Nintendo's influence on the world of gaming surely needs little explanation; while the Japanese company didn't 'invent' video games, it has done more than most to establish many of the ground rules for the medium. It's little wonder, then, that so many companies look to Nintendo when it comes to creating their own gaming endeavours, and nowhere is that more true than in the realm of Chinese-made emulation devices.
We've already seen the likes of 8BitDo 'adapt' the iconic NES and SNES controllers for their range of Bluetooth controllers, and the PocketGo S30 (which was co-designed by a member of 8BitDo) is essentially a SNES pad with a screen and emulation powers. Now, Anbernic – arguably one of the leading forces in this field – is back with another retro-focused portable, and it basically looks like a beef-up version of the PocketGo S30. Say hello to the RG353P.
Anbernic, of course, is most famous for its iconic RG351, which is considered by many to be one of the best devices of this type. The company has been cranking out similar products since then – including the RG351V, RG503, RG300X and RG552 – but there's been a feeling of slight discontent amongst fans who are still patiently waiting for the 'true' successor to the RG351. As much as it pains us to say it, the RG353P probably isn't that machine – but that's not to say that it isn't worth a look if you're in the market for one of these portables.
The biggest news is, of course, that SNES-style design. The RG353P is larger and heavier than the PocketGo S30, but feels like a close match in terms of pure build quality – and that's a good thing, as the PocketGo S30 boasted premium construction and materials for such a low-cost device.
The RG353P's D-Pad is nice and responsive, as are the four main face buttons. There are four shoulder buttons (which are also good), as well as four other function buttons on the front: Start, Select, Function and Power. These are arranged around the 3.5-inch IPS screen but are thankfully small enough that you won't accidentally hit them during play. Rounding things off are two analogue sticks, which look and feel very much the same as those on the Nintendo Switch (that might not be a good thing, of course).
The stereo speakers are nice a powerful and are located on the bottom edge of the device, in a location where you're unlikely to smother them with your palms. Also located on the bottom edge are the twin MicroSD card slots and the 3.5mm headphone jack. Interestingly, there are two rubber pads on the rear of the RG353P, which means you can rest the device on a table without it sliding around. These initially look quite odd, but are very welcome – we'd like to see this on more portable consoles, if we're honest.
While the RG503 boasted a gorgeous OLED screen, the RG353P has an IPS LCD panel, which means it doesn't pop quite as much. It's still a decent display, however, and the 640 x 480 resolution is perfect for retro gaming. It has touch support, too, which is neat; this is down to the fact that the RG353P has a dual-boot feature, which means you can either use the Linux interface or plump for the full-fat Android 11 one. Android needs touch control to really work, hence the inclusion here.
Like the RG502, the RG353P is powered by the new RK3566 quad-core chipset, clocked at 1.8GHz. There's 2GB of RAM, too, which means that performance is noticeably improved over the RG351 family of systems. You're still not going to get 100% full-speed on the entire N64 and Dreamcast library, but the vast majority of games for those consoles will run fine – and anything prior to those formats is silky-smooth (with the exception of the Sega Saturn, which is notoriously tricky to emulation on low-cost hardware). If you're looking for something that really nails the 8 and 16-bit eras, then you'll have little to complain about here.
Factor in 5G Wifi, Bluetooth 4.2, HDMI-out, two USB-C ports and a 3500mAh battery that's good for around 4-6 hours of gameplay, and you're getting a lot of bang for the $140 the RG353P costs to purchase. Does all of this add up to a machine that can really be considered to be the RG351's successor? Unless you're super keen on the idea of having the ability to boot into Android, then perhaps not, but there's no denying that the RG353P is an excellent entry point into the world of portable emulation – and the fact that Anbernic has been brazen enough to copy Nintendo's design means it looks great and is comfortable to use, as well.
Thanks to DroiX for supplying the RG353P used in this feature.
This article was originally published by nintendolife.com on Mon 27th June, 2022.
Comments 34
This thing goes up to very good NDS/PSP emulation if you flash the Jelos CFW. I was not expecting that.
I got mine the day it went live on aliexpress (like 12 days ago). It amaze me in many ways, and I have it hands on just since Friday.
Too late to say that.
Every time I see THOSE thumbsticks I want to vomit!!!
Admittedly I have a passing interest in these emulator handhelds.
But 4-6 hours feels a bit short. It's like going back to the PSP days.
@Zuljaras Unfortunately the reality is that those thumbsticks are now practically a given. I looked at Anbernic's other offerings, and the ones that don't have thumbsticks are just too small for extended gaming.
Really tempted to impulse buy something like this.
Especially considering that we aren’t afforded the option to buy catalogue games.
I'll just use my Amazon Fire 10 with RetroArch and Dolphin emulators. 😊
Do they still use those pathetically weak SOCs that can't even run GBA without frameskip?
@farrgazer I know those are the worst because they are cheap and I associate them with hardcore drifting
yay, more little piracy machines*.
*) They usually come loaded with thousands of ROMs which they don't own any license to.
A Henkaku PsVita OLED is still the better option.
@Orokosaki I got one just for the hack and it’s totally awesome! That and the Retroarch build with ROMs and you are ready to go!
Terrible d-pad, terrible thumbsticks, terrible face buttons, for trying to recreate the NA unique Super NES diamond style layout, at least put concave X and Y buttons on there if you're not gonna use the SFC color buttons. The screen and the bumper buttons are the only thing this handheld got right. I feel sorry for all these emulator makers who make these emulators free for us to try while these cheap Chinese hardware companies kept stealing all these and selling them for profit making them rich while these guys stay poor.
❗️How many Emulator Handhelds do we need?
I'll still use my BittBoy: Pocket-Go.
@Serpenterror Have you ever purchased an anbernic device? The dpad is far superior to even what nintendo has on their pro controller these days.
@Chunkboi79 I got 2 of em (the RG350 and RG351) and yes they are terrible, I wouldn't say that if I did not try em first. On one of em the d-pad was stiff and doesn't even register properly, I play Street Fighter II Turbo on it and it's very difficult to perform a hadoken and any control that can't perform a hadoken that easily is a failed control to me. The second one fare much better but the face buttons got sticky after a week and then the down position on the d-pad stop working. I wish I could say they're good but they're not and this thing looks to be worst. If they couldn't even last me a year then they are terrible product as my GBA, DS, 3DS, PSP, and PS Vita last me for way over a decade and they still work and control intact even today.
Does it have Rumble?
I've been waiting on these to play DC and N64 games smoothly before I plan on buying another. Been really happy with the Anbernic devices I already got though.
I'll stick to my PC Phone and Tablet thanks. I can play the games I legally own on those devices at 2 or 3K resolution.
@sanderev That's why I refuse to give these people a penny.
Looks neat, but I don’t have time to finish the Switch games that I buy. 😂 A blessing and a curse that we have many games to chose to play.
@Serpenterror had a very similar experience with my RG350. I can't believe how tolerant people are to crappy dpads and buttons and button placement these days. The Analogue pocket also has a lousy dpad and laughable shoulder buttons but no one wants to talk about that either. I can pick up my 20 year old OG GBA and immediately feel the difference.
@tadams587 yes, it does. The rumble motor is the same used on 8bitdo's sn30 pro
@Silly_G the Chipset is way more powerful now, it runs Saturn, DS, Dreamcast and PSP nicely. Only the later two needs auto frameskip for some games. Everything bellow that runs perfectly.
Just get a second hand Vita and download retroarch. It's much better than anything these guys can come up with.
@abdias : That’s a shame about PSP emulation. I’d be willing to pay extra for a more powerful unit. Do they render the games at the increased resolution of these handhelds or at the resolution of the original consoles? (I hope that made sense)
@Silly_G 3D consoles can render in a higher resolution than it's original. PS1 is where you can do most on RG353P. PSP you have nowhere to go, it is on limit.
The console has hdmi out, so upscaling beyond the screen resolution makes sense, again, earlier 3D systems will benefit most here.
looks cool but I can just use my psvita
Can emulate on multiple devices at this point ..but just curious about the article title why is it shamelessly inspired by Nintendo when it's some company you probably dont care for but when a company like say 8bitdo copies Nintendo its nostalgic warm fuzzies? Aren't like 75% of 3rd party stuff inspired by Nintendo anyways?
@ParadoxFawkes And not counting how often Nintendo stuff has inspired its competitors. Especially Sony (even if they wouldn't say it).
If your going to use the Snes color scheme, them you have to make the X & Y buttons concave. Although, the buttons are probably too small to make any of them concave.
What would a 'true' succesor to the RG351 mean then?.. I have a GPD XD from 2017, and until PSX it works nice, and dreamcast is ok.. When I see that this one still has problems with saturn emulation, I really start to wonder when the true succesor to my GPD will arrive, with everything to the gamecube without a problem.. all these hundreds of devices have slightly better screens etc, but don't see to be game changing..or a reason to upgrade. (I had hoped my analogue pocket - when it will arrive in 6 months time would do that with the fpga cores, but it's so quiet out there)
@sanderev
get a real issue to get behind. if you need suggestions, look around lol.
edit - i dont like this comment, I thought better of it later and i just wish i hadnt said it. it's your right to post your opinion here and variety of opinions makes these things better, not worse. and i come off real smug. sorry for that.
Why do they continuously put the thumbsticks below the d-pad and buttons on every handheld they make? Wouldn't above them make more sense?
@sanderev you make it sound like a bad thing? I don't see a problem as retro/legacy games are getting pricier and harder to obtain
@UltimateDailga12 Piracy is always a bad thing. Always.
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