![GTA III's Trash Didn't Make It Into San Andreas, But Lived On In Another Rockstar Game 1](https://images.timeextension.com/171b1b8ed9ef0/gta-iiis-trash-didnt-make-it-into-san-andreas-but-lived-on-in-another-rockstar-game-1.900x.jpg)
GTA III might be getting on a bit now, but it still has some impressive immersive tricks – one of which is the presence of litter, which blows around the city streets in a realistic manner.
Former DMA Design and Rockstar staffer Obbe Vermeij is the man we have to thank for this little feature – but has admits on Twitter that not everyone on the team was thrilled with it (thanks, Games Radar).
"The streets of gta3 looked too clean so I added litter," he says on Twitter. "It is a single rectangle that occasionally moves with the wind. It can also be dragged along by passing cars. The artists created 4 textures for it. 2 newspapers and 2 leaves."
Vermeij explains how the litter works, before adding that "not everyone on the team liked the litter." Because of this, it was removed for the sequel, San Andreas, "because I eventually lost the argument."
However, Vermeij explains that his litter code was included in another Rockstar joint later down the line. "In the last months of Manhunt development, some gta-ers helped out. I added the same litter code to Manhunt."