Comments 950

Re: Homebrew Dev Gets Final Fantasy VII Running On Sega Saturn

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@Poodlestargenerica

sorry but theres nothing directly comparable to ffvii on n64.

that being said OOT wouldnt have worked on ps1 without major compromises.

the major differences in hardware are what made this generation so fascinating, in my opinion! āœŒļø

EDIT - reading your comment again made me wonder if youve seen the early "ff7 on 64" demo videos that they made! they really do get the imagination going, and i share your dream of ff64 šŸ˜Š i wish both had happened, honestly. ff tactics would have made for a pretty cool 64 game, too.

Re: Treasure Wants To "Make Something" Next Year

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@Darthmoogle

We are lucky to have been exposed to some of the best games ever made! āœŒļø

Sin and Punishment is one of the Treasure games that I have sadly never had a copy for my own, of either game. I've played both though, and I would love a handy way to take a swing at either or (dare we dream?) a new title. šŸ‘šŸ‘

Re: Check Out These Sega Dreamcast And Mega Drive Wireless Headphones

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id buy (high quality) headphones that were made with the DC design language and features in mind. i e as though they were made for the system at the time.

this is a missed opportunity. šŸ˜” shame too because i like Onkyo as a brand (i use one if their home theater receivers with my switch/tv, no complaints, works like a champ, every time. šŸ‘)

Re: Review: Anbernic RG35XX Plus - A Welcome Upgrade

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this looks great! i might get one, but the constant stream of new models from these companies has left me on the fence for literally years, without ever pulling the trigger. maybe i dont really need one? šŸ˜†

quick question:

is the UI "terrible," as stated in "cons," or just "ugly and amateurish?"
if it's "easy to navigate," can it really be that bad?

Re: Site News: Would You Mind Filling In Our Reader Survey?

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I do have a laptop that i play old and indie games from steam, gog and emulator, but i said "no" on the "gaming laptop" question because i dont think of it as that, exactly. its a slow, normal laptop.

but then when i answered that i buy games from steam and gog, i felt like id lied šŸ˜‚ so anyway.

merry christmas ya nice people.

Re: We're Getting A Full-Size Amiga 'Console' In 2024

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"First released in 1985, the Amiga family of computers sold 4.85 million units worldwide."

that's IT?! the legendary amiga sold shy of 5 million worldwide.šŸ˜³

Gamecube sold over 4 times that, with one model, in a shorter timespan, yet it feels as though that entire library (at least that i care about) is lost to time and obscurity forever šŸ˜

that being said ive always wanted to get my hands on an amiga! āœŒļø

Re: Review: Retro-Bit Sega Saturn 2.4GHz Wireless Pro Controller

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i wish this wouldve been a (copy of a) saturn 3d controller with a small "joycon stick" added to the right side for compatibility.

another idea would be a normal saturn repro controller with the 3d pad stick in place of the dpad, and a smaller dpad in the secondary position. bit niche, but id buy that in a second.

as it is i cant quite imagine the use case for the sticks on this controller, unless theres a fighting game that uses the sticks for taunts or something. i think if i were going to play a saturn 3d pad game without the pad, id rather use almost any controller with a full sized left stick and deal with whatever face button config that controller has. šŸ‘

Re: Radiant Silvergun Is Getting An Awesome 'Collector's Box' From Superdeluxe Games

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@Geostyle

Ikaruga is one of my favorite games of all time! šŸ‘šŸ‘šŸ‘

There is still an emphasis on scoring and pattern finding, yet it isnt so much tied to your success in progressing the game forward. in fact you can pretty much ignore the score and combos, entirely (and this freedom is always my preference.)

in RSG, you won't get far unless you specifically choose not to kill 2/3 of on screen enemies, and aim extremely carefully. its all just a bit too fiddly for me, as i prefer a more "dodge bullets and kill everything" type of shooter experience. the "puzzle" sort of element really keeps me from the deep focus state that i crave.

my 2 cents! i still play RSG from time to time and like to admire it from afar, so to speak āœŒļø massive treasure fan, as well.

Re: Sega Is "Evaluating" A New Virtua Fighter

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@AJB83

i respect your opinion, and i feel that alot of people agree with you, especially from a historical perspective. šŸ‘

i want to ask, did you play tekken 1 or soul edge/blade in their day? because i felt at the time that NOTHING id ever played was like those 2 games at the time. tekken in particular was like VF with more personality and approachability, and i had dreamt of a weapons based fighter as solid and convincing (and fun) as soul blade. and yes i had tohshinden at the time too šŸ˜‹

tekken 2 is absolutely in my opinion where the series found its legs, and is the game in the series that matched a large character roster with tight and focused gameplay, whereas 3 got a little bloated and silly (but still great.)

Calibur is a 11/10, perfect game that blew my mind when i got it and a DC, but do feel that the series took a new direction and became a different thing at that time. hence the title change.

anyway, opinions! i love these games and i love talking about them šŸ‘ thanks!

Re: Sega Is "Evaluating" A New Virtua Fighter

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@AJB83

i was super onboard with your entire comment, but i cannot imagine what your problem with Tekken 1 and especially 2 was. šŸ˜… perfect game! 3 was just the maximalist version of 2 imo. šŸ‘

Re: "I Didn't Want Mario Lemieux Hockey, I Wanted Super Mario Hockey"

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"I was like, ā€˜Iā€™m going to f**k Nintendo in the ass,ā€™" continues Siegel.

oh yeah, temporarily confusing your own customers with a bait-and-switch with your game as the "switch" was really going to show Nintendo šŸ™„

real charmer. no wonder they failed hard. (super happy to see them lately in better form)

Re: Review: Anbernic RG ARC - The Dream Handheld For Fighting Game Fans

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@BulkSlash

i think the n64 face button layout is possibly the best ever conceived.

1. its six button
2. unlike the sat pad, you can load up a different function on each face button, yet because each button is quite distinct, and labelled to give a hint to its position, you are less likely to get "lost" or straight up misfire (looking at you, RSG)
3. the c buttons are intended to double as a second directional input! and unlike the snes pad (hello smash tv!) you still have A + B fire buttons under that thumb if needed. šŸ‘šŸ‘šŸ‘

seriously underrated controller. i put a gamecube style stick in one of mine and i just love using it. all the classic complaints (besides slightly short handles, which isnt fair because they were the longest handles id ever seen on a controller at the time) IMO are kind of BS. āœŒļø

oh, my actual comment was, i like your notion that saturn 6 button plus stick would be workable for n64, and ive had the same thought. in fact saturn 3d control pad might feel really cool with certain n64 games!

Re: Review: Anbernic RG ARC - The Dream Handheld For Fighting Game Fans

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good review, this looks cool

slight nitpick -

"...the N64's digital pad ā€“ which was often meant to be used in tandem with its analogue wand."

n64 is literally the only controller i can think of in which the exact opposite is true, by virtue it's design. šŸ‘

"Likewise, with Dreamcast, there are too many instances where the lack of a second stick renders things unplayable..."

one, this device doesnt have a first stick to begin with.

two, Dreamcast didnt have a second stick, so i cant see how this makes sense.

anyway! thanks for the review, ive been looking forward to this one šŸ‘

Re: Ex-Xbox Producer Claims Microsoft Cancelled Soccer Game To Appease EA

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@UK_Kev

i take a chance on one of their games every so often, and im always disappointed. no boycott.

btw -

"The controller was a step backwards from the OG DualShock."

thats not exactly true. Dualshock was better ergonomically, and had the extra analog stick. Dreamcast had the innovation of analogue triggers, and the utterly unique (if underused in its short life) gameplay possibilities of the vmu screen in each players hands.

dualshock inspired every controller that came after... and so did the DC controller āœŒļø

Re: Best Sega Dreamcast Games Of All Time

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"Cosmic Smash could arguably sum up exactly what was wrong with Sega's approach to the system; at first glance, it's a pretty bare-bones port of the arcade game of the same name, and doesn't appear to offer much in the way of longevity. However, it soon becomes apparent that there are hidden depths here ā€“ multiple routes can be taken through the game, for example ā€“ and as a short-burst piece of entertainment, Cosmic Smash certainly does the job."

wait - - what was wrong with this approach again?! šŸ¤Ŗ

Re: Did You Know SNES Street Fighter II Is Missing A Key Feature Of The Arcade Original?

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hardcore music fans know the SNES SFII is still king, though. šŸ¤˜

edit - more on topic, id have to disagree that this hackey, exploity detail is a "key feature" of sf2, given that it wasnt ever (to my knowledge) advertised as such, and it seems that most fans of the game never knew it was missing or even existed in the first place. add to this the fact they treated it as a bug and fixed it in the very next iteration, and beyond. āœŒļø