River City Ransom (NES)
River City Ransom mixes basic brawling with comedy to great effect, and its cute visuals still exude tons of character all these years later. Throw in a second player — plus a delicious frosty beverage or two — and you've got a great Saturday night ahead of you.
Final Fantasy (NES)
Where it all began. The name of Square's original Final Fantasy from 1987 came partly from the team's belief that this was their last-ditch attempt to make a successful game. They may have hoped for it, but few could have predicted quite how successful the series would become.
Going back, you might not guess so, either; by modern standards, this is a very bare-bones vintage RPG. The kernel is there, though, so although new players will definitely need to wash this down with a strong glass of historical context, series fans will find it worth investigating or revisiting. It's available in various forms, and is one of the titles on the NES Classic Mini.
Gargoyle's Quest II: The Demon Darkness (NES)
Although Gargoyle's Quest II does have the advantage of being on a stronger system than its predecessor, it plays things relatively safe, making some minor improvements and keeping most of the gameplay exactly the same.
This, of course, is not necessarily a bad thing — the first game was great, making the similarity in this entry something to be praised and enjoyed.
Mighty Final Fight (NES)
Don't let Mighty Final Fight's kid-like art and style fool you. This is a challenging beat 'em up that has a surprising amount of combat complexity, and the story and art are refreshing and funny, especially compared to the gritty realism many games go for today.
Gamers looking for some old-school fun are encouraged to check out Mighty Final Fight — they sure don't make 'em like this any more.
StarTropics (NES)
A game which stands apart in Nintendo's back catalogue, StarTropics melds elements of Zelda, the Mother series and classic RPGs to make something different.
It isn't entirely successful and is let down by its controls, but it's well worth making a trip to C-Island via Nintendo Switch Online, if only to see a rare game from Nintendo which didn’t get a dozen follow-ups (although it did get a single sequel).
Crisis Force (NES)
The NES might be a bit lacking when it comes to truly essential shmups but this Japanese exclusive from Konami is well worth a look.
Boasting amazing parallax scrolling, stunning graphics, pumping soundtrack and a surprisingly complex weapons system, it's a crying shame that Crisis Force never got a release in the West. It's effortlessly one of the best shooters on the NES.
Punch-Out!! Featuring Mr. Dream (NES)
A boxing game that's not really a boxing game, Punch-Out!! is all about reading your opponent's tells and timing your dodges and responses. So maybe it's the perfect boxing game, then?
Regardless, it's a great game that's brimming with colourful characters — outrageous comical stereotypes that wouldn't fly these days — and challenging Mr. Dream (or Mike Tyson) to a duel should be on every NES fan’s bucket list. Fight!
Super C (NES)
If at times Super C (or Probotector II: Return of the Evil Forces in PAL places) feels a bit "standard" from a modern perspective, it's only because it was instrumental in shaping all future side-scrolling run 'n' gunners; it created a template that would later stamp out classics like Gunstar Heroes and Metal Slug. It may lack the charm and personality of those later variations on the theme, but it's still well worth playing both as a classic of the genre and as a rewarding two-player game in its own right — any retro action fan will still have a great time with this run-and-gun rite of passage.
Zanac (NES)
The NES isn’t exactly famed for having many essential shooters, but Zanac is undoubtedly a must-have download. If you’ve experienced all the other blasters on the console and want to try something that will challenge and entertain at the possible expense of graphical and sonic splendour, then this is highly recommended.
R.C. Pro-Am (NES)
Rare may have gone on to find more fame on the SNES and N64, but during the NES years, the British studio honed its talents with a series of third-party titles, including this unique isometric racer based on remote-controlled cars. The visuals still impress even today, with smooth animation and a great sense of speed; there's also a wonderfully combative aspect to the action, which makes this feel fresh and exciting, even after all these years.
Batman: Return of the Joker (NES)
Boasting some pretty gorgeous visuals for the humble NES, Batman: Return of the Joker borrowed a few elements from Tim Burton’s 1989 movie, but was ultimately an entirely separate take on the caped crusader. Its gameplay is an odd blend of ‘Castlevania meets Contra’, and with only seven main levels clocking in at less than an hour (if you’re good), this is nevertheless a pretty cracking game. Best visuals on the NES? Quite possibly.
Teenage Mutant Ninja Turtles III: The Manhattan Project (NES)
Konami finishes up its NES trilogy in fine form with Teenage Mutant Ninja Turtles III: The Manhattan Project. Some might consider the following 16-bit instalment on SNES to be 'better', but we've still got a special place in our hearts for TMNT3TMP, as nobody calls it. NES-owning Turtles fans certainly weren't lacking for choice in the early '90s.
Little Nemo: The Dream Master (NES)
A great, licensed Capcom platformer on a system with an abundance of great, licensed Capcom platformers, Little Nemo puts you in control of the titular boy as he heads to Slumberland on a journey through his dreams. Along the way, Nemo runs into a variety of animals who he befriends and recruits to help him rescue the ruler of said destination from the clutches of the Nightmare King. It's all sleep-themed, see?
It's based on the film adaptation of the Little Nemo comic strip from the early 1900s, but despite the cute premise and the dreamy animals, Little Nemo is notoriously punishing, especially when compared to the developers' Disney games. Kids who rented this back in the day weren't going to breeze through it in 30 minutes, that's for sure. Despite the difficulty, affection for this one has only grown over the years. As with virtually all of Capcom's 8-bit output, this is worth investigating.
Comments 20
I loved TMNT III on NES. It shaped my taste in the scrolling brawler genre.
Controversial POV: TMNT III on NES is better than Turtles in Time / Hyperstone Heist on SNES / MD.
Firstly, you can swap turtles after dying and continuing - unless I didn't know how to do it right, I was stuck with the same turtle throughout the 16-bit outing. Each turtle has unique attacks, so this was annoying.
There's more variety, in terms of regular enemies. I actually checked the spriterip database. There's a huge variety in TMNT. There's also greater level variety compared to the MD game (which if I recall, only had like 5 levels?).
There's more vertical scrolling. I found this really weird actually - the SNES/MD games just scroll horizontally, with one level on an elevator that goes vertically.
TMNT III is swapping between vert and hori all the time!
The NES game lacks the Mode 7 gimmicks of the SNES game, but I found that the core game underneath was more fun and provided me with more.
I only really put serious time into the 16-bit outings a few years ago. And I was kinda shocked at how lacking they were compared to TMNT III.
Dragon Quest IV is actually better on iOS and Android than on the DS.
For starters, they restored Party Chat for the international versions, and it's fully translated. Also, the graphics have been upscaled to HD, and the music is at a much better quality than the DS version. The music is still MIDI, but it sounds a lot better than what the DS soundchip could output.
And they also added quality-of-life enhancements and extra balancing.
Once you get past the fact that you have to play in portrait mode (vertical) and you have to play on a telephone with touchscreens and no gamepads (no big deal for turn-based RPGs of this nature), it's easily the best version of the game.
And the same goes for Dragon Quest V and Vi.
I’m not N-tertained.
I really don’t think the NES has ages that well compared to the Master System. I can appreciate how groundbreaking it was at the time but, for example I don’t think Zelda is as good as Wonderboy 3, Metroid a patch on Zillion or Mario close to Alex Kidd in Miracle World.
I've always been a "Master System is better" purist, as I think many Europeans are. But there was always a small number of NES games that I really loved, and were the reason I eventually caved and bought one cheaply around 1995... those titles are all in this list. I still remember the first time I saw a demo kiosk for Kirby's Adventure in 94. I was blown away that it was running on the NES and I loved the character and the ideas in the game. But atfer a handful of titles, I used to quickly run out of NES titles I enjoyed whereas Master System I can rave about for hours... America was truly, truly gyped that Sonic 1 was the last game released, that's when they started to get really good! We European 8bit owners were eating good from 91-94.
For Nintendo, other than that handful of NES titles, I was always far more impressed with the Gameboy and SNES libraries. That said, in recent years I've realised that part of my "meh" feeling towards the NES as a whole is that I really don't gel with many of the "most famous" games... but through YouTubers I've started to discover hidden gems that I really like and I've a lot more appreciation for the system, especially games from later on in its library which had multiple mappers/enhancement chips in there to bring the specs up a little, and devs were really in tune with what worked and how they could push the system.
As a retro-style indie dev, I've been tinkering with the idea of creating spin offs for my character Hazel (my avatar) on retro systems, starting with the GameBoy, which I love working on. I looked into making a Master System game but to my surprise I have actually so far found that I prefer working on the NES, mostly because of the higher base resolution - sprite art is really important to me and while many Master System games blow average NES game away visually, that extra resolution is really useful for adding detail and animations to the characters - now that we are in a modern age where ROM size restrictions are far less of an issue, that can make an enormous difference.
@RadioHedgeFund As a fellow Master System enthusiast, you may appreciate this 8bit gameplay reveal for my Sonic collection SAGE title: https://www.youtube.com/watch?v=uUTkCp485BA Mods, if this is too blatant a plug, feel free to remove. 😅
While Crisis Force is a good looking shooter, there are better ones on the system if you are looking for more.
Check out S.C.A.T., Gun-Nac and Summer Carnival 92' Recca
No offense but putting mega man 2 over 4, 5, and 6 and return of the joker instead of the two movie games 💀💀💀💀
Not a horrible list. Here are my top NES games:
@Soupbones Also life force, gradius 2 gofer and over horizon.
Shoutouts to abandon and isolated warrior as well
StarTropics is a lot of fun though it makes the very weird choice of saving a load of lovely pixel art illustrations of events from the game for the end credits, where a significant portion of players wouldn't have seen them, rather than using them when they actually happened.
Good to see Gargoyle's Quest 2 on there. I had a little trouble getting into it at first because the control felt different than I expected, but it's a good one. Ninja Gaiden 2 is my least favorite of the three games. I last played them a bit over a year ago, and I never got on as well with the second one because the sword just doesn't work as well. It felt like Tecmo downsized the hit box for the sword. I went right back to the first game and I was hitting everything with the sword just fine. The third game plays a little differently, but the sword works better there too, and the power up for it is wonderful. Of course, the Japanese version if it is better as the US one is notorious for being made harder in ways it should not have been.
I love NES action platformers that have an 80s action-movie vibe. Shatterhand by Natsume is fantastic and is one of my favorite games for the system. Batman: The Video Game by Sunsoft is also excellent. Power Blade 1 & 2, and Shadow of the Ninja(all Natsume games....there's a pattern here) are really good. Metal Storm and Vice: Project Doom are also quite good. Other games that come to mind are Bionic Commando, Darkwing Duck, Jackal, Code Name: Viper, Rolling Thunder, The Lone Ranger(seriously, it's really good), and probably a bunch more.
Glad to see Little Nemo and Guardian Legend get some love. I would agree with the vast majority of this list and add in no particular order OTTOMH
TMNT 1
Sunsoft Batman 1
Darkwing Duck
Tetris
Ducktales 2
Panic Restaurant
Little Samson
Shatterhand
Power Blade
Rock N Kats
Tiny Toon Adventures
Duck Hunt
Mega Man 3+4 (all of them really)
Bionic Commando
Track and Field
Contra
Castlevania 1 and 2
Life Force
Zelda 2
No Zelda 2???!? * flips table * 😂
@samuelvictor That looks great. We certainly had the riches of the console in the EEC, particularly the Asterix platformers.
@RadioHedgeFund Thanks so much! 😀
I love the Asterix Master System games, especially the first one. Those and the 8bit Mickey Mouse Illusion games are near the top of my wishlist of games I'd like to make modern remakes of in the same way in the same engine... though I feel with both I'm a lot more likely to get a C&D. Sega are very leniant and even supportive over Sonic & SAGE games compared to other IP holders.
I've already got the characters' movesets working as I am employing similar mechanics from the Asterix and Mickey titles like punching and butt-bashing blocks/enemies, throwing potions to create different world results, picking up and dropping blocks, keys & items for puzzles etc into my own unique game, which I built the engine for in the first place. (Hazel Witch, the little girl in my avatar). So when the Sonic fan project is finished, I might "try my luck" and at least put out demos with Asterix and Mickey for a future SAGE and see if they get taken down 😂
I'm British but moved to France in 2019 (right near Disneyland, by the enormous Val D'Europe mall). I had no idea Asterix was still such a big deal over there. They are still releasing new books and when they do its practically a national holiday. People were queuing up outside the mall and McDonalds ran the biggest promotion I've ever seen them do with hundreds of happy meal toys to collect of all the different characters from the extended universe, most of which I didn't recognise. It was pretty cool, ngl.
Return of the Joker is probably my least favorite video game of all time ands inclusion on this list is jaw droppingly shocking and misguided. It's a terrible generic game that had a batman sticker stuck on it to sell and it is awful.
Also, no tetris? It's by far the most popular game on the system today. This list is shameful.
@Soupbones I Just Checked out videos of S.C.A.T on bing and it was not what I expected. I'm surprised nintendo let that on their system.
The list isn’t bad but it’s too short, lol. I need a NES Top 100 to really feel like the system is getting it’s justice, because there are just so many games that are still worth digging deep into.
@mandlecreed You jest, but I hold that game in very high regards. I love it.
@Sketcz
I agree with your great post - TMNT 3 on the NES is actually a bit better than the 16-bit TMNT games. Graphics aren't everything.
Best Nintendo list I've ever seen.
Respect for adding games like Guardian Legend and Zanac.
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