Overview

Number of Players
2
Genre
Release Date

PlayStation 3

  • US 15th Feb 2011
  • EU 18th Feb 2011
  • JP 17th Feb 2011
Series

Reviews

Screenshots 12

Marvel Vs. Capcom 3: Fate Of Two Worlds Screenshot
Marvel Vs. Capcom 3: Fate Of Two Worlds Screenshot
Marvel Vs. Capcom 3: Fate Of Two Worlds Screenshot
Marvel Vs. Capcom 3: Fate Of Two Worlds Screenshot
Marvel Vs. Capcom 3: Fate Of Two Worlds Screenshot
Marvel Vs. Capcom 3: Fate Of Two Worlds Screenshot
Marvel Vs. Capcom 3: Fate Of Two Worlds Screenshot
Marvel Vs. Capcom 3: Fate Of Two Worlds Screenshot
Marvel Vs. Capcom 3: Fate Of Two Worlds Screenshot
Marvel Vs. Capcom 3: Fate Of Two Worlds Screenshot
Marvel Vs. Capcom 3: Fate Of Two Worlds Screenshot
Marvel Vs. Capcom 3: Fate Of Two Worlds Screenshot

About The Game

After a decade of waiting, iconic Marvel and Capcom characters join forces again in a re-envisioned team fighting game for a new generation.

Fill the shoes of legendary characters from the most beloved franchises in entertainment as you battle in a living comic book brought to life in a VS. fighting game for the first time by Capcom's MT Framework. Get set for the ultimate faceoff when Marvel vs. Capcom 3 hits in Spring 2011.

Innovative graphics and gameplay bring the Marvel and Capcom Universes to life: Powered by an advanced version of MT Framework, the engine used in Resident Evil 5 and Lost Planet 2, now comes to Marvel vs. Capcom 3, bringing beautiful backgrounds and character animations to the forefront

Evolved VS. fighting system: Wild over-the-top gameplay complete with signature aerial combos, hyper combos and other original systems. The evolved battle system takes the exciting mind-reading game to a whole new level!

3-on-3 tag team fighting: Players build their own perfect team and use Assist Attacks and each character's special moves to create their own unique fighting style

Living comic book art style: See the most adored characters from the Capcom and Marvel universes brought to life in a "moving comic" style, blurring the boundaries between 2D and 3D graphics