Comments 276

Re: "If I Didn't Have These Powerful Tools, I Wouldn't Do It at All" - The Oliver Twins Explain Why They're Dizzy About GenAI

Andee

qianniu wrote:

it's delusional to act like dizzy the egg was ever going to appeal to a AAA audience in big 2026 anyway. he's a sauceless character in a generic setting in games with a design ethos entirely incompatible with what modern AAA players expect in a game

Yeah the "take item A to location B to achieve C" mechanic is timeless (just look at the Resident Evil series), but even back in the day Dizzy quickly descended into generic/derivative fairytale tropes, straight up lifting established characters and stories and mashing then together. If you're going to do that in the current gaming landscape you need a more compelling hook, and definitely can't coast by on nostalgia alone.

Re: "Terrible Marketing Hid A Great Show" - First Reviews Of Paramount's Golden Axe TV Series Are In

Andee

@CookieByte There's a very prevalent percieved type of humour that that era of post Rick and Morty styles of animated shows bring to the table, and I think presenting a show as a "Lower Decks-style animated comedy" as IGN posit in the opening sentence of their review excerpt severly undercuts it right out of the gate.

I think whoever was in charge of putting the trailer together should have done better to steer clear of the eye-rollingly cliche "knowing" humour that we've seen done to death the past few years, but I would hope that the show is balanced out to keep that type of stuff to a minimum.

Re: "Relive The Glory Days Of Console Gaming" - New 4:3 Monitor Takes Aim At Retro Players

Andee

Reginald99 wrote:

If its not a CRT then you're just wasting everyone's time

My thoughts exactly. I'm surprised there isn't more of a movement to manufacture new CRT displays. Do the components that go into them simply not exist anymore? Or would it be too expensive to custom create them?

Reechard wrote:

Artists spent hundreds of hours making pixels that blurred together in highly specific ways on an interlaced signal to make them look the way they do.

Yeah there are posts on insta I see daily showing exactly this kind of artistry. You could of course argue that there's an appeal to crisp, clean pixel art, but that's absolutely not what artists of the time were striving toward, given the ultimate way in which CRTs displayed it.

Re: "The Unmistakable Stench Of Bullsh*t" - No, Golden Axe Doesn't Feature Screams From Death Row Inmates

Andee

@AndyVGR or that the SNES version contained a super-bloody version of the game hidden behind an extremely complex set of criteria

@PKDuckman
Yeah it's a brilliant port, especially considering how early in the Mega Drive's life it came out, but I found that the arcade version played a little snappier, and the boss encounter music has a really cool seperate clavichord-sounding layer to it which they didn't replicate on the console port

Re: "The Unmistakable Stench Of Bullsh*t" - No, Golden Axe Doesn't Feature Screams From Death Row Inmates

Andee

I'm assuming this is why the arcade version never appears on any Sega compilations, or even as a standalone purchase, because the movie studios would presumably want a cut of the profits, or at least acknowledgment that those samples were nicked in the first place, which might land Sega in some murky legal water? Surely the statute of limitations has passed on a game from nearly 40 years ago?

Re: "We'd Probably Have To Release Them In 4 Or 5 Instalments" - Final Fantasy XIV's Director On Why More Remakes Haven't Materialised

Andee

MSaturn wrote:

remake ... took a ten minute dungeons and turned them into a three hour slog. Not a fan. Did not play rebirth.

Yeah Rebirth takes that design choice and cranks it up to 11. We're talking like 100+ hours to do the middle part of a story — and Sephiroth is the final boss, again. Kinda undercuts his enigmatic presence from the original to have him just be this recurring nuisance throughout the trilogy.

Re: Atari Signs Deal To Turn 10 Of Its Classic Games Into Movies, And It's Got Some People Scratching Their Heads

Andee

I have no idea what you would do with these. They weren't stories. The ideas behind them were incredibly thin. It's IP for the sake of IP & we keep seeing that fail.

A million percent; these were extremely primitive games, many of which would have had a plot bashed out at the eleventh hour just to have something compelling to put on the back of the box. You'd have just as much success adapting movies from random household objects or things found in the park.

Re: I'm Really Not Sure How I Feel About Sony Killing Physical Media

Andee

Yeah, to echo a lot of the comments made already, i'm not at all thrilled about having the physical option removed entirely, but I'm not going to lose sleep over it. This generation has been kind of a damp squib for first party PlayStation titles, all told, and there's really nothing much else on the horizon that's doing it for me outside of the Tomb Raider and RE: Veronica remakes.

Almost all digital games I've purchased have been on sale — I was always consicous about long-time ownership, so getting them at a discount at least lessens the bitterness of swallowing that particular pill, should Sony decide to rescind the licence or whatever. I've never bought a first-party AAA digitally, but even if I did, I would certainly never pay full price for it.

It's also a bit unrealistic to make any rash decisions on boycotting Sony (and lets see how that pans out amongst the broader span of casual gamers who neither acnowledge nor care that discs are going away), until we actually see what the PS6 manifests as.

Re: Review: Return To Blacktooth: A Head Over Heels Adventure (Amiga) - A Joyous And Deeply Challenging Sequel To A Britsoft Classic

Andee

Only the problems inherent to the isometric view, which can make precision jumps tricky to judge or obfuscate visibility of key platforms, feel a little unfair at times, but this is admittedly a problem with the original game, too.

Yeah you could haemorrhage lives by mistiming a jump over a particular trap (those little thatch-roof hay bale-looking things were a constant pain), which would make the game unwinnable if Head or Heels were to lose them all.