Analogue recently announced the Analogue 3D, an FPGA replication of the N64 home console that will allow users to run their existing carts and controllers on a system which offers incredible accuracy for non-original hardware.
However, if you're a long-time follower of the site, you'll be aware that there have been some pretty exciting developments in this area already, with an N64 FPGA core already in active development for the MiSTer platform.
The ever-reliable Modern Vintage Gamer has produced a video which showcases just how far this core has come in a surprisingly short space of time. Developer Robert Peip (FPGAzumSpass) has been solving many issues relating to the core over the past month or so, and, while it's still very much a work in progress, the finish line is in sight.
While N64 on MiSTer naturally won't allow you to use your cartridges, it should provide just as faithful an experience once the core is finished.
You can support Peip's work by pledging money to his Patreon.
Comments 2
I think this is great! It always makes me scratch my head how some things just can’t be emulated. I don’t quite understand why it’s so hard to emulate N64 and some other things but when we can get to that point, I’ll be so happy.
I’m going to jump for that Analogue 3D system whenever that becomes available. That’s got me so excited. I’ve got a nice collection of carts waiting for me that have been dormant since I had to get rid of my only RCA jack-capable TV.
@Exerion76 I'm sure preventing dips is doable but as for boosting I think you will be disappointed, because those framerate are built into games, so they would function, and tied to their clock. So I believe the machine cannot in any way change that in and of itsself.
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