Comments 5

Re: Mario 64 Modder Explains Why N64 Has More RAM Than You Think

Aloe

The MiSTer core also allows overclocking, which fixes the main deal-breaker with N64 games for me: that bloody framerate. I can cope with 3D at 320x240, I'll even put up with the fullscreen bilinear filter (the pea soup blur effect), but that slide-show framerate is a non starter for me these days.

I've been tempted to pick up a modded N64 recently, but honestly the N64 core looks to be a much better way of doing it.

Re: For $275, You Can Have A PSP In Home Console Form

Aloe

@KingMike This is the killer for "PSP as a console" projects TBH. I picked up a PSP 3000 not long ago thinking I'd be able to use the component out to get a decent picture one way or another... yeah, not the case. Video out on the PSP was a kludge for SD CRTs and early flat panels, and it doesn't play nice with either.

I couldn't see any real fix for it on the PSP side, the only route forwards was going to be using an expensive scaler, and even then it wasn't going to look right. It needs a proper engineering project to tap the video data out of the LCD bus and convert to HDMI, not just a little 3D printed case like this.

I don't often say this, but yeah, stick to your emulator.

Re: Don't Forget The Sega 32X Turns 30 This Year, Too

Aloe

@Sketcz Chaotix is a great game once you get into it, there is definitely a point where it starts to "click" and it becomes a lot more fun after that. Unfortunately that point is quite a long time in, and you'll need significantly more patience than most people have to get there. I am a big fan of brutally hard physics platformers though, so maybe take my opinion with a grain of salt!

I've read that the stuff about a war between Sega of the East and West is overblown - that there were squabbles, but nothing like the drama played up in the popular history. Who can say though, eh?