Comments 209

Re: Nintendo Wii Games Are Finally Getting RetroAchievement Support Next Year

Andee

Blast16 wrote:

I have groaned when these constant interruptions blink and plink on my screen, so I turned the notifications off.

Yeah, it was one of the first things I disabled on my PS4/5 — they completely take me out of the moment, especially in the throes of a boss battle or emotional cutscene.

GravyThief wrote:

I remember once seeing a comment somewhere where the internet person basically said “there was no point in games without trophies”.

It happens pretty frequently — a PS1 game will release on PSN sans trophies, and it seems to be a dealbreaker for many people.

Re: Final Fantasy IX Just Got A Picture Book Prequel In Japan, Featuring The Game's Best Character

Andee

@Digglerdig definitely — one of the things that drew me to FFVII was the quirky cartoony style that they went for (with the limited polygon budget they had) — whilst the hyper-realism of Remake/Rebirth was impressive on a technical level, I felt it was lacking the aesthetic charm of the original; FFIX felt like a nice balance of refined 3D artistry and improved graphical fidelity, with an art style that could be better realised with the tech they were working with in 2000.

Re: Oops, Square No Longer Has The Source Code For Final Fantasy Tactics

Andee

That's wild — imagine being tasked with recreating a videogame from the ground up using only existing copies as a reference.

Also I'm curious to know precisely why code/assets were never kept on some sort of server; even back in the 1990s, comfortably sizeable hard drives would surely have existed that could house at at least one master backup of each game in their library.

Re: 30 Years Ago, Sega Took Its Biggest Gamble With Saturn And Failed

Andee

Mishandling of the launch aside, I think a big thing that hurt the Saturn was that it was primarily designed with 2D in mind, but the gaming trajectory was already swerving into 3D by that point. Which is a real shame because some of those 32-bit sprite-based games looked absolutely phenomenal at the time, and still do. Everyone was still finding their feet with 3D, and very few of the games that attempted it at the time really hold up.

Re: Yuzo Koshiro Explains What Inspired Him When Creating Streets Of Rage's Iconic Soundtrack

Andee

@jesse_dylan Yeah, I felt there was more of a clean, characteristic diversity to the individual levels in SOR1. SOR2 was a little more chaotic in how the levels (and thus, the music tracks) would chop up the flow of it — if SOR1 was listening to a full album, SOR2 was more like having someone with ADHD fiddle around with the playlist control.

And SOR3 was like someone dropped the speaker into a food mixer.

Re: Namco's 'Ridge Racer' Is Coming To Nintendo Switch 2 At Launch

Andee

@MysticWangForce Yeah, same — it was such a formative series for the original PlayStation (wasn't it a pack-in game for a long time?). I'd love to see a WipEout trilogy remaster (in the vein of Crash/Spyro) at some point as well (although I imagine music/licensing would make a tough ask)