everything was reformed: education, engineering, manufacturing, military, politics, etc.
What I found most amusing in the book was there had been debate on abandoning the Japanese writing system and adopting English. Here's the first link I could find on this:
https://qz.com/1188049/japan-once-considered-switching-its-national-language-to-english
(Lovely art in that article.)
I have often thought back to this and wondered: how different would videogames be today if Japan, in 1873, had adopted English? How different would all technology be? How would the two world wars have turned out? Once you start contemplating this the mind boggles at the far reaching implications.
Which is why I like Rica's opening paragraph. It alludes to the Meiji Restoration when Japan began assimilating, at a very fast rate, all forms of American and European culture. Sure, JRPGs were more directly influenced by modern pop culture, such as D&D and Wizardry, and Tolkein, etc. But the foundation for this, the interest with "the West", the precedent, began about a hundred years earlier I feel.
Maybe. That's what I like about anthropology. Any idea is only as factual as one is capable of arguing it.
@Sketcz Oh, I do agree with some points made by Rica, just felt that some precisations were necessary like the history of guns in Japan and that for this specific topic it wasn't necessary to go back relatively that far into the past!
The thing is, the fascination for Western cultures started even earlier than Meiji even though it had a boom in that period, let's not forget Rangaku during the Edo era for example, and before that Japan adopted Chinese and Korean models... which brings me back to my point: while of course past events contributed to it, Japanese RPGs mostly take place in European Fantasy settings primarily because of the influences mentioned by you and others at that specific time, for example jidaigeki TV shows etc. not being cool for Japanese kids at the time as Matt Fitsko mentioned.
That said, the what if scenario you proposed is a quite interesting topic on its own!
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