
We recently spoke to the key creatives behind FIFA Road to World Cup 98, one of the most transformative entries in the long-running soccer series.
As noted in the piece, this entry was the first in the franchise to use licensed music from real-world acts rather than rely solely on in-house tracks. Blur, The Crystal Method and Electric Skychurch all feature, with Blur's iconic Song 2 memorably playing during the game's FMV introduction sequence.
These days, it's hard to think of FIFA (or EA Sports FC, as it is now known) without licensed music, but surprisingly, there was some resistance to this during FIFA Road to World Cup 98's development.
Sound designer and programmer Robert Bailey explains:
We had one guy who was particularly passionate about doing the music licensing and he pursued that. It was an interesting synergy. But the notion of licensing somebody elseβs stuff rather than writing the stuff yourself was initially deemed to be kind of offensive; there was a bit of pushback from the people in the audio department about it. But ultimately, it came to be seen as, βOkay, thatβs a valid marketing kind of a thingβ. I get it now, but it doesnβt mean I was really happy about it at the time.
It turns out that objections to licensed tracks came from higher up within EA, too. The company's CEO and president at the time, Larry Probst, had actually gone as far as to tell his staff to avoid using licensed tracks in order to keep costs down.
As producer Marc Aubanel recalls:
Larry Probst came to a meeting and said, βNo more licensing music' and we were sort of sitting in this meeting like looking at each other. What had happened was Road Rash had come out on 3DO and licensed a whole bunch of songs and they gave away a royalty, whereas in the film & TV industry, you paid a flat fee. They were basically giving them a piece of the profit, which is kind of crazy because music at the end of the day is ancillary to the gameplay experience. You can have the greatest music in the world, but if the game sucks it ainβt going to sell anything. Unless youβre talking about Guitar Hero, itβs hard to see that as a primal element of a game.
So we sort of panicked and we said, βWell, thatβs screwed upβ, and we didnβt tell Larry. Then, later on, we played the game at a review and Larry shouted, βStop!β and started yelling at us. He was like, βWhy the fuck did you put music in the game?β And we said, βWell, a salary is X many dollars a year and it basically cost us 9 months of one personβs salary to get eight top 10 songs in the game'. He kind of went, βOh, I guess thatβs alright then.β But we were sweating at the time.
As we've already said, Song 2's inclusion really raised the game for EA β and it apparently cost little more than four free tickets to a World Cup match.
EA Canada boss and (then) series executive producer Bruce McMillan explains:
The guys, Damon and Alex specifically, wanted four tickets to the World Cup on the centreline and we had lots of tickets on the centreline. They were big football fans. Massive football fans. So it was not that difficult to get Song 2 at all. It was actually very very easy. They wanted to have a lot of eyeballs on their song and this is what they got with FIFA β98. We shipped a lot of units. So when something goes out and sells 10s of millions of copies, thatβs more than most albums do.
Sean Ratcliffe, a marketing person at EA UK, clarifies this story:
Weβd paid them for inclusion in the game, but we needed separate music publishing rights for TV spots. So we said, βWe donβt actually have the budget to do thatβ and their manager came back and said, βHold on a minute, the guys in the band are massive football fans and youβve got Road to World Cup and youβve got the official license, right?β We were like, βYeahβ. And they said they would waive the fee if we could get four World Cup final tickets.
Comments 16
The royalties for song 2 must have surpassed all their other songs combined, which is so silly, I don't even think it's one of their best songs.
@Poodlestargenerica
blur is such a great band! but as you know in our country they are an xtreme sports jock rock one hit wonder π so strange.
To me, big rock music and other licensed crap is way more of an american football or hockey kind of thing. When i think Soccer (Football, yes yes) I think of people in the crowds singing en masse, cheering on their favorite players, and maybe a random snare drum tapping out a beat for some reason π
Sports games had some of the best BGM of any genre before this! Im so nostalgic for that time, and I'm completely on the "no licensed music" side of this one. great article!
oh, I couldnt let this go:
"...music at the end of the day is ancillary to the gameplay experience. You can have the greatest music in the world, but if the game sucks it ainβt going to sell anything."
I might say the EXACT same thing about graphics, but I guess in a sense sometimes graphics DO sell a ***** game. pity.
(fwiw music is TOTALLY a major part of a game, for me.)
@-wc- I agree. I didn't pay a lot of attention to sound in games when I was a kid, but when it was good it made a huge difference, whether I noticed it consciously or not, such as in Mega Man 2. I think for a lot of people, graphics helped sell the game. For me, it's often the music that keeps me coming back for more. Back in the day, good music didn't typically sell a game, but it could help sell the sequel.
Some of the music I now listen to constantly I first heard from games, so music is definitely a solid part of the gaming experience in my opinion.
In a lot of cases, I can argue that graphics don't play as big a part in the experience as some say they do, but that may be just me who's been gaming since the 90's.
@-wc- Have you heard the newer electronic remix of the song as well? Updated for kids who don't understand Not electronic music.
@Poodlestargenerica It's definitely not one of their best songs but that is often the way with a lot of bands, I find. I still love the song myself; it's dumb but technically quite clever.
Poodlestargenerica wrote:
Almost 600 people have voted on Ranker's list of the "Best Blur Songs". Song 2 is #10.
@MontyCircus I'd say that's probably about right. Country Sad Ballad Man only at #40ish is criminal though.
@MontyCircus
thats because some significant fraction of those people have only heard song 2.
its like saying hershey's was voted "best chocolate," or mcdonald's "best burger."
@Poodlestargenerica I know lots of people my age who listen to stuff that isn't electronic, what are you on about?
I can't listen to Song 2 without hearing Country Sad Ballad Man afterwards. That album is absolutely phenomenal.
@Damo I actually really like Song 2, but you have to understand, here Blur was basically a one hit wonder. The radio station I grew up listening to played it at least two times a day, and that was when it wasn't on the charts. That album is the only one that sold a million copies here. So when I actually started listening to Blur it was sort of this weird one off, like Creep by Radiohead. It's probably my 40th favorite blur song or something?
@-wc- I really cant add anything to that excellent analogy.
@mariteaux I didn't say every young person. They didn't make an electronic remix because sports fans got older and more into rock music.
@Poodlestargenerica Saying "kids" in the general sense implies you're referring to a majority. The 90s were literally the golden age of random electronic remixes as well, so if it is a thing with Kids These Days, it's been a thing with quite a few generations of kids.
@mariteaux If you actually read the comment it says "for kids who don't understand", not just "for kids". You're the only one targeting yourself here.
Sounds like a chicken/egg scenario: was it on Fifa because it was popular, or was it popular because it was on Fifa?
But that is coming from an American (eeewww) who was 12 in 1999 and only knew that one song from like a Mitsubishi commercial or something.
Also the Word Cup tickets thing sounds like a bit from Walk Hard: "I sang a song at a circus
in New Jersey." They said, "We'll give you 5 grand." I said, "No, you won't. You'll give me that giraffe."
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