sorry but theres nothing directly comparable to ffvii on n64.
that being said OOT wouldnt have worked on ps1 without major compromises.
the major differences in hardware are what made this generation so fascinating, in my opinion! āļø
EDIT - reading your comment again made me wonder if youve seen the early "ff7 on 64" demo videos that they made! they really do get the imagination going, and i share your dream of ff64 š i wish both had happened, honestly. ff tactics would have made for a pretty cool 64 game, too.
We are lucky to have been exposed to some of the best games ever made! āļø
Sin and Punishment is one of the Treasure games that I have sadly never had a copy for my own, of either game. I've played both though, and I would love a handy way to take a swing at either or (dare we dream?) a new title. šš
id buy (high quality) headphones that were made with the DC design language and features in mind. i e as though they were made for the system at the time.
this is a missed opportunity. š shame too because i like Onkyo as a brand (i use one if their home theater receivers with my switch/tv, no complaints, works like a champ, every time. š)
this looks great! i might get one, but the constant stream of new models from these companies has left me on the fence for literally years, without ever pulling the trigger. maybe i dont really need one? š
quick question:
is the UI "terrible," as stated in "cons," or just "ugly and amateurish?" if it's "easy to navigate," can it really be that bad?
I, too, love Robotrek! its an "emulator classic," for me personally, as I came across it in the late 90s as one of my first ZSNES experiences, along with harvest moon and seiken densetsu 3.
thanks for the trip down memory lane, friend šš
I do have a laptop that i play old and indie games from steam, gog and emulator, but i said "no" on the "gaming laptop" question because i dont think of it as that, exactly. its a slow, normal laptop.
but then when i answered that i buy games from steam and gog, i felt like id lied š so anyway.
"First released in 1985, the Amiga family of computers sold 4.85 million units worldwide."
that's IT?! the legendary amiga sold shy of 5 million worldwide.š³
Gamecube sold over 4 times that, with one model, in a shorter timespan, yet it feels as though that entire library (at least that i care about) is lost to time and obscurity forever š
that being said ive always wanted to get my hands on an amiga! āļø
i wish this wouldve been a (copy of a) saturn 3d controller with a small "joycon stick" added to the right side for compatibility.
another idea would be a normal saturn repro controller with the 3d pad stick in place of the dpad, and a smaller dpad in the secondary position. bit niche, but id buy that in a second.
as it is i cant quite imagine the use case for the sticks on this controller, unless theres a fighting game that uses the sticks for taunts or something. i think if i were going to play a saturn 3d pad game without the pad, id rather use almost any controller with a full sized left stick and deal with whatever face button config that controller has. š
Ikaruga is one of my favorite games of all time! ššš
There is still an emphasis on scoring and pattern finding, yet it isnt so much tied to your success in progressing the game forward. in fact you can pretty much ignore the score and combos, entirely (and this freedom is always my preference.)
in RSG, you won't get far unless you specifically choose not to kill 2/3 of on screen enemies, and aim extremely carefully. its all just a bit too fiddly for me, as i prefer a more "dodge bullets and kill everything" type of shooter experience. the "puzzle" sort of element really keeps me from the deep focus state that i crave.
my 2 cents! i still play RSG from time to time and like to admire it from afar, so to speak āļø massive treasure fan, as well.
cool set! im sure some superfans will get a kick out if this.
my whole life, ive wanted to love this game but any shooter mechanic that involves NOT shooting enemies in order to power up just wont get it from me. too bad.
i respect your opinion, and i feel that alot of people agree with you, especially from a historical perspective. š
i want to ask, did you play tekken 1 or soul edge/blade in their day? because i felt at the time that NOTHING id ever played was like those 2 games at the time. tekken in particular was like VF with more personality and approachability, and i had dreamt of a weapons based fighter as solid and convincing (and fun) as soul blade. and yes i had tohshinden at the time too š
tekken 2 is absolutely in my opinion where the series found its legs, and is the game in the series that matched a large character roster with tight and focused gameplay, whereas 3 got a little bloated and silly (but still great.)
Calibur is a 11/10, perfect game that blew my mind when i got it and a DC, but do feel that the series took a new direction and became a different thing at that time. hence the title change.
anyway, opinions! i love these games and i love talking about them š thanks!
i was super onboard with your entire comment, but i cannot imagine what your problem with Tekken 1 and especially 2 was. š perfect game! 3 was just the maximalist version of 2 imo. š
correction: the psygnosis logo is in fact "arguably" THE coolest game logo of all time! no need for the second qualifier.
roger dean is a legend, having done the cover for the Yes albums "close to the edge" and "Fragile," and Uriah Heep's excellent "Demons and Wizards." š
oh snap! i had momentarily forgotten about the n64s rarely used "3rd option," which is surprising as id used it just recently playing perfect dark. š i just love this controller.
yes your wording does make perfect sense, thats my bad. thanks for the clarification! āļø
i think the n64 face button layout is possibly the best ever conceived.
1. its six button 2. unlike the sat pad, you can load up a different function on each face button, yet because each button is quite distinct, and labelled to give a hint to its position, you are less likely to get "lost" or straight up misfire (looking at you, RSG) 3. the c buttons are intended to double as a second directional input! and unlike the snes pad (hello smash tv!) you still have A + B fire buttons under that thumb if needed. ššš
seriously underrated controller. i put a gamecube style stick in one of mine and i just love using it. all the classic complaints (besides slightly short handles, which isnt fair because they were the longest handles id ever seen on a controller at the time) IMO are kind of BS. āļø
oh, my actual comment was, i like your notion that saturn 6 button plus stick would be workable for n64, and ive had the same thought. in fact saturn 3d control pad might feel really cool with certain n64 games!
i take a chance on one of their games every so often, and im always disappointed. no boycott.
btw -
"The controller was a step backwards from the OG DualShock."
thats not exactly true. Dualshock was better ergonomically, and had the extra analog stick. Dreamcast had the innovation of analogue triggers, and the utterly unique (if underused in its short life) gameplay possibilities of the vmu screen in each players hands.
dualshock inspired every controller that came after... and so did the DC controller āļø
"Cosmic Smash could arguably sum up exactly what was wrong with Sega's approach to the system; at first glance, it's a pretty bare-bones port of the arcade game of the same name, and doesn't appear to offer much in the way of longevity. However, it soon becomes apparent that there are hidden depths here ā multiple routes can be taken through the game, for example ā and as a short-burst piece of entertainment, Cosmic Smash certainly does the job."
wait - - what was wrong with this approach again?! š¤Ŗ
hardcore music fans know the SNES SFII is still king, though. š¤
edit - more on topic, id have to disagree that this hackey, exploity detail is a "key feature" of sf2, given that it wasnt ever (to my knowledge) advertised as such, and it seems that most fans of the game never knew it was missing or even existed in the first place. add to this the fact they treated it as a bug and fixed it in the very next iteration, and beyond. āļø
Comments 950
Re: 34 Years After Release, A 13-Year-Old Has Just "Beaten" NES Tetris
@Poodlestargenerica
if i were in spitting distance of the tetris kill screen skill-wise, you can bet id try for it too.
as it is, im happy to suck relatively speaking at basically everything š
Re: 34 Years After Release, A 13-Year-Old Has Just "Beaten" NES Tetris
damnit this was my idea.
Re: This Resident Evil 2 Remake Reimagines The Game As A First-Person Shooter
we are calling this a remake, now?
Re: Review: Sinden Light Gun - Old-School Arcade Blasting On Your Modern-Day TV
"That means an entire generation of light gun games is effectively trapped in the past."
is pretty much the entire history of light gun games considered one generation? š¤
Re: Homebrew Dev Gets Final Fantasy VII Running On Sega Saturn
@Poodlestargenerica
sorry but theres nothing directly comparable to ffvii on n64.
that being said OOT wouldnt have worked on ps1 without major compromises.
the major differences in hardware are what made this generation so fascinating, in my opinion! āļø
EDIT - reading your comment again made me wonder if youve seen the early "ff7 on 64" demo videos that they made! they really do get the imagination going, and i share your dream of ff64 š i wish both had happened, honestly. ff tactics would have made for a pretty cool 64 game, too.
Re: Treasure Wants To "Make Something" Next Year
@Darthmoogle
We are lucky to have been exposed to some of the best games ever made! āļø
Sin and Punishment is one of the Treasure games that I have sadly never had a copy for my own, of either game. I've played both though, and I would love a handy way to take a swing at either or (dare we dream?) a new title. šš
Re: Treasure Wants To "Make Something" Next Year
BANGAI-O FOR SWITCH
TREASURE MD COLLECTION
GRADIUS V FOR SWITCH!
GRADIUS VI!?
Re: Check Out These Sega Dreamcast And Mega Drive Wireless Headphones
id buy (high quality) headphones that were made with the DC design language and features in mind. i e as though they were made for the system at the time.
this is a missed opportunity. š shame too because i like Onkyo as a brand (i use one if their home theater receivers with my switch/tv, no complaints, works like a champ, every time. š)
Re: Review: Anbernic RG35XX Plus - A Welcome Upgrade
@Damo
this makes me sad. can nothing be done?
this almost seems like a perfect thing, besides that. it seems like a huge drawback.
the cycle continues, lol.
Re: Review: Anbernic RG35XX Plus - A Welcome Upgrade
this looks great! i might get one, but the constant stream of new models from these companies has left me on the fence for literally years, without ever pulling the trigger. maybe i dont really need one? š
quick question:
is the UI "terrible," as stated in "cons," or just "ugly and amateurish?"
if it's "easy to navigate," can it really be that bad?
Re: Square Enix, Yuzo Koshiro Really Wants 'Illusion Of Gaia' And 'Terranigma' Remakes, Thanks
Illusion Of Gaia! I keep my cart handy as I must return to it every couple years.
Re: Square Enix, Yuzo Koshiro Really Wants 'Illusion Of Gaia' And 'Terranigma' Remakes, Thanks
@Sketcz
I, too, love Robotrek! its an "emulator classic," for me personally, as I came across it in the late 90s as one of my first ZSNES experiences, along with harvest moon and seiken densetsu 3.
thanks for the trip down memory lane, friend šš
Re: Site News: Would You Mind Filling In Our Reader Survey?
I do have a laptop that i play old and indie games from steam, gog and emulator, but i said "no" on the "gaming laptop" question because i dont think of it as that, exactly. its a slow, normal laptop.
but then when i answered that i buy games from steam and gog, i felt like id lied š so anyway.
merry christmas ya nice people.
Re: We're Getting A Full-Size Amiga 'Console' In 2024
"First released in 1985, the Amiga family of computers sold 4.85 million units worldwide."
that's IT?! the legendary amiga sold shy of 5 million worldwide.š³
Gamecube sold over 4 times that, with one model, in a shorter timespan, yet it feels as though that entire library (at least that i care about) is lost to time and obscurity forever š
that being said ive always wanted to get my hands on an amiga! āļø
Re: A Bunch Of Data East Games Have Vanished From The Switch eShop
@Soupbones
fair enough! thanks for the considered reply. š
Re: Review: Retro-Bit Sega Saturn 2.4GHz Wireless Pro Controller
i wish this wouldve been a (copy of a) saturn 3d controller with a small "joycon stick" added to the right side for compatibility.
another idea would be a normal saturn repro controller with the 3d pad stick in place of the dpad, and a smaller dpad in the secondary position. bit niche, but id buy that in a second.
as it is i cant quite imagine the use case for the sticks on this controller, unless theres a fighting game that uses the sticks for taunts or something. i think if i were going to play a saturn 3d pad game without the pad, id rather use almost any controller with a full sized left stick and deal with whatever face button config that controller has. š
Re: A Bunch Of Data East Games Have Vanished From The Switch eShop
@Soupbones
wouldnt you rather have them than nothing?
id rather get the superior port before losing the one we already had, personally.
Re: A Bunch Of Data East Games Have Vanished From The Switch eShop
@CammyUnofficial
thanks! š they arent perfect ports but i love data east so im glad to have them! š especially since i paid for them haha
Re: 'The Legend Of Steel Empire' Resurrects The Famous Steampunk Shmup (Again)
@PinballBuzzbro
can you fill me in on the ININ scumminess? id appreciate it š
love the avatar, I wonder how many people remember that show?
Re: A Bunch Of Data East Games Have Vanished From The Switch eShop
ive purchased a few of these but i currently have them archived on my console.
does this mean I have lost the games that I purchased? š¬
Re: Draco & The Seven Scales Is A Game Boy-Style Adventure Where You Play As A Pirate Ship
its almost like a prequel to link's awakening...
I'm in! š
Re: Radiant Silvergun Is Getting An Awesome 'Collector's Box' From Superdeluxe Games
@Geostyle
Ikaruga is one of my favorite games of all time! ššš
There is still an emphasis on scoring and pattern finding, yet it isnt so much tied to your success in progressing the game forward. in fact you can pretty much ignore the score and combos, entirely (and this freedom is always my preference.)
in RSG, you won't get far unless you specifically choose not to kill 2/3 of on screen enemies, and aim extremely carefully. its all just a bit too fiddly for me, as i prefer a more "dodge bullets and kill everything" type of shooter experience. the "puzzle" sort of element really keeps me from the deep focus state that i crave.
my 2 cents! i still play RSG from time to time and like to admire it from afar, so to speak āļø massive treasure fan, as well.
Re: Review: Analogue Duo - The Best Way To Enjoy The Entire PC Engine / TG16 Library
damn i want this pretty badly!
though, i think multiple controller ports would have been an obvious and welcome upgrade.
also, the slot loading cd drive is a downgrade IMO to a simple door and spindle.
still, this is glorious! š
Re: Review: Analogue Duo - The Best Way To Enjoy The Entire PC Engine / TG16 Library
@KoopaTheGamer
yeah, i dont get it either š¤
Re: Radiant Silvergun Is Getting An Awesome 'Collector's Box' From Superdeluxe Games
cool set! im sure some superfans will get a kick out if this.
my whole life, ive wanted to love this game but any shooter mechanic that involves NOT shooting enemies in order to power up just wont get it from me. too bad.
Re: Sega Is "Evaluating" A New Virtua Fighter
@AJB83
i respect your opinion, and i feel that alot of people agree with you, especially from a historical perspective. š
i want to ask, did you play tekken 1 or soul edge/blade in their day? because i felt at the time that NOTHING id ever played was like those 2 games at the time. tekken in particular was like VF with more personality and approachability, and i had dreamt of a weapons based fighter as solid and convincing (and fun) as soul blade. and yes i had tohshinden at the time too š
tekken 2 is absolutely in my opinion where the series found its legs, and is the game in the series that matched a large character roster with tight and focused gameplay, whereas 3 got a little bloated and silly (but still great.)
Calibur is a 11/10, perfect game that blew my mind when i got it and a DC, but do feel that the series took a new direction and became a different thing at that time. hence the title change.
anyway, opinions! i love these games and i love talking about them š thanks!
Re: Sega Is "Evaluating" A New Virtua Fighter
@AJB83
i was super onboard with your entire comment, but i cannot imagine what your problem with Tekken 1 and especially 2 was. š perfect game! 3 was just the maximalist version of 2 imo. š
Re: Flashback: How An American Businessman Tried To Turn Akira Into A Blockbuster Game
@Damo i see! appreciate as always the clarification from you š
Re: Flashback: How An American Businessman Tried To Turn Akira Into A Blockbuster Game
"to release a Japan-exclusive adventure game based on the magazine for the Nintendo Famicom"
obv you meant "film" not "magazine right? āļø
on a personal note, ive been dreaming of a vaguely road rash like akira arcade combat racer since i was a kid.
Re: Alexey Pajitnov And Henk Rogers Talk Tetris With Roger Dean, The Man Behind The Iconic Logo
correction: the psygnosis logo is in fact "arguably" THE coolest game logo of all time! no need for the second qualifier.
roger dean is a legend, having done the cover for the Yes albums "close to the edge" and "Fragile," and Uriah Heep's excellent "Demons and Wizards."
š
Re: Review: Worms Collection 1 - Low On Content, High On Enjoyment
really couldve put at lease the psx version of w1 on there. id buy an evercade vs JUST for that.
Re: Review: AYANEO Retro Mini PC AM01 - The Cutest PC Ever? Quite Possibly
having to lay it on its back to use it completely ruins the charm of the design, for me.
Re: "I Didn't Want Mario Lemieux Hockey, I Wanted Super Mario Hockey"
"I was like, āIām going to f**k Nintendo in the ass,ā" continues Siegel.
oh yeah, temporarily confusing your own customers with a bait-and-switch with your game as the "switch" was really going to show Nintendo š
real charmer. no wonder they failed hard. (super happy to see them lately in better form)
Re: Review: The Bitmap Brothers Collection 1 - Great Games, Wrong Versions
good review. seems like a missed opportunity, this game. too bad!
i have a feeling id really enjoy playing amiga games, and afaik ive never had the opportunity.
p.s. - semi off topic request, whats the most authentic way to play a great amiga game(s) on switch? is there such a thing? ty š
Re: Review: Toaplan Arcade 2 - I Am The God Of Hellfire
youve used this exact same Arthur Brown reference before š
how do i know? last time, i hadnt heard of the man, and it sent me down a huge incredible rabbit hole and now im a fan for life! šš
Re: Review: Anbernic RG ARC - The Dream Handheld For Fighting Game Fans
@Damo
i think its a non default option in either case š but its been a while since i played goldeneye with a real n64 controller.
the two controller, twin stick option is a funky adventure as well š
Re: Anniversary: Final Fantasy Tactics Advance Turns 20 Today
@DirtyCasual
i really need to get back to it!
but now, i have ogre, three houses, and war groove on my switch just waiting to be played!
its a good problem to have but damned if ill ever get to everything š
Re: Review: Anbernic RG ARC - The Dream Handheld For Fighting Game Fans
@Damo
oh snap! i had momentarily forgotten about the n64s rarely used "3rd option," which is surprising as id used it just recently playing perfect dark. š i just love this controller.
yes your wording does make perfect sense, thats my bad. thanks for the clarification! āļø
Re: The Rumble Fish Is Finally Getting A Proper Release On PS4, Xbox One, Switch, And PC
as a person who grew up and lives in Tulsa, Oklahoma, i must say this seems an odd choice of title š¤
also nice trailer. the music has a slight Street Fighter 3 vibe, to me. š
also lol @ boobs.
Re: Review: Anbernic RG ARC - The Dream Handheld For Fighting Game Fans
@BulkSlash
i think the n64 face button layout is possibly the best ever conceived.
1. its six button
2. unlike the sat pad, you can load up a different function on each face button, yet because each button is quite distinct, and labelled to give a hint to its position, you are less likely to get "lost" or straight up misfire (looking at you, RSG)
3. the c buttons are intended to double as a second directional input! and unlike the snes pad (hello smash tv!) you still have A + B fire buttons under that thumb if needed. ššš
seriously underrated controller. i put a gamecube style stick in one of mine and i just love using it. all the classic complaints (besides slightly short handles, which isnt fair because they were the longest handles id ever seen on a controller at the time) IMO are kind of BS. āļø
oh, my actual comment was, i like your notion that saturn 6 button plus stick would be workable for n64, and ive had the same thought. in fact saturn 3d control pad might feel really cool with certain n64 games!
Re: Review: Anbernic RG ARC - The Dream Handheld For Fighting Game Fans
good review, this looks cool
slight nitpick -
"...the N64's digital pad ā which was often meant to be used in tandem with its analogue wand."
n64 is literally the only controller i can think of in which the exact opposite is true, by virtue it's design. š
"Likewise, with Dreamcast, there are too many instances where the lack of a second stick renders things unplayable..."
one, this device doesnt have a first stick to begin with.
two, Dreamcast didnt have a second stick, so i cant see how this makes sense.
anyway! thanks for the review, ive been looking forward to this one š
Re: Taito Vertical Shooter 'Scramble Formation' Heading To Nintendo Switch & PS4
love the look of this! š theres something special about the "red biplane" sub sub genre of shooters š„°
Re: Ex-Xbox Producer Claims Microsoft Cancelled Soccer Game To Appease EA
@UK_Kev
i take a chance on one of their games every so often, and im always disappointed. no boycott.
btw -
"The controller was a step backwards from the OG DualShock."
thats not exactly true. Dualshock was better ergonomically, and had the extra analog stick. Dreamcast had the innovation of analogue triggers, and the utterly unique (if underused in its short life) gameplay possibilities of the vmu screen in each players hands.
dualshock inspired every controller that came after... and so did the DC controller āļø
Re: Ex-Xbox Producer Claims Microsoft Cancelled A Soccer Game In The 2000s To Appease EA
i have disliked EA as a company for as long as i can remember. i wish people would stop buying their games.
Re: Horace Hagfish Is A New Puzzle Game On Steam With Glorious EGA Graphics
oh this game looks great btw! love the ega feeling.
Re: Horace Hagfish Is A New Puzzle Game On Steam With Glorious EGA Graphics
@Poodlestargenerica
chip's challenge!
id love to see some old pc games ported to switch, a la carte, hamster style, or lovingly packaged in a slick comp like atari 50.
jezzball is another that comes to mind. š
edit - jill of the jungle!
Re: Best Sega Dreamcast Games Of All Time
@Ninersdad
you could not jump in CT1. id put money on it.
and, this is exactly why i agree and prefer the OG š. GREAT game! āļø
Re: Best Sega Dreamcast Games Of All Time
"Cosmic Smash could arguably sum up exactly what was wrong with Sega's approach to the system; at first glance, it's a pretty bare-bones port of the arcade game of the same name, and doesn't appear to offer much in the way of longevity. However, it soon becomes apparent that there are hidden depths here ā multiple routes can be taken through the game, for example ā and as a short-burst piece of entertainment, Cosmic Smash certainly does the job."
wait - - what was wrong with this approach again?! š¤Ŗ
Re: Ex-Sega Artist Releases A Bunch Of Unseen Concept Art From Various Sonic Projects
id love to see these but i dont visit that website anymore. āļø
Re: Did You Know SNES Street Fighter II Is Missing A Key Feature Of The Arcade Original?
hardcore music fans know the SNES SFII is still king, though. š¤
edit - more on topic, id have to disagree that this hackey, exploity detail is a "key feature" of sf2, given that it wasnt ever (to my knowledge) advertised as such, and it seems that most fans of the game never knew it was missing or even existed in the first place. add to this the fact they treated it as a bug and fixed it in the very next iteration, and beyond. āļø