WarioWare, Inc: Mega Party Game$! (GCN)
A remake of the GBA game WarioWare, Inc: Mega Microgames!, this home console version added multiplayer to an already brilliantly unhinged concept of microgames that mashes together tiny tasks with a time limit to produce a hectic, hilarious experience. It feels like R&D1 were unchained and allowed to vent their bursting creativity, channelling it into a game without being encumbered by the usual Nintendo 'polish' everyone expects, which gives this game (and the wider series) a remarkable and unique feeling of freshness.
The Legend of Zelda: Twilight Princess (GCN)
The Legend of Zelda: Twilight Princess took the series back to an art style closer to Ocarina of Time, albeit a little earthier and obviously benefiting from the power of the 'Cube. For many fans, it was the 'realistic' Zelda they'd been pining for after Nintendo took a left turn with The Wind Waker's cel-shading, and although it didn't quite strike all the right notes, it still features some breathtaking dungeons, memorably oddball characters, and a unique atmosphere.
Setting a precedent that Nintendo would later repeat with Breath of the Wild, Twilight Princess straddled generations, bookending the GameCube and launching the Wii with some added waggle and widescreen.
Ikaruga (GCN)
The GameCube version of this masterpiece shooter will cost you an arm and a leg these days, and with the Switch version of Ikaruga offering extra benefits like portability and the ability to twist your Switch and play in Tate mode, it's hard to justify splashing so much cash just to get it on a cute GameCube disc. If you still own it from back in the day, though, Treasure's seminal shmup is indeed something to treasure forever. Still hard as nails, though.
Eternal Darkness: Sanity's Requiem (GCN)
Eternal Darkness: Sanity's Requiem is a brilliant psychological horror game that blends Resident Evil-style survival horror with Lovecraftian Old World magick and an era-hopping historical narrative to create something quite unique and only available on GameCube. It may take you a while to get into its spellcasting and unusual mix of styles (and that may be the reason second-hand copies cost mere pennies for so many years), but once it gets under your skin it's a hard game to shake. The fourth wall-breaking sanity effects always steal the column inches, but the ambitious, dread-soaked story deserves just as much recognition, and whether you're a hardcore horror aficionado or a novice that needs a walkthrough with the lights on, we recommend playing this any which way you can.
Fire Emblem: Path of Radiance (GCN)
The first home console Fire Emblem to be released in the West — and only the third to be localised — GameCube's Path of Radiance introduced us to Ike, leader of the Greil Mercenaries and rocker of a blue barnet. The game was the first in the series to feature fully 3D graphics, and features the strongest story of any game in the series.
Ike would go on to join the fight in Super Smash Bros. Brawl and gain notoriety there before returning in the Wii sequel to this game, Radiant Dawn. Unfortunately, this luminary pair of home-console Emblems aren't too easy to find these days, with both of them still exclusive to their original hardware and fetching eye-watering prices on the secondhand market. By modern standards, Path of Radiance is lacking somewhat when it comes to presentation, but how we'd love to be able to play it anew without having to crack out the 'Cube! We like Ike.
Super Smash Bros. Melee (GCN)
There's a reason that to this day Super Smash Bros. Melee has a dedicated hardcore following in the fighter community. Fans will say it's tighter, faster, and requires more skill than other entries. They'll point to it being far more entertaining to watch than its successors, down to this faster pace. They'll point out its better balance. All compelling arguments.
More broadly, though, it's a brilliant local multiplayer brawler that sanded the rough edges off the N64 original, added a metric ton of content, and — yes — feels the most balanced of all entries in the series before the roster ballooned. Smash would continue to grow from here on out, but there's an elegance and purity to the GameCube iteration that makes it worth revisiting if you're knee-deep in Ultimate and want to try a different flavour of superstar brawling.
Metroid Prime (GCN)
Metroid Prime is the kind of game that people say 'shouldn't' have worked. Despite finding the 2D heart of both the Mario and Zelda franchises and transplanting them into 3D, somehow there was extreme scepticism that it could also be done with the Metroid series as well. Perhaps it was because second-party studio Retro Studios was at the helm rather than Shigeru Miyamoto and his band of wizards at Nintendo HQ, but Retro managed to produce one of the finest games on the system, or indeed any system.
The design, extraordinary atmosphere and sense of exploration and progression of the 2D games all transfer incredibly well into a first-person shooter and while the Wii version might have added the IR pointer control scheme of Metroid Prime 3: Corruption, there's still something to be said for experiencing the original using the controller it was designed for. With Metroid Prime 4 in development for Switch, now is a great time to rediscover the original and what made it so great — and with the sublime Metroid Prime Remastered now available, it's never been easier.
What year did GameCube come out?
The Nintendo GameCube launched in Japan on September 14th, 2001. It would arrive in North America on November 18th, 2001, and in Europe on May 3rd, 2002.
How many GameCube games are there?
In total, 651 games were officially released on the GameCube.
Can you play GameCube games on Wii?
Yes, you can! The Wii has GameCube controller and memory card slots – you'll need both to play GameCube games on the Wii.
What's the most expensive GameCube game?
Pokémon Box: Ruby and Sapphire was only sold in North America by the New York Pokémon Center, and even then, it was only on sale for a year. It's thought to be worth as much as $5,000!
What was the best-selling game on GameCube?
Super Smash Bros. Melee is the best-selling GameCube game, with 7.41 million copies sold.
Comments 11
How I dream and wish for Chibi Robo and Doshiin The Giant to come to Switch…
re mk:dd
"While not overflowing with new ideas..."
am i missing something? is double dash not clearly the most unique mario kart ever? with the most daring "new idea" ever conceived for the series?
long live NGC, king of nintendo consoles!
Eternal Darkness probably goes at the top for me.
Can't believe no one has done a VR version of basically this yet, even if it were literally the same guys who made Eternal Darkness.
The insanity effects in VR could be stunning when you imagine how this could work, especially if you think of main game being played something like this:
https://www.youtube.com/watch?v=ZWVRXukjKUw
I personally wouldn't have Resident Evil 4, Mario Sunshine, or Twilight Princess on my own list. I either didn't like them, or I grew to dislike them the longer I played. But I get that they are some people's favorites and have their fans, so I'm not complaining about their inclusion here. This was the period of gaming where I had to accept that reviews were not as helpful to me as they used to me. For those wondering, my issues were: for RE4, the latter half of the game was very different and I tired of the QTEs; for Sunshine, the camera was frustrating, along with other things; Twilight Princess felt extremely padded for length and felt like a chore.
The write up of Eternal Darkness was spot on for me. I didn't get into it at first. Came back to it later, and I finally got it. I really enjoyed that one. Metroid Prime was so good and is still a favorite of mine and my top game for the Cube. I really loved the controls in that one. I also really liked Wind Waker, and the art direction looked much better on screen than in stills. I really liked Double Dash. I also remember having a great time with Tales of Symphonia, the first two of the three Prince of Persia games(I never got around to the third), and Beyond Good & Evil, which I got at an amazing price on clearance shortly after it came out.
With Baten Kaitos 1and 2 remaster releasing soon I thought they might have made the list. I never played the originals so I don’t know how they measured up compared to other hits.
Resident Evil Remake is a glaring omission. Other than that, decent list.
@-wc- I don't know, I always felt like the two-character gimmick wasn't as game-changing as it was hyped up to be- and then when MK8 Deluxe retained the two-item mechanic (with only one character per kart!), I felt somewhat vindicated.
That said, Double Dash (along with maaaybe MKDS) is arguably peak Mario Kart to this day, as it blends the accessibility of the newer games with the technicality and higher skill ceiling of the old ones. I've only come to appreciate DD more over the years, as the later entries, while great, seem to be missing something. It's ironic that Damien says that DD lacks a certain "je ne sais quoi", as I think that's exactly what it has!
Beyond Good and Evil
I can't help but notice that Metal Gear Solid: Twin Snakes is on this list of best GameCube games, but placed poorly on the best Metal Gear game list (18th, I think). I did like the GC version more than the PS version, though.
No love for Star Fox Adventures or Star Fox Assault? I'd add Phantasy Star Online and Gauntlet Dark Legacy to the list, but I know I have tastes different than most.
A fair list. I was a big GameCube fan back in the day, picking that as my "preferred" console for multi-platform games (until they started skipping the GC versions once its popularity waned). That controller is still one of my favorite. The button layout was smart, and they should have stuck with it, IMO.
I would personally disagree that Skies of Arcadia Legends is the best way to play that game, though it's complicated. They reduced the number of random encounters, which is a big plus. The Dreamcast version was a bit excessive. But to my ear, they destroyed the music on GC. The Dreamcast game came on two GD-ROMs (each with 1.2 GB), but the GameCube game was on a single 1.5 GB mini DVD. Something's gotta give, and I've never been able to tolerate the downgraded audio. I always end up picking the DC version.
No Geist? Cubivore? It's like Disaster Day of Crisis for best wii games what a game but nope, Xenoblade gets noticed? What about Monolith's other Wii titles like come on. Doubt even Project Hammer would have been forgotten if it released regardless of yes I know it was cancelled with the way people go about some games priorities/nostalgia.
Bantan Kaitos even? (never played but wouldn't be surprised by the quality of it). Surprised other hits aren't on here it's mostly first party here. Always the problem with these lists.
Xbox always has third parties that are on such lists and only the big games get on there most don't care or forget the rest. But Sega/Sony/Nintendo it's first party and forgot the rest (PS1 special case who puts Blasto, Motor Toon Grand Prix 2 (people would put GT games instead) on it most people don't it wasn't for first party though among many others it's mostly a third parties console people played PS1 for with only odd ones mentioned of first party or any under surface that are good ever mentioned).
Surprised even Viewful Joe made it, deserves to be listed but still just odd others weren't there. Also Killer 7 why isn't it either?
The games I look to on GameCube, N64 and more are always different then most people though so not surprised the 'quality' selected titles.
The ones I've looked into are all forgotten unless you know the genres deep enough or like one offs by publishers (racing) or one off AA/B grade titles (platformers) anyways so they'd never make it to such lists.
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