@Deuteros Yeah I've got all of them from 8-24 inclusive, and a few odd ones from between 1-7. I forget what the last issue of Mean Machines Sega I picked up was, would have been pretty much right near the end...
@Deuteros D'you know Gary Harrod now works for Square Enix? His name popped up during the credits of Nier Automata and I pointed at the screen like Leo DiCaprio — I'm sure they could drag him away for a few weeks to whip up some art for it!
It would probably wouldn't have mass appeal to be financially feasible, but if they did like a remastered/reprint of the 24 issues of OG Mean Machines in a prestigue binding format or something I'd snap it up in an instant.
That image is 100% Guile about to tell us to not do drugs, or he is about to walk up to a couple of bullies and instead of sonic boom their behinds will kindly tell them it is not okay and they immediately understand.
In today's episode, M. Bison tried to hypnotise Ken Masters by directly channeling his Psycho Power into Ken's brain, but he learned a valuable lesson in that you can only achieve your goals with hard work, discipline, and determination. Remember kids, the right way, is the best way. Sonic Boom!
I was a pretty solid Street Fighter fan back when the movie (live action and anime) came out, but it wasn't until years later that I learned of this show's existence. Does anyone recall it airing in the UK?
@cakeashi Yeah I'm pretty sure I picked up the same one — a single cable which splits into four SCART sockets, runs my Mega Drive and PS2 perfectly with no discernible lag.
I'll let slide people of a certain generation continue calling it the Genesis, but anyone who still says Final Fantasy III when they're talking about VI should be banned from every game.
@smoreon Yeah i just got an email from MS saying that they're ceasing Win10 support as of 14 October 2025, and my current PC (which works perfectly well) doesn't pass the Win11 upgrade test. Think it's time to accept the inevitable and go with a Mac.
@NinChocolate I'd never played the original Mega Man games, but I did notice a perceivable delay when turning around, which I'd always assumed was a design choice.
@ludotaku Came here to say exactly this — the World Tour mode in the PS1 version was awesome, and it's so unfortunate that no subsequent port, to my knowledge, ever included it.
@Medic_alert Also I learned recently that "decadent" has a much bleaker original meaning — that you were so absorbed and lost in the pleasurable thing you were doing, that you would forget to pay attention to your own wellbeing and start to literally "decay"
I think it's somewhat subjective saying that early, low-poly models look bad; like with earlier, pre 16-bit sprites there is definitely a charm in seeing how developers worked with the limitations of the tech at the time
I would rather physical & digital to co-exist. So we can have the best of both worlds.
Yeah, same — while there are obvious benefits to both, and I probably won't lose too much sleep over an eventual all-digital universe, I will always choose physical if the option is there, particularly for bigger, AAA games.
@Azuris While I think Resi 2 is technically superior in that the gameplay is more refined and has more to see and do, 1 definitely has a special place in my heard — I find the setting and the situation so much creepier
It's really awesome that they're making the original games available, but I'd love to be able to play them on console as well (although the PS1 port of 1 available is on PS5...)
I was foolish enough to fall for Mean Machines' 97% review of EC back in the day (although ended up picking it up for £25, which was pretty cheap at the time), and while the game had some pretty cool designs and movesets, it had the unforgivable, game-ruining crutch of being completely unable to chain moves together in the same way as you could in Street Fighter. Any ground hit could be immediately followed by a block, and juggling didn't exist at all.
@Blast16 Yeah, that reverb really gave the SNES a really rich, orchestral vibe. Plus I love how they sneakily managed to save on memory by shortening/echoing the samples for when a fighter is defeated, and the echo then became a staple in later iterations of the game!
@Blast16 From what I've read, the CPS boards use similar sound chips to that of the Mega Drive, so porting the music over for SCE was relatively straightforward — for the SNES version of WW/Turbo they had to be re-recorded from the ground up, which is why they have such a distinct "SNES-y" sound to them. I think they both have their charm, but SCE sounds more faithful to the arcade.
@sdelfin yeah, the music in SCE I think more than made up for the iffy voice samples. What the heck happened to it in SSF2 though? It was like there was a whole sound channel missing; the bass and percussion were so pared down, it was like it was being played solely by the PSG
@KitsuneNight I'd be intrigued to know what direction the animators/actors were given on the Hotel Mario cutscenes — as they do look/sound very similar to their designs on in the Super Show (except for Bowser, who looks a bit more faithful to the games)
@RadioHedgeFund You could absolutely cheese Syphon Filter by just sniping with the taser — hits its mark every time, regardless of distance or angle. Still really dug it, though — managed to pick it up before finally acquiring MGS for Christmas that year
@Sketcz Yeah, I think it was when I was setting up my PS4 for the first time, as soon as I saw the option to mute the notification I was like "get it the hell off" immediately. And yeah, nothing worse than being in the midst of a super emotional/gruelling final boss fight to have that stupid chime yank you back into reality
@KitsuneNight I'm right there with ya, but people REALLY seem to like them! Personally I only really go for achievements if there's some kind of in-game reward or unlockable element like a new character/ability/level to play; a number next to a nondescript trophy icon means nothing to me.
Comments 163
Re: A Full Set Of Street Fighter II Toys From The '90s Has Just Been Preserved
@KingMike I believe they're meant to be Joe and Mike from Street Fighter 1, although I could be way off
Re: A Full Set Of Street Fighter II Toys From The '90s Has Just Been Preserved
Top marks for that intro reenactment.
Re: Random: A Giant Telephone Keypad Is Causing Confusion In Tomb Raider's Remaster
@Kushan Lara Croft: Tomb Redialer.
Re: James Bond Producer Didn't Want Guns In 2010's GoldenEye Wii Reboot
What the hell are we supposed to use, man, harsh language?
Re: "I Don't Think I’d Ever Have Been Able To Guess My Life Path" - Julian Rignall On Five Decades In Gaming
@Deuteros Yeah I've got all of them from 8-24 inclusive, and a few odd ones from between 1-7. I forget what the last issue of Mean Machines Sega I picked up was, would have been pretty much right near the end...
Re: "I Don't Think I’d Ever Have Been Able To Guess My Life Path" - Julian Rignall On Five Decades In Gaming
@Deuteros D'you know Gary Harrod now works for Square Enix? His name popped up during the credits of Nier Automata and I pointed at the screen like Leo DiCaprio — I'm sure they could drag him away for a few weeks to whip up some art for it!
It would probably wouldn't have mass appeal to be financially feasible, but if they did like a remastered/reprint of the 24 issues of OG Mean Machines in a prestigue binding format or something I'd snap it up in an instant.
Re: Review: The Games Of A Lifetime - Jaz Rignall Charts The Evolution Of An Industry
Kick monkey ass!
Re: Street Fighter's Critically-Panned Animated TV Series Is Getting A Blu-Ray Release
Daniel36 wrote:
In today's episode, M. Bison tried to hypnotise Ken Masters by directly channeling his Psycho Power into Ken's brain, but he learned a valuable lesson in that you can only achieve your goals with hard work, discipline, and determination. Remember kids, the right way, is the best way. Sonic Boom!
Re: Street Fighter's Critically-Panned Animated TV Series Is Getting A Blu-Ray Release
I was a pretty solid Street Fighter fan back when the movie (live action and anime) came out, but it wasn't until years later that I learned of this show's existence. Does anyone recall it airing in the UK?
Re: If PS2 Launched In 2024, This Is What Its Reveal Trailer Would Look Like
Ah I wish my DualShock 2 was in that condition.
Re: The Scalable Video Switch Might Be The Ultimate AV Solution For Retro Gaming Fans
@cakeashi Yeah I'm pretty sure I picked up the same one — a single cable which splits into four SCART sockets, runs my Mega Drive and PS2 perfectly with no discernible lag.
Re: This Christmas, You'll Be Able To Play SNES Batman Returns On Your Genesis, For Free
I'll let slide people of a certain generation continue calling it the Genesis, but anyone who still says Final Fantasy III when they're talking about VI should be banned from every game.
Re: GOG Plans To Preserve "At Least 500 Games" Through Its New Program By The End Of 2025
@smoreon Yeah i just got an email from MS saying that they're ceasing Win10 support as of 14 October 2025, and my current PC (which works perfectly well) doesn't pass the Win11 upgrade test. Think it's time to accept the inevitable and go with a Mac.
Re: GOG Plans To Preserve "At Least 500 Games" Through Its New Program By The End Of 2025
@-wc- Yeah, I'd buy a GoG Deck in a heartbeat.
Re: "We Believe That Games Should Live Forever" - GOG's New Preservation Program To Protect Delisted Games
Good ol' GOG.
Apparently my comment is too short. Doop de doot de doo....
Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?
@NinChocolate I'd never played the original Mega Man games, but I did notice a perceivable delay when turning around, which I'd always assumed was a design choice.
Re: How Do You Improve Street Fighter II? By Adding RPG-Style Experience Points, Of Course
@ludotaku Ah really? Well they're bringing SFA3 Upper to that new Capcom Fighting collection, so fingers crossed it'll be on there
Re: Sega Saturn Finally Gets Its Own Version Of Shenmue (Kinda)
@-wc- How dare you instruct others on how to properly operate a comment section without having created said comment section yourself.
Re: Master System Versions Of Power Rangers, Toe Jam & Earl And Beavis & Butthead All Were All Canned
@KitsuneNight That Resident Evil port on the Game Boy Colour was some dark sorcery.
Re: How Do You Improve Street Fighter II? By Adding RPG-Style Experience Points, Of Course
@ludotaku Came here to say exactly this — the World Tour mode in the PS1 version was awesome, and it's so unfortunate that no subsequent port, to my knowledge, ever included it.
Re: Yes, Final Fight MD Will Include The Level Removed From The SNES Version
@Moroboshi876 Do we know how big the ROM size is of Final Fight MD?
Re: Talking Point: Is There Such A Thing As "Bad" Nostalgia?
@Medic_alert Also I learned recently that "decadent" has a much bleaker original meaning — that you were so absorbed and lost in the pleasurable thing you were doing, that you would forget to pay attention to your own wellbeing and start to literally "decay"
Re: Talking Point: Is There Such A Thing As "Bad" Nostalgia?
@Medic_alert Yeah, the commercialisation of nostalgia has been sucking the fun out of entertainment for well over a decade now.
Re: Sega's OutRun Gets Fan-Made Lego Kit, And It Could Become A Reality
Man, can Sega pull whatever strings need to be pulled and get OutRun 2 back on modern consoles please?
Re: Don't Hold Your Breath For A Tekken Collection
I think it's somewhat subjective saying that early, low-poly models look bad; like with earlier, pre 16-bit sprites there is definitely a charm in seeing how developers worked with the limitations of the tech at the time
Re: Random: Iconic OutRun Song Was Retitled Because It Sounded Like A Fart
@slider1983 could be worse — you don't want the OutRuns.
Re: Random: Iconic OutRun Song Was Retitled Because It Sounded Like A Fart
That's odd, I've always called them "magical sound showers" — although don't force it or you might induce a splash wave.
Re: Double Dragon Artist Says Double Dragon Revive Is "Cheap" And "Shows No Respect" To The Series
Yikes, don't hold back mate.
Re: Sega Rally 30th Anniversary Soundtrack CD Is Coming Next Month
Could we get a rerelease of the actual game as well, please? And a port of Daytona would be pretty sweet as well
Re: This In-Car PS2 Entertainment System Is Giving Us Serious FOMO Vibes, 14 Years Too Late
@Bizzy I think that's probably the least of this particular driver's worries if she can't keep her eye on the road
https://images.timeextension.com/ca6d9db754f4e/promotional-images-taken-from-the-advent-site.445x245.jpg
Re: "Sometimes The Only Way To Preserve A Game Is To Own It" - Japanese Publisher Superdeluxe Gets Physical
DanijoEX-the-Pierrot wrote:
Yeah, same — while there are obvious benefits to both, and I probably won't lose too much sleep over an eventual all-digital universe, I will always choose physical if the option is there, particularly for bigger, AAA games.
Re: You'll Be Able To Secure Your SuperSega FPGA Console For Just Three Bucks
@845H it looks like the concept rendering of a designer loft apartment.
Re: Resident Evil 2 Arrives On GOG Later This Month
@Azuris While I think Resi 2 is technically superior in that the gameplay is more refined and has more to see and do, 1 definitely has a special place in my heard — I find the setting and the situation so much creepier
Re: Resident Evil 2 Arrives On GOG Later This Month
It's really awesome that they're making the original games available, but I'd love to be able to play them on console as well (although the PS1 port of 1 available is on PS5...)
Re: Zelda Movie Screenwriter Is Working On A Live-Action Eternal Champions Film
I was foolish enough to fall for Mean Machines' 97% review of EC back in the day (although ended up picking it up for £25, which was pretty cheap at the time), and while the game had some pretty cool designs and movesets, it had the unforgivable, game-ruining crutch of being completely unable to chain moves together in the same way as you could in Street Fighter. Any ground hit could be immediately followed by a block, and juggling didn't exist at all.
Re: SNK Vs. Capcom's Promotional Artwork Has Been Censored To Cover Mai's Modesty
Inform the church elders! Human skin on display!
Re: You Can Now Access Streets Of Rage's 'Bad' Ending Without A Second Player
I always found it odd that this wasn't already the default ending if you initially said "yes" to joining Mr. X in one player mode.
Re: Video Game Legend Julian "Jaz" Rignall Has Written A Book About His Life In Gaming
Kick monkey ass!
Re: Fans Have "Fixed" Super Street Fighter II For The Sega Genesis
@Blast16 Yeah, that reverb really gave the SNES a really rich, orchestral vibe. Plus I love how they sneakily managed to save on memory by shortening/echoing the samples for when a fighter is defeated, and the echo then became a staple in later iterations of the game!
Re: Fans Have "Fixed" Super Street Fighter II For The Sega Genesis
@Blast16 From what I've read, the CPS boards use similar sound chips to that of the Mega Drive, so porting the music over for SCE was relatively straightforward — for the SNES version of WW/Turbo they had to be re-recorded from the ground up, which is why they have such a distinct "SNES-y" sound to them. I think they both have their charm, but SCE sounds more faithful to the arcade.
Re: Fans Have "Fixed" Super Street Fighter II For The Sega Genesis
@sdelfin yeah, the music in SCE I think more than made up for the iffy voice samples. What the heck happened to it in SSF2 though? It was like there was a whole sound channel missing; the bass and percussion were so pared down, it was like it was being played solely by the PSG
Re: This Ridiculous New Hack Turns Donkey Kong Country Into A Mario Game
@Azuris better get cracking then, hadn't you?
Re: Interview: Say Hello To Jocelyn Benford, The First Person To Give Princess Peach A Voice
@NatiaAdamo man that show was bizarre — it makes the Hotel Mario scenes look positively down to earth
Re: Interview: Say Hello To Jocelyn Benford, The First Person To Give Princess Peach A Voice
@KitsuneNight I'd be intrigued to know what direction the animators/actors were given on the Hotel Mario cutscenes — as they do look/sound very similar to their designs on in the Super Show (except for Bowser, who looks a bit more faithful to the games)
Re: Have You Ever Wondered Why There's No Sega Logo On Streets Of Rage 4, House Of The Dead, And Arcade 1Up's OutRun Cab?
@wiiware It's lovely isn't it? One of the first games I acquired when I got my Switch
Re: "Never Work With Movie Franchises" Laments Quarter Arcades Boss As Ghostbusters And RoboCop Cause Issues
Yeah, licensing in games always seems to cause no end of faff — particularly when trying to re-release anything.
Re: Have You Ever Wondered Why There's No Sega Logo On Streets Of Rage 4, House Of The Dead, And Arcade 1Up's OutRun Cab?
I was also interested to know, is Streets of Rage 4, a French-developed game, called Bare Knuckle 4 in Japan?
Re: Metal Gear Solid's E3 Reveal Had The Syphon Filter Team "Despairing"
@RadioHedgeFund You could absolutely cheese Syphon Filter by just sniping with the taser — hits its mark every time, regardless of distance or angle. Still really dug it, though — managed to pick it up before finally acquiring MGS for Christmas that year
Re: GameCube Gets Achievements Thanks To The Dolphin Emulator
@Sketcz Yeah, I think it was when I was setting up my PS4 for the first time, as soon as I saw the option to mute the notification I was like "get it the hell off" immediately. And yeah, nothing worse than being in the midst of a super emotional/gruelling final boss fight to have that stupid chime yank you back into reality
Re: GameCube Gets Achievements Thanks To The Dolphin Emulator
@KitsuneNight I'm right there with ya, but people REALLY seem to like them! Personally I only really go for achievements if there's some kind of in-game reward or unlockable element like a new character/ability/level to play; a number next to a nondescript trophy icon means nothing to me.