i wish theyd do a straight port for android and just let me figure out the controls situation.
also i wish these games worked on my chromecast, i feel like they are really f'd it up on purpose and i dont understand it.
(if i could play my purchased "copies" of huntdown, SOTN, stardew valley, and downwell on chromecast natively [seems really plausible] it would instantly become one of my favorite games consoles of all time lol)
PS - anybody have anything to say on the 2012 ios version of this game? this is one of my favorites of all time and im curious how it stacks up to my beloved ps1 version. π
Even just the words "Tekken 2" in print send me into a wayne's world style nostalgic daydream. This was the game, man. I couldn't believe i was playing a game like this in my bedroom.
That said, it's been a long time and I had completely forgotten about this character!
I'd really like it if companies would start making pixel perfect ports of arcade games like this, the way theyve done with older 2D games. I know Tekken is still very much a living franchise, but some if us prefer blocky abstractions to haunted rubber mannequins, damnit!
Also, "roster inflation" is a thing and 12 or so starting characters is more than enough for a good fighting game. π
PS - id really like to see ridge racer revolution, sf rush/ rush 2, vf2 or 3, ace combat 2 and sega rally 1/2 come to switch as well.
(i know, these are 32 but classics and you seem to be on 16 bit, but) have you played xenogears, suikoden, and lunar? I'm a huge earthbound fan, too, and i love all the games you mentioned, and these are some more of my favorites π
I prefer older games, absolutely. Sling "nostalgia" at me all you want, it's just a totally different thing.
But, I also prefer still older games that I played when I was younger π I don't think there is anything wrong with that.
I was born in 85, I watched games get so good I almost couldnt believe it, and then watched them kinda... get worse again... and now we are in this interesting place where modern games are sort of "lost" and "retro" games are finding themselves again. it's been a great ride.
grandpa's tired, 'night kids. π
(I chose "yes," because the statement is true for me. "No" would be incorrect.
However, Truer still would be "Yes, but I also play vintage and retro [remember, retro doesnt mean "old," it means "like old," and "classic" means "old AND broadly well regarded"] games that I've never played before because I like them," and I consider that a different answer than "somewhere in the middle."
"Given the incredible similarities between the two designs, we're not entirely sure this will be enough to convince some members of the Sonic fanbase that they are unrelated."
personally, i think one of the biggest failures of the switch is that it isnt wii mote compatible. It is really good tech, strangely still the high watermark for its kind. π
"But this isnβt weird?!" I hear you scream. My dear reader, it is super weird. Youβre using basically a pencil in a vast number of ways to play a massive variety of video games β and all of this before touch screens were as prolific as they are now."
if you want to talk zeitgeist, using a stylus to control a game was completely in the bloodstream by the time DS came out. it was essentially the would-be "waggle controls" of the era.
to wit, I had had a GameCom something like 5 years before I first saw a DS, and I wasn't surprised (or intrigued lol) by it at all. I still cant stand having to get the stylus out to play a game, holding the system with one hand. yuck!
EDIT - correction, game.com was 7 years prior, not 5.
yes i also thought of the steel battalion controller π ive always admired that one from afar but im just not an xbox guy. or a "spend alot of money on a specialty controller" guy, though if i had the money i suppose that might change.
i believe the dreamcast fishing controller, the saturn virtual on twin sticks, and the gamecube microphone deserve to be above at least a few on this list.
PS - the artwork on the new image is horribly implemented π³ im stunned they thought it was a good idea to completely cover the subject with buttons.
it makes me wonder if it's a difference in how the games are handled on each platform, or if Nintendo just chooses to not do us like that (for now? π¬)
you know, if there were original games developed for it, and rotating the screen was tracked as an input (anyone remember "Blast Chamber?") or if games could be designed to be played in "45 degree angle mode," i could see some gameplay ideas coming from this. π
but, in that case, id want the screen to be perfectly square. π¬
do you have one if these, personally? I've always been curious about them, and ive never seen one in person... but I've never been more interested than I am as of now! π thanks again
PS - technically switch can do this, but the only game with which ive personally used a switch this way was downwell. worked perfectly!
LOL I recently got a few personal attacks on there for openly suggesting that direct competition would be good for Nintendo, and before that I was called ignorant and worse for not enjoying TOTK enough π
"The catch is that, with an aspect ratio of around 10:9 and a resolution of 1240Γ1080, there's actually no point at all in the screen rotating, as it's almost a perfect square."
there fixed it π
whats amazing to me, is that no one seems interested on copying the wonderswan design, for wide vs "tate mode" type orientation, just by rotating the system in your hands. π€
I actually remember the first time i read about Dreamcast in Next Generation magazine. this was when the controllers were red, the start buttons were round, and seemingly only game announced was Godzillaπ
in these first images, there was no "SEGA" written on the console. i was SUPER interested in what i was seeing, but it took a bit of digging to figure out who was actually making the console!
fast forward about a year, the controllers turned white, start buttons became triangles, SONIC Adventure was the HYPE, and SEGA was emblazoned across the front, as it should be.
so, I take your point but (at least in the US) i feel like this wrong was rectified before the launch of the console βοΈ
this looks cool btw. if i had a whole stack of genesis games id get one, but ive played shining force 2, phelios, and castlevania bloodlines to death already π
i SO wouldve gone for a game called "Music" or "Music 2000" without the stupid MTV license cheapening it (also, i dont remember any marketing at the time that it was the F&#$ing WIPEOUT GUY! π‘)
i will always prefer the DC stick for the 6 button layout (it's also my all time favorite controller.) I've never enjoyed an 8 button stick in this style (IMO six is the ergonomic limit for an array of undifferentiated buttons.)
cool piece though as i have been curious about this device. π looks good besides the 8 buttons and price!
i was an early PSX adopter at the age of 10, and wipeout was the game that sold me on the system. in fact, it and the 1st demo disc were my only games for a good while, and i absolutely wore these two discs out.
when XL came out, needless to say I was hyped. I still barely had any other games for my psx, and it felt like I'd waited AGES (lol.) it was the first game for which id ever anticipated the actual calendar release date, counting the days. and, it was SO worth the wait! one of the best sequels EVER!
i returned to the series for fusion and thought it was pretty good, and i didnt know til much later that other people didnt like it.
I feel that I really missed out on 3 and 64, and this year I endeavor to rectify this deficit π
NOTE - "it was seen by many fans as a 'Sony' series (despite the fact that the original game and its sequel had both launched on* the Sega Saturn)."
i think you mean "also released on*" or "been ported to*," or similar. "Launched" in this context implies that they came out on Saturn first which i believe oversells your point beyond the bounds of reality. π
I like what you said! Personally, I find that I tend to be a bit better at tetris when i return to it, even if i havent played in years! and if i practice I can usually refine my skills that much further.
not that im world class (far from it,) but i find that wisdom, clear thinking, and experience go a long way that sheer reflexes alone cannot. so while i may lose some stats due to age, I think I gain just as many at the same time π at least for now π
Personal bests and close friends' hi scores are the only comparisons that I could possibly care about π
that rings so true for me. im considered very good at games in my circle and i always have been, but i dont have the time or patience or perhaps youth to compete on a larger scale at most anything.
ignorance was bliss as i trounced all my friends at II turbo and could safely assume I was world class π
Comments 950
Re: Sensible Soccer Just Got "Beach Soccer" DLC
insane to me that this isnt on switch! perfect fit.
incidentally I've wanted to play it for ages but i cant stand gaming on computer (or really using a computer at all.)
Re: Nintendo Just Filed Multiple Trademarks For The GameCube Controller
@LEGEND_MARIOID
is there an echo in here? ...cho in here?
π βοΈ
Re: Best Sega Console - Every Sega System, Ranked By You
@Arcata
well you've got excellent taste, if i do say so myself! we have alot in common. π
Re: Building The Ultimate Nintendo 64
looking at the 3-400 USD range for a complete set of the cheapest options, here. π³
this hobby is so much more expensive than it used to be. so glad i still have my old setup and a good crt π all i need is an everdrive.
Re: Best Sega Console - Every Sega System, Ranked By You
@Arcata
cheers πβοΈ
dreamcast was really something special, wasnt it?
one of the most "you had to be there" eras in the gaming zeitgeist and im so glad i was π
Re: Nintendo Just Filed Multiple Trademarks For The GameCube Controller
@Ninfan
no, i don't really think that.
Re: Nintendo Just Filed Multiple Trademarks For The GameCube Controller
@BulkSlash
"It was good for games designed around the controller."
good controller, confirmed. π
Re: Nintendo Just Filed Multiple Trademarks For The GameCube Controller
GameCube 2 confirmed. π
Re: Best Tekken Games Of All Time, Ranked By You
tekken 1 through 3 are stone cold classics. π glad to see them get their due here.
Re: Mega Man-Esque Platformer Berserk Boy Heading To Steam & Switch In March
i love a good
1632 bit green + purple platformer, I'm in πRe: Lunar: Silver Star Story Touch Arrives On Android Devices This Week
i wish theyd do a straight port for android and just let me figure out the controls situation.
also i wish these games worked on my chromecast, i feel like they are really f'd it up on purpose and i dont understand it.
(if i could play my purchased "copies" of huntdown, SOTN, stardew valley, and downwell on chromecast natively [seems really plausible] it would instantly become one of my favorite games consoles of all time lol)
PS - anybody have anything to say on the 2012 ios version of this game? this is one of my favorites of all time and im curious how it stacks up to my beloved ps1 version. π
Re: Japanese Strategy Guide Reveals Disturbing Fact About Tekken 2's Bruce
Even just the words "Tekken 2" in print send me into a wayne's world style nostalgic daydream. This was the game, man. I couldn't believe i was playing a game like this in my bedroom.
That said, it's been a long time and I had completely forgotten about this character!
I'd really like it if companies would start making pixel perfect ports of arcade games like this, the way theyve done with older 2D games. I know Tekken is still very much a living franchise, but some if us prefer blocky abstractions to haunted rubber mannequins, damnit!
Also, "roster inflation" is a thing and 12 or so starting characters is more than enough for a good fighting game. π
PS - id really like to see ridge racer revolution, sf rush/ rush 2, vf2 or 3, ace combat 2 and sega rally 1/2 come to switch as well.
Re: Is Quintet's Robotrek The Most Underrated SNES JRPG Ever?
@fpcreator2000
i played some DBZ games back then, too! most of them disappointing, but they seemed so exotic at the time π
some snes games are just ZSNES classics to me! namely, contra 3, harvest moon, robotrek, and seiken densetsu 3! β€οΈ
Re: Is Quintet's Robotrek The Most Underrated SNES JRPG Ever?
@EarthboundBenjy
(i know, these are 32 but classics and you seem to be on 16 bit, but) have you played xenogears, suikoden, and lunar? I'm a huge earthbound fan, too, and i love all the games you mentioned, and these are some more of my favorites π
Re: Is Quintet's Robotrek The Most Underrated SNES JRPG Ever?
this, my friends, is a ZSNES classic ππ
Re: Batman Artist Calls Sonic The Hedgehog Casino Similarities A "Coincidence"
@Hexapus
you said exactly what I did IRL. π this has to be correct.
Re: Going Back In Time - Do You Play Retro Games To Reconnect With Your Past?
I prefer older games, absolutely. Sling "nostalgia" at me all you want, it's just a totally different thing.
But, I also prefer still older games that I played when I was younger π I don't think there is anything wrong with that.
I was born in 85, I watched games get so good I almost couldnt believe it, and then watched them kinda... get worse again... and now we are in this interesting place where modern games are sort of "lost" and "retro" games are finding themselves again. it's been a great ride.
grandpa's tired, 'night kids. π
(I chose "yes," because the statement is true for me. "No" would be incorrect.
However, Truer still would be "Yes, but I also play vintage and retro [remember, retro doesnt mean "old," it means "like old," and "classic" means "old AND broadly well regarded"] games that I've never played before because I like them," and I consider that a different answer than "somewhere in the middle."
i like polls π)
Re: Batman Artist Calls Sonic The Hedgehog Casino Similarities A "Coincidence"
"Given the incredible similarities between the two designs, we're not entirely sure this will be enough to convince some members of the Sonic fanbase that they are unrelated."
I dont think it would convince my grandmother.
Re: AYANEO's $500 NES-Style Mini PC Has A Built-In 4-Inch Touchscreen
i would trade the chic cutesy design and touchscreen for a more realistic price personally.
Re: Dammit, We Need This ZARA Dreamcast Bag
call me crazy, but id much much rather have a bag shaped like a dreamcast console than a controller. dig the strap though!! ππ
Re: Gaming's Best 'Leftfield' Control Interfaces, Ranked
@AstraeaV
personally, i think one of the biggest failures of the switch is that it isnt wii mote compatible. It is really good tech, strangely still the high watermark for its kind. π
Re: Gaming's Best 'Leftfield' Control Interfaces, Ranked
"But this isnβt weird?!" I hear you scream. My dear reader, it is super weird. Youβre using basically a pencil in a vast number of ways to play a massive variety of video games β and all of this before touch screens were as prolific as they are now."
if you want to talk zeitgeist, using a stylus to control a game was completely in the bloodstream by the time DS came out. it was essentially the would-be "waggle controls" of the era.
to wit, I had had a GameCom something like 5 years before I first saw a DS, and I wasn't surprised (or intrigued lol) by it at all. I still cant stand having to get the stylus out to play a game, holding the system with one hand. yuck!
EDIT - correction, game.com was 7 years prior, not 5.
Re: Gaming's Best 'Leftfield' Control Interfaces, Ranked
@MSaturn
yes i also thought of the steel battalion controller π ive always admired that one from afar but im just not an xbox guy. or a "spend alot of money on a specialty controller" guy, though if i had the money i suppose that might change.
Re: Gaming's Best 'Leftfield' Control Interfaces, Ranked
i believe the dreamcast fishing controller, the saturn virtual on twin sticks, and the gamecube microphone deserve to be above at least a few on this list.
Re: Gaming's Best 'Leftfield' Control Interfaces, Ranked
yet another TE/nlife listicle in which I hit a brick wall of misinformation right off the start.
"Although we're slightly loathe to include any input [paddle] which only operates with a single game on this list..."
this is completely wrong. its not even the only system with a "paddle" controller, not to mention the other atari games that use the paddle.
also it's a bit rich considering the next two entries are the DC maracas and gamecube bongos π
"Though we canβt envisage many concepts that would thrive utilising this control method..."
if it were my actual profession to think and write about videogames, i dont think i would admit this.
Re: Twin Galaxies Restores Billy Mitchell's Donkey Kong Scores To "Historical Database"
@Poodlestargenerica
(thanks for that, I guess I shouldve RTFA, eh?)
Re: Octopus Arcade Stick Gets New System Stretch Goals And A Revised Layout
I much preferred it before the revision.
PS - the artwork on the new image is horribly implemented π³ im stunned they thought it was a good idea to completely cover the subject with buttons.
Re: Twin Galaxies Restores Billy Mitchell's Donkey Kong High Scores
so he paid to have his questionable scores reinstated.
RIP Twin Galaxies, for real this time. πͺ¦
Re: Crash Bandicoot Composer Cites The Song That "Locked In" The Series' Soundtrack
love these articles! thanks. π
but because i cant let anything go, I have to challenge this:
"one-time PlayStation mascot Crash Bandicoot remains one of gaming's most popular icons"
π€
Re: Polymega's Latest Update Removes Some Pre-Installed Games
@Gerald
it makes me wonder if it's a difference in how the games are handled on each platform, or if Nintendo just chooses to not do us like that (for now? π¬)
Re: Polymega's Latest Update Removes Some Pre-Installed Games
they really should have had some new games or something else lined up of equal value, to replace those games. π
Re: The 'Small Universe X Sugar Cubes' Handheld Has A Rotating OLED Screen
you know, if there were original games developed for it, and rotating the screen was tracked as an input (anyone remember "Blast Chamber?") or if games could be designed to be played in "45 degree angle mode," i could see some gameplay ideas coming from this. π
but, in that case, id want the screen to be perfectly square. π¬
Re: The 'Small Universe X Sugar Cubes' Handheld Has A Rotating OLED Screen
@wiiware
hey thanks for that, and with pictures no less! I really appreciate it.
btw how are the dpad/buttons? this is probably the most important factor for me.
also how does it feel in "tate mode?" pretty top heavy id imagine, but i could probably live with that.
thanks again π
Re: The 'Small Universe X Sugar Cubes' Handheld Has A Rotating OLED Screen
@Brensin
hey, thanks for pointing this out!
do you have one if these, personally? I've always been curious about them, and ive never seen one in person... but I've never been more interested than I am as of now! π thanks again
PS - technically switch can do this, but the only game with which ive personally used a switch this way was downwell. worked perfectly!
Re: Who Created Dreamcast's Logo? We Spent A Year Trying To Find Out
@Poodlestargenerica
"Yeah my response makes no sense now, they edited their original comment lol."
I had a feeling this was the case π
"It was probably a bit harsh. I'm too used to NintendoLife where they try to dox you if you say you don't like their favorite PokΓ©mon."
LOL I recently got a few personal attacks on there for openly suggesting that direct competition would be good for Nintendo, and before that I was called ignorant and worse for not enjoying TOTK enough π
Re: Who Created Dreamcast's Logo? We Spent A Year Trying To Find Out
@Poodlestargenerica
it seems like you are responding to a different comment than what im seeing. and, you went weirdly hard on them there at the end π
but also, are you saying there was no "SEGA" written on the european dreamcast? because
1) i did not know that and
2) that actually makes @rob7979 's comment make alot more sense to me! thanks π
Re: The 'Small Universe X Sugar Cubes' Handheld Has A Rotating OLED Screen
"The catch is that, with an aspect ratio of around 10:9 and a resolution of 1240Γ1080, there's actually no point at all in the screen rotating, as it's almost a perfect square."
there fixed it π
whats amazing to me, is that no one seems interested on copying the wonderswan design, for wide vs "tate mode" type orientation, just by rotating the system in your hands. π€
Re: Who Created Dreamcast's Logo? We Spent A Year Trying To Find Out
@rob7979
I actually remember the first time i read about Dreamcast in Next Generation magazine. this was when the controllers were red, the start buttons were round, and seemingly only game announced was Godzillaπ
in these first images, there was no "SEGA" written on the console. i was SUPER interested in what i was seeing, but it took a bit of digging to figure out who was actually making the console!
fast forward about a year, the controllers turned white, start buttons became triangles, SONIC Adventure was the HYPE, and SEGA was emblazoned across the front, as it should be.
so, I take your point but (at least in the US) i feel like this wrong was rectified before the launch of the console βοΈ
thanks for the trip down memory lane! π
Re: Review: Game Kiddy Pixel - The Best Tiny Handheld You Can Buy Right Now
ninety bucks seems kinda high.
Re: Who Created Dreamcast's Logo? We Spent A Year Trying To Find Out
@rob7979
"Iβm always slightly sad that they dropped the sega name."
what are you talking about? π€
Re: Hyperkin's Portable Genesis / Mega Drive Docks Like A Nintendo Switch
@Uncharted2007
the vita thing doesn't make sense to me, and that's okay, but i pretty much feel the exact same way.
i generally have 0 to 30 minutes to game a day, and i prefer to spend those minutes on my tv, and big speakers π
if i have idle time, it's quite brief, and healthier for me to take a breath and think or meditate on that time. yeah, I'm getting old π
Re: Hyperkin's Portable Genesis / Mega Drive Docks Like A Nintendo Switch
this looks cool btw. if i had a whole stack of genesis games id get one, but ive played shining force 2, phelios, and castlevania bloodlines to death already π
Re: Hyperkin's Portable Genesis / Mega Drive Docks Like A Nintendo Switch
@Uncharted2007
are saying you wont play a handheld because of lingering negative feelings about Vita? π€
Re: The Making Of: Music, The PlayStation Audio Creation Tool From WipEout's Tim Wright
i SO wouldve gone for a game called "Music" or "Music 2000" without the stupid MTV license cheapening it (also, i dont remember any marketing at the time that it was the F&#$ing WIPEOUT GUY! π‘)
Re: Hands On: Octopus Arcade Stick - A One-Stop Solution For Fighting Fans
@Nahhhtendo
im 6'3" and I have large hands π
i prefer to play snk games with a 4 button stick, and capcom ones with 6. i dont prefer 8 button for any game that i know of.
another way to answer, is yes, id rather play snk games on a 6 button stick than capcom games on an 8 button stick βοΈ
Re: Hands On: Octopus Arcade Stick - A One-Stop Solution For Fighting Fans
i will always prefer the DC stick for the 6 button layout (it's also my all time favorite controller.) I've never enjoyed an 8 button stick in this style (IMO six is the ergonomic limit for an array of undifferentiated buttons.)
cool piece though as i have been curious about this device. π looks good besides the 8 buttons and price!
Re: Best WipEout Games, Ranked By You
i was an early PSX adopter at the age of 10, and wipeout was the game that sold me on the system. in fact, it and the 1st demo disc were my only games for a good while, and i absolutely wore these two discs out.
when XL came out, needless to say I was hyped. I still barely had any other games for my psx, and it felt like I'd waited AGES (lol.) it was the first game for which id ever anticipated the actual calendar release date, counting the days. and, it was SO worth the wait! one of the best sequels EVER!
i returned to the series for fusion and thought it was pretty good, and i didnt know til much later that other people didnt like it.
I feel that I really missed out on 3 and 64, and this year I endeavor to rectify this deficit π
NOTE - "it was seen by many fans as a 'Sony' series (despite the fact that the original game and its sequel had both launched on* the Sega Saturn)."
i think you mean "also released on*" or "been ported to*," or similar. "Launched" in this context implies that they came out on Saturn first which i believe oversells your point beyond the bounds of reality. π
Re: Teen Who "Beat" Tetris Told To "Go Outside And Get Some Fresh Air"
beating tetris is more impressive than anything this person has ever done in her whole life.
Re: 34 Years After Release, A 13-Year-Old Has Just "Beaten" NES Tetris
@Kilroy
I like what you said! Personally, I find that I tend to be a bit better at tetris when i return to it, even if i havent played in years! and if i practice I can usually refine my skills that much further.
not that im world class (far from it,) but i find that wisdom, clear thinking, and experience go a long way that sheer reflexes alone cannot. so while i may lose some stats due to age, I think I gain just as many at the same time π at least for now π
Personal bests and close friends' hi scores are the only comparisons that I could possibly care about π
Re: 34 Years After Release, A 13-Year-Old Has Just "Beaten" NES Tetris
@Poodlestargenerica
that rings so true for me. im considered very good at games in my circle and i always have been, but i dont have the time or patience or perhaps youth to compete on a larger scale at most anything.
ignorance was bliss as i trounced all my friends at II turbo and could safely assume I was world class π