Overview
- Number of Players
- 1 (Single Player)
- Genre
- Release Date
Wii
- 27th Aug 2007
- 26th Oct 2007
- 6th Mar 2008
- Series
- Characters
- Tags
Reviews
Review Metroid Prime 3: Corruption (Wii)
Samus' gunship finally lands on Wii, should you believe the hype? Are the controls as good as we hoped?
Screenshots 22
Metroid Prime 3: Corruption News
Feature The Story Of Retro Studios' Secret Weapon In The Development Of Metroid Prime
"I was the guy! It was so cool"
About The Game
If you think you knew what it felt like to be the bounty hunter behind the visor, think again. Take aim at evil with Nintendo's revolutionary controller.
- Players control Samus by moving with the Nunchuk controller and aiming with the pointer, allowing for a level of immersion unlike anything they have ever experienced. Through the eyes of Samus, players experience a quantum leap in first-person control as they wield the Wii Remote, the ultimate device for the first-person shooter genre.
- Samus will employ well-known power-ups like the Grapple Beam and Morph Ball, as well as a bunch of new surprises, to help her survive her coming trials.
Game Storyline
The Galactic Federation's Base Sector Zero is under attack by Space Pirates. Samus must boot up the generator to restore the defense systems. But at the end of her path, someone awful is waiting for her.
Characters
Samus, Dark Samus, the Galactic Federation and many new bounty hunters.
How to Progress Through the Game
The war initiated by Dark Samus and the Space Pirates rages across many planets as they attempt to corrupt each with Phazon seeds. Players use the Wii Remote and Nunchuk to explore alien landscapes, hunt for weapons and information, and destroy the seeds. Saving the planets from Corruption isn't enough, though. Eventually, players must take down Samus' mortal enemy, Dark Samus.
Special Powers/Weapons/Moves/Features
Besides using the Wii Remote and Nunchuk controllers to pull off amazing feats like aiming and blasting in midair or at a full run, players also will have an array of different weapons at their disposal. In true Metroid fashion, these will become powered up as the game progresses. Not only that, but the controller will be used for a number of other game elements beyond the traditional first-person shooter standards.
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