Zool: Ninja of the Nth Dimension (Amiga)
When Sonic erupted onto the scene in the early '90s, he triggered a host of imitators, many of which tried to mix the blue hedgehog's brand of speed and style with varying results. Gremlin's Zool was one of the more successful attempts; it's fast and challenging, and while the lead character isn't quite as engaging as Sonic, he does at least have plenty of top-notch gameplay to keep you happy.
Zool would get a sequel in 1993, while Zool Redimensioned revived the franchise in 2020.
Stardust (Amiga)
Before it changed its name and released the likes of Resogun, Nex Machina and Returnal, the studio now known as Housemarque was called Bloodhouse, and it began life with 1993's multidirectional shooter Stardust.
Boasting some of the most jaw-dropping graphics on the Amiga, it matches visual splendour with an awesome techno soundtrack and captivating, Asteroids-esque gameplay. An enhanced sequel called Super Stardust would follow in 1994 for AGA-based Amigas, while the ill-fated CD32 would get the same updated version in 1995.
More recently, Super Stardust HD and Super Stardust Delta have been released on Sony consoles.
Formula One Grand Prix (Amiga)
Developed by the legendary Geoff Crammond, he of Stunt Car Racer and The Sentinel fame, Formula One Grand Prix (also known as MicroProse Formula One Grand Prix) was, for a time, considered to be the gold standard when it came to realistic racing simulations. Crammond's engine was capable of representing faithful physics and car handling, so much so that it was argued the game could serve as a tool to aid real-world drivers.
Crammond would iterate on the concept with Grand Prix 2 (1996), Grand Prix 3 (2000) and Grand Prix 4 (2002), the latter of which remains his final video game at the time of writing.
Pinball Dreams (Amiga)
One of the most compelling and enjoyable representations of pinball ever produced for home gaming hardware, Pinball Dreams offers four tables, realistic ball physics and some sumptuous graphics.
Developed by Digital Illusions (now known as DICE), it spawned sequels such as Pinball Fantasies and Pinball Illusions. The 1995 PC-only Pinball Dreams 2 was not developed by Digital Illusions but by Spidersoft.
Lotus Turbo Challenge 2 (Amiga)
Coded by Magnetic Fields, the Lotus series of racing games is the stuff of legend. Fast-paced, addictive and accompanied by Barry Leitch's amazing music, this second entry is perhaps the best of the trio. It even allows you to connect another Amiga via the computer's serial port and have up to four players (in split-screen) or two players in full-screen mode.
As an aside, the Lotus series would spawn the Top Gear franchise, which was popular on the SNES and Sega Genesis / Mega Drive.
Civilization (Amiga)
Civilization marks the debut of a series which is still alive and well today, and is one of the most influential video games of its type. Designed by Sid Meier and Bruce Shelley, the game expects the player to grow their civilization over thousands of years, developing new weapons, vehicles, buildings and scientific discoveries.
You'll need to manage resources, govern your population and – perhaps most important of all – engage in diplomatic relations with other nations. These often break down, leading to all-out war.
Despite its age – and the fact that subsequent sequels have improved on the formula – the first Civilization remains a classic that is sure to suck up weeks of your time, if you allow it to.
Flashback: The Quest For Identity (Amiga)
A successor of sorts to the equally brilliant Another World (AKA: Out of this World), Flashback might look at first glance to be your typical 2D platformer, but it skillfully blends cinematic scenes with reflex-testing action to create one of the most memorable 16-bit games of all time.
While it would find global fame on consoles (and director Paul Cuisset has been quoted as saying the Mega Drive version is the best), the Amiga version is where Flashback made its initial impact; this is effortlessly one of the finest games on Commodore's 16-bit computer.
Ruff 'n' Tumble (Amiga)
The one and only release from Wunderkind (a Renegade internal team comprised of programmer Jason Perkins, artist Robin Levy, and composer Jason Page), Ruff 'n' Tumble has to rank as one of the most visually stunning Amiga titles – what's on display here is just beautiful, and proves how powerful Commodore's hardware was when placed in the right hands.
With loads of weapons to use and some especially well-designed levels, Ruff 'n' Tumble's only real crime is that it's not tremendously original – but, when a game looks and sounds this good, you can learn to live with that.
Powermonger (Amiga)
Spurred on by the amazing success of Populous, Peter Molyneux and his team at Bullfrog created Powermonger, a game which boasts a unique 'artificial life' system whereby characters in the game will go about their daily business regardless of the player's input.
Unlike Populous, which placed the player in the role of a God-like power who can harness the forces of nature and even change the lay of the land, in Powermonger, you're reduced to the role of a warlord, whose aim is to dominate each map by taking towns by force and destroying opposing armies.
A series of expansion packs were planned, but only one of these, 1991's Powermonger: World War I Edition, was ultimately released.
Dungeon Master: Chaos Strikes Back (Amiga)
FTL's Dungeon Master was released on the Atari ST in 1987 and quickly became a 'killer app' for the Amiga's 16-bit rival. This 1989 'expansion' is actually more along the lines of a sequel, offering a more challenging dungeon to explore.
Indeed, Dungeon Master: Chaos Strikes Back is a far trickier proposition than its forerunner, as your path through the game can change in each playthrough. In addition to this, battles are more challenging, puzzles harder to fathom and level layouts more mind-bending – making this a stern task for any fantasy fan.
How many Amigas are there?
There are eight models of the Amiga.
The Amiga family began in 1985 with the Amiga 1000 and ended with the Amiga 4000 in 1992. The family also includes off-shoots such as CDTV and the CD32 home console, neither of which were commercially successful.
- Amiga 1000 (1985)
- Amiga 500 (1987)
- Amiga 2000 (1987)
- Amiga 3000 (1990)
- Amiga 500 Plus (1992)
- Amiga 600 (1992)
- Amiga 1200 (1992)
- Amiga 4000 (1992)
What is the difference between an Amiga 500 and 600?
The Amiga 600 is a redesign of the Amiga 500 Plus. It adds the ability to fit an internal hard disk drive and a PCMCIA port.
How much RAM did the Amiga have?
Model | Stock Chip RAM | Maximum Chip RAM |
---|---|---|
Amiga 500, Amiga 2000, CDTV | 512 KiB – 1 MiB | 512 KiB – 1 MiB |
Amiga 500 Plus, Amiga 600 | 1 MiB | 2 MiB |
Amiga 3000 | 1 MiB | 2 MiB |
Amiga 1200, Amiga 4000, Amiga CD32 | 2 MiB | 2 MiB |
How many Amigas were sold?
It is estimated that 4.85 million Amigas were sold during its lifespan.
What is the most popular Amiga?
The Amiga 500, introduced in 1987, was the best-selling model of the computer.
Comments 18
Some of these hold up very well, some of them look a bit too "Amiga". The strategy, simulation and point & click adventures really seemed to be the system's strength.
Could easily add to the list but this does a great job at giving a wide overview of genres and every game here is a certified banger.
Worth pointing out that while the 500 was obviously the best selling model, I'd hazard a guess that almost all of them were upgraded to 1mb making them 500 Plus in all but name and case badge. Growing up, it seemed more of my friends owned 600 and 1200 but that's probably just because of our exact age and the models that were being pushed at the time. People with older siblings often had a 500. All 3 of those systems are wonderful.
This list demonstrates why the Amiga was so good. Ports of Amiga games on consoles are just not the same,
Due to the sound quality (playing Xenon 2 without Bomb the Bass. No Ice Cream man in Speed Ball 2), colour pallet, and some cases no mouse (playing Cannon Fodder without a mouse just doesn’t work for me)
A personal favourite ‘North & South’ is missing though. The updated version just isn’t the same, losing all of its original charm
@RetroGames Well, it was predominantly a system designed around a keyboard and mouse, in the early 80s where single button Atari style joysticks were the norm.
There were a huge variety of more console/arcade like experiences, many of them excellent and the hardware easily kept up with the Megadrive and SNES, sometimes surpassing what they oculd do... but that darn single button joystick really held them back. This often meant "up to jump" in platformers, and ruined 1v1 fighting games, arguably the 2 most popular genres of the early 90s.
The "up to jump" thing is nowadays entirely fixed by emulation, or even joysticks for real hardware that include a second button that doubles as "up" such as the solutions from Monster joysticks - hashtag not sponsored. [edit] And yes, I know Amiga could technically support more than one button on controllers, adn some games utilise it. Its just that most people didn't have controllers to support that, so devs didn't tend to include the option or design around it.
Didn't necessarily play all of these on the Amiga, but a pretty solid list. Sometimes hard to separate some standout games that make an impact, but weren't really good enough to make a Best Of list. Sometimes fun to revisit these from time-to-time. A lot of it was just the complete newness of it all. First time to see graphics and have audio like that. First time a genre was established, or realized with that kind of presentation, etc.
One thing I loved about Worms was the ability to design your own levels in Deluxe Paint 3 and import them in to the game.
Turrican II FTW! Really one of the greatest Amiga games!
I never actually owned an Amiga, but Flashback and Lemmings were two of my favourite Mega Drive games growing up
Wow- I had Lotus on my Atari ST and never got to see the amiga version until now. It pains me to say it but I think the commodore had me beat!
Some great choices there and as the list has to stop somewhere, a good few of my favourites were missed, eg UFO: Enemy Unknown (rebranded as XCOM), Alien Breed 3D, Gloom (two Doom - but on the Amiga - clones), Slamtilt (arguably the best Amiga pinball game), Shadow Fighter (a great BEU hampered by only using one button), Apidya (japan-inspired horizontal SEU with a wasp controlled by the player). Plenty more to go on!
It’s worth noting whilst you reference Chip RAM, the Amiga - all models - had the option of adding additional memory, called Fast RAM, usually up to 8 Megs, unless an accelerator card was used. My own A1200 has 2Mbs CHIP and 32Mbs Fast RAM, as I had a 68040 accelerator card, bumping up the processing speed as well as RAM.
More Amiga articles, please! 😊
The Amiga had some outstanding games the games that were ported to consoles like speedball 2 and the chaos engine were always better on Amiga I would recommend slam tilt if you like pinball and stunt car racer is still awesome even today
One thing the Amiga unfortunately suffered from was the fact most joysticks available only used one button despite it being capable of using two button ones. As a result most action games really suffered especially any games that used up to jump as it always felt to me as the jumping was often made too floaty to compensate for the poor joysticks at the time. I even would question if games like Zool, James Pond 2 and Superfrog should be considered among the best since much like any of the one on one fighting games on it they were only considered good due to how average or bad the majority was. I may have also included Syndicate on this list too but that's just because I spent too long playing it over one summer perhaps.
@Zenszulu That's an interesting observation — and now you mention it, Robocod and Zool did indeed have very floaty jumping in them.
@Andee it's one thing I have noticed when going back and playing games on both the Amiga and C64 recently with the option of using a controller and many of the better regarded platformers were like this. It was a smart design choice for sure.
The Amiga still lives!
In the Philippines, sound mixing for their local TV shows are made using old Amiga computers, even to this day.
I am not kidding with this.
I’m not sure if my uncle had an Amiga or what, but I know I’ve played roughly half of these games at one point long, long ago. PC gaming felt so different to console gaming in those days. I sort of wish we’d get some modern ports for some of these titles.
Had a great time with Silkworm back in the day.
I really liked the pseudo-sequel, SWIV, as well, but I never got far in that one. Having done a complete playthrough more recently (only with the help of infinite lives), I now see how horrendous the game actually is. Oh, well. The first few minutes are still fun.
While I didn't really get into it back then, I'd like to do a full playthrough of Bubba & Stix one of these days/years.
Really nissing Apidya here (with swiv and banshee the best shooter) Swos easily the best game overall
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...