With over 370 million units shipped since the inception of the series in 1997, Grand Theft Auto is effortlessly one of the biggest video game franchises on the planet – heck, it's one of the biggest entertainment franchises ever made, too – and, as of 2022, it's now a staggering 25 years old.
When the first game arrived back in the '90s, few could have predicted that the series would grow to such mammoth proportions; nowadays, GTA ranks alongside Call of Duty, Mario, Pokémon and FIFA in terms of commercial clout – and its popularity shows absolutely no sign of wavering.
GTA is somewhat unique as a series because most fans will agree that (almost) every single entry is worth playing; there are precious few turkeys in the GTA lineage, and that makes picking the 'best' one a little harder than you might expect.
We've tried to take some of the effort out of things by presenting you with this handy, user-decided list. Remember, the ranking below is determined solely by your votes – so if you don't agree with it, make sure you vote for your favourite GTA games!
It might seem silly to have a collection of the first three 3D GTA titles as one of the worst games in the series, but hear us out. Grand Theft Auto: The Trilogy is a flat-out mess of a collection that simply doesn't do these amazing titles justice. Ported by Grove Street Games rather than Rockstar itself, The Trilogy is plagued by problems, including technical hiccups, ropey character models and some unintentionally hilarious bugs. Rockstar has stated that it will attempt to fix the game with updates, but the damage has already been done here; this was one of 2021's lowest-scoring releases and represents the worst way to experience these genre-defining titles.
Tarantula Studios was once again involved in the development of this Game Boy Color sequel, based on the full-fat Grand Theft Auto 2 that appeared on PC and PlayStation. The same key issues remain – the hardware simply isn't up to the task of replicating what was possible on more powerful home systems. While a few nips and tucks have been made to make this sequel a little more bearable, it's still one of the worst in the entire series.
Grand Theft Auto: London 1969 was, ironically enough, developed in Canada and not the UK, like other entries in the series. It takes the basic gameplay of the original game and places it in '60s London, complete with a swinging soundtrack to match. The resultant game is just as much fun as the original, but it's fair to say that, given the improvements made in the franchise since, it can't really compete with later instalments. Still, that music is amazing, and we love the fact that the game includes British slang terms for various things, too. A free expansion – GTA London 1961 – was released for PC.
While the technological gulf between handheld consoles and home consoles has closed over the years, once upon a time, it was so huge that you have to wonder why publishers and developers even bothered to try and bridge it. The promise of bumper sales is the obvious answer, but titles like Grand Theft Auto on the Game Boy Color could only have done damage to the brand at the time of release. While you'd think that transferring the top-down gameplay of the PlayStation original to the humble Nintendo handheld would have been pretty straightforward, this version (handled by Tarantula Studios) is saddled with poor controls, terrible audio and vast, empty streets – all of which conspire to make it feel like a very pale imitation of the groundbreaking original. A noble attempt, but one that ultimately fails.
Granted, titles like Grand Theft Auto 2 and GTA London arguably improved on the 1997 original, but we'd still rank this one higher than those titles purely due to the fact that it was such a groundbreaking release for its time. GTA didn't really do anything out of the ordinary in terms of visuals, but what made it so compelling was the way it presented a living, breathing open world for the player to explore. Of course, the ability to steal cars was also a killer hook, but GTA's sense of humour shines through, even today, and presents a solid bedrock for subsequent entries in the franchise. It's rough around the edges now, but this is still a blast to play – and without this, there would be no GTA V.
Comments 13
For me, the series peaked with Vice City. I think it’s a combination of the setting, music and story that makes it my favourite. I think IV and V are very impressive technical achievements but are just less fun.
For example, driving into a Pay ‘n’ Spray and having the cops suddenly wonder where you’ve gone might be unrealistic, but it’s more fun than having to park in an alley and stare at the screen for a minute or two while waiting for the cops to stop hunting for you.
Vice. It’s is easily my favourite. The high point being flying over the city in the helicopter dropping flyers for your porn studio during a sunset, the humour that runs through this game is brilliant.
After this I felt the series started to take itself too seriously. Just as Ubisoft will forever be trying to capture lightning in a bottle again by making a protagonist as good as Ezio Auditore, Rockstar will never again make a main character as likeable as Tommy Vercetti as played by the late, great Ray Liotta.
The soundtrack was the icing on the cake.
I’ll still never forget Official PlayStation Magazine giving GTA3 a 7/10 though 😂
The PS2 is almost certainly the peak, though I haven't played any GTAV yet. I never got far in GTA IV because most of the missions were boring and stupid. When I failed a date, I think I may have just stopped playing.
Also Chinatown Wars DS is miles better than psp, it was designed for it, and the cel shaded graphics match the cutscenes for an overall more cohesive experience.
Vice city all day long. Played it again recently on ps5 and it was fantastic with the updated controls but still occasionally mess around in ps2 for a bit of Billie jean
Vice City is my favorite, but it’s not the best. Those two sentiments can be separated.
Sorry to keep all the comments the same, but I’d also say Vice City was my favourite; it has the right balance of openness and tight play area, plus great look and feel. Can see why it isn’t top of course, but at the time of release it was incredible. I thought San Andreas was a bit too bloated and po-faced in comparison.
Also I’d rank Chinatown Wars DS over PSP. It was designed for the DS, and I think it shows!
I have GTA 2 on the PC. It featured day and night time which affected aspects of the gameplay. I think this was absent from the PS 1 version. I’m not sure if the PS 1 game featured all 3 gangs or if there were any other differences.
Vice City or San Andreas all day long.
I really wonder how a new GTA will hold up in the modern era. Jeez, does GTA feel like a relic these days
Like most others in this comments section, my personal fave is Vice City. The setting and soundtrack are still the best of any game ever released. A premium remake using the GTA V engine would have been out of this world.
For me it’s GTA IV. I can appreciate all the criticism it gets, but it just came along at the right time in my life for me to get completely engrossed in it.
I also just prefer the tighter Liberty City games compared to the sprawling San Andreas ones.
@BulkSlash agree. The more “arcadey” feel the game is, the more fun it is to play. This also applies to something as simple as the movement animation and the resulting feel of controlling your character. It got notably worse from PS2 trilogy to GTAV imo. I recall becoming frustrated with character movement and weight while playing GTAV. They’re all fun but I definitely enjoy the gameplay more in the old ones, overall.
In addition, I think the setting is also the most fun in Vice City, and Ray Liotta was just perfect.
Putting GTA 5 above GTA is a bold move! GTA 4 was more complete and while the graphics were not as brilliant the overall story and gameplay was better. And it wasn't so online focused etc
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