Overview
- Number of Players
- 1 (Single Player)
- Genre
- Release Date
GameCube
- 24th Jun 2002
- 1st Nov 2002
- 25th Oct 2002
- Tags
- Wikipedia
- en.wikipedia.org
Reviews
Review Eternal Darkness: Sanity's Requiem (GameCube)
To think that once I could not see beyond the veil of our reality to see those who dwell behind
Screenshots 21
Eternal Darkness: Sanity's Requiem News
The Making Of Eternal Darkness: Sanity's Requiem - GameCube's Horror Classic
"Getting Nintendo to sign off on game elements was difficult"
About The Game
Eternal Darkness will make you question your sanity.
Even before the Nintendo logo rolls out, there is something different about the game that makes you shiver with uneasiness. A few minutes into the game, you find yourself in a locked room surrounded by sword wielding skeletons and worse still, no weapons to defend yourself. But did you really get locked in with them? Did you really die? Then you realise...you're not playing this game; it's playing with you.
With up to 50 hours of gameplay, the eerily epic tale of Eternal Darkness begins when university graduate, Alexandra Roivas, is woken one night by a disturbing phone call about her grandfather's gruesome death. Promising to unravel the mystery, her discovery of a tome catapults the story across 20 centuries of ancient evil that have touched the lives of 12 chosen characters. Each chapter will unveil the many faces of evil - where you will go head to head with scary bonethieves, vampires, zombies, three-headed horrors and Great Ancients.
The game is watching you and will prey on your weaknesses. If your character does not hold nerve in battle and defeat enough enemies - the level of sanity will drop. Like nothing you've seen before, your sanity is monitored by a unique on-screen sanity meter that must be sustained at all times. If it drops below average, you might find that your limbs painfully drop off one by one or that you have lost all of your weapons. Then a white flash appears and you realise it didn't happen. Your character was only hallucinating. Is this what it's like to go insane?
As Alex digs deeper into the tome, you get to control each fighter from a Roman centurion, an archaeologist to a journalist, drawn together by destiny to fight their fate. The game also allows you to master a range of authentic weapons throughout history such as swords, shotguns and a special magick system where you can cast and create numerous wicked spells to help you in battle.
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