With systems like the Nt Mini, Super Nt and Mega Sg under its belt, Analogue has developed an enviable reputation in the world of retro gaming hardware. While its products are often in painfully short supply – a fact which has led to quite a lot of resentment from potential buyers – they're never anything short of remarkable. Unlike many of its rivals, Analogue doesn't go down the route of software emulation but instead utilises FPGA (Field-Programmable Gate Array) chips to reproduce vintage systems on what is effectively a hardware level – a more expensive approach, for sure, but one with considerable benefits, such as unprecedented accuracy and wide-ranging support for as many games as possible.
The launch of the company's latest product has, like so many in the tech world, been impacted by the ongoing Covid-19 pandemic. Thankfully, we can report that the Analogue Pocket has been worth the wait; the firm's first attempt at a portable system has all the hallmarks of a device you'd associate with the Analogue name and actually goes way beyond what you'd assume a system like this would be capable of.
Not only does it offer support for Game Boy, Game Boy Color and Game Boy Advance software, it can also play Game Gear, Atari Lynx, Neo Geo Pocket and even PC Engine / TurboGrafx-16 games – as long as you purchase special cartridge adapters, that is (it's also worth noting that, at the time of writing, only the Game Gear adapter is available). There's an optional dock that allows for Switch-style TV play, and the console comes pre-loaded with software that allows you to create your own games and music. In short, there's a lot to unpack when reviewing the Analogue Pocket; this isn't just about playing Game Boy games.
Analogue Pocket: The Hardware
Offered in white or black, the Analogue Pocket is definitely aiming for an understated look. The casing is fashioned from plastic, while the console's screen is clad in Gorilla Glass, which is the same stuff they use on smartphones. In terms of dimensions, it's a lot bigger than the Game Boy Pocket and Game Boy Color, feeling like a closer match to the original 1989 Game Boy – however, it's not as thick, and sports a unique design that sees just under half of the device's rear cut away entirely – mainly to accommodate the aforementioned cartridge adapters, but also to offer somewhere for the L and R shoulder triggers to reside.
In terms of dimensions, it's a lot bigger than the Game Boy Pocket and Game Boy Color, feeling like a closer match to the original 1989 Game Boy
The Analogue Pocket's controls are tight and responsive. It offers a cross-style D-pad which has a pleasing amount of travel and isn't too clicky; it's a close match to the pad seen on the original Game Boy, in fact. The four face buttons open up all kinds of opportunities when it comes to future system support, while the 'Start' and 'Select' buttons require little introduction. Sat in between those is the 'Analogue' button, which drops you back to the console's main menu at any point during gameplay. On the back, around the middle of the unit, you'll find the aforementioned shoulder buttons.
The left-hand side is home to the power button (which can also be used to put the device into sleep mode, as well as wake it up) and volume controls, while the right-hand side houses the MicroSD card slot – essential when it comes to updating the console's firmware and loading up homebrew games to play in the GB Studio application. On the console's bottom edge there's a USB-C port for charging, as well as a link-up cable socket. You'll also find the 3.5mm headphone socket, power LED indicator and infrared port here, the latter allowing you to pull off stuff like trading monsters in the Pokémon games.
The stereo speakers are located in a rather unusual position – they're on the uppermost sides of the device, flanking the screen. This is actually a very clever design choice, as it means your palms will never be in a place where they'll obscure the speakers and muffle the sound.
And the screen? Well, it's perhaps the star of the show. Not because it offers fancy tech, you understand – as LTPS LCD panels go, it's decent enough, but it's not going to trigger a gasp of delight in the same way as the screen on the Switch OLED does – but because Analogue has used a panel with a resolution of 1600x1440 pixels, which accurately scales with the 160x144 square pixel resolution of the Game Boy, Game Boy Color and Game Gear. That means each pixel is scaled ten times on each axis, maintaining the same authentic aspect ratio with no blurring or distortion. The upshot is that games look fantastic, even though they're being scaled to fit the screen.
Of course, not all of the systems the Analogue Pocket supports have a native resolution of 160x144, so there are some trade-offs to be made. With the Game Boy Advance, for example, the 240x160 'widescreen' resolution scales to 1600x1067 in order to fill the horizontal display area – there are black borders at the top and bottom. The image is still pixel-perfect and very sharp, however, so it's not a massive issue. Oh, and elements of the display settings – such as brightness and your current 'display mode' – can be toggled in-game without having to drop to the OS menu by using button combinations, which is nice.
Analogue has used a panel with a resolution of 1600x1440 pixels, which accurately scales with the 160x144 square pixel resolution of the Game Boy, Game Boy Color and Game Gear
Battery life is quoted by Analogue as being between 6 to 10 hours thanks to a roomy 4300 mAh power cell, which certainly tallies with our findings; the device has serious stamina. If you intend to use the console's sleep mode heavily, then you'll need to factor in that it can slumber for in excess of 10 hours, but beyond that, you'll want to make sure it's connected to a charger. Speaking of which, the console takes between 4 to 5 hours to fully charge on a standard wall charger, but Analogue is selling an optional 18W fast-charging USB-C power supply that will do the job in about 2 hours. You can, of course, use a different 18W charger, but we'd imagine that the manufacturer will warn that you do so at your own risk.
On the whole, then, the Analogue Pocket certainly feels very nice to hold and use, and if we had one complaint, it would be the fact that the two plastic shells which make up the console – front and back – don't actually line up neatly; it's a stylistic choice, almost certainly, but one that makes the unit feel sharp and occasionally uncomfortable during play. We'd stress that this is the most minor of quibbles, and was easily ignored after a few hours of use. Another thing to note is that the Gorilla Glass-covered screen protrudes from the body of the console ever so slightly, rather than sitting flush in the casing. This didn't bother us one jot, but a few people who handled the unit during our review period commented on it, so it perhaps has the potential to be a divisive design choice.
Analogue Pocket: Analogue OS
The console has its own 'Analogue OS' operating system, which is regularly updated with bug fixes and new features. Analogue clearly has bold ambitions here – ambitions which will surely see it used on other platforms it produces. "Analogue OS is purpose-built for exploring and celebrating all of video game history," the company says, and is "designed to be the definitive, scholarly operating system for playing and experiencing the entire medium".
Upon booting the system, you're presented with a menu that allows you to play the inserted cartridge (you can remove and insert games while the unit is turned on, by the way), access the GB Studio and Nanoloop creation tools and tinker with settings – such as display settings for each supported platform and whether or not the unit boots into the OS menu or loads the inserted cartridge automatically when switched on.
Since this review went live, Analogue OS v1.1 beta has become available, and this finally allows you to load up additional FPGA cores. The 'Memories' feature has also become available, allowing users much more control over save states. While this is still a beta release and will certainly improve over time, it massively expands on the potential of the Analogue Pocket, and there's scope for some very exciting developments with regard to future FPGA core support – making the system even more appealing to retro fans.
An impressive degree of control is afforded to the user when it comes to presenting the various games on the console. For example, you can choose to view Game Boy games in the super-clear 'Analogue GB' display mode, or you can opt for the 'Original DMG' mode, which not only adds that authentic 'pea-soup' tint but also simulates the 160x144 pixel grid for a seriously authentic look. And that's not all; Game Boy games can also be played in display modes that simulate the greyscale screen of the Game Boy Pocket or the electroluminescent backlit screen of the Japan-only Game Boy Light. Although it's not available yet, Analogue OS will allow you to customise your Game Boy display mode in the future, so you can pick the colour filter you like most.
These granular display options extend to the other consoles the Analogue Pocket supports; in the case of the Game Boy Advance, you can toggle between the sharpness of the 'Analogue GBA' mode or the washed-out nature of the original GBA screen – or, if you so wish, you can choose the SP101 mode, which adds a pixel grid over the top. The wide range of display modes means you're almost certain to find the one you want – and future firmware updates are very likely to add more options.
We didn't get much chance to play around with GB Studio and Nanoloop, mainly because we lack the creative talents to make any meaningful use of them, but budding game developers and chiptune musicians will no doubt find their inclusion very welcome indeed, and it's not hard to imagine a future where homebrew games will be readily shared between Analogue Pocket users.
Analogue Pocket: The Games
As is the case with Analogue's other consoles, the Analogue Pocket is very much focused on giving players the chance to unlock their library of physical media. The system itself doesn't come with any online store or digital downloads and requires you to have original carts in order to use it (it's worth noting, however, that flash carts are supported).
Because the Analogue Pocket is powered by FPGA, the games run flawlessly. As far as the carts are concerned, they're running on original hardware – that's the beauty of FPGA technology
Given the age of some of your old Game Boy games, it's perhaps prudent to point out that they may need cleaning before you insert them into the Analogue Pocket – we experienced a few titles which refused to boot unless they had been properly spruced up. It's also worth noting that, in the case of Game Boy and Game Boy Color games, at least, the cart does stick out of the slot quite alarmingly. Whereas on the original hardware the cartridge connector was concealed within the bodywork, on the Pocket, it is almost entirely exposed – this will almost certainly be due to the modular nature of the system and its optional cartridge adapters. Even so, you'll want to be careful when handling the device, as it's easy to knock your Game Boy or Game Boy Color cartridge with your fingers and potentially dislodge it from the slot (Game Boy Advance games are stubbier in nature and less prone to this issue). Doing so causes the game to crash, as you'd imagine.
Because the Analogue Pocket is powered by FPGA, the games run flawlessly. As far as the carts are concerned, they're running on original hardware – that's the beauty of FPGA technology; it's replicating performance on a hardware level, rather than a software one. If you value accuracy in your retro gaming, then it goes without saying you'll have little reason to complain about the Analogue Pocket's performance.
Analogue has included a second dedicated FPGA chip which is intended for development only. Devs are able to use this – in conjunction with Analogue's Analogue's proprietary hardware and scalers – to develop their own 'cores' for other systems or port existing cores from other FPGA platforms (like MiSTer, for example). While there is certainly no shortage of portable emulation devices – like the Anbernic RG351 and Retroid Pocket 2 – these are running software-based emulators. The Analogue Pocket marks the first time that systems like the SNES, Neo Geo, PC Engine and Genesis / Mega Drive are replicated in portable form with FPGA accuracy, which will be reason enough for many people to want one. We're also seeing arcade ports appearing now, including Capcom's CPS-2 and Irem's M92 coin-op hardware.
Analogue Pocket: The Accessories
The most significant optional extra you can purchase alongside your Analogue Pocket is the dock ($99.99), which effectively turns the system into a retro-focused version of the Switch. Using the console's USB-C port, the dock allows you to output to your HD television via HDMI at 1080p.
The dock has two USB inputs for wired pads but also supports both Bluetooth & 2.4g for wireless controllers; you can connect up to 4 different pads using Bluetooth. It's also possible to power up the dock directly from the controller, which is nice, and the dock is compatible with Analogue's Digital-to-Analogue converter ($79.99), which means you can use it on an old-school CRT, should the mood take you.
The cartridge adapters we mentioned earlier are $29.99 a pop, and currently, only the Game Gear version is available; the Neo Geo Pocket, Lynx and PC Engine adapters are all going to be released in the near future. There's also a plastic hard case ($29.99) for storing the console in when it's not in use, and there are a host of cables on offer, including a link cable (you can use your existing Game Boy Pocket / Game Boy Color / Game Boy Advance link cable if you have one handy, but the original 1989 Game Boy link cable is not supported). There are also a trio of audio cables aimed at those who wish to make the most use out of the Nanoloop software.
Analogue Pocket: The Verdict
With its solid design, excellent display and wide range of accessories, the Analogue Pocket certainly makes an excellent first impression – and the inclusion of features such as Nanoloop and GB Studio expand the appeal of the system further.
That this device performs its duties admirably should come as no great surprise; Analogue's products have a solid reputation, and this latest venture only adds to that. The introduction of Analogue OS is tremendously exciting and bodes well for future products in the company's lineup.
A potential sticking point is the fact that there are many ways of enjoying the Game Boy library these days; second-hand units are plentiful, and there's a burgeoning market for customised systems that benefit from modern LCD screens and improved batteries. The upshot of these modded systems is that you're talking about 100% original hardware, too, so purists may well want to stick with those rather than shell out on the Analogue Pocket – which, at $219.99, is hardly in impulse purchase territory (although we should say that bespoke, hand-modded GBA systems often cost as much as that). If you simply want to casually play Game Boy titles on the move and aren't bothered about accuracy, then we dare say that one of the many low-cost portable emulation handhelds will scratch that itch – and save you some pennies in the process.
No other handheld device can offer support for the entire Game Boy, Game Gear, Lynx, Neo Geo Pocket and PC Engine / TurboGrafx-16 cartridge libraries, and that makes the Analogue Pocket stand out when set against its rivals
However, it's worth noting that the Analogue Pocket offers so much more than just the Game Boy experience, thanks to the existence of its optional cartridge adapters, the expandable nature of the Analogue OS and the inclusion of GB Studio and Nanoloop. No other handheld device can offer support for the entire Game Boy, Game Boy Color, Game Boy Advance and Game Gear physical libraries, and, in the fullness of time, the machine should also support Lynx, Neo Geo Pocket and PC Engine / TurboGrafx-16 cartridges. That makes the Analogue Pocket stand out when set against its rivals.
What's even more exciting is the fact that, due to the presence of that second FPGA chip, developers are able to produce other cores and expand the scope of the Analogue Pocket dramatically – and that means this diminutive little device could become a bastion of retro gaming goodness over the next few years (NES, SNES and Mega Drive FPGA cores already exist thanks to Analogue's other systems, lest we forget), as well as being one of the best ways to rediscover the entire Game Boy catalogue. This might not seem like that big of a deal when you consider the abundance of pocket-sized emulation devices that exist today, but none of them currently offer the kind of accuracy and faithfulness that FPGA can boast.
Analogue has been very open about the fact that the ongoing global chip shortage means that components are in short supply and that some of the people who order now won't get their system until 2023; these are factors that are outside of the company's control, of course, but it won't make the process of obtaining one of these remarkable devices any less tense. Thankfully, we can at least say that the wait – should you have one ahead of you – will ultimately be worth it.
The Analogue Pocket unit used in this review was supplied by the manufacturer.
This article was originally published by nintendolife.com on Mon 13th December, 2021.
Comments 69
Can we get images of docked play? (That’s the only reason that I want one)
Will buy one, have a GBC modded and it died a Week after.
Ordered a better Voltage Thingy and i am still waiting for the Repait...
Seems as the original GBC hardware isn't as good as the GB Hardware.
So i'll pick a modern Clone Device.
Managed to pre-order with the 1st wave. No shipping confirmation yet, but thanks for the review
@HamatoYoshi There's a ton of smartphones that use Gorilla Glass. https://www.corning.com/gorillaglass/worldwide/en/products-with-gorilla-glass/smartphones.html
Mine is shipping today and I’m pumped!
@roadrunner343 I deleted my comment, I was thinking of something else entirely:(
@Ryu_Niiyama Kotaku's article has an image of the dock and a screenshot of a game running.
https://kotaku.com/analogue-pocket-the-kotaku-review-1848204961
Analogue systems are always worth the investment so I'm glad to hear they've got another home run on their hands. Super Exciting!
I’m so excited for this … I may have missed it but for Gameboy games which are obviously compatible with Gameboy Color (adding a color palette):
I see you can choose between the screen modes:
“…For example, you can choose to view Game Boy games in the super-clear 'Analogue GB' display mode, or you can opt for the 'Original DMG' mode, which not only adds that authentic 'pea-soup' tint but also simulates the 160x144 pixel grid for a seriously authentic look. And that's not all; Game Boy games can also be played in display modes that simulate the greyscale screen of the Game Boy Pocket or the electroluminescent backlit screen of the Japan-only Game Boy Light. Although it's not available yet, Analogue OS will allow you to customise your Game Boy display mode in the future, so you can pick the colour filter you like most…”
…but can you also choose to go “GBC mode” or is that one of the future updates coming?
ANSWERED (thanks @87th!):
”I watched the Digital Foundry and Wulff Den videos on it. Game Boy games will play with the GBC colours by default, but there's options that reproduce the look of the Game Boy, Game Boy Pocket and Game Boy Light too. There's even a red one, which I guess is an homage to the Virtual Boy.”
Nice review. I'll check back in 2023 😂
I've got one coming this week. Dreading putting on the $16 screen protector.
I was looking forward to this until all the delays and lack of pre-orders were available. With systems like the RG351mp I couldn't justify picking this one up.
I'd love to get one, Game Boy is my jam, but man is it ever expensive!
Glad it’s decent! Hoping my order is dispatched this week.
I have a modded backlit Gameboy Pocket and Original GBA. I also have a Super Gameboy and Gameboy Player for TV play. Even with all of that, Analogue Pocket is tempting. I have a Super NT, so I know how high quality the Pocket must be. I might pick one up in years to come if I can ever find one. I really hope Analogue tackles the N64 at some point. That system desperately needs an FPGA alternative.
@HexagonSun that would be a dream come true for me too… oh wow.
I want that HDMI mod (“Ultra HDMI”) but you still can’t buy it yourself and install it. Sure, it’s quite involved having to solder around a very small chip (skill required), but I for one used to do it for work so I’d have no problem with the mod.
In any case, it’s been sold out for a long time and is very expensive and hard to get…
An Analogue alternative would be amazing…
I wish they make a horizontal oriented version of this at some point. While I like the vertical aspect of the design, I'm an adult now with bigger hands and it's a cramp to hold a vertical oriented handheld device like this with two adult hands since all my fingers will get all tangle up in the back while holding it. Please change the design Analogue, make an actual handheld for us horizontal oriented prefer customers.
As soon as I buy this, they'll announce Game Boy games for Switch Online.
It's a novel idea, certainly. A pocket FPGA sounds cool, if you are into physical collections.
@ChromaticDracula I watched the Digital Foundry and Wulff Den videos on it. Game Boy games will play with the GBC colours by default, but there's options that reproduce the look of the Game Boy, Game Boy Pocket and Game Boy Light too. There's even a red one, which I guess is an homage to the Virtual Boy.
I went with an Android phone and a Kishi instead of this. No regrets - okay maybe a few. What a screen!
Move over Switch, this is the handheld we've all been waiting for!
@87th awesome!! That actually sounds perfect… thanks for that info. You saved me a lot of time sifting through the internet. ✌️
$219 (US), yikes! And it does not include game packs or storage
If I played these portable systems I would be all over this. Great deal.
@Ryu_Niiyama MVG has some docked footage, he said it is perfect. https://www.youtube.com/watch?v=Ew91PeRy-ro
I want one but I am going to wait until they inevitably make one shaped like the original GBA, my hands are too big for this thing and it would destroy my carpel tunnel.
@Splodge Screen protectors on a Gorilla Glass screen are mostly pointless; the screen itself is almost certainly tougher than the covering that's supposed to protect it, and should survive unscathed anything short of being carried around in a rucksack filled with gravel.
You do you, of course, but just ask yourself - with how much you hate putting the darn things on, when's the last time you've actually gone to the trouble of replacing a screen protector on a device to get rid of the sort of mundane wear and tear you foresee such a thing protecting your device against?
Removed - spam
@Axecon It is powerful enough to run what the MiSTer can run so I expect all consoles will open up for this over time as developers make/port custom cores for it.
Serious question - does it support the gba-gcn connector?
In other words is it the final piece I need for Four Swords perfection?
Wish I preordered when I had the chance.
@MarkusM I've got my son and I a Kishi each for Christmas, hoping it works well. He loves handheld gaming so that and Gamepass should hopefully be a win for him.
@StuTwo It supports it, but you will have to modify it like I did for my SP, had to remove the plastic housing because the connection has a fat plastic housing with tabs that need to be removed for it to fit in the link cable hole. The SP didn't have the tab holes either hence the mod lol.
I know this is iffy territory, but I have to ask. Everyone reviewing the Pocket mentions the second FPGA that can potentially run additional cores going forward. But the device also seems designed to run physical carts rather than an SD card full of ROMs. So what gives? Potential system hacks aside, that second FPGA is useless unless the device actually lets you load ROMs via an SD card, no? Or do they expect to release giant adapters for console games/only let you play those when docked? I'm genuinely confused by the way reviewers are talking about this.
FOMO incentive marketing is organized by greedy MOFO.
Seems a good device, pricey but OK.
But paying now, getting it later, in this economy, seems too harsh.
Why does the Ui look like a VCR’s?
@Specter_of-the_OLED I'm just happy finally that nice vertical design is back... (but I hope you get yours.. I've got my micro here for my horizontal needs)..
Think I missed the first pre-order round by a few minutes, so will be sitting ready tomorrow..
@ChromaticDracula I have an Eon Super 64 for hooking up my N64 to my HDTV. They're very serviceable. Right now, they're worth the price if you want a hassle free way to connect an N64 to a modern TV and get a decent picture. It's only a matter of time until Analogue, or some other company release an FPGA N64. Everything after the 64 I'm not too concerned about. GameCube has a host of great HD adapters and the Wii U is backwards compatible.
@StuTwo You should watch the digital foundry video... John lineman talks about it.. probably, but with a little plastic cutting
@Chris77 He'll love it. If he finds the d-pad a little loose, there's an easy mod to fix it. Otherwise, it's a great pad. My kid loves his too.
@Fath All good points. I think I'm so used to Nintendo's plastic screens that I almost automatically think I'll need a protector. I'll think about whether it's actually worth it for this when the time comes.
@Jokerwolf
I don't know about it running EVERY core on a MiSTer. When it's FPGA specs were announced a year or so ago, it seemed like some of the MiSTer developers weren't sure if it would be able to do much more than possibly 16-bit consoles. I think we are going to have to wait until some of these guys get their hands on it first to see what it's capable of. That said, I doubt it will be playing PS1 games like a MiSTer.
@MikeHiscoe I mean Game Boy games are coming to Switch. That's a safe bet.
The NSO thing will need to grow somehow. It will eventually cover Game Boy games as well as other platforms (Game Gear, etc).
Want one pretty bad but dunno if tomorrow’s pre order will disappear as fast as the first round. One unit to play all my gbc gba and game gear games is amazing. My gbc and game gear need to either be fixed or modded and this is just easier
@HexagonSun hey thanks for this! I never heard of it before and looks like a great alternative: no modding or chance to mess things up which I like.
Looks like it’s on sale now too for a decent price.
@Grim
There should be a lot of pre-orders available, the only issue is if you will be waiting 1+ years to get it
I like how these Analogue people made sure there would be dozens if not hundreds of positive reviews posted on YouTube at literally the same time, this seems to beyond embargo as even channels like Game Sack that I wouldn’t see as making a video on this so soon made sure to have a video posted the same time as everyone else.
@BoilerBroJoe There will be a jailbroken firmware released soon, but they can not talk about that.
It is expensive but as I read about it ... it should be expensive! The quality of the materials is quite high!
I ... want ... it!!!
I'm just waiting for mine in to come in sometime this week. I honestly have a GBAsp ags101 that I use as my daily driver and a gamecube with the GBA player and the custom GBi software for tv play. I just wanted this for gamegear and NGPC
@KillerBOB True but we are looking at a lot more systems than advertised.
P.S. I am excited for the MiSTer PSX core, can't imagine it will be too much longer based on his progress.
@Jokerwolf
The beta is out right now but it still has no sound, though the list of compatible games is expanding. Hopefully it is complete (or close too) in the spring!
Sega Saturn is also making improvements, which is pretty awesome.
@SalvorHardin
Yeah they really went all out in getting popular reviewers to make videos for it.
I don't see the appeal, can someone explain why I should shovel $$$$ to play monochrome 1990s games?
@Azuris @Azuris who did your mod? It sounds like a voltage regulator is required on your unit. Accept no other substitute over original hardware mate. It it is modded properly you’ll be fine.
@pgerhard You can play monchrome 1990s games on a really nice screen!
/jk, it's not for me either, but I get it. For people who have collections from more than one system, it's a nice solution.
Curious, how does Nintendo feel about third party hardware like this? I kind of feel that the Big N's games should be sacred to their hardware. I understand why people love this type of system too though, and I respect the idea of playing these games at the highest possible quality.
It does look great, My Life in Gaming's deep dive has sold me on it. But I am not waiting until 2023 to get one so my black Anbernic 351V(closest match) will have to do until they are more widely available.
@SalvorHardin indeed, me hoping yesterday when I saw the pre-order news it would be sort of quiet and I could slip in for a
Q1 2022 pre-order.. and then saw youtube exploding when fnishing work.. Now just hoping there was some great american football game yesterday night so that america is still sleeping at 8 am pacific,,
There's been a few reviews discussing how loose the cartridges are and that games freeze when being jolted or knocked (especially given shoulder button placement). Which doesn't sound great given the price point. If docking (and therefore buying the dock on top) I'm sure that's not an issue, but for handheld use it isn't good.
I have to say I’ve always been interested in this but thought it was pricey , also the fact it’s actual hardware and runs actual carts doesn’t instantly appeal to me however…. I always loved the game gear it was my machine when I was younger and I love the idea of having a new way of playing it and other handhelds. Whilst I know buying carts is no longer cheap this could be a good investment and a great way to just say play a few of your favourites ! I’m gonna see if I can bag one but I will only be interested if it’s in Q1 I don’t want to wait a year. I guess considering how much attention this is getting it’s probably unlikely I will nab one But fingers crossed 🤞
@KillerBOB I am really excited for the Saturn one, I have never played a Saturn game on original hardware or emulation so having it cycle accurate on MiSTer is very appealing. I just need to get a retro-bit Saturn controller and I will be set.
@Jokerwolf
I'm gonna stick with my 8bitdo M30, it's pretty much a Saturn controller as is, and I think it's probably my favourite controller to use (for non-Nintendo cores) on MiSTer
@KillerBOB I have an M30 and 2 SN30 Pro as Well but I heard good things about the retro-bit Saturn controller.
Seems like it’s the best way to play GB mono/GBC games but not better for GBA games than an original IPS V2 (except better battery/sleep mode/save options). Ofc it’s not a real Gameboy and that’s important too. I still hope Nintendo release a Gameboy Classic, and yeah can’t afford to spend so much money for a product I may receive in 2023.
@GC-161 But is it a safe bet? Not sure anymore. Maybe they save them for Switch 2. We had GBA games on 3ds but only as a thank you gift for early purchasers.
@dimi The Switch 2 is a console that will be unveiled in 2023 and released in mid/late 2024.
So there is a lot of time left for the NSO to grow on the original Switch.
Nintendo has already discussed the need to improve the service for the current hardware.
Therefore, its likely that GBA games will appear on the system before it gets replaced.
Finally .. firmware 1.1 announced https://www.analogue.co/announcements/pocket-os-v1-1beta-coming-in-july
Hard to justify the price in a world where you can get a RG351v for 110$ or a Myoo mini for 80 and do away with the hassle of lugging cartridges around (unless ones enjoys the hassle of course).
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