If you're a fan of Ultimate Play The Game, the company founded by the Stamper Brothers in 1982, there's a small possibility you may have heard about an American arcade manufacturer called Zilec Electronics.
Zilec was the company the Stamper Brothers worked for prior to starting up Ultimate, as revealed in a 1985 copy of Commodore User magazine, and was responsible for creating arcade games like Dingo and Blue Print. But it's also at the heart of one of the strangest myths about the Stampers. Namely that they were the ones responsible for creating the arcade shoot 'em up Gyruss, not the Japanese developer Konami.
It's a rumor that started with the same Commodore User article titled "Fortress Ultimate", which lists Gyruss among the 12 titles that the Stampers apparently worked at during their tenure at Zilec. And it's even referenced as fact on the Stampers' Wikipedia page. But according to two former Konami employees that worked on Gyruss, including lead designer Yoshiki Okamoto and sound designer Masahiro Inoue, this simply isn't true.
We contacted Inoue while working on another article and he was able to help us debunk this mystery by giving us a complete set of credits for Gyruss; the Stampers' names were nowhere to be found. Instead, the names he sent over included Toshio Arima, Takahide Harima, Hidenori Oyama, Yoshiki Okamoto, and himself. When asked whether another company named Zilec might have been involved, he told us simply, "No, I have never heard of Zilec Electronics."
Rather than relying on the testimony of just one person, we decided to reach out to designer Yoshiki Okamoto to get further confirmation and ask him where the idea for Gyruss came from. He was able to tell us definitively that the arcade team at Konami was the sole creator of Gyruss and gave us his own reasons for designing the omnidirectional tube shooter.
He told us: "Gyruss was actually inspired by a Namco game that was a big hit at the time called Galaga. I wasn't happy with being driven to the edge of the screen in Galaga and getting hit by enemy bullets, so I wanted to eliminate the edge of the screen, and that was the origin of the idea."
So, there you have it, after almost forty years of speculation and mystery, it's finally confirmed that the Stampers didn't work on Gyruss. Although they did confusingly work on their own omnidirectional shooter named Zog, as can be seen in a 1983 edition of Home Computing Weekly. This is just one of the many mysteries surrounding the Stampers' early work, but it's great to finally have an answer after all these years.
Do you remember hearing this rumor? What did you make of it? Let us know in the comments.
Comments 7
That's cool detective work. I am a fan of Blue Print though.
I’m really enjoying these debunking articles. There’s probably lots of stuff from the early years of gaming that has become accepted fact when it‘s actually based on someone’s poor recollection of a dodgy translation of a Japanese interview that was printed in a Western games mag. Chinese Whispers at its finest!
I used to get my fingers pinched by the track ball at the arcade for Gyruss, but that didn't stop me from coming back for more! Fun times! lol
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Is it possible that both responses could be true? In other words, what if the Stamper Brothers did in fact work on the Commodore 64 port of Gyruss, or another version?
I love these historical gaming research pieces you're doing, and I would be delighted if you could get in touch with the Stampers and ask them for their take.
@JJtheTexan Cheers for the comment! I think it would be kind of unusual if that was the case.
The Stampers didn't do much work directly on Commodore 64. Instead, they usually had people work on the games for them, like Dave and Bob Thomas. It's more likely parallel thinking. Also, I have tried in the past to interview the Stampers, but have had no luck so far!
Funnily enough, in another case of coincidence/forward-thinking, the Stampers actually created a portable NES to pitch to Nintendo at the very same time Nintendo was unveiling the Game Boy. They were really on the cutting edge back then.
@JackGYarwood I had no idea! I wish a prototype or sketches existed somewhere for the elusive portable NES...
@JJtheTexan It used to be on display in Rare HQ apparently. Now it's somewhere in storage. Damien actually had a lead on an image taken by a staff member. We've both been poking the guy to see if he can dig it out.
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