Turrican II: The Final Fight (Amiga)
The original Turrican was a visual treat, but this sequel really pushed the Amiga hardware to its limits, creating a run-and-gun masterpiece which even challenged what was being achieved on Japanese home consoles at the time. Accompanied by an amazing soundtrack from Markus Siebold and Chris Huelsbeck, Turrican II: The Final Fight is effortlessly one of the best action titles on the Amiga. Note: the C64 version, despite sharing the same name, was developed by Rainbow Arts and not Factor 5.
Jimmy White's 'Whirlwind' Snooker (Amiga)
The work of the late, great Archer Maclean, Jimmy White's 'Whirlwind' Snooker is a serious simulation of the sport which manages to fuse depth and complexity with a refreshingly accessible user interface. Described by some critics as being so realistic it could be used to hone a player's real-world skills, the game would be featured regularly on UK television via the show Gamesmaster.
James Pond 2: Codename: RoboCod (Amiga)
The first James Pond game lampooned 007 with its environmentally friendly message, but this superior sequel would poke fun at RoboCop, while also taking a swing at Nintendo's peerless Super Mario World when it came to its core gameplay. While few would argue that it managed to challenge Mario's first 16-bit adventure, James Pond 2: Codename: RoboCod is still one of the finest 2D platformers on the Amiga, with loads of secrets to discover, enemies to bounce on and jokes to chuckle at.
It was ported to consoles around the same time, with similar levels of success, and has been re-released pretty much constantly since the '90s – it's even available on the Nintendo Switch.
Comments 18
Some of these hold up very well, some of them look a bit too "Amiga". The strategy, simulation and point & click adventures really seemed to be the system's strength.
Could easily add to the list but this does a great job at giving a wide overview of genres and every game here is a certified banger.
Worth pointing out that while the 500 was obviously the best selling model, I'd hazard a guess that almost all of them were upgraded to 1mb making them 500 Plus in all but name and case badge. Growing up, it seemed more of my friends owned 600 and 1200 but that's probably just because of our exact age and the models that were being pushed at the time. People with older siblings often had a 500. All 3 of those systems are wonderful.
This list demonstrates why the Amiga was so good. Ports of Amiga games on consoles are just not the same,
Due to the sound quality (playing Xenon 2 without Bomb the Bass. No Ice Cream man in Speed Ball 2), colour pallet, and some cases no mouse (playing Cannon Fodder without a mouse just doesn’t work for me)
A personal favourite ‘North & South’ is missing though. The updated version just isn’t the same, losing all of its original charm
@RetroGames Well, it was predominantly a system designed around a keyboard and mouse, in the early 80s where single button Atari style joysticks were the norm.
There were a huge variety of more console/arcade like experiences, many of them excellent and the hardware easily kept up with the Megadrive and SNES, sometimes surpassing what they oculd do... but that darn single button joystick really held them back. This often meant "up to jump" in platformers, and ruined 1v1 fighting games, arguably the 2 most popular genres of the early 90s.
The "up to jump" thing is nowadays entirely fixed by emulation, or even joysticks for real hardware that include a second button that doubles as "up" such as the solutions from Monster joysticks - hashtag not sponsored. [edit] And yes, I know Amiga could technically support more than one button on controllers, adn some games utilise it. Its just that most people didn't have controllers to support that, so devs didn't tend to include the option or design around it.
Didn't necessarily play all of these on the Amiga, but a pretty solid list. Sometimes hard to separate some standout games that make an impact, but weren't really good enough to make a Best Of list. Sometimes fun to revisit these from time-to-time. A lot of it was just the complete newness of it all. First time to see graphics and have audio like that. First time a genre was established, or realized with that kind of presentation, etc.
One thing I loved about Worms was the ability to design your own levels in Deluxe Paint 3 and import them in to the game.
Turrican II FTW! Really one of the greatest Amiga games!
I never actually owned an Amiga, but Flashback and Lemmings were two of my favourite Mega Drive games growing up
Wow- I had Lotus on my Atari ST and never got to see the amiga version until now. It pains me to say it but I think the commodore had me beat!
Some great choices there and as the list has to stop somewhere, a good few of my favourites were missed, eg UFO: Enemy Unknown (rebranded as XCOM), Alien Breed 3D, Gloom (two Doom - but on the Amiga - clones), Slamtilt (arguably the best Amiga pinball game), Shadow Fighter (a great BEU hampered by only using one button), Apidya (japan-inspired horizontal SEU with a wasp controlled by the player). Plenty more to go on!
It’s worth noting whilst you reference Chip RAM, the Amiga - all models - had the option of adding additional memory, called Fast RAM, usually up to 8 Megs, unless an accelerator card was used. My own A1200 has 2Mbs CHIP and 32Mbs Fast RAM, as I had a 68040 accelerator card, bumping up the processing speed as well as RAM.
More Amiga articles, please! 😊
The Amiga had some outstanding games the games that were ported to consoles like speedball 2 and the chaos engine were always better on Amiga I would recommend slam tilt if you like pinball and stunt car racer is still awesome even today
One thing the Amiga unfortunately suffered from was the fact most joysticks available only used one button despite it being capable of using two button ones. As a result most action games really suffered especially any games that used up to jump as it always felt to me as the jumping was often made too floaty to compensate for the poor joysticks at the time. I even would question if games like Zool, James Pond 2 and Superfrog should be considered among the best since much like any of the one on one fighting games on it they were only considered good due to how average or bad the majority was. I may have also included Syndicate on this list too but that's just because I spent too long playing it over one summer perhaps.
@Zenszulu That's an interesting observation — and now you mention it, Robocod and Zool did indeed have very floaty jumping in them.
@Andee it's one thing I have noticed when going back and playing games on both the Amiga and C64 recently with the option of using a controller and many of the better regarded platformers were like this. It was a smart design choice for sure.
The Amiga still lives!
In the Philippines, sound mixing for their local TV shows are made using old Amiga computers, even to this day.
I am not kidding with this.
I’m not sure if my uncle had an Amiga or what, but I know I’ve played roughly half of these games at one point long, long ago. PC gaming felt so different to console gaming in those days. I sort of wish we’d get some modern ports for some of these titles.
Had a great time with Silkworm back in the day.
I really liked the pseudo-sequel, SWIV, as well, but I never got far in that one. Having done a complete playthrough more recently (only with the help of infinite lives), I now see how horrendous the game actually is. Oh, well. The first few minutes are still fun.
While I didn't really get into it back then, I'd like to do a full playthrough of Bubba & Stix one of these days/years.
Really nissing Apidya here (with swiv and banshee the best shooter) Swos easily the best game overall
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...